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Posted

Just like the title says. I find the upcoming changes to force field intriguing. However one thing I saw was that part of the changes was to nerf the damage to force bomb. The damage for the power isn't that good to begin with, especially on my ill/ff troller. I use it as sort of damage support. It's only semi decent as damage support after I slotted an IO set in. I'd suggest not lowering the damage once FF changes are implemented 

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Posted
4 minutes ago, Fusaokek said:

Just like the title says. I find the upcoming changes to force field intriguing. However one thing I saw was that part of the changes was to nerf the damage to force bomb. The damage for the power isn't that good to begin with, especially on my ill/ff troller. I use it as sort of damage support. It's only semi decent as damage support after I slotted an IO set in. I'd suggest not lowering the damage once FF changes are implemented 

 

As you say, the damage isn't that good anyway, so nerfing it in exchange for more significant features being added is totally worth it.

Posted

I mainly use that for everybody-falls-down proc into to open my attacks to protect my team from the alphas.

 

Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game...

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Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise.
This game isn't hard work, it's easy!
Go have fun!
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Posted
2 hours ago, Wavicle said:

 

As you say, the damage isn't that good anyway, so nerfing it in exchange for more significant features being added is totally worth it.

True the damage isn't that good so why nerf it in the first place? Why not add the interesting features in addition to it? It's not particularly game breaking or OP so I don't see the need to reduce the damage in order to add extra features 

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Posted
32 minutes ago, Clave Dark 5 said:

I mainly use that for everybody-falls-down proc into to open my attacks to protect my team from the alphas.

That's one use for it. When I solo with my Ill/FF I do use it as a type of support damage or knock down to help the pets. The Damage isn't significant even even proc'd out so I don't see the need to nerf that just to get some more interesting features. FF doesn't have much in terms of damage so why not have one power that fills this space ?

Posted (edited)
1 minute ago, Fusaokek said:

That's one use for it. When I solo with my Ill/FF I do use it as a type of support damage or knock down to help the pets. The Damage isn't significant even even proc'd out so I don't see the need to nerf that just to get some more interesting features. FF doesn't have much in terms of damage so why not have one power that fills this space ?

 

Think of it this way, it is now going to let your pets do more damage than you are losing.

Edited by Wavicle
Posted
1 hour ago, Fusaokek said:

That's one use for it. When I solo with my Ill/FF I do use it as a type of support damage or knock down to help the pets. The Damage isn't significant even even proc'd out so I don't see the need to nerf that just to get some more interesting features. FF doesn't have much in terms of damage so why not have one power that fills this space ?


buff sets don’t generally get attacks. when they do they are special effects like lightning storm or oil slick. Not direct damage attacks. By making the power a debuff in addition to its other effects it helps your team do more damage, making it a better buff power.

Posted

So this is the feedback without having tested the changes area.....

 

I recommend testing the changes and then using the beta feedback thread to say the damage shouldnt be reduced.  Feedback based on testing is much more likely to be considered then feedback based on reading patch notes.

 

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