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Feedback: Elec/Elec/Mu Controller for team support


Guffnat

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Hello there! This is my first attempt at a team oriented Elec/Elec/Mu Controller build. Feedback is appreaciated.

The */Elec Affinity part is mostly a copy of @Voltak's Elec/Elec Defender. The Elec Control part is heavily inspired by an old thread and a build by @oedipus_tex

 

This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Electric Wizard: Level 50 Magic Controller
Primary Power Set: Electric Control
Secondary Power Set: Electrical Affinity
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Tesla Cage -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(31), BslGaz-Acc/Rchg(40), BslGaz-EndRdx/Rchg/Hold(40)
Level 1: Shock -- Acc-I(A)
Level 2: Chain Fences -- PwrTrns-Dam/Acc/Rech/End(A), PwrTrns-Dam/Acc/End(3), PwrTrns-Dam/EndMod(3), PwrTrns-Dam/Rech(5), SprOvrPrs-Rchg/Energy Font(5), PwrTrns-EndMod(7)
Level 4: Rejuvenating Circuit -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11)
Level 6: Jolting Chain -- FrcFdb-Rechg%(A), SprWntBit-Rchg/SlowProc(13), GldJvl-Dam%(13), Apc-Dam%(15), GldJvl-Acc/Dmg(15), ExpStr-Dam%(17)
Level 8: Conductive Aura -- PwrTrns-EndMod(A), PwrTrns-+Heal(40), PrfShf-End%(43), PrfShf-EndMod(48)
Level 10: Energizing Circuit -- SynSck-EndMod(A), SynSck-Dam/Rech(17), SynSck-EndMod/Rech(19), SynSck-Dam/Rech/Acc(19), SynSck-Dam/Acc/End(21), SynSck-EndMod/+RunSpeed(21)
Level 12: Static Field -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(34), SprWiloft-EndRdx/Rchg(37), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(39), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(39), SprWiloft-Rchg/Dmg%(39)
Level 14: Hover -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(23), ShlWal-ResDam/Re TP(23)
Level 16: Faraday Cage -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48), RctArm-ResDam/EndRdx(48), RctArm-ResDam(50), RctArm-ResDam/Rchg(50)
Level 18: Kick -- Acc-I(A)
Level 20: Empowering Circuit -- HO:Membr(A)
Level 22: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam(25)
Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(27), LucoftheG-Def/EndRdx/Rchg(27)
Level 26: Synaptic Overload -- CrcPrs-Conf(A), CrcPrs-Conf/EndRdx(42), CrcPrs-Conf/Rchg(43), CrcPrs-Acc/Conf/Rchg(43), CrcPrs-Acc/Rchg(46), CrcPrs-Conf%(46)
Level 28: Galvanic Sentinel -- SynSck-EndMod(A), SynSck-Dam/Rech(29), SynSck-EndMod/Rech(29), SynSck-Dam/Rech/Acc(31), SynSck-Dam/Acc/End(31)
Level 30: Defibrillate -- RechRdx-I(A)
Level 32: Gremlins -- SlbAll-Build%(A), OvrFrc-Dam/KB(33), SlbAll-Dmg(33), SlbAll-Dmg/Rchg(33), SlbAll-Acc/Dmg/Rchg(34), SlbAll-Acc/Rchg(34)
Level 35: Insulating Circuit -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(36), NmnCnv-Heal(36), NmnCnv-EndRdx/Rchg(36), NmnCnv-Heal/Rchg(37), NmnCnv-Heal/EndRdx/Rchg(37)
Level 38: Amp Up -- RechRdx-I(A)
Level 41: Charged Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(42), RctArm-ResDam(42)
Level 44: Ball Lightning -- Artl-Acc/Dam(A), Artl-Dam/End(45), Artl-Dam/Rech(45), Artl-Acc/Dam/Rech(45), Artl-Acc/Rech/Rng(46), Artl-End/Rech/Rng(50)
Level 47: Fly -- WntGif-ResSlow(A)
Level 49: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Containment
Level 1: Sprint -- Clr-RunSpd(A)
Level 2: Rest -- EndMod-I(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Mrc-Rcvry+(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 47: Afterburner
------------

 

 

Edited by Guffnat
addition

back in the days: Zukunft (EU) ... nowadays: Everlasting

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Yours looks like more fun than mine, which is now on its 2nd respec. These are such hard work, or maybe i'm just getting older and lazier (i suspect its that) as i found the same on my elecx2 corr. So tough to fit it all in i ended up dropping synaptic on the last build which is killing me. Dps is non existent. On the other hand i can toe to toe most stuff now without thinking ' where's my galvanic sentinel i need something to hit to heal myself?' only to find the pet is either a) dead or b) doorsitting. Much better on a team. I went old style, enough defence to take a hit, just enough resists not to instantly face plant when i do. I'd be interested to know how you do with that build, solo and in teams. Something to look at :

 

 

 

This Hero build was built using Mids Reborn 3.4.5
https://github.com/LoadedCamel/MidsReborn

ELEC ELEC MACE: Level 50 Technology Controller
Primary Power Set: Electric Control
Secondary Power Set: Electrical Affinity
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Hero Profile:
------------
Level 1:    Tesla Cage    
 (A) Gladiator's Javelin - Chance of Damage(Toxic)
 (3) Gladiator's Javelin - Accuracy/Damage
 (3) Unbreakable Constraint - Chance for Smashing Damage
 (5) Gladiator's Net - Chance of Damage(Lethal)
 (5) Gladiator's Net - Endurance/Recharge/Hold
 (7) Gladiator's Net - Accuracy/Hold


Level 1:    Shock    
 (A) Preemptive Optimization - EndMod/Accuracy/Endurance


Level 2:    Chain Fences    
 (A) Superior Will of the Controller - Recharge/Chance for Psionic Damage
 (9) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
 (11) Superior Will of the Controller - Accuracy/Control Duration
 (11) Superior Will of the Controller - Control Duration/Recharge
 (13) Superior Will of the Controller - Endurance/Recharge
 (13) Superior Will of the Controller - Accuracy/Control Duration/Endurance


Level 4:    Rejuvenating Circuit    
 (A) Numina's Convalesence - +Regeneration/+Recovery
 (15) Numina's Convalesence - Heal
 (15) Numina's Convalesence - Heal/Endurance
 (17) Numina's Convalesence - Endurance/Recharge
 (17) Numina's Convalesence - Heal/Recharge
 (19) Numina's Convalesence - Heal/Endurance/Recharge


Level 6:    Jolting Chain    
 (A) Apocalypse - Chance of Damage(Negative)
 (19) Apocalypse - Damage/Endurance
 (21) Apocalypse - Recharge/Accuracy
 (21) Apocalypse - Damage/Recharge/Accuracy
 (23) Apocalypse - Damage
 (23) Gladiator's Javelin - Chance of Damage(Toxic)


Level 8:    Conductive Aura    
 (A) Efficacy Adaptor - EndMod/Accuracy
 (48) Performance Shifter - EndMod/Accuracy


Level 10:    Galvanic Sentinel    
 (A) Accuracy IO


Level 12:    Static Field    
 (A) Superior Overpowering Presence - RechargeTime/Energy Font
 (25) Superior Overpowering Presence - Accuracy/Control Duration/Endurance
 (25) Superior Overpowering Presence - Endurance/RechargeTime
 (27) Superior Overpowering Presence - Control Duration/RechargeTime
 (27) Superior Overpowering Presence - Accuracy/Control Duration
 (29) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime


Level 14:    Energizing Circuit    
 (A) Preemptive Optimization - EndMod/Endurance/Recharge
 (29) Preemptive Optimization - EndMod/Accuracy/Recharge
 (31) Preemptive Optimization - EndMod/Accuracy/Endurance
 (31) Preemptive Optimization - EndMod/Recharge
 (31) Preemptive Optimization - EndMod/Endurance
 (33) Preemptive Optimization - Accuracy/Recharge


Level 16:    Faraday Cage    
 (A) Unbreakable Guard - RechargeTime/Resistance
 (33) Unbreakable Guard - +Max HP
 (33) Unbreakable Guard - Resistance
 (34) Unbreakable Guard - Resistance/Endurance


Level 18:    Paralyzing Blast    
 (A) Gladiator's Net - Chance of Damage(Lethal)
 (34) Gladiator's Net - Endurance/Recharge/Hold
 (34) Gladiator's Net - Accuracy/Recharge
 (36) Gladiator's Net - Accuracy/Hold
 (36) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
 (36) Ghost Widow's Embrace - Chance of Damage(Psionic)


Level 20:    Empowering Circuit    
 (A) Endurance Reduction IO


Level 22:    Boxing    
 (A) Empty


Level 24:    Tough    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (37) Steadfast Protection - Resistance/+Def 3%
 (37) Unbreakable Guard - RechargeTime/Resistance
 (37) Unbreakable Guard - Resistance
 (39) Unbreakable Guard - Resistance/Endurance
 (39) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 26:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (39) Red Fortune - Defense
 (40) Red Fortune - Defense/Endurance


Level 28:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (40) Shield Wall - +Res (Teleportation), +5% Res (All)
 (40) Shield Wall - Defense
 (42) Shield Wall - Defense/Endurance


Level 30:    Hasten    
 (A) Recharge Reduction IO
 (42) Recharge Reduction IO


Level 32:    Gremlins    
 (A) Sovereign Right - Resistance Bonus
 (42) Sovereign Right - Accuracy
 (43) Sovereign Right - Accuracy/Damage/Endurance
 (43) Sovereign Right - Accuracy/Endurance
 (43) Sovereign Right - Damage/Endurance
 (45) Sovereign Right - Accuracy/Damage


Level 35:    Insulating Circuit    
 (A) Preventive Medicine - Chance for +Absorb
 (45) Preventive Medicine - Heal/RechargeTime
 (45) Preventive Medicine - Endurance/RechargeTime
 (46) Preventive Medicine - Heal/Endurance
 (46) Preventive Medicine - Heal
 (46) Preventive Medicine - Heal/RechargeTime/Endurance


Level 38:    Amp Up    
 (A) Recharge Reduction IO


Level 41:    Scorpion Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (47) Reactive Defenses - Scaling Resist Damage
 (47) Reactive Defenses - Defense
 (47) Reactive Defenses - Defense/Endurance


Level 44:    Super Speed    
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
 (48) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 47:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (48) Kismet - Accuracy +6%


Level 49:    Defibrillate    
 (A) Recharge Reduction IO


Level 1:    Containment    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance
 (7) Miracle - +Recovery


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (9) Performance Shifter - EndMod


Level 44:    Speed Phase    
Level 50:    Agility Core Paragon    
------------

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Here's the one I use. I managed to softcap ranged defense, s/l resistance isn't bad. It's also procced out so you have a semi decentish single target attack chain with Tesla Cage, Jolting Chain, Arcane Bolt. AOE dmg is still crappy but you can Chain Fences into Ball Lightning now and then. 

 

Spoiler

This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Electric Control
Secondary Power Set: Electrical Affinity
Power Pool: Flight
Power Pool: Leadership
Power Pool: Sorcery
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Tesla Cage

  • (A) Gladiator's Javelin - Chance of Damage(Toxic)
  • (3) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (3) Neuronic Shutdown - Chance of Damage(Psionic)
  • (5) Gladiator's Javelin - Accuracy/Damage
  • (5) Gladiator's Net - Chance of Damage(Lethal)
  • (7) Unbreakable Constraint - Chance for Smashing Damage

Level 1: Shock

  • (A) Performance Shifter - EndMod/Accuracy

Level 2: Chain Fences

  • (A) Artillery - Accuracy/Damage
  • (17) Artillery - Damage/Endurance
  • (17) Artillery - Endurance/Recharge/Range
  • (19) Artillery - Accuracy/Damage/Recharge
  • (19) Artillery - Accuracy/Recharge/Range
  • (21) Artillery - Damage/Recharge

Level 4: Rejuvenating Circuit

  • (A) Miracle - Heal/Endurance
  • (7) Miracle - Heal/Endurance/Recharge
  • (11) Miracle - Endurance/Recharge
  • (11) Miracle - Heal

Level 6: Jolting Chain

  • (A) Gladiator's Javelin - Accuracy/Damage
  • (9) Gladiator's Javelin - Chance of Damage(Toxic)
  • (9) Explosive Strike - Chance for Smashing Damage
  • (33) Apocalypse - Chance of Damage(Negative)

Level 8: Conductive Aura

  • (A) Performance Shifter - EndMod/Accuracy
  • (15) Performance Shifter - Chance for +End

Level 10: Energizing Circuit

  • (A) Endurance Modification IO

Level 12: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (21) Kismet - Defense/Endurance
  • (23) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (25) Kismet - Defense/Endurance/Recharge
  • (25) Kismet - Accuracy +6%

Level 14: Maneuvers

  • (A) Reactive Defenses - Scaling Resist Damage
  • (27) Reactive Defenses - Defense
  • (27) Reactive Defenses - Defense/Endurance
  • (29) Reactive Defenses - Endurance/RechargeTime
  • (31) Reactive Defenses - Defense/Endurance/RechargeTime
  • (48) Reactive Defenses - Defense/RechargeTime

Level 16: Faraday Cage

  • (A) Unbreakable Guard - Resistance
  • (31) Steadfast Protection - Resistance/+Def 3%
  • (33) Unbreakable Guard - Resistance/Endurance
  • (33) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 18: Arcane Bolt

  • (A) Thunderstrike - Accuracy/Damage
  • (23) Thunderstrike - Damage/Recharge
  • (39) Thunderstrike - Accuracy/Damage/Endurance
  • (40) Thunderstrike - Damage/Endurance

Level 20: Empowering Circuit

  • (A) Endurance Reduction IO

Level 22: Kick

  • (A) Empty

Level 24: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (49) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (49) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 26: Synaptic Overload

  • (A) Malaise's Illusions - Accuracy/Recharge
  • (34) Malaise's Illusions - Endurance/Confused
  • (36) Malaise's Illusions - Accuracy/Endurance
  • (36) Malaise's Illusions - Confused/Range
  • (36) Malaise's Illusions - Accuracy/Confused/Recharge
  • (37) Malaise's Illusions - Chance of Damage(Psionic)

Level 28: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (40) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
  • (42) Luck of the Gambler - Defense

Level 32: Gremlins

  • (A) Blood Mandate - Accuracy/Damage
  • (34) Blood Mandate - Damage/Endurance
  • (34) Blood Mandate - Accuracy/Endurance
  • (39) Blood Mandate - Accuracy/Damage/Endurance
  • (47) Blood Mandate - Accuracy
  • (47) Blood Mandate - Damage

Level 35: Insulating Circuit

  • (A) Numina's Convalesence - Heal/Endurance
  • (42) Numina's Convalesence - Endurance/Recharge
  • (43) Numina's Convalesence - Heal/Recharge
  • (43) Numina's Convalesence - Heal/Endurance/Recharge
  • (43) Numina's Convalesence - Heal
  • (46) Numina's Convalesence - +Regeneration/+Recovery

Level 38: Fly

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (50) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 41: Charged Armor

  • (A) Reactive Armor - Resistance/Endurance

Level 44: Ball Lightning

  • (A) Bombardment - Chance for Fire Damage
  • (45) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Chance of Damage(Energy)
  • (45) Javelin Volley - Damage/Endurance/Recharge
  • (46) Javelin Volley - Chance of Damage(Lethal)

Level 47: Paralyzing Blast

  • (A) Superior Will of the Controller - Accuracy/Control Duration
  • (29) Superior Will of the Controller - Control Duration/Recharge
  • (31) Superior Will of the Controller - Endurance/Recharge
  • (37) Superior Will of the Controller - Accuracy/Control Duration/Endurance
  • (37) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
  • (48) Superior Will of the Controller - Recharge/Chance for Psionic Damage

Level 49: Defibrillate

  • (A) Recharge Reduction IO

Level 1: Containment 


Level 1: Brawl

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  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Flight Speed IO
Level 1: Hurdle
  • (A) Jumping IO
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
  • (13) Miracle - +Recovery
Level 1: Stamina
  • (A) Performance Shifter - Chance for +End
  • (15) Performance Shifter - EndMod
Level 49: Arcane Power 

Level 38: Afterburner 
Level 50: Ion Core Final Judgement 
Level 50: Musculature Radial Paragon 
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