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Posted

Ok so I have NO clue what to do with this build for slotting. I want to be the cornerstone of hard Control and debuffs to help on high level stuff and tne 4 star ITFs. Anyone got a solid build for this combo?

  • 1 month later
Posted

"Ooh crickets and cobwebs.. this tomb seems to have been here a minute or twelve."

 

When you ask for a build you should go to Mids and sketch one together.  The forums here are limited to analyzing your build and make suggestions.  There aren't a lot of volunteers to hand out free builds.

 

4* ITF's are a challenge for Hard Control people like myself.  Root and lockdown for foes isn't as easy as it is anywhere else and can leave you feeling unfulfilled as I often am during the hour(s) long slog through endless Cimerorans.

 

In most builds I skip the single-target root but take the Single Target Hold, the Group root and the group hold.  Wormhole stacked with a solid combination of Stun will blitz those groups while you drop other effects on them.

If you know the enemy and know yourself, you need not fear the result of a hundred battles.”

 

― Sun Tzu, The Art of War

 

Roaming Everlasting as the Peacebringer Ganymedean.

Posted

Cimerorans are the antimez enemy faction, and /dark is the set with neither -def nor +tohit to counter their defense buffs and it also loses the -tohit cone that dark miasma (the Corr/def version) gets. I don't know what gave you this impression, but you will be neither the cornerstone of hard controls, nor that of debuffs.

 

That said, Wormhole/shadowfall are always useful, Dimension Shift may actually be valuable on a 4*, and Fade offers not only valuable res but rare defdebuff resist - it is one of the few sources of defdebuff res in the game that can be applied to other players. So while you have picked a choice that is far from optimal, it will still be valuable, provided you play to your strengths - heavy defenses, one of the best rezzes in the game, and the ability to reposition enemies for more efficient killing.

 

On 9/26/2022 at 10:10 AM, Vadmac1991 said:

Anyone got a solid build for this combo?

 

I do.

 

😁

Posted

 

If there's a build you want ideas on, chances are @JJDrakken has done a lot of the legwork in their megathread in the general Archetypes forum.  I'm almost certain I have a Grav/Dark but I'll be damned if I can find it.

 

 

I killed them.... Con Carne

  • 3 weeks later
Posted

Bit surprised nobody put anything down for this. I don't have 1 but i do love myself some /dark controllers and i quite like grav. If i were to roll one i'd probably go for something a bit like this:

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

GRAV DARK SOUL: Level 50 Technology Controller
Primary Power Set: Gravity Control
Secondary Power Set: Darkness Affinity
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Soul Mastery

Hero Profile:
------------
Level 1:    Lift    
 (A) Apocalypse - Chance of Damage(Negative)
 (7) Apocalypse - Damage/Endurance
 (7) Apocalypse - Recharge/Accuracy
 (9) Apocalypse - Damage/Recharge/Accuracy
 (9) Apocalypse - Damage
 (11) Force Feedback - Chance for +Recharge


Level 1:    Twilight Grasp    
 (A) Touch of the Nictus - Healing/Absorb/Recharge
 (11) Touch of the Nictus - Accuracy/Healing/Absorb
 (13) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb
 (13) Touch of the Nictus - Accuracy/Endurance/Recharge


Level 2:    Gravity Distortion    
 (A) Gladiator's Javelin - Chance of Damage(Toxic)
 (15) Gladiator's Javelin - Accuracy/Damage
 (17) Basilisk's Gaze - Accuracy/Hold
 (17) Basilisk's Gaze - Accuracy/Recharge
 (19) Basilisk's Gaze - Endurance/Recharge/Hold
 (19) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold


Level 4:    Tar Patch    
 (A) Pacing of the Turtle - Endurance/Recharge/Slow


Level 6:    Propel    
 (A) Force Feedback - Chance for +Recharge
 (21) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
 (21) Overwhelming Force - Accuracy/Damage
 (23) Overwhelming Force - Accuracy/Damage/Endurance
 (23) Gladiator's Javelin - Chance of Damage(Toxic)
 (25) Explosive Strike - Chance for Smashing Damage


Level 8:    Crushing Field    
 (A) Superior Will of the Controller - Recharge/Chance for Psionic Damage
 (15) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
 (25) Superior Will of the Controller - Accuracy/Control Duration/Endurance
 (27) Superior Will of the Controller - Endurance/Recharge
 (27) Superior Will of the Controller - Control Duration/Recharge
 (29) Superior Will of the Controller - Accuracy/Control Duration


Level 10:    Darkest Night    
 (A) Dark Watcher's Despair - To Hit Debuff/Recharge


Level 12:    Howling Twilight    
 (A) Annihilation - Chance for Res Debuff


Level 14:    Hasten    
 (A) Recharge Reduction IO
 (29) Recharge Reduction IO


Level 16:    Shadow Fall    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (31) Reactive Defenses - Scaling Resist Damage
 (31) Reactive Defenses - Defense
 (31) Reactive Defenses - Defense/Endurance
 (33) Gladiator's Armor - TP Protection +3% Def (All)
 (33) Steadfast Protection - Resistance/+Def 3%


Level 18:    Gravity Distortion Field    
 (A) Basilisk's Gaze - Accuracy/Hold
 (33) Basilisk's Gaze - Accuracy/Recharge
 (34) Basilisk's Gaze - Endurance/Recharge/Hold
 (34) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold


Level 20:    Fade    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (34) Luck of the Gambler - Defense/Recharge
 (36) Titanium Coating - Resistance
 (36) Titanium Coating - Resistance/Recharge


Level 22:    Wormhole    
 (A) Absolute Amazement - Stun/Endurance
 (37) Absolute Amazement - Stun
 (37) Absolute Amazement - Stun/Recharge
 (37) Absolute Amazement - Stun/Recharge/Accuracy
 (39) Absolute Amazement - Recharge/Accuracy
 (39) Sudden Acceleration - Knockback to Knockdown


Level 24:    Soul Absorption    
 (A) Efficacy Adaptor - EndMod/Recharge
 (36) Performance Shifter - EndMod/Recharge


Level 26:    Singularity    
 (A) Expedient Reinforcement - Accuracy/Recharge
 (39) Expedient Reinforcement - Accuracy/Damage
 (40) Expedient Reinforcement - Damage/Endurance
 (40) Expedient Reinforcement - Accuracy/Damage/Recharge
 (40) Expedient Reinforcement - Endurance/Damage/Recharge
 (42) Expedient Reinforcement - Resist Bonus Aura for Pets


Level 28:    Super Speed    
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
 (42) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 30:    Dark Servant    
 (A) Cloud Senses - Chance for Negative Energy Damage
 (42) Cloud Senses - Accuracy/ToHitDebuff
 (43) Cloud Senses - ToHit Debuff
 (43) Cloud Senses - Accuracy/Endurance/Recharge


Level 32:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (43) Kismet - Accuracy +6%


Level 35:    Dark Embrace    
 (A) Unbreakable Guard - +Max HP
 (45) Unbreakable Guard - Resistance
 (45) Unbreakable Guard - Resistance/Endurance
 (45) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 38:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (46) Shield Wall - +Res (Teleportation), +5% Res (All)
 (46) Shield Wall - Defense
 (46) Shield Wall - Defense/Endurance


Level 41:    Teleport Target    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 44:    Teleport    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 47:    Fold Space    
 (A) Accuracy IO
 (47) Recharge Reduction IO


Level 49:    Soul Drain    
 (A) Obliteration - Damage
 (49) Obliteration - Accuracy/Recharge
 (49) Obliteration - Damage/Recharge
 (50) Obliteration - Accuracy/Damage/Endurance/Recharge
 (50) Obliteration - Accuracy/Damage/Recharge
 (50) Obliteration - Chance for Smashing Damage


Level 1:    Brawl    
 (A) Empty


Level 1:    Containment    
Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance
 (3) Miracle - +Recovery
 (3) Preventive Medicine - Chance for +Absorb
 (5) Numina's Convalesence - +Regeneration/+Recovery


Level 1:    Hurdle    
 (A) Empty


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (5) Performance Shifter - EndMod


Level 28:    Speed Phase    
Level 50:    Agility Core Paragon    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|7F00CB1BEF15|
|-------------------------------------------------------------------|

 

  • Like 1
Posted
8 hours ago, Meknomancer said:

Bit surprised nobody put anything down for this. I don't have 1 but i do love myself some /dark controllers and i quite like grav. If i were to roll one i'd probably go for something a bit like this:

 

  Reveal hidden contents

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

GRAV DARK SOUL: Level 50 Technology Controller
Primary Power Set: Gravity Control
Secondary Power Set: Darkness Affinity
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Soul Mastery

Hero Profile:
------------
Level 1:    Lift    
 (A) Apocalypse - Chance of Damage(Negative)
 (7) Apocalypse - Damage/Endurance
 (7) Apocalypse - Recharge/Accuracy
 (9) Apocalypse - Damage/Recharge/Accuracy
 (9) Apocalypse - Damage
 (11) Force Feedback - Chance for +Recharge


Level 1:    Twilight Grasp    
 (A) Touch of the Nictus - Healing/Absorb/Recharge
 (11) Touch of the Nictus - Accuracy/Healing/Absorb
 (13) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb
 (13) Touch of the Nictus - Accuracy/Endurance/Recharge


Level 2:    Gravity Distortion    
 (A) Gladiator's Javelin - Chance of Damage(Toxic)
 (15) Gladiator's Javelin - Accuracy/Damage
 (17) Basilisk's Gaze - Accuracy/Hold
 (17) Basilisk's Gaze - Accuracy/Recharge
 (19) Basilisk's Gaze - Endurance/Recharge/Hold
 (19) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold


Level 4:    Tar Patch    
 (A) Pacing of the Turtle - Endurance/Recharge/Slow


Level 6:    Propel    
 (A) Force Feedback - Chance for +Recharge
 (21) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
 (21) Overwhelming Force - Accuracy/Damage
 (23) Overwhelming Force - Accuracy/Damage/Endurance
 (23) Gladiator's Javelin - Chance of Damage(Toxic)
 (25) Explosive Strike - Chance for Smashing Damage


Level 8:    Crushing Field    
 (A) Superior Will of the Controller - Recharge/Chance for Psionic Damage
 (15) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
 (25) Superior Will of the Controller - Accuracy/Control Duration/Endurance
 (27) Superior Will of the Controller - Endurance/Recharge
 (27) Superior Will of the Controller - Control Duration/Recharge
 (29) Superior Will of the Controller - Accuracy/Control Duration


Level 10:    Darkest Night    
 (A) Dark Watcher's Despair - To Hit Debuff/Recharge


Level 12:    Howling Twilight    
 (A) Annihilation - Chance for Res Debuff


Level 14:    Hasten    
 (A) Recharge Reduction IO
 (29) Recharge Reduction IO


Level 16:    Shadow Fall    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (31) Reactive Defenses - Scaling Resist Damage
 (31) Reactive Defenses - Defense
 (31) Reactive Defenses - Defense/Endurance
 (33) Gladiator's Armor - TP Protection +3% Def (All)
 (33) Steadfast Protection - Resistance/+Def 3%


Level 18:    Gravity Distortion Field    
 (A) Basilisk's Gaze - Accuracy/Hold
 (33) Basilisk's Gaze - Accuracy/Recharge
 (34) Basilisk's Gaze - Endurance/Recharge/Hold
 (34) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold


Level 20:    Fade    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (34) Luck of the Gambler - Defense/Recharge
 (36) Titanium Coating - Resistance
 (36) Titanium Coating - Resistance/Recharge


Level 22:    Wormhole    
 (A) Absolute Amazement - Stun/Endurance
 (37) Absolute Amazement - Stun
 (37) Absolute Amazement - Stun/Recharge
 (37) Absolute Amazement - Stun/Recharge/Accuracy
 (39) Absolute Amazement - Recharge/Accuracy
 (39) Sudden Acceleration - Knockback to Knockdown


Level 24:    Soul Absorption    
 (A) Efficacy Adaptor - EndMod/Recharge
 (36) Performance Shifter - EndMod/Recharge


Level 26:    Singularity    
 (A) Expedient Reinforcement - Accuracy/Recharge
 (39) Expedient Reinforcement - Accuracy/Damage
 (40) Expedient Reinforcement - Damage/Endurance
 (40) Expedient Reinforcement - Accuracy/Damage/Recharge
 (40) Expedient Reinforcement - Endurance/Damage/Recharge
 (42) Expedient Reinforcement - Resist Bonus Aura for Pets


Level 28:    Super Speed    
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
 (42) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 30:    Dark Servant    
 (A) Cloud Senses - Chance for Negative Energy Damage
 (42) Cloud Senses - Accuracy/ToHitDebuff
 (43) Cloud Senses - ToHit Debuff
 (43) Cloud Senses - Accuracy/Endurance/Recharge


Level 32:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (43) Kismet - Accuracy +6%


Level 35:    Dark Embrace    
 (A) Unbreakable Guard - +Max HP
 (45) Unbreakable Guard - Resistance
 (45) Unbreakable Guard - Resistance/Endurance
 (45) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 38:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (46) Shield Wall - +Res (Teleportation), +5% Res (All)
 (46) Shield Wall - Defense
 (46) Shield Wall - Defense/Endurance


Level 41:    Teleport Target    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 44:    Teleport    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 47:    Fold Space    
 (A) Accuracy IO
 (47) Recharge Reduction IO


Level 49:    Soul Drain    
 (A) Obliteration - Damage
 (49) Obliteration - Accuracy/Recharge
 (49) Obliteration - Damage/Recharge
 (50) Obliteration - Accuracy/Damage/Endurance/Recharge
 (50) Obliteration - Accuracy/Damage/Recharge
 (50) Obliteration - Chance for Smashing Damage


Level 1:    Brawl    
 (A) Empty


Level 1:    Containment    
Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance
 (3) Miracle - +Recovery
 (3) Preventive Medicine - Chance for +Absorb
 (5) Numina's Convalesence - +Regeneration/+Recovery


Level 1:    Hurdle    
 (A) Empty


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (5) Performance Shifter - EndMod


Level 28:    Speed Phase    
Level 50:    Agility Core Paragon    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Haven’t loaded it in Mids, but I like the direction of the build. Fold Space and a Grav/Dark is like Anais Nin writing Presidential speeches. So wrong yet so right…

  • Haha 1

The Splintered Soul Project: (Nyght****) 21 and counting (18 max). 

 

DSorrow: “Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.

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