Zepp Posted June 9, 2019 Share Posted June 9, 2019 I was looking through the different options and I got to playing with the idea of a Stalktroller... So I looked at the best way to outfit and supplement the three MA +stun attacks with good defense... So, here she is, Subtle T... Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Subtle T: Level 50 Magic Stalker Primary Power Set: Martial Arts Secondary Power Set: Super Reflexes Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Weapon Mastery Villain Profile: Level 1: Thunder Kick (A) Superior Assassin's Mark - RechargeTime/Rchg Build Up (9) Superior Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime (9) Superior Assassin's Mark - Damage/Endurance/RechargeTime (11) Superior Assassin's Mark - Accuracy/Damage/RechargeTime (13) Superior Assassin's Mark - Damage/RechargeTime (13) Superior Assassin's Mark - Accuracy/Damage Level 1: Hide (A) Shield Wall - +Res (Teleportation), +5% Res (All) (3) Reactive Defenses - Scaling Resist Damage (3) Reactive Defenses - Defense Level 2: Focused Fighting (A) Luck of the Gambler - Recharge Speed (5) Luck of the Gambler - Defense/Endurance Level 4: Focused Senses (A) Luck of the Gambler - Recharge Speed (5) Luck of the Gambler - Defense/Endurance (7) Luck of the Gambler - Defense Level 6: Assassin's Blow (A) Superior Stalker's Guile - Recharge/Chance to Hide (23) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge (23) Superior Stalker's Guile - Damage/Endurance/Recharge (25) Superior Stalker's Guile - Accuracy/Damage/Recharge (25) Superior Stalker's Guile - Damage/Recharge (27) Superior Stalker's Guile - Accuracy/Damage Level 8: Boxing (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (27) Overwhelming Force - Accuracy/Damage (29) Overwhelming Force - Accuracy/Damage/Endurance (29) Superior Blistering Cold - Recharge/Chance for Hold (31) Superior Blistering Cold - Accuracy/Damage (31) Superior Blistering Cold - Damage/Endurance Level 10: Agile (A) Luck of the Gambler - Recharge Speed (11) Luck of the Gambler - Defense (43) Luck of the Gambler - Defense/Recharge Level 12: Focus Chi (A) Adjusted Targeting - Recharge (21) Adjusted Targeting - To Hit Buff/Endurance/Recharge (39) Adjusted Targeting - To Hit Buff/Endurance (43) Adjusted Targeting - Endurance/Recharge (50) Adjusted Targeting - To Hit Buff/Recharge Level 14: Tough (A) Aegis - Psionic/Status Resistance (15) Aegis - Resistance/Endurance (15) Steadfast Protection - Resistance/+Def 3% (17) Gladiator's Armor - TP Protection +3% Def (All) (17) Unbreakable Guard - +Max HP Level 16: Practiced Brawler (A) Endurance Reduction IOLevel 18: Weave (A) Reactive Defenses - Defense/Endurance (37) Reactive Defenses - Defense/Endurance/RechargeTime Level 20: Dodge (A) Luck of the Gambler - Recharge Speed (21) Luck of the Gambler - Defense (45) Luck of the Gambler - Defense/Recharge Level 22: Cobra Strike (A) Overwhelming Force - Endurance/Recharge (31) Overwhelming Force - Damage/Endurance/Recharge (33) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (33) Superior Blistering Cold - Accuracy/Damage/Endurance (33) Superior Blistering Cold - Accuracy/Damage/Recharge (34) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime Level 24: Combat Jumping (A) Reactive Defenses - Defense (39) Winter's Gift - Slow Resistance (20%) (40) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance (40) Winter's Gift - Run Speed, Jump, Flight Speed, Range Level 26: Hasten (A) Recharge Reduction IO (37) Recharge Reduction IO (46) Recharge Reduction IO Level 28: Quickness (A) Run Speed IOLevel 30: Assault (A) Endurance Reduction IOLevel 32: Eagles Claw (A) Hecatomb - Chance of Damage(Negative) (34) Hecatomb - Damage/Endurance (34) Hecatomb - Accuracy/Recharge (36) Hecatomb - Accuracy/Damage/Recharge (36) Hecatomb - Damage/Recharge (36) Hecatomb - Damage Level 35: Evasion (A) Luck of the Gambler - Recharge SpeedLevel 38: Physical Perfection (A) Regenerative Tissue - +Regeneration (39) Performance Shifter - Chance for +End (50) Performance Shifter - EndMod Level 41: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (43) Gaussian's Synchronized Fire-Control - To Hit Buff Level 44: Shuriken (A) Apocalypse - Chance of Damage(Negative) (45) Apocalypse - Damage/Endurance (45) Apocalypse - Accuracy/Recharge (46) Apocalypse - Accuracy/Damage/Recharge (46) Apocalypse - Damage/Recharge Level 47: Exploding Shuriken (A) Ragnarok - Chance for Knockdown (48) Ragnarok - Damage/Endurance (48) Ragnarok - Accuracy/Recharge (48) Ragnarok - Accuracy/Damage/Recharge (50) Ragnarok - Damage/Recharge Level 49: Super Jump (A) Springfoot - Endurance/JumpingLevel 1: Assassination Level 1: Brawl (A) EmptyLevel 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) EmptyLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) Run Speed IOLevel 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (7) Numina's Convalesence - Heal (19) Miracle - +Recovery (19) Panacea - +Hit Points/Endurance (40) Preventive Medicine - Chance for +Absorb Level 2: Hurdle (A) Jumping IOLevel 2: Stamina (A) Performance Shifter - Chance for +End (37) Performance Shifter - EndMod ------------ Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee -------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Great Archetype Concept Battle: Final Round -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Archetype Proposal Amalgamation Link to comment Share on other sites More sharing options...
Redlynne Posted June 9, 2019 Share Posted June 9, 2019 Thanks to the colors you used in your post ... your build is QUITE ILLEGIBLE due to poor contrast with the default forum background. You may want to re-export with no color codes and repost if you want anyone to read what you post. Verbogeny is one of many pleasurettes afforded a creatific thinkerizer. Link to comment Share on other sites More sharing options...
StrikerFox Posted June 9, 2019 Share Posted June 9, 2019 MA/WP, but it's an SR build? Don't limit yourself to only stuns. This build has a chance to apply all types of mez (Except sleep) spread throughout all attacks. In the build below, CAK alone has a chance to stun, slow, immobilize, hold, confuse and fear. No real attack chain, just use whatever is recharged. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1561;751;1502;HEX;| |78DA65544B4F135114BEB733053A6568A16081D2D296770BA5C5C7C644634489B43| |544D01DD6295C6074D2369D8194850BFF82465D292F17AE58B8F35FF8DCE9C21FE0| |636D62EA993907DAD0499AEFDCEFDEEF9C6FCEB9D37C6DBEF378E1C955C6D5EB866| |69A85654B331E896A477EDBD22CBD5C62F6D30EBF41DA29E48521442AAF552D5D33| |0AD7AA961939D99A171BA2648AD4F276055677C486216AC264CA52B96CA4962B42A| |CAB4E7853DFDCB2F4D266B7B3BA55DAD14DBDA81BBAB5EB73989CD0D645D5DCD22B| |911B157D2D75923F277674CDDAD24A85BC665AA2BADB0FC666E0F7CAC3E8A9BBD90| |640C6C35C9B8459C0B0CCE415C038E043E4DB1ECB80325BB5B5DCD132D6C79DBDFB| |C071E464AE20D7E6B5D1CD3A3A0955E4151F620134126924D27491C6EF6864E6274| |D0F69F640E326DF6EF2D9F35172CEF67E22FC8C78EE0BE157C47D0F0EC6AED7BEE7| |72B8FE7DC20397937FF010D78347B88E83C0831E5D9E24F661E80C3E80BC5E3CC3B| |D763F12328BFC436FAF614F25BFEA07F411A17E46C87FF418DF2DBA8235A377D183| |065A1FF5D91743CD2170DD94AF9BE616A3B9C56ADCC9175B44FD08D519A13A45D00| |6285F807C7278BF3ECCC7FAEAF030099820323C18B433428639C9C974041906A8FA| |00551FA5EAA3CFF1768CEAB81EFF816F3B4ED5D7401BA2EA21FB0AC29E0CB5C2C8B| |9C30A4E7CDC8B384137604225EC429CF221BE817CC3E46598BC4C919729EA44228B| |9D48502712E4651DB4719A58DC8FDD9FA69BAC82A731DA1B3BB3F70D5E69926A4EC| |E61EEE91CE2CC6DC28B8497709AB3EFB12FDF419B246D721ACFCCFE257C8BFDC82C| |E03A93466D26836B017E5334A55416FB7A005C9AB87412F521F9F4ABAE0F35627B0| |9934DB430E91626D3C29C6F612EB430B966E632802CB12599FE2480E351F4E7F1C3| |174FFE7E2AA7FF188CD37DF8DDE0385F84604266CA3D9CF7AFE6F39378FE4F8393F| |853EC59E733C217885D2FB187B900009EAD8FF436624DB1AB615C6C8A979AE2D5A6| |F85DBCA1BD126CC4FF016A5EEFEA| |-------------------------------------------------------------------| Link to comment Share on other sites More sharing options...
Zepp Posted June 10, 2019 Author Share Posted June 10, 2019 StrikerFox, First off, sorry about the typo in the title... Very interesting build... The reason I chose to focus on stuns was that they were readily available, and through stacking you ought to be able to maintain single-target control, meaning that you could possibly maintain control of higher level targets throughout the fight. Even if holds and fears procced, they wouldn't affect bosses. Also, immobilize is of little use to a melee character unless you have a flighty prey, in which case stun would be better because they can't flee and can't fight back. However, looking at your build, it gave me the idea to add Pounding Slugfest stun procs to most of my attacks. I freed up a couple slots in CS and Boxing to get a tad more recharge so I could remove one slot from Hasten (still perma) to move that to Tough for the endurance discount... Anyways, here is the new build... Thanks for the feedback. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Subtle T: Level 50 Magic Stalker Primary Power Set: Martial Arts Secondary Power Set: Super Reflexes Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Weapon Mastery Villain Profile: Level 1: Thunder Kick (A) Superior Assassin's Mark - RechargeTime/Rchg Build Up (5) Superior Assassin's Mark - Accuracy/Damage (9) Superior Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime (9) Superior Assassin's Mark - Damage/Endurance/RechargeTime (11) Superior Assassin's Mark - Accuracy/Damage/RechargeTime (13) Superior Assassin's Mark - Damage/RechargeTime Level 1: Hide (A) Shield Wall - +Res (Teleportation), +5% Res (All) (3) Shield Wall - Defense Level 2: Focused Fighting (A) Luck of the Gambler - Recharge Speed (3) Luck of the Gambler - Defense/Endurance Level 4: Focused Senses (A) Luck of the Gambler - Recharge Speed (5) Luck of the Gambler - Defense/Endurance (7) Luck of the Gambler - Defense Level 6: Assassin's Blow (A) Superior Stalker's Guile - Recharge/Chance to Hide (23) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge (23) Superior Stalker's Guile - Damage/Endurance/Recharge (25) Superior Stalker's Guile - Accuracy/Damage/Recharge (25) Superior Stalker's Guile - Damage/Recharge (27) Pounding Slugfest - Disorient Bonus Level 8: Boxing (A) Crushing Impact - Damage/Endurance/Recharge (13) Crushing Impact - Accuracy/Damage/Recharge (27) Crushing Impact - Damage/Recharge (29) Crushing Impact - Accuracy/Damage/Endurance (29) Crushing Impact - Accuracy/Damage (33) Pounding Slugfest - Disorient Bonus Level 10: Agile (A) Luck of the Gambler - Recharge Speed (11) Luck of the Gambler - Defense Level 12: Focus Chi (A) Adjusted Targeting - Recharge (21) Adjusted Targeting - To Hit Buff/Endurance/Recharge (39) Adjusted Targeting - To Hit Buff/Endurance (43) Adjusted Targeting - Endurance/Recharge (50) Adjusted Targeting - To Hit Buff/Recharge Level 14: Tough (A) Aegis - Psionic/Status Resistance (15) Aegis - Resistance/Endurance (15) Steadfast Protection - Resistance/+Def 3% (17) Gladiator's Armor - TP Protection +3% Def (All) (17) Unbreakable Guard - +Max HP (46) Unbreakable Guard - Resistance/Endurance Level 16: Practiced Brawler (A) Endurance Reduction IOLevel 18: Weave (A) Reactive Defenses - Scaling Resist Damage (31) Reactive Defenses - Defense/Endurance/RechargeTime (31) Reactive Defenses - Defense/RechargeTime (34) Reactive Defenses - Endurance/RechargeTime (37) Reactive Defenses - Defense/Endurance (45) Reactive Defenses - Defense Level 20: Dodge (A) Luck of the Gambler - Recharge Speed (21) Luck of the Gambler - Defense Level 22: Cobra Strike (A) Crushing Impact - Damage/Endurance/Recharge (31) Crushing Impact - Accuracy/Damage/Endurance (33) Crushing Impact - Accuracy/Damage/Recharge (33) Crushing Impact - Damage/Recharge (43) Crushing Impact - Accuracy/Damage (50) Pounding Slugfest - Disorient Bonus Level 24: Combat Jumping (A) Red Fortune - Defense (39) Winter's Gift - Slow Resistance (20%) (40) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance (40) Winter's Gift - Run Speed, Jump, Flight Speed, Range Level 26: Hasten (A) Recharge Reduction IO (37) Recharge Reduction IO Level 28: Quickness (A) Run Speed IOLevel 30: Assault (A) Endurance Reduction IOLevel 32: Eagles Claw (A) Hecatomb - Chance of Damage(Negative) (34) Hecatomb - Damage/Endurance (34) Hecatomb - Accuracy/Recharge (36) Hecatomb - Accuracy/Damage/Recharge (36) Hecatomb - Damage/Recharge (36) Pounding Slugfest - Disorient Bonus Level 35: Evasion (A) Luck of the Gambler - Recharge SpeedLevel 38: Physical Perfection (A) Regenerative Tissue - +Regeneration (39) Performance Shifter - Chance for +End Level 41: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (43) Gaussian's Synchronized Fire-Control - To Hit Buff Level 44: Shuriken (A) Apocalypse - Chance of Damage(Negative) (45) Apocalypse - Damage/Endurance (45) Apocalypse - Accuracy/Recharge (46) Apocalypse - Accuracy/Damage/Recharge (46) Apocalypse - Damage/Recharge Level 47: Exploding Shuriken (A) Ragnarok - Chance for Knockdown (48) Ragnarok - Damage/Endurance (48) Ragnarok - Accuracy/Recharge (48) Ragnarok - Accuracy/Damage/Recharge (50) Ragnarok - Damage/Recharge Level 49: Super Jump (A) Springfoot - Endurance/JumpingLevel 1: Assassination Level 1: Brawl (A) EmptyLevel 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) EmptyLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) Run Speed IOLevel 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (7) Numina's Convalesence - Heal (19) Miracle - +Recovery (19) Panacea - +Hit Points/Endurance (40) Preventive Medicine - Chance for +Absorb Level 2: Hurdle (A) Jumping IOLevel 2: Stamina (A) Performance Shifter - Chance for +End (37) Performance Shifter - EndMod ------------ Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee -------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Great Archetype Concept Battle: Final Round -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Archetype Proposal Amalgamation Link to comment Share on other sites More sharing options...
Zepp Posted June 10, 2019 Author Share Posted June 10, 2019 Each power also has a magnitude value associated with the status effect. The magnitude is compared to the status protection of the target. If the magnitude exceeds the status protection against it, the target is affected by the status effect. Otherwise, the target is unaffected. Status effects stack: if a target is affected by more than one power that inflicts the same status, the magnitudes of the separate powers are added together. If the resulting magnitude exceeds the protection against it, the target is affected by the status. As each new power is applied or wears off, the resulting magnitude is recalculated, and the target is afflicted or freed of the status as appropriate. https://paragonwiki.com/wiki/Status_Effect Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee -------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Great Archetype Concept Battle: Final Round -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Archetype Proposal Amalgamation Link to comment Share on other sites More sharing options...
Justisaur Posted June 13, 2019 Share Posted June 13, 2019 If you're stunning you might want that immob to keep them from wandering off. I suspect all disorient on a melee AT would be painful... not quite as painful as knockback, but still painful. Link to comment Share on other sites More sharing options...
Zepp Posted June 17, 2019 Author Share Posted June 17, 2019 If you're stunning you might want that immob to keep them from wandering off. I suspect all disorient on a melee AT would be painful... not quite as painful as knockback, but still painful. Some Immob would be nice, but being that stuns mitigate for longer than KB, should definitely be able to create a single target monster... Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee -------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Great Archetype Concept Battle: Final Round -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Archetype Proposal Amalgamation Link to comment Share on other sites More sharing options...
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