Guffnat Posted September 20, 2022 Posted September 20, 2022 (edited) Hello there! This is my first attempt at a team oriented Elec/Elec/Mu Controller build. Feedback is appreaciated. The */Elec Affinity part is mostly a copy of @Voltak's Elec/Elec Defender. The Elec Control part is heavily inspired by an old thread and a build by @oedipus_tex This Hero build was built using Mids Reborn 3.4.6https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Electric Wizard: Level 50 Magic ControllerPrimary Power Set: Electric ControlSecondary Power Set: Electrical AffinityPower Pool: FlightPower Pool: FightingAncillary Pool: Mu Mastery Hero Profile:Level 1: Tesla Cage -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(31), BslGaz-Acc/Rchg(40), BslGaz-EndRdx/Rchg/Hold(40)Level 1: Shock -- Acc-I(A)Level 2: Chain Fences -- PwrTrns-Dam/Acc/Rech/End(A), PwrTrns-Dam/Acc/End(3), PwrTrns-Dam/EndMod(3), PwrTrns-Dam/Rech(5), SprOvrPrs-Rchg/Energy Font(5), PwrTrns-EndMod(7)Level 4: Rejuvenating Circuit -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11)Level 6: Jolting Chain -- FrcFdb-Rechg%(A), SprWntBit-Rchg/SlowProc(13), GldJvl-Dam%(13), Apc-Dam%(15), GldJvl-Acc/Dmg(15), ExpStr-Dam%(17)Level 8: Conductive Aura -- PwrTrns-EndMod(A), PwrTrns-+Heal(40), PrfShf-End%(43), PrfShf-EndMod(48)Level 10: Energizing Circuit -- SynSck-EndMod(A), SynSck-Dam/Rech(17), SynSck-EndMod/Rech(19), SynSck-Dam/Rech/Acc(19), SynSck-Dam/Acc/End(21), SynSck-EndMod/+RunSpeed(21)Level 12: Static Field -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(34), SprWiloft-EndRdx/Rchg(37), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(39), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(39), SprWiloft-Rchg/Dmg%(39)Level 14: Hover -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(23), ShlWal-ResDam/Re TP(23)Level 16: Faraday Cage -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48), RctArm-ResDam/EndRdx(48), RctArm-ResDam(50), RctArm-ResDam/Rchg(50)Level 18: Kick -- Acc-I(A)Level 20: Empowering Circuit -- HO:Membr(A)Level 22: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam(25)Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(27), LucoftheG-Def/EndRdx/Rchg(27)Level 26: Synaptic Overload -- CrcPrs-Conf(A), CrcPrs-Conf/EndRdx(42), CrcPrs-Conf/Rchg(43), CrcPrs-Acc/Conf/Rchg(43), CrcPrs-Acc/Rchg(46), CrcPrs-Conf%(46)Level 28: Galvanic Sentinel -- SynSck-EndMod(A), SynSck-Dam/Rech(29), SynSck-EndMod/Rech(29), SynSck-Dam/Rech/Acc(31), SynSck-Dam/Acc/End(31)Level 30: Defibrillate -- RechRdx-I(A)Level 32: Gremlins -- SlbAll-Build%(A), OvrFrc-Dam/KB(33), SlbAll-Dmg(33), SlbAll-Dmg/Rchg(33), SlbAll-Acc/Dmg/Rchg(34), SlbAll-Acc/Rchg(34)Level 35: Insulating Circuit -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(36), NmnCnv-Heal(36), NmnCnv-EndRdx/Rchg(36), NmnCnv-Heal/Rchg(37), NmnCnv-Heal/EndRdx/Rchg(37)Level 38: Amp Up -- RechRdx-I(A)Level 41: Charged Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(42), RctArm-ResDam(42)Level 44: Ball Lightning -- Artl-Acc/Dam(A), Artl-Dam/End(45), Artl-Dam/Rech(45), Artl-Acc/Dam/Rech(45), Artl-Acc/Rech/Rng(46), Artl-End/Rech/Rng(50)Level 47: Fly -- WntGif-ResSlow(A)Level 49: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Acc-I(A)Level 1: ContainmentLevel 1: Sprint -- Clr-RunSpd(A)Level 2: Rest -- EndMod-I(A)Level 1: Swift -- Run-I(A)Level 1: Health -- Mrc-Rcvry+(A)Level 1: Hurdle -- Jump-I(A)Level 1: Stamina -- PrfShf-End%(A)Level 47: Afterburner------------ Edited September 20, 2022 by Guffnat addition back in the days: Zukunft (EU) ... nowadays: Everlasting
Meknomancer Posted September 20, 2022 Posted September 20, 2022 Yours looks like more fun than mine, which is now on its 2nd respec. These are such hard work, or maybe i'm just getting older and lazier (i suspect its that) as i found the same on my elecx2 corr. So tough to fit it all in i ended up dropping synaptic on the last build which is killing me. Dps is non existent. On the other hand i can toe to toe most stuff now without thinking ' where's my galvanic sentinel i need something to hit to heal myself?' only to find the pet is either a) dead or b) doorsitting. Much better on a team. I went old style, enough defence to take a hit, just enough resists not to instantly face plant when i do. I'd be interested to know how you do with that build, solo and in teams. Something to look at : This Hero build was built using Mids Reborn 3.4.5https://github.com/LoadedCamel/MidsReborn ELEC ELEC MACE: Level 50 Technology Controller Primary Power Set: Electric Control Secondary Power Set: Electrical Affinity Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Power Pool: Leaping Ancillary Pool: Mace Mastery Hero Profile: ------------ Level 1: Tesla Cage (A) Gladiator's Javelin - Chance of Damage(Toxic) (3) Gladiator's Javelin - Accuracy/Damage (3) Unbreakable Constraint - Chance for Smashing Damage (5) Gladiator's Net - Chance of Damage(Lethal) (5) Gladiator's Net - Endurance/Recharge/Hold (7) Gladiator's Net - Accuracy/Hold Level 1: Shock (A) Preemptive Optimization - EndMod/Accuracy/Endurance Level 2: Chain Fences (A) Superior Will of the Controller - Recharge/Chance for Psionic Damage (9) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (11) Superior Will of the Controller - Accuracy/Control Duration (11) Superior Will of the Controller - Control Duration/Recharge (13) Superior Will of the Controller - Endurance/Recharge (13) Superior Will of the Controller - Accuracy/Control Duration/Endurance Level 4: Rejuvenating Circuit (A) Numina's Convalesence - +Regeneration/+Recovery (15) Numina's Convalesence - Heal (15) Numina's Convalesence - Heal/Endurance (17) Numina's Convalesence - Endurance/Recharge (17) Numina's Convalesence - Heal/Recharge (19) Numina's Convalesence - Heal/Endurance/Recharge Level 6: Jolting Chain (A) Apocalypse - Chance of Damage(Negative) (19) Apocalypse - Damage/Endurance (21) Apocalypse - Recharge/Accuracy (21) Apocalypse - Damage/Recharge/Accuracy (23) Apocalypse - Damage (23) Gladiator's Javelin - Chance of Damage(Toxic) Level 8: Conductive Aura (A) Efficacy Adaptor - EndMod/Accuracy (48) Performance Shifter - EndMod/Accuracy Level 10: Galvanic Sentinel (A) Accuracy IO Level 12: Static Field (A) Superior Overpowering Presence - RechargeTime/Energy Font (25) Superior Overpowering Presence - Accuracy/Control Duration/Endurance (25) Superior Overpowering Presence - Endurance/RechargeTime (27) Superior Overpowering Presence - Control Duration/RechargeTime (27) Superior Overpowering Presence - Accuracy/Control Duration (29) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime Level 14: Energizing Circuit (A) Preemptive Optimization - EndMod/Endurance/Recharge (29) Preemptive Optimization - EndMod/Accuracy/Recharge (31) Preemptive Optimization - EndMod/Accuracy/Endurance (31) Preemptive Optimization - EndMod/Recharge (31) Preemptive Optimization - EndMod/Endurance (33) Preemptive Optimization - Accuracy/Recharge Level 16: Faraday Cage (A) Unbreakable Guard - RechargeTime/Resistance (33) Unbreakable Guard - +Max HP (33) Unbreakable Guard - Resistance (34) Unbreakable Guard - Resistance/Endurance Level 18: Paralyzing Blast (A) Gladiator's Net - Chance of Damage(Lethal) (34) Gladiator's Net - Endurance/Recharge/Hold (34) Gladiator's Net - Accuracy/Recharge (36) Gladiator's Net - Accuracy/Hold (36) Gladiator's Net - Accuracy/Endurance/Recharge/Hold (36) Ghost Widow's Embrace - Chance of Damage(Psionic) Level 20: Empowering Circuit (A) Endurance Reduction IO Level 22: Boxing (A) Empty Level 24: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (37) Steadfast Protection - Resistance/+Def 3% (37) Unbreakable Guard - RechargeTime/Resistance (37) Unbreakable Guard - Resistance (39) Unbreakable Guard - Resistance/Endurance (39) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 26: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Red Fortune - Defense (40) Red Fortune - Defense/Endurance Level 28: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Shield Wall - +Res (Teleportation), +5% Res (All) (40) Shield Wall - Defense (42) Shield Wall - Defense/Endurance Level 30: Hasten (A) Recharge Reduction IO (42) Recharge Reduction IO Level 32: Gremlins (A) Sovereign Right - Resistance Bonus (42) Sovereign Right - Accuracy (43) Sovereign Right - Accuracy/Damage/Endurance (43) Sovereign Right - Accuracy/Endurance (43) Sovereign Right - Damage/Endurance (45) Sovereign Right - Accuracy/Damage Level 35: Insulating Circuit (A) Preventive Medicine - Chance for +Absorb (45) Preventive Medicine - Heal/RechargeTime (45) Preventive Medicine - Endurance/RechargeTime (46) Preventive Medicine - Heal/Endurance (46) Preventive Medicine - Heal (46) Preventive Medicine - Heal/RechargeTime/Endurance Level 38: Amp Up (A) Recharge Reduction IO Level 41: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (47) Reactive Defenses - Scaling Resist Damage (47) Reactive Defenses - Defense (47) Reactive Defenses - Defense/Endurance Level 44: Super Speed (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (48) Blessing of the Zephyr - Knockback Reduction (4 points) Level 47: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Kismet - Accuracy +6% Level 49: Defibrillate (A) Recharge Reduction IO Level 1: Containment Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 1: Swift (A) Empty Level 1: Hurdle (A) Empty Level 1: Health (A) Panacea - +Hit Points/Endurance (7) Miracle - +Recovery Level 1: Stamina (A) Performance Shifter - Chance for +End (9) Performance Shifter - EndMod Level 44: Speed Phase Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1673;708;1416;HEX;| |78DA7594E94E535110C7FFED6D45CAD68AEC2D5090B558C027004B49C492A0A05F4| |9536EDBAB97B6696B226F614CD437707D0CBFEA13E83737445914088B9A3ADC3983| |470827B937BF33E77FE6CCCC5966EF4FD5BE7D939880CB1FB393A5D2622C9F2B17F| |3B66D167D0B662A9BCBDBF9CC0AA8D5C713F158B7F39B9D8CC5ABC8D4FB4F2CF3A2| |71DB4C958B564A0CBAE6EABD74FA5890B41727D3692B679557503797A7A9D356265| |BB6729906A79730934B66B194B50A3EA73F5F30CDA55A192A902E182F58A9A8E67F| |369932E9572A9BC595568A2F4CDF073FFD5C2EA856F102230630EE811B4302D7DC0| |E78103714C418CE618221337CE406C76EE83BF438231FFDFA002DE0C22B9E731E2F| |197C782AF08CA116CF055E30646901435BC06BE0B6CB19A9C72D811B0C7EDC14986| |7B88005864F148D5777E3C5B85B49C6182E625420CAD08C9163E0683E939B2ACD8D| |AB0A0F58328AC70C16055CAD57A41AED7046BED0E41ABD22350871AD5AD121D0CED| |08E3681568620820C7768813A3D953AFC16C92F864ED9844E1C08EC3374638FE12E| |B969D0DC180DD83394E4406087218C5D86554A21A09F9A801C8DB01C8D3026197AE| |58CF4624A609977C3A6B51BF51A353A679246A8A068D26A449D0A3518646FD1936E| |C115767AC9B1878E604F2C2AEC7E09BB1FFB0C0172D3A6B971B7A1C9A524F50C03F| |0317848DBA117A843B403B86E28986118C234430F4D0AE9072484089444C11AD5B0| |4B4FA50BBB22D96118C6B6C04F811F0C23D862C8510D7B74373D583794E49BC01AC| |3657C155815F8CE5020377DFA56F4499C8F02C0A09EFFA0E41FC5B6A1604360536D| |31E51FD1F38FE09D5C90F7EA329124AA4BA2E277147FE06CE5320535A6073526411| |D5D18AD552AC11306C748072671867DCEF3FFB3441DC7BEEE3BF59039F68D33EC9B| |27EC8461791B67A833E0C1D669C913B77A011F32BCA644237A3A87CD64D7E654FE0| |284F0EBE3| |-------------------------------------------------------------------|
SeraphimKensai Posted September 20, 2022 Posted September 20, 2022 I noticed that the first build has a membrane in empowering circuit. It doesn't benefit from defense or need recharge to be permanent. I'd suggest a THB/EndRdx io. 1
Wimbochismo Posted September 21, 2022 Posted September 21, 2022 Here's the one I use. I managed to softcap ranged defense, s/l resistance isn't bad. It's also procced out so you have a semi decentish single target attack chain with Tesla Cage, Jolting Chain, Arcane Bolt. AOE dmg is still crappy but you can Chain Fences into Ball Lightning now and then. Spoiler This Hero build was built using Mids Reborn 3.4.6https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic ControllerPrimary Power Set: Electric ControlSecondary Power Set: Electrical AffinityPower Pool: FlightPower Pool: LeadershipPower Pool: SorceryPower Pool: FightingAncillary Pool: Mu Mastery Hero Profile:Level 1: Tesla Cage (A) Gladiator's Javelin - Chance of Damage(Toxic) (3) Ghost Widow's Embrace - Chance of Damage(Psionic) (3) Neuronic Shutdown - Chance of Damage(Psionic) (5) Gladiator's Javelin - Accuracy/Damage (5) Gladiator's Net - Chance of Damage(Lethal) (7) Unbreakable Constraint - Chance for Smashing Damage Level 1: Shock (A) Performance Shifter - EndMod/AccuracyLevel 2: Chain Fences (A) Artillery - Accuracy/Damage (17) Artillery - Damage/Endurance (17) Artillery - Endurance/Recharge/Range (19) Artillery - Accuracy/Damage/Recharge (19) Artillery - Accuracy/Recharge/Range (21) Artillery - Damage/Recharge Level 4: Rejuvenating Circuit (A) Miracle - Heal/Endurance (7) Miracle - Heal/Endurance/Recharge (11) Miracle - Endurance/Recharge (11) Miracle - Heal Level 6: Jolting Chain (A) Gladiator's Javelin - Accuracy/Damage (9) Gladiator's Javelin - Chance of Damage(Toxic) (9) Explosive Strike - Chance for Smashing Damage (33) Apocalypse - Chance of Damage(Negative) Level 8: Conductive Aura (A) Performance Shifter - EndMod/Accuracy (15) Performance Shifter - Chance for +End Level 10: Energizing Circuit (A) Endurance Modification IOLevel 12: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (21) Kismet - Defense/Endurance (23) Shield Wall - +Res (Teleportation), +5% Res (All) (25) Kismet - Defense/Endurance/Recharge (25) Kismet - Accuracy +6% Level 14: Maneuvers (A) Reactive Defenses - Scaling Resist Damage (27) Reactive Defenses - Defense (27) Reactive Defenses - Defense/Endurance (29) Reactive Defenses - Endurance/RechargeTime (31) Reactive Defenses - Defense/Endurance/RechargeTime (48) Reactive Defenses - Defense/RechargeTime Level 16: Faraday Cage (A) Unbreakable Guard - Resistance (31) Steadfast Protection - Resistance/+Def 3% (33) Unbreakable Guard - Resistance/Endurance (33) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 18: Arcane Bolt (A) Thunderstrike - Accuracy/Damage (23) Thunderstrike - Damage/Recharge (39) Thunderstrike - Accuracy/Damage/Endurance (40) Thunderstrike - Damage/Endurance Level 20: Empowering Circuit (A) Endurance Reduction IOLevel 22: Kick (A) EmptyLevel 24: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (39) Gaussian's Synchronized Fire-Control - Chance for Build Up (49) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (49) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 26: Synaptic Overload (A) Malaise's Illusions - Accuracy/Recharge (34) Malaise's Illusions - Endurance/Confused (36) Malaise's Illusions - Accuracy/Endurance (36) Malaise's Illusions - Confused/Range (36) Malaise's Illusions - Accuracy/Confused/Recharge (37) Malaise's Illusions - Chance of Damage(Psionic) Level 28: Tough (A) Gladiator's Armor - TP Protection +3% Def (All)Level 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Luck of the Gambler - Defense/Endurance (40) Luck of the Gambler - Defense/Endurance/Recharge (42) Luck of the Gambler - Defense Level 32: Gremlins (A) Blood Mandate - Accuracy/Damage (34) Blood Mandate - Damage/Endurance (34) Blood Mandate - Accuracy/Endurance (39) Blood Mandate - Accuracy/Damage/Endurance (47) Blood Mandate - Accuracy (47) Blood Mandate - Damage Level 35: Insulating Circuit (A) Numina's Convalesence - Heal/Endurance (42) Numina's Convalesence - Endurance/Recharge (43) Numina's Convalesence - Heal/Recharge (43) Numina's Convalesence - Heal/Endurance/Recharge (43) Numina's Convalesence - Heal (46) Numina's Convalesence - +Regeneration/+Recovery Level 38: Fly (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (50) Blessing of the Zephyr - Knockback Reduction (4 points) Level 41: Charged Armor (A) Reactive Armor - Resistance/EnduranceLevel 44: Ball Lightning (A) Bombardment - Chance for Fire Damage (45) Positron's Blast - Accuracy/Damage (45) Positron's Blast - Chance of Damage(Energy) (45) Javelin Volley - Damage/Endurance/Recharge (46) Javelin Volley - Chance of Damage(Lethal) Level 47: Paralyzing Blast (A) Superior Will of the Controller - Accuracy/Control Duration (29) Superior Will of the Controller - Control Duration/Recharge (31) Superior Will of the Controller - Endurance/Recharge (37) Superior Will of the Controller - Accuracy/Control Duration/Endurance (37) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (48) Superior Will of the Controller - Recharge/Chance for Psionic Damage Level 49: Defibrillate (A) Recharge Reduction IOLevel 1: Containment Level 1: Brawl | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1709;753;1506;HEX;| |78DA6594494F535114C7FFAFEF95520AD25AA60AC824325770E3568512D1364151B| |74D533B3C2D2D792D897C07DDB090951A1365D0A51BBF811BFD02C69D43146590C1| |21D1D4D3777AE00237792FBF77867B867BEE8BDC1DAB7EFB267C1E9A773413CBE7A| |3A3B96CC1CA653209CB1989A5CC384ACB454FD7BE468C82A14C225EB0CCB808549B| |8BB3C9E49E412C13BD904C9A59B330E79BC8A61356225B080A782673B4D778C64CA| |50BB5368713B15B092B9F3667AAEDEFA99C154F5873356C58B233B3A94068C68C07| |C772D3663656C859D1C86C3412CB17C8AEA9942E3D1FBCF4D220ABE804067560C48| |003D35A196204AD060CF4B1CA4088A102130E1B52FD07B7A1E7016B3E52004D0DA0| |4177DA1A2F0C814A86E3A8107031D4C1C990A600BAB28DAE23449F3DA51C2E31546| |15C6082E113C5764271724A0595526525E6284FBF81768C70C29FC9C9A5ED1553D4| |5C52CA312CB0ED6D4AC6AD56EB2677DBC44D63E051348607F55AB9923FB0BBD8802| |B1CBA097F59D2847F0C3EF2AE517B55836DB63D8175810D86166C329CC416C319FC| |60B843E9D5AABDAAC58ED836F251B6639725EDF8CD30DF0DF854271F1E724D0D78C| |C701A4F187AF088214391FC4A83E9A383350E2AA55ED5D4A3480B7E9237AA2536E2| |A9A3BCFB0AC3309E092C328C60496099E12B1D5240DD26802DEE7307B619BAB023B| |02BF093E1147E31E8944DB39A6533CE96479C34AD6A3B5AE5207BE015F033F4A18E| |6195B26A53B36AC32ACA597D13F82ECD5C6308625D6083214B5DED54B27276E2AA4| |4BAC6D08F2981EB023718867093C14325742BDB68DD78276D7CCF708F8AED5507B9| |1727F9EADC27CD80E26C0CC0C13771102F51865702E7747BAA86D0C9DDFB428D08E| |EDFFAA233884519DB2519C565BD7C182B02CF65905F304C532386D5F486ED9C4843| |C1D4552CB61C12D8429AB7F051B99B6B9F34D43F166934F658AB3AF22BEBE2A0EB4| |735BDACD938A421ECE012AA71991BBA79D464417E2BF30CAF4BE5AA45D1D53B7082| |C5401D192A9B14C3FE4382FF7C03E45B| |-------------------------------------------------------------------| (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Empty Level 1: Swift (A) Flight Speed IO Level 1: Hurdle (A) Jumping IO Level 1: Health (A) Panacea - +Hit Points/Endurance (13) Miracle - +Recovery Level 1: Stamina (A) Performance Shifter - Chance for +End (15) Performance Shifter - EndMod Level 49: Arcane Power Level 38: Afterburner Level 50: Ion Core Final Judgement Level 50: Musculature Radial Paragon ------------
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