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Posted
On 10/5/2022 at 9:04 PM, TygerDarkstorm said:

Erm, what? The changes made to Elec Blast recently, especially the addition of the shocked mechanic, has bumped Elec Blast up quite aways. I want to say that on... was it @Bopper's blast comparisons the new Elec Blast moved to like A-Tier?

 

One of @Voltak's top end HM defenders is an Elec/Elec Defender.


Not only my defender for HM 4 star (using elec blast)

But also my ELec Blast /Dark Miasma Corruptor , who also played in HM 4 stars. 

The drains Is serious business and even if the Cimerorans have higher energy resists than other dmg types, the fact that Shock deals additional dmg compensates for that. 

 

  • Like 3
Posted
23 hours ago, Voltak said:


Yes, I will post the build and some videos 

Would love to see any of your Dark Miasma Corruptor builds! Seems to be a set that really shines on Corruptor.

 

Is there a main reason you paired Elec Blast with it? Any other blast sets you feel would pair nicely with Dark Miasma?

Posted
11 minutes ago, StriderIV said:

Is there a main reason you paired Elec Blast with it? Any other blast sets you feel would pair nicely with Dark Miasma?

 

Fire, ice, rad, water work really well in my experience. Tried sonic a few times but never gelled with the set. 

Dark/dark/dark is obviously a classic.

  • Thumbs Up 1
Posted
1 hour ago, WitchofDread said:

 

Fire, ice, rad, water work really well in my experience. Tried sonic a few times but never gelled with the set. 

Dark/dark/dark is obviously a classic.

Yeah, Fire/Dark sounds like a classic as well. Water/Dark sounds like it could be ridiculously safe and good for HM content 

Posted
4 minutes ago, WitchofDread said:

My current character is water/dark. It's a busy character. 

I have no doubt it is! How do you like it? 
 

I love how Water Blast re-colors. You could make it all black and, paired with Dark Miasma, look like you’re controlling shadows and what not.

Posted

Eh. I need to rework the build. It's a bit annoying. I'm not the biggest water fan. Trying to play tar patch then whirlpool before things are dead is taxing. Hence why I'm looking for changes.

  • Thumbs Up 1
Posted

Ok i have reworked the water/dark/dark build. There isnt a great deal of change in all honesty but i think this might be better:

 

- Only 38.43% R def but my hope is the - to hit will make up for it.

- Capped S/L res

- Hasten isnt perma, but i have slotted 2 Force feedback + rech, one in Hydro Blast and the other in Water Burst. Both powers will be used enough to hopefully make up for hasten

- For Destiny i'm thinking either Ageless or Clarion, depends on my end usage. 

 

Spoiler

This Villain build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Level 50 Magic Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Dark Mastery

Villain Profile:
------------
Level 1:    Hydro Blast    
 (A) Thunderstrike - Accuracy/Damage/Endurance
 (3) Thunderstrike - Accuracy/Damage/Recharge
 (3) Thunderstrike - Accuracy/Damage
 (5) Force Feedback - Chance for +Recharge


Level 1:    Twilight Grasp    
 (A) Accuracy IO
 (5) Panacea - +Hit Points/Endurance
 (7) Panacea - Heal
 (7) Panacea - Heal/Endurance
 (9) Panacea - Heal/Recharge
 (9) Panacea - Heal/Endurance/Recharge


Level 2:    Water Burst    
 (A) Bombardment - Accuracy/Damage/Recharge
 (11) Bombardment - Accuracy/Damage/Recharge/Endurance
 (11) Javelin Volley - Chance of Damage(Lethal)
 (13) Force Feedback - Chance for +Recharge
 (13) Positron's Blast - Chance of Damage(Energy)
 (15) Bombardment - Chance for Fire Damage


Level 4:    Tar Patch    
 (A) Recharge Reduction IO


Level 6:    Whirlpool    
 (A) Artillery - Accuracy/Damage
 (15) Artillery - Damage/Endurance
 (17) Artillery - Damage/Recharge
 (17) Artillery - Accuracy/Damage/Recharge
 (19) Artillery - Accuracy/Recharge/Range
 (46) Artillery - Endurance/Recharge/Range


Level 8:    Tidal Forces    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 10:    Darkest Night    
D-Sync Origin:D-Sync Marginalization


Level 12:    Dehydrate    
 (A) Superior Scourging Blast - RechargeTime/PBAoE +End
 (19) Superior Scourging Blast - Damage/Endurance/RechargeTime
 (21) Superior Scourging Blast - Accuracy/Damage/RechargeTime
 (21) Thunderstrike - Accuracy/Damage/Endurance
 (23) Thunderstrike - Accuracy/Damage/Recharge
 (23) Thunderstrike - Accuracy/Damage


Level 14:    Howling Twilight    
 (A) Annihilation - Chance for Res Debuff


Level 16:    Shadow Fall    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (25) Reactive Defenses - Scaling Resist Damage
 (25) Reactive Defenses - Defense/Endurance
 (27) Shield Wall - +Res (Teleportation), +5% Res (All)


Level 18:    Water Jet    
 (A) Apocalypse - Chance of Damage(Negative)
 (27) Apocalypse - Damage/Endurance
 (29) Apocalypse - Damage/Recharge
 (29) Apocalypse - Damage/Recharge/Accuracy
 (31) Apocalypse - Recharge/Accuracy


Level 20:    Fearsome Stare    
 (A) Glimpse of the Abyss - Chance of Damage(Psionic)
 (31) Cloud Senses - Chance for Negative Energy Damage
 (31) Cloud Senses - Accuracy/Endurance/Recharge
 (33) Cloud Senses - Accuracy/Recharge
 (33) Cloud Senses - Accuracy/ToHitDebuff


Level 22:    Hover    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (33) Kismet - Accuracy +6%


Level 24:    Fly    
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
 (34) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 26:    Hasten    
 (A) Recharge Reduction IO
 (34) Recharge Reduction IO


Level 28:    Petrifying Gaze    
 (A) Neuronic Shutdown - Accuracy/Endurance
 (34) Neuronic Shutdown - Chance of Damage(Psionic)
 (36) Ghost Widow's Embrace - Chance of Damage(Psionic)
 (36) Unbreakable Constraint - Chance for Smashing Damage
 (36) Gladiator's Net - Chance of Damage(Lethal)
 (37) Lockdown - Chance for +2 Mag Hold


Level 30:    Kick    
 (A) Empty


Level 32:    Geyser    
 (A) Superior Malice of the Corruptor - Accuracy/Damage
 (37) Superior Malice of the Corruptor - Damage/Recharge
 (37) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
 (39) Superior Malice of the Corruptor - Damage/Endurance/Recharge
 (39) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
 (39) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage


Level 35:    Tough    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (40) Steadfast Protection - Resistance/+Def 3%
 (40) Titanium Coating - Resistance
 (40) Titanium Coating - Resistance/Endurance
 (42) Titanium Coating - Resistance/Recharge
 (42) Titanium Coating - Resistance/Endurance/Recharge


Level 38:    Dark Servant    
 (A) Cloud Senses - ToHit Debuff
 (42) Cloud Senses - Accuracy/ToHitDebuff
 (43) Cloud Senses - Accuracy/Recharge
 (43) Cloud Senses - ToHit Debuff/Endurance/Recharge
 (43) Cloud Senses - Accuracy/Endurance/Recharge
 (45) Cloud Senses - Chance for Negative Energy Damage


Level 41:    Dark Consumption    
 (A) Obliteration - Accuracy/Damage/Recharge
 (45) Obliteration - Accuracy/Damage/Endurance/Recharge


Level 44:    Dark Embrace    
 (A) Aegis - Psionic/Status Resistance
 (45) Aegis - Resistance
 (46) Aegis - Resistance/Endurance
 (46) Aegis - Resistance/Endurance/Recharge


Level 47:    Soul Drain    
 (A) Obliteration - Chance for Smashing Damage
 (48) Obliteration - Accuracy/Damage/Recharge
 (48) Eradication - Chance for Energy Damage
 (48) Eradication - Accuracy/Damage/Recharge
 (50) Eradication - Accuracy/Damage/Endurance/Recharge


Level 49:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (50) Red Fortune - Defense
 (50) Red Fortune - Defense/Endurance


Level 1:    Scourge    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Numina's Convalesence - +Regeneration/+Recovery


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End


Level 1:    Combo Level 1    
Level 1:    Combo Level 2    
Level 1:    Combo Level 3    
Level 24:    Afterburner    
Level 50:    Intuition Radial Paragon    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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  • 2 weeks later
Posted

     Can't put it in Mids, but if I had to guess you'll want Ageless for the +recovery.  My personal breakpoints when I look at end management are net recovery of --> 1.5 end/sec, then 2.0 end/sec and 2.5 +end/sec.  Under 1.5 I've pretty much never seen work without lots blues or resting/slowed pace.  1.5 to 2.0 it's lots of blue on hand and constant monitoring.  Once I get over 2.0 it becomes fairly tolerable.  I've got to watch it and keep some blues on hand but longer sustained fights don't generally flatline me.  2.5 and up is when I start seeing non-stop attack etc possible and rarely need blue inspires or a break.  Now obviously some groups use end drains and -end can be more problematic and various non-perma powers particularly that don't require foes can alter things (powers like Recovery Aura and Conserve Power).  

  • 1 month later
Posted
On 10/11/2022 at 9:02 AM, WitchofDread said:

Ok i have reworked the water/dark/dark build. There isnt a great deal of change in all honesty but i think this might be better:

 

- Only 38.43% R def but my hope is the - to hit will make up for it.

- Capped S/L res

- Hasten isnt perma, but i have slotted 2 Force feedback + rech, one in Hydro Blast and the other in Water Burst. Both powers will be used enough to hopefully make up for hasten

- For Destiny i'm thinking either Ageless or Clarion, depends on my end usage. 

 

  Reveal hidden contents

This Villain build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Level 50 Magic Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Dark Mastery

Villain Profile:
------------
Level 1:    Hydro Blast    
 (A) Thunderstrike - Accuracy/Damage/Endurance
 (3) Thunderstrike - Accuracy/Damage/Recharge
 (3) Thunderstrike - Accuracy/Damage
 (5) Force Feedback - Chance for +Recharge


Level 1:    Twilight Grasp    
 (A) Accuracy IO
 (5) Panacea - +Hit Points/Endurance
 (7) Panacea - Heal
 (7) Panacea - Heal/Endurance
 (9) Panacea - Heal/Recharge
 (9) Panacea - Heal/Endurance/Recharge


Level 2:    Water Burst    
 (A) Bombardment - Accuracy/Damage/Recharge
 (11) Bombardment - Accuracy/Damage/Recharge/Endurance
 (11) Javelin Volley - Chance of Damage(Lethal)
 (13) Force Feedback - Chance for +Recharge
 (13) Positron's Blast - Chance of Damage(Energy)
 (15) Bombardment - Chance for Fire Damage


Level 4:    Tar Patch    
 (A) Recharge Reduction IO


Level 6:    Whirlpool    
 (A) Artillery - Accuracy/Damage
 (15) Artillery - Damage/Endurance
 (17) Artillery - Damage/Recharge
 (17) Artillery - Accuracy/Damage/Recharge
 (19) Artillery - Accuracy/Recharge/Range
 (46) Artillery - Endurance/Recharge/Range


Level 8:    Tidal Forces    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 10:    Darkest Night    
D-Sync Origin:D-Sync Marginalization


Level 12:    Dehydrate    
 (A) Superior Scourging Blast - RechargeTime/PBAoE +End
 (19) Superior Scourging Blast - Damage/Endurance/RechargeTime
 (21) Superior Scourging Blast - Accuracy/Damage/RechargeTime
 (21) Thunderstrike - Accuracy/Damage/Endurance
 (23) Thunderstrike - Accuracy/Damage/Recharge
 (23) Thunderstrike - Accuracy/Damage


Level 14:    Howling Twilight    
 (A) Annihilation - Chance for Res Debuff


Level 16:    Shadow Fall    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (25) Reactive Defenses - Scaling Resist Damage
 (25) Reactive Defenses - Defense/Endurance
 (27) Shield Wall - +Res (Teleportation), +5% Res (All)


Level 18:    Water Jet    
 (A) Apocalypse - Chance of Damage(Negative)
 (27) Apocalypse - Damage/Endurance
 (29) Apocalypse - Damage/Recharge
 (29) Apocalypse - Damage/Recharge/Accuracy
 (31) Apocalypse - Recharge/Accuracy


Level 20:    Fearsome Stare    
 (A) Glimpse of the Abyss - Chance of Damage(Psionic)
 (31) Cloud Senses - Chance for Negative Energy Damage
 (31) Cloud Senses - Accuracy/Endurance/Recharge
 (33) Cloud Senses - Accuracy/Recharge
 (33) Cloud Senses - Accuracy/ToHitDebuff


Level 22:    Hover    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (33) Kismet - Accuracy +6%


Level 24:    Fly    
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
 (34) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 26:    Hasten    
 (A) Recharge Reduction IO
 (34) Recharge Reduction IO


Level 28:    Petrifying Gaze    
 (A) Neuronic Shutdown - Accuracy/Endurance
 (34) Neuronic Shutdown - Chance of Damage(Psionic)
 (36) Ghost Widow's Embrace - Chance of Damage(Psionic)
 (36) Unbreakable Constraint - Chance for Smashing Damage
 (36) Gladiator's Net - Chance of Damage(Lethal)
 (37) Lockdown - Chance for +2 Mag Hold


Level 30:    Kick    
 (A) Empty


Level 32:    Geyser    
 (A) Superior Malice of the Corruptor - Accuracy/Damage
 (37) Superior Malice of the Corruptor - Damage/Recharge
 (37) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
 (39) Superior Malice of the Corruptor - Damage/Endurance/Recharge
 (39) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
 (39) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage


Level 35:    Tough    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (40) Steadfast Protection - Resistance/+Def 3%
 (40) Titanium Coating - Resistance
 (40) Titanium Coating - Resistance/Endurance
 (42) Titanium Coating - Resistance/Recharge
 (42) Titanium Coating - Resistance/Endurance/Recharge


Level 38:    Dark Servant    
 (A) Cloud Senses - ToHit Debuff
 (42) Cloud Senses - Accuracy/ToHitDebuff
 (43) Cloud Senses - Accuracy/Recharge
 (43) Cloud Senses - ToHit Debuff/Endurance/Recharge
 (43) Cloud Senses - Accuracy/Endurance/Recharge
 (45) Cloud Senses - Chance for Negative Energy Damage


Level 41:    Dark Consumption    
 (A) Obliteration - Accuracy/Damage/Recharge
 (45) Obliteration - Accuracy/Damage/Endurance/Recharge


Level 44:    Dark Embrace    
 (A) Aegis - Psionic/Status Resistance
 (45) Aegis - Resistance
 (46) Aegis - Resistance/Endurance
 (46) Aegis - Resistance/Endurance/Recharge


Level 47:    Soul Drain    
 (A) Obliteration - Chance for Smashing Damage
 (48) Obliteration - Accuracy/Damage/Recharge
 (48) Eradication - Chance for Energy Damage
 (48) Eradication - Accuracy/Damage/Recharge
 (50) Eradication - Accuracy/Damage/Endurance/Recharge


Level 49:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (50) Red Fortune - Defense
 (50) Red Fortune - Defense/Endurance


Level 1:    Scourge    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Numina's Convalesence - +Regeneration/+Recovery


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End


Level 1:    Combo Level 1    
Level 1:    Combo Level 2    
Level 1:    Combo Level 3    
Level 24:    Afterburner    
Level 50:    Intuition Radial Paragon    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

 

 

Why are you doing a hover build on a toon that is designed to use soul drain? Isn't it better to build to stay in melee?

 

Some variation of something like this for example:

 

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 49 Magic Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Aqua Bolt

  • (A) Superior Scourging Blast - Accuracy/Damage/RechargeTime
  • (48) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
  • (48) Superior Scourging Blast - Accuracy/Damage

Level 1: Twilight Grasp

  • (A) Numina's Convalesence - Heal/Endurance
  • (3) Numina's Convalesence - Endurance/Recharge
  • (3) Numina's Convalesence - Heal/Recharge
  • (5) Numina's Convalesence - Heal/Endurance/Recharge
  • (5) Numina's Convalesence - Heal
  • (7) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Tar Patch

  • (A) Recharge Reduction IO

Level 4: Water Burst

  • (A) Superior Scourging Blast - RechargeTime/PBAoE +End
  • (42) Superior Scourging Blast - Damage/RechargeTime
  • (43) Superior Scourging Blast - Damage/Endurance/RechargeTime
  • (43) Force Feedback - Chance for +Recharge

Level 6: Whirlpool

  • (A) Artillery - Accuracy/Damage
  • (15) Artillery - Damage/Endurance
  • (15) Artillery - Damage/Recharge
  • (36) Artillery - Accuracy/Damage/Recharge
  • (36) Artillery - Accuracy/Recharge/Range
  • (37) Artillery - Endurance/Recharge/Range

Level 8: Tidal Forces

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (11) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (13) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 10: Howling Twilight

  • (A) Recharge Reduction IO

Level 12: Dehydrate

  • (A) Thunderstrike - Accuracy/Damage
  • (42) Thunderstrike - Damage/Endurance
  • (46) Thunderstrike - Damage/Recharge
  • (47) Thunderstrike - Accuracy/Damage/Recharge
  • (47) Thunderstrike - Accuracy/Damage/Endurance
  • (48) Thunderstrike - Damage/Endurance/Recharge

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (49) Recharge Reduction IO

Level 16: Shadow Fall

  • (A) Unbreakable Guard - Resistance
  • (17) Unbreakable Guard - Resistance/Endurance
  • (17) Unbreakable Guard - Endurance/RechargeTime
  • (19) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (19) Luck of the Gambler - Defense
  • (21) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 18: Water Jet

  • (A) Superior Malice of the Corruptor - Accuracy/Damage
  • (21) Superior Malice of the Corruptor - Damage/Recharge
  • (27) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
  • (29) Superior Malice of the Corruptor - Damage/Endurance/Recharge
  • (33) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
  • (33) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage

Level 20: Boxing

  • (A) Empty

Level 22: Tough

  • (A) Unbreakable Guard - Resistance
  • (23) Unbreakable Guard - Resistance/Endurance
  • (23) Unbreakable Guard - Endurance/RechargeTime
  • (25) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (25) Gladiator's Armor - TP Protection +3% Def (All)

Level 24: Weave

  • (A) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 26: Geyser

  • (A) Ragnarok - Damage
  • (33) Ragnarok - Damage/Recharge
  • (34) Ragnarok - Damage/Recharge/Accuracy
  • (34) Ragnarok - Recharge/Accuracy
  • (34) Ragnarok - Damage/Endurance
  • (36) Force Feedback - Chance for +Recharge

Level 28: Maneuvers

  • (A) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 30: Dark Servant

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (31) Basilisk's Gaze - Recharge/Hold
  • (31) Basilisk's Gaze - Endurance/Recharge/Hold
  • (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold

Level 32: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 35: Dark Consumption

  • (A) Obliteration - Damage
  • (37) Obliteration - Accuracy/Recharge
  • (37) Obliteration - Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Chance for Smashing Damage

Level 38: Dark Embrace

  • (A) Unbreakable Guard - Resistance
  • (39) Unbreakable Guard - Resistance/Endurance
  • (39) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (39) Unbreakable Guard - +Max HP
  • (40) Steadfast Protection - Resistance/+Def 3%

Level 41: Super Speed

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (42) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 44: Soul Drain

  • (A) Superior Avalanche - Accuracy/Damage
  • (45) Superior Avalanche - Damage/Endurance
  • (45) Superior Avalanche - Accuracy/Damage/Recharge
  • (45) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (46) Superior Avalanche - Recharge/Chance for Knockdown
  • (46) Fury of the Gladiator - Chance for Res Debuff

Level 47: Tactics

  • Hamidon Origin:Cytoskeleton Exposure

Level 49: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Scourge 


Level 1: Sprint

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