WitchofDread Posted October 12, 2022 Share Posted October 12, 2022 Pros and cons of both? Which does better dps over all? Anyone have comparison examples? Link to comment Share on other sites More sharing options...
Yaliw Posted October 12, 2022 Share Posted October 12, 2022 Water blast because I can color it like mountain dew and yell IM GONNA BAJA BLAST YOU TO JAIL, VILLAIN! DRINK MORE PEPSI PRODUCTS! 1 Link to comment Share on other sites More sharing options...
SeraphimKensai Posted October 13, 2022 Share Posted October 13, 2022 Best advice I can offer is to make one of each on brainstorm and test their damage out on the same criteria and decide which one you like better. Or just build both on the production servers because why not both water blast and electrical blast are fun sets. Link to comment Share on other sites More sharing options...
Ringo Posted October 14, 2022 Share Posted October 14, 2022 Water Pros: Great AoE set, fun tidal forces orange ring mechanic, knockup/down, self heal Cons: Not as strong against single targets, no snipe Electric Pros: End sapping can be a strong form of damage mitigation, Shocked mechanic rewards sapping, Charge Up Tesla Cage and Voltaic Sentinel all aid damage plus sapping, teammates using -recovery and -end powers boosts your damage via Shocked Cons: Short Circuit is Pbaoe, effective end sapping is harder versus AVs and GMs, end sapping is not an effective control until the target has 0 end and 0 or worse recovery 1 Link to comment Share on other sites More sharing options...
Sovera Posted October 15, 2022 Share Posted October 15, 2022 Water: terrible ST damage. Decent AoE (I hesitate to call it good while Fire exists). Good place to place a FF proc if playing anything that wants as much recharge as it can squeeze (Radiation, for example, to reach perma AM). Nice self heal that can help a lot in surviving difficult content and the AoE does soft CC that helps with survival. Fully ranged set. Electricity: good ST helped with the pet that does pretty reasonable damage 'for free'. More moderate AoE some of which wants us in melee. Sapping is much better these days and the Shocked mechanic adds a noticeable amount of damage. Sapping is there as a form of CC but the fast nature of CoH does not let it shine since it requires a 100% drained blue bar. That said on my Elec/Bio Sentinel it was common that I managed to prevent Minotaurs/Cyclops from activating their T9 by keeping them completely drained which is always a nice little brag. 1 1 - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds. Link to comment Share on other sites More sharing options...
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