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| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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How does this look?  If it wasn't for Infiltration detoggling powers, I'd take that instead of Hover (which is nice for the vertical).

 

Haven't been a big fan of EA myself, but maybe that was due to concepts and the EA animations

Posted

Hmm. It's a PITA getting the global ACC decent with this combo. Here's my quick take:

 



This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Quick Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Acc/Dmg/EndRdx/Rchg(7), Mk'Bit-Dam%(9), TchofDth-Dam%(9)
Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(5), ShlWal-Def/EndRdx(13), ShlWal-Def/EndRdx/Rchg(13), ShlWal-Def(15)
Level 2: Body Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(17), TchofDth-Dam%(19)
Level 4: Smashing Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Dam%(21), Mk'Bit-Dmg/EndRdx(21), Mk'Bit-Dmg/Rchg(23), TchofDth-Dam%(25)
Level 6: Power Siphon -- RechRdx-I(A), RechRdx-I(34), GssSynFr--Build%(36)
Level 8: Power Shield -- Rct-ResDam%(A), Rct-Def/Rchg(19), Rct-Def(25), Rct-Def/EndRdx(27), Rct-EndRdx/Rchg(27), Rct-Def/EndRdx/Rchg(31)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Dampening Field -- StdPrt-ResDam/Def+(A), GldArm-ResDam(29), GldArm-3defTpProc(31), GldArm-End/Res(39)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 16: Energy Protection -- Ags-ResDam(A), Ags-ResDam/EndRdx(47), Ags-ResDam/Rchg(47)
Level 18: Burst -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Dmg/EndRdx/Rchg(33), SprScrStr-Acc/Dmg/EndRdx/Rchg(34), SprScrStr-Rchg/+Crit(34)
Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 24: Super Jump -- WntGif-ResSlow(A)
Level 26: Boxing -- Empty(A)
Level 28: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(39), Prv-Absorb%(40)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Max HP%(37)
Level 32: Concentrated Strike -- Hct-Dam%(A), Hct-Dmg/EndRdx(40), Hct-Acc/Rchg(40), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), SprCrtStr-Rchg/+50% Crit(42)
Level 35: Energy Drain -- ShlWal-ResDam/Re TP(A)
Level 38: Zapp -- Apc-Dam%(A), Apc-Dmg/EndRdx(43), Apc-Acc/Rchg(43), Apc-Dmg/Rchg(43), Apc-Acc/Dmg/Rchg(45), Dcm-Build%(45)
Level 41: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(48), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(49)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(45), ShlWal-Def/EndRdx/Rchg(46), ShlWal-Def(46)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(49), ShlWal-Def/EndRdx/Rchg(50), ShlWal-Def(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(23)
Level 1: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(3)
Level 49: Quick Form
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 24: Double Jump
Level 50: Musculature Core Paragon
------------

 

 

I have no issue using steam jump/jump pack, so the lack of Hover isn't an issue for my playstyle. I will readily admit Hovering around is nice on toons that I have it on.

Posted
On 9/21/2022 at 10:30 PM, SomeGuy said:

Hmm. It's a PITA getting the global ACC decent with this combo.

 

Siphon Power adds +ToHit, don't forget about that part.

 

On 9/21/2022 at 6:15 PM, BrandX said:

How does this look?  If it wasn't for Infiltration detoggling powers, I'd take that instead of Hover (which is nice for the vertical).

 

Why not just grab Super Jump instead then? Energy Cloak is already a stealth power so Infiltration is unnecessary to begin with (it has terrible end cost for its movement components imo).

 

There's room to crank up the defense into Incarnate territory if you desire. Energy Drain double stacks with the right amount of available global recharge and will push it beyond that giving some room for debuffs as well, and thus also opening up your options for Destiny to pretty much whatever you want since none of them are a "must have" to fix anything.

 

Spoiler

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