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Playing with a MA / SR - concept, Stalktroller


Zepp

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I was looking through the different options and I got to playing with the idea of a Stalktroller...

 

So I looked at the best way to outfit and supplement the three MA +stun attacks with good defense... So, here she is, Subtle T...

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Subtle T: Level 50 Magic Stalker

Primary Power Set: Martial Arts

Secondary Power Set: Super Reflexes

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Speed

Power Pool: Leadership

Ancillary Pool: Weapon Mastery

 

Villain Profile:

Level 1: Thunder Kick

  • (A) Superior Assassin's Mark - RechargeTime/Rchg Build Up
  • (9) Superior Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime
  • (9) Superior Assassin's Mark - Damage/Endurance/RechargeTime
  • (11) Superior Assassin's Mark - Accuracy/Damage/RechargeTime
  • (13) Superior Assassin's Mark - Damage/RechargeTime
  • (13) Superior Assassin's Mark - Accuracy/Damage

Level 1: Hide

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (3) Reactive Defenses - Scaling Resist Damage
  • (3) Reactive Defenses - Defense

Level 2: Focused Fighting

  • (A) Luck of the Gambler - Recharge Speed
  • (5) Luck of the Gambler - Defense/Endurance

Level 4: Focused Senses

  • (A) Luck of the Gambler - Recharge Speed
  • (5) Luck of the Gambler - Defense/Endurance
  • (7) Luck of the Gambler - Defense

Level 6: Assassin's Blow

  • (A) Superior Stalker's Guile - Recharge/Chance to Hide
  • (23) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge
  • (23) Superior Stalker's Guile - Damage/Endurance/Recharge
  • (25) Superior Stalker's Guile - Accuracy/Damage/Recharge
  • (25) Superior Stalker's Guile - Damage/Recharge
  • (27) Superior Stalker's Guile - Accuracy/Damage

Level 8: Boxing

  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (27) Overwhelming Force - Accuracy/Damage
  • (29) Overwhelming Force - Accuracy/Damage/Endurance
  • (29) Superior Blistering Cold - Recharge/Chance for Hold
  • (31) Superior Blistering Cold - Accuracy/Damage
  • (31) Superior Blistering Cold - Damage/Endurance

Level 10: Agile

  • (A) Luck of the Gambler - Recharge Speed
  • (11) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Recharge

Level 12: Focus Chi

  • (A) Adjusted Targeting - Recharge
  • (21) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (39) Adjusted Targeting - To Hit Buff/Endurance
  • (43) Adjusted Targeting - Endurance/Recharge
  • (50) Adjusted Targeting - To Hit Buff/Recharge

Level 14: Tough

  • (A) Aegis - Psionic/Status Resistance
  • (15) Aegis - Resistance/Endurance
  • (15) Steadfast Protection - Resistance/+Def 3%
  • (17) Gladiator's Armor - TP Protection +3% Def (All)
  • (17) Unbreakable Guard - +Max HP

Level 16: Practiced Brawler

  • (A) Endurance Reduction IO

Level 18: Weave

  • (A) Reactive Defenses - Defense/Endurance
  • (37) Reactive Defenses - Defense/Endurance/RechargeTime

Level 20: Dodge

  • (A) Luck of the Gambler - Recharge Speed
  • (21) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Recharge

Level 22: Cobra Strike

  • (A) Overwhelming Force - Endurance/Recharge
  • (31) Overwhelming Force - Damage/Endurance/Recharge
  • (33) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (33) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (33) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (34) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime

Level 24: Combat Jumping

  • (A) Reactive Defenses - Defense
  • (39) Winter's Gift - Slow Resistance (20%)
  • (40) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
  • (40) Winter's Gift - Run Speed, Jump, Flight Speed, Range

Level 26: Hasten

  • (A) Recharge Reduction IO
  • (37) Recharge Reduction IO
  • (46) Recharge Reduction IO

Level 28: Quickness

  • (A) Run Speed IO

Level 30: Assault

  • (A) Endurance Reduction IO

Level 32: Eagles Claw

  • (A) Hecatomb - Chance of Damage(Negative)
  • (34) Hecatomb - Damage/Endurance
  • (34) Hecatomb - Accuracy/Recharge
  • (36) Hecatomb - Accuracy/Damage/Recharge
  • (36) Hecatomb - Damage/Recharge
  • (36) Hecatomb - Damage

Level 35: Evasion

  • (A) Luck of the Gambler - Recharge Speed

Level 38: Physical Perfection

  • (A) Regenerative Tissue - +Regeneration
  • (39) Performance Shifter - Chance for +End
  • (50) Performance Shifter - EndMod

Level 41: Tactics

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff

Level 44: Shuriken

  • (A) Apocalypse - Chance of Damage(Negative)
  • (45) Apocalypse - Damage/Endurance
  • (45) Apocalypse - Accuracy/Recharge
  • (46) Apocalypse - Accuracy/Damage/Recharge
  • (46) Apocalypse - Damage/Recharge

Level 47: Exploding Shuriken

  • (A) Ragnarok - Chance for Knockdown
  • (48) Ragnarok - Damage/Endurance
  • (48) Ragnarok - Accuracy/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (50) Ragnarok - Damage/Recharge

Level 49: Super Jump

  • (A) Springfoot - Endurance/Jumping

Level 1: Assassination

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (7) Numina's Convalesence - Heal
  • (19) Miracle - +Recovery
  • (19) Panacea - +Hit Points/Endurance
  • (40) Preventive Medicine - Chance for +Absorb

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (37) Performance Shifter - EndMod

------------

 

 

 

 

Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

--------------------------------------------------------------------------------------------------------------------------------------------------------------------

The Great Archetype Concept Battle: Final Round

--------------------------------------------------------------------------------------------------------------------------------------------------------------------

Archetype Proposal Amalgamation

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Thanks to the colors you used in your post ... your build is QUITE ILLEGIBLE due to poor contrast with the default forum background.

You may want to re-export with no color codes and repost if you want anyone to read what you post.

IifneyR.gif

Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

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MA/WP, but it's an SR build? Don't limit yourself to only stuns. This build has a chance to apply all types of mez (Except sleep) spread throughout all attacks. In the build below, CAK alone has a chance to stun, slow, immobilize, hold, confuse and fear. No real attack chain, just use whatever is recharged.

 

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StrikerFox,

 

First off, sorry about the typo in the title...

 

Very interesting build...

 

The reason I chose to focus on stuns was that they were readily available, and through stacking you ought to be able to maintain single-target control, meaning that you could possibly maintain control of higher level targets throughout the fight. Even if holds and fears procced, they wouldn't affect bosses. Also, immobilize is of little use to a melee character unless you have a flighty prey, in which case stun would be better because they can't flee and can't fight back.

 

However, looking at your build, it gave me the idea to add Pounding Slugfest stun procs to most of my attacks.

 

I freed up a couple slots in CS and Boxing to get a tad more recharge so I could remove one slot from Hasten (still perma) to move that to Tough for the endurance discount...

 

Anyways, here is the new build... Thanks for the feedback.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Subtle T: Level 50 Magic Stalker

Primary Power Set: Martial Arts

Secondary Power Set: Super Reflexes

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Speed

Power Pool: Leadership

Ancillary Pool: Weapon Mastery

 

Villain Profile:

Level 1: Thunder Kick

  • (A) Superior Assassin's Mark - RechargeTime/Rchg Build Up
  • (5) Superior Assassin's Mark - Accuracy/Damage
  • (9) Superior Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime
  • (9) Superior Assassin's Mark - Damage/Endurance/RechargeTime
  • (11) Superior Assassin's Mark - Accuracy/Damage/RechargeTime
  • (13) Superior Assassin's Mark - Damage/RechargeTime

Level 1: Hide

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (3) Shield Wall - Defense

Level 2: Focused Fighting

  • (A) Luck of the Gambler - Recharge Speed
  • (3) Luck of the Gambler - Defense/Endurance

Level 4: Focused Senses

  • (A) Luck of the Gambler - Recharge Speed
  • (5) Luck of the Gambler - Defense/Endurance
  • (7) Luck of the Gambler - Defense

Level 6: Assassin's Blow

  • (A) Superior Stalker's Guile - Recharge/Chance to Hide
  • (23) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge
  • (23) Superior Stalker's Guile - Damage/Endurance/Recharge
  • (25) Superior Stalker's Guile - Accuracy/Damage/Recharge
  • (25) Superior Stalker's Guile - Damage/Recharge
  • (27) Pounding Slugfest - Disorient Bonus

Level 8: Boxing

  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (13) Crushing Impact - Accuracy/Damage/Recharge
  • (27) Crushing Impact - Damage/Recharge
  • (29) Crushing Impact - Accuracy/Damage/Endurance
  • (29) Crushing Impact - Accuracy/Damage
  • (33) Pounding Slugfest - Disorient Bonus

Level 10: Agile

  • (A) Luck of the Gambler - Recharge Speed
  • (11) Luck of the Gambler - Defense

Level 12: Focus Chi

  • (A) Adjusted Targeting - Recharge
  • (21) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (39) Adjusted Targeting - To Hit Buff/Endurance
  • (43) Adjusted Targeting - Endurance/Recharge
  • (50) Adjusted Targeting - To Hit Buff/Recharge

Level 14: Tough

  • (A) Aegis - Psionic/Status Resistance
  • (15) Aegis - Resistance/Endurance
  • (15) Steadfast Protection - Resistance/+Def 3%
  • (17) Gladiator's Armor - TP Protection +3% Def (All)
  • (17) Unbreakable Guard - +Max HP
  • (46) Unbreakable Guard - Resistance/Endurance

Level 16: Practiced Brawler

  • (A) Endurance Reduction IO

Level 18: Weave

  • (A) Reactive Defenses - Scaling Resist Damage
  • (31) Reactive Defenses - Defense/Endurance/RechargeTime
  • (31) Reactive Defenses - Defense/RechargeTime
  • (34) Reactive Defenses - Endurance/RechargeTime
  • (37) Reactive Defenses - Defense/Endurance
  • (45) Reactive Defenses - Defense

Level 20: Dodge

  • (A) Luck of the Gambler - Recharge Speed
  • (21) Luck of the Gambler - Defense

Level 22: Cobra Strike

  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (31) Crushing Impact - Accuracy/Damage/Endurance
  • (33) Crushing Impact - Accuracy/Damage/Recharge
  • (33) Crushing Impact - Damage/Recharge
  • (43) Crushing Impact - Accuracy/Damage
  • (50) Pounding Slugfest - Disorient Bonus

Level 24: Combat Jumping

  • (A) Red Fortune - Defense
  • (39) Winter's Gift - Slow Resistance (20%)
  • (40) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
  • (40) Winter's Gift - Run Speed, Jump, Flight Speed, Range

Level 26: Hasten

  • (A) Recharge Reduction IO
  • (37) Recharge Reduction IO

Level 28: Quickness

  • (A) Run Speed IO

Level 30: Assault

  • (A) Endurance Reduction IO

Level 32: Eagles Claw

  • (A) Hecatomb - Chance of Damage(Negative)
  • (34) Hecatomb - Damage/Endurance
  • (34) Hecatomb - Accuracy/Recharge
  • (36) Hecatomb - Accuracy/Damage/Recharge
  • (36) Hecatomb - Damage/Recharge
  • (36) Pounding Slugfest - Disorient Bonus

Level 35: Evasion

  • (A) Luck of the Gambler - Recharge Speed

Level 38: Physical Perfection

  • (A) Regenerative Tissue - +Regeneration
  • (39) Performance Shifter - Chance for +End

Level 41: Tactics

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff

Level 44: Shuriken

  • (A) Apocalypse - Chance of Damage(Negative)
  • (45) Apocalypse - Damage/Endurance
  • (45) Apocalypse - Accuracy/Recharge
  • (46) Apocalypse - Accuracy/Damage/Recharge
  • (46) Apocalypse - Damage/Recharge

Level 47: Exploding Shuriken

  • (A) Ragnarok - Chance for Knockdown
  • (48) Ragnarok - Damage/Endurance
  • (48) Ragnarok - Accuracy/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (50) Ragnarok - Damage/Recharge

Level 49: Super Jump

  • (A) Springfoot - Endurance/Jumping

Level 1: Assassination

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (7) Numina's Convalesence - Heal
  • (19) Miracle - +Recovery
  • (19) Panacea - +Hit Points/Endurance
  • (40) Preventive Medicine - Chance for +Absorb

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (37) Performance Shifter - EndMod

------------

 

 

 

Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

--------------------------------------------------------------------------------------------------------------------------------------------------------------------

The Great Archetype Concept Battle: Final Round

--------------------------------------------------------------------------------------------------------------------------------------------------------------------

Archetype Proposal Amalgamation

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Each power also has a magnitude value associated with the status effect. The magnitude is compared to the status protection of the target. If the magnitude exceeds the status protection against it, the target is affected by the status effect. Otherwise, the target is unaffected.

 

Status effects stack: if a target is affected by more than one power that inflicts the same status, the magnitudes of the separate powers are added together. If the resulting magnitude exceeds the protection against it, the target is affected by the status.

 

As each new power is applied or wears off, the resulting magnitude is recalculated, and the target is afflicted or freed of the status as appropriate.

 

https://paragonwiki.com/wiki/Status_Effect

Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

--------------------------------------------------------------------------------------------------------------------------------------------------------------------

The Great Archetype Concept Battle: Final Round

--------------------------------------------------------------------------------------------------------------------------------------------------------------------

Archetype Proposal Amalgamation

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If you're stunning you might want that immob to keep them from wandering off. I suspect all disorient on a melee AT would be painful... not quite as painful as knockback, but still painful.

 

Some Immob would be nice, but being that stuns mitigate for longer than KB, should definitely be able to create a single target monster...

Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

--------------------------------------------------------------------------------------------------------------------------------------------------------------------

The Great Archetype Concept Battle: Final Round

--------------------------------------------------------------------------------------------------------------------------------------------------------------------

Archetype Proposal Amalgamation

Link to comment
Share on other sites

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