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Posted (edited)
2 hours ago, Jawbreaker said:

I rolled up one of the first toons I ever made back on live, and, well..regen is frustrating me at lvl 35. So I'm thinking of going to SR instead and wondering what to build towards. Due to time restraints I either solo or PUG/speed runs. 

 

Condolences/congratulations on realizing Claws/Regen is dead. It was my first toon also, and I stubbornly stuck with regen for a long time too. I scratch my head at people trying to defend it's performance, but if someone enjoys it, then boo yahh. Go for it. It's like someone trying to tell me they're vegan for optimal athletic reasons. Umm, no, tiktok lied to you. I work with professional athletes. I'm an expert on this food thing, absolutely not, that's not how science works..

 

Regen is this game's equivalent of being vegan for performance reasons.

 

Soft cap positional defenses. That will be easy on x/sr, Not sure what else your goals are, but personally I chase enough recharge to run the chain I want. Once I hit that, I get that sweet sweet resistance and then raise my max HP. Layered mitigation with those priorities. Regen (or HP/s) should be priority last on anything you play. You're better off making sure you can make things dead faster.

Edited by SomeGuy
  • Like 4
Posted
2 minutes ago, SomeGuy said:

 

Condolences/congratulations on realizing Claws/Regen is dead. It was my first toon also, and I stubbornly stuck with regen for a long time too. I scratch my head at people trying to defend it's performance, but if someone enjoys it, then boo yahh. Go for it. It's like someone trying to tell me they're vegan for optimal athletic reasons. Umm, no, tiktok lied to you. I work with professional athletes. I'm an expert on this food thing, absolutely not, that's not how science works..

 

Regen is this game's equivalent of being vegan for performance reasons.

 

Soft cap positional defenses. That will be easy on x/sr, Not sure what else your goals are, but personally I chase enough recharge to run the chain I want. Once I hit that, I get that sweet sweet resistance and raise my max HP. Layered mitigation with those priorities. Regen (or HP/s) should be priority last on anything you play. You're better off making sure you can make things dead faster.

Ok so +res is a good idea then. I was thinking that but not sure

  • Like 1

Ask me about my City Of Heroes patch problem https://levelzeroems.com/search?q=City of Heroes

Posted

Was curious, made a thing. Claws/SR has a lot of extra slots. Wow.

 



This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(49)
Level 1: Focused Fighting -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(3), ShlWal-Def(3), ShlWal-ResDam/Re TP(37), Ksm-ToHit+(46)
Level 2: Slash -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Acc/Dmg/Rchg(23), SprCrtStr-Acc/Dmg/EndRdx/Rchg(27), TchofLadG-%Dam(27), TchofDth-Dam%(29), AchHee-ResDeb%(29)
Level 4: Focused Senses -- Rct-ResDam%(A), Rct-Def(5), Rct-Def/EndRdx(5), Rct-EndRdx/Rchg(15), Rct-Def/Rchg(17), Rct-Def/EndRdx/Rchg(17)
Level 6: Spin -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(7), SprScrStr-Dmg/Rchg(7), SprScrStr-Acc/Dmg/Rchg(13), SprScrStr-Dmg/EndRdx/Rchg(15), SprScrStr-Acc/Dmg(48)
Level 8: Follow Up -- Hct-Acc/Dmg/Rchg(A), Hct-Dmg/EndRdx(9), Hct-Dmg(9), Hct-Dam%(11), GssSynFr--Build%(11), SprCrtStr-Rchg/+50% Crit(13)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Agile -- LucoftheG-Def/Rchg+(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel(48), BlsoftheZ-ResKB(48)
Level 16: Dodge -- LucoftheG-Def/Rchg+(A)
Level 18: Focus -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(19), SprWntBit-Dmg/EndRdx/Acc/Rchg(19), ExpStr-Dam%(21), GldJvl-Dam%(21)
Level 20: Quickness -- Run-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Super Jump -- WntGif-ResSlow(A)
Level 26: Boxing -- AbsAmz-EndRdx/Stun(A), AbsAmz-Stun(37), AbsAmz-Stun/Rchg(40), AbsAmz-Acc/Stun/Rchg(43), AbsAmz-Acc/Rchg(43)
Level 28: Lucky -- LucoftheG-Def/Rchg+(A)
Level 30: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31), StdPrt-ResDam/Def+(34), GldArm-3defTpProc(36)
Level 32: Shockwave -- Rgn-Acc/Dmg/Rchg(A), Rgn-Dmg/EndRdx(33), Rgn-Dmg(33), Bmbdmt-+FireDmg(33), Ann-ResDeb%(34), SuddAcc--KB/+KD(34)
Level 35: Evasion -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(36), ShlWal-Def/Rchg(36), ShlWal-Def(45)
Level 38: Zapp -- Apc-Acc/Dmg/Rchg(A), Apc-Dmg/EndRdx(39), Apc-Dam%(39), Dcm-Build%(39), StnoftheM-Dam%(40), GldJvl-Dam%(40)
Level 41: Ball Lightning -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg(42), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(43)
Level 44: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(45), ShlWal-Def/Rchg(45), ShlWal-Def(46)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(47), RedFrt-Def(47)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(25), Prv-Absorb%(25), Mrc-Rcvry+(46)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(37)
Level 24: Double Jump
Level 49: Quick Form
Level 50: Musculature Core Paragon
------------

 

  • Like 1
Posted
1 hour ago, SomeGuy said:

Was curious, made a thing. Claws/SR has a lot of extra slots. Wow.

 

 

  Hide contents

 

 


This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(49)
Level 1: Focused Fighting -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(3), ShlWal-Def(3), ShlWal-ResDam/Re TP(37), Ksm-ToHit+(46)
Level 2: Slash -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Acc/Dmg/Rchg(23), SprCrtStr-Acc/Dmg/EndRdx/Rchg(27), TchofLadG-%Dam(27), TchofDth-Dam%(29), AchHee-ResDeb%(29)
Level 4: Focused Senses -- Rct-ResDam%(A), Rct-Def(5), Rct-Def/EndRdx(5), Rct-EndRdx/Rchg(15), Rct-Def/Rchg(17), Rct-Def/EndRdx/Rchg(17)
Level 6: Spin -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(7), SprScrStr-Dmg/Rchg(7), SprScrStr-Acc/Dmg/Rchg(13), SprScrStr-Dmg/EndRdx/Rchg(15), SprScrStr-Acc/Dmg(48)
Level 8: Follow Up -- Hct-Acc/Dmg/Rchg(A), Hct-Dmg/EndRdx(9), Hct-Dmg(9), Hct-Dam%(11), GssSynFr--Build%(11), SprCrtStr-Rchg/+50% Crit(13)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Agile -- LucoftheG-Def/Rchg+(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel(48), BlsoftheZ-ResKB(48)
Level 16: Dodge -- LucoftheG-Def/Rchg+(A)
Level 18: Focus -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(19), SprWntBit-Dmg/EndRdx/Acc/Rchg(19), ExpStr-Dam%(21), GldJvl-Dam%(21)
Level 20: Quickness -- Run-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Super Jump -- WntGif-ResSlow(A)
Level 26: Boxing -- AbsAmz-EndRdx/Stun(A), AbsAmz-Stun(37), AbsAmz-Stun/Rchg(40), AbsAmz-Acc/Stun/Rchg(43), AbsAmz-Acc/Rchg(43)
Level 28: Lucky -- LucoftheG-Def/Rchg+(A)
Level 30: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31), StdPrt-ResDam/Def+(34), GldArm-3defTpProc(36)
Level 32: Shockwave -- Rgn-Acc/Dmg/Rchg(A), Rgn-Dmg/EndRdx(33), Rgn-Dmg(33), Bmbdmt-+FireDmg(33), Ann-ResDeb%(34), SuddAcc--KB/+KD(34)
Level 35: Evasion -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(36), ShlWal-Def/Rchg(36), ShlWal-Def(45)
Level 38: Zapp -- Apc-Acc/Dmg/Rchg(A), Apc-Dmg/EndRdx(39), Apc-Dam%(39), Dcm-Build%(39), StnoftheM-Dam%(40), GldJvl-Dam%(40)
Level 41: Ball Lightning -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg(42), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(43)
Level 44: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(45), ShlWal-Def/Rchg(45), ShlWal-Def(46)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(47), RedFrt-Def(47)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(25), Prv-Absorb%(25), Mrc-Rcvry+(46)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(37)
Level 24: Double Jump
Level 49: Quick Form
Level 50: Musculature Core Paragon
------------

 
 

 

 

Interesting. I wonder if that's a typical type build for this combo

Ask me about my City Of Heroes patch problem https://levelzeroems.com/search?q=City of Heroes

Posted
  1.  Build for defense.  I'm  looking for ~46 to 47 to each position.  Build for that defense via powers except for the 2 defense uniques rather that set bonuses.  This leaves set bonuses for working towards other goals whether that's +max health or incarnate cap
  2. Reach 95% DDR.  This is what truly separates SR from other sets.
  3. Get used to fighting in the non-green portion of spectrum.  You do not require a self heal power.  The more colorful you are the stronger your passive resistances become.
  4. After getting enough recharge to run your attacks focus on +max health and +regeneration.  Aim for, with accolades, over 2000 health.  This is why #3 is true.
  5. I've personally never found endurance to be an issue any more than other armor sets that lack a +recovery.  But compared to Regeneration end use will be more noticeable.  
  • Like 3
Posted (edited)

My recommendation:

 

Crossbind Practiced Brawler to W

Crossbind Hasten to A,S, & D.

 

This should ensure you always have both up at all times.

 


 

/bind w "+forward$$powexecauto Practiced Brawler"

/bind s "+backward$$powexecauto Hasten"

/bind a "+left$$powexecauto Hasten"

/bind s "+right$$powexecauto Hasten"

 

 

Alternatively if you want to put your autocast elsewhere, you can use powexectoggleon instead of powexecauto. This is what I prefer to do.

 

 

 

Edited by twozerofoxtrot
Like, literally every time it's just a single letter...
  • Like 2
Posted
1 hour ago, twozerofoxtrot said:

My recommendation:

 

Crossbind Practiced Brawler to W

Crossbind Hasten to A,S, & D.

 

This should ensure you always have both up at all times.

 


 

/bind w "+forward$$powexecauto Practiced Brawler"

/bind s "+backward$$powexecauto Hasten"

/bind a "+left$$powexecauto Hasten"

/bind s "+right$$powexecauto Hasten"

 

 

Alternatively if you want to put your autocast elsewhere, you can use powexectoggleon instead of powexecauto. This is what I prefer to do.

 

 

 

 

 

Now this is interesting as all get out. Really simple solution. I dig it. A lot.

 

I just ctrl-click hasten and call it a day. I have a tendency to leave mez-protection stuff un-clicked until I need it since you can still cast them durng whatever it will break you out of (or cast it right before I jump in to a fight). What do you prefer to have auto-cast?

  • Like 1
Posted
3 hours ago, SomeGuy said:

What do you prefer to have auto-cast?

 

 

Depends case-by-case, but generally speaking I just like having it available to use elsewhere. I'm a very mobile melee player, so powexectoggleon is more than sufficient to keep both powers activated on cooldown. 

  • Like 1
Posted
On 11/3/2022 at 10:07 PM, twozerofoxtrot said:

My recommendation:

 

Crossbind Practiced Brawler to W

Crossbind Hasten to A,S, & D.

 

This should ensure you always have both up at all times.

 


 

/bind w "+forward$$powexecauto Practiced Brawler"

/bind s "+backward$$powexecauto Hasten"

/bind a "+left$$powexecauto Hasten"

/bind s "+right$$powexecauto Hasten"

 

 

Alternatively if you want to put your autocast elsewhere, you can use powexectoggleon instead of powexecauto. This is what I prefer to do.

 

 

 

That's excellent, thank you!

Ask me about my City Of Heroes patch problem https://levelzeroems.com/search?q=City of Heroes

Posted (edited)

@Jawbreaker

PS:  For what it's worth my first character and main was a Claws/SR.  My second scrapper and roughly 4th character was a BS/Regen.  For a pair of Scrappers i enjoyed both a great deal but they couldn't be more different as scrappers in playstyle.   The /Regen became my go to for running the old Posi through Ouro for merits.  Powerful blows and Parry plus Regens recovery in both end and health made for a very tough character at lower levels.  The Claws/SR was my endgame character quick, rapid strikes plus the DDR made her very tough at endgame despite all the resistance and defense debuffs flying around but she was harder in many ways to level to 50.

Edited by Doomguide2005
  • Like 1
Posted (edited)
On 10/30/2022 at 8:21 PM, Jawbreaker said:

I rolled up one of the first toons I ever made back on live, and, well..regen is frustrating me at lvl 35. So I'm thinking of going to SR instead and wondering what to build towards. Due to time restraints I either solo or PUG/speed runs. 

 

I had a Claws/regen on Live...never enjoyed it that much.  But I rolled a SM/Regen here, and I was blown away on how much better /Regen is than /SR.  /SR was even worse on Live when I was playing (no passive +RES), but I guess I wasn't fully dialed into Regen on Live and I also didn't have any coin to IO it out by lvl 30.

 

I am curious what you are frustrated by on your /Regen?  Do you not like the constant clicking, or you don't feel you are durable?  /SR will be a FAR worse experience leveling up than /Regen unless you are farming.   If you like like taking a knee after every fight, then /SR is for you.  If you like having to run for your life when you get low, then /SR is for you--the passives really do help with running away at low health.

 

I think the problem people have with /Regen is that you must actively play it and the timing windows are variable.   You really, really, have to understand what you're fighting and have a sense for the damage spikes you'll encounter.  Also, Slows are really deadly for /Regen, way more so than for a set like /WP, whose mitigation is entirely unaffected by slows.

 

If we are talking about the journey to 50, You might like /Rad or /WP more than /Regen.  I found /Rad, has a lower upside, it has a more linear survival curve, on account of being +RES focused.  It has click healing, three powers that generator +recovery, and one of the most usable T9's in the game.   At lvl 35, my /Rad was able to solo +3x0  I could do that on my /Regen, but it took a lot more work and I was reliant on DP and IH being up, and wasn't nearly as reliable.  Some of that may be that I am EM/Rad, so that worked better for small groups.

 

/WP is like the /SR of +Regen.   /WP has a more linear curve than /Regen, but lacks the "oh crap" mitigation that both /Regen and /Rad have.   The upside is that outside of its T9, which is also very crash-friendly, it has no other clicks and as such have minimal overhead.   And as mentioned, apply Slow has no impact on /WP's ability to mitigate damage.

 

The down (or upside in some builds) is that both /Rad and /WP have taunt auras.  So if you're teaming without a tanker, you may end up taking a lot of the aggro.   I've seen that when teaming with a Stalker in the mid to late 30's fighting +3s.  My /Rad did much better turning off +Recharge taunt aura and letting the Stalker deal with half the aggro.

 

/WP felt like cheat mode through the early 30s.  But by the late 30's, I found that lack of +Heal/Absorb meant the set can get overwhelmed.  /WP also struggles against single hard targets on account of the +Regen aura is lacking fuel.

 

I should point out that all my experience as of late has been testing scrapper secondaries without set bonuses (except for Overwhelming Fear in all) and without using Inspirations and without using Power Pools for extra mitigation e.g. no Tough, no Weave, no Combat Jumping.    So I am testing the sets as close to naked as I can.  i do use straight IOs when I get to lvl 25, but no everything is always slotted up.

 

 

On 11/5/2022 at 6:22 AM, Doomguide2005 said:

The Claws/SR was my endgame character

People laud /SR, but it's because they are always talking about the end game.  /SR goes from dog meat to top dog when you start capping your +DEF.   /SR is also very, very, very, easy to build.   So any average player can successfully build an /SR character and feel invincible, without much effort.   It's really hard to get /Regen to do that. Compared with /Regen or /WP, you build /SR to get +55% or higher +DEF, and you can solo 4x8 with little trouble.

 

Finally, as compared with /Regen, /SR is toggle-and-forget.  At level 50, when you're taking massive damage spikes on 4x8 teams trying to run 4* ITF, you often don't have the reaction time to fire off Recon or DP, if you aren't constantly watching your health.   You can die mid-animation on some longer attacks. And it can get tiresome having to use MoG for every encounter.   But if you can gt Barrier or other mitigation buffs from the team, /Regen will experience the biggest benefit.

 

Edited by Blackjoy
  • Like 1
Posted

     I've leveled and played god only know how many SR characters, but just the one Regen character.  SR is a very toggle on and forget set.  I think the 'only one' Regen has more to do with finding other ATs and not so much a dislike of Regen.  I've played her a great deal across all levels.  Again I've never found SR all that more end intensive taking a knee after every fight than most scrapper sets while leveling.  Regeneration is the outsider here because of Quick Recovery not the other way around I'm thinking.  I'd also say neither is notably easier than the other to build.  But maybe that's me and my playstyle.  I wouldn't aim for 55% defenses.  For me that's either too much or not enough if you're talking solo vs solo incarnate stuff.  Hardmode would be whole other thing.  I don't care what secondary you are you want buffs for 3 and 4 ☆ Hardmodes.

Posted (edited)
1 hour ago, Doomguide2005 said:

I've leveled and played god only know how many SR characters, but just the one Regen character. 

/SR has been my main on both Live and HC.  The first time I played /Regen, I didn't really care for it.  But then when I tried it again when I made that post about how horrible /SR is to level, someone insisted /Regen was worse.  Well, I went and tried it and found out it was an order of magnitude better....leveling up.   It's not even close.   If you go look at the few people who have done actual stats on the sets, /SR comes in dead last.    /SR is great not because of /SR, but because it's so easy to get it to cap and that cap level mitigates 95%-92% of all the non-incarnate stuff you'll fight.   Maybe +4 AVs still get 9% chance to hit or something.

 

1 hour ago, Doomguide2005 said:

Again I've never found SR all that more end intensive taking a knee after every fight than most scrapper sets while leveling.

You just said you only played the "one" /Regen correct?  /WP and /Rad are undeniably better than /SR as well.  WIth /WP, I could fight +2/+3s and finish at full health and endurance.   /Rad is not quite on /Regen's level, but good enough that I almost never have to take a knee.  Between the +heal power and +absorb power, /Rad stays at half or more health with a little be of effort.

1 hour ago, Doomguide2005 said:

Regeneration is the outsider here because of Quick Recovery not the other way around I'm thinking. 

/Rad has like three powers that take Eno Modification.  /WP also has a Quick Recovery type power.

 

But sets like /Shield and /Dark Armor are just as bad as /SR.  /DA is probably worse.   But shield is way better than /SR overall.  Aside from the Fear protection, set can even waste a power for attack and one for helping allies.

1 hour ago, Doomguide2005 said:

I'd also say neither is notably easier than the other to build

I'm talking about building one for end game content, soloing 4x8 solo.    It's no trivial thing to get to even  45% defense for /Regen or 75% +RES.  I'm sure the average build doesn't get any where close.   I don't have mids and I was easily able to do it on my /SR.

 

 

 

 

 

 

Edited by Blackjoy
Posted

     Agreed compared to SR Regen is much easier to level up into the 30's.  I've said as much.  Quick Recovery and armor sets with similar or other +recovery/end powers early like Regen have a noticeable advantage while leveling compared to sets that don't.  Maybe outlier is a bit strong, but such armors are the minority among the 14 armor sets available.  Who ever told you Regen was worse ... can I have some of whatever they were using? 

     And yes it is fairly easy to build for the softcap on an SR.  But there's far more to a late game SR build than that alone or there would be quite a few indestructible characters and ATs out there.  The difference in toughness between 1500 health, 18 hp/sec and 2100 health 32 hp/sec is a significant gulf and not gained by just any SR softcap build.

Posted
7 hours ago, Doomguide2005 said:

The difference in toughness between 1500 health, 18 hp/sec and 2100 health 32 hp/sec is a significant gulf and not gained by just any SR softcap build.

Are you on Excelsior?  I would love to see the diff.  I don't run Tough or Weave on my /SR.  But ran against a +4 AV and despite Diamagnetic and running DM, he still had a 11.9% chance to hit.  Maybe I got him down to 9% with Barrier up.  I still have him on the queue, so would love to see another /SR go at him.  Of course the real problem is that my DM build doesn't do enough damage against one AV.

Posted
19 hours ago, Blackjoy said:

Are you on Excelsior?  I would love to see the diff.  I don't run Tough or Weave on my /SR.  But ran against a +4 AV and despite Diamagnetic and running DM, he still had a 11.9% chance to hit.  Maybe I got him down to 9% with Barrier up.  I still have him on the queue, so would love to see another /SR go at him.  Of course the real problem is that my DM build doesn't do enough damage against one AV.

Right now I've been in computer death hell for about 2, almost 3 years with only this phone for internet.  My characters wait for me, including the current version of my Claws/SR, on Everlasting (although, iirc, the remake of my BS/Regen is on Excelsior).  And two things to note, first the HC version was very much not fully built out when my computer died.  She was about vet lvl 6 as I recall which second means the real tough endgame build I mentioned was my old Live build so I got some work to do after the now (yay) ordered new computer arrives (finally).  But ~ 11% final chance is pretty much the best one can get on a lvl 54 +4 AV.  The diffence is what happens if/when the foe gets enough blows closely spaced in time.  I got whacked all but back to back once by Reichsman taking about 1850 damage in a few seconds.  I had ~1750 hp at full health at that time.  That's what really motivated me to push the build even higher.  Pretty much every power she had gains set bonuses for +max health and +regeneration.

Posted
7 hours ago, Doomguide2005 said:

 But ~ 11% final chance is pretty much the best one can get on a lvl 54 +4 AV.  The diffence is what happens if/when the foe gets enough blows closely spaced in time.  I got whacked all but back to back once by Reichsman taking about 1850 damage in a few seconds.  I had ~1750 hp at full health at that time.  That's what really motivated me to push the build even higher.  Pretty much every power she had gains set bonuses for +max health and +regeneration.

Well, that's exactly it.  And that's why /SR is kind of garbage against AVs.   Eventually the AV strings two or three hits together and kills you.  So you need something like Rune or Barrier up at all times.   Tough is only good if the damage is predominantly S/L.  But even with all that +HP +Regen, you aren't going to survive when you get those double hits.  And against a +4 AV, its going to be around for awhile, so it will definitely get those in.   There is where Dark Melee's Siphon Life really helps.  And that works for getting back to full health, but it doesn't save me when you get two-shotted. 

 

I took down a +2 Citadel, without needing Inspirations, by cycling RoP and Barrier.  But it took me like two or three tries to figure out the timing.  Against +4, I simply don't do enough damage.  Dark Melee is not a single target set, especially since I don't use Midnight Grasp.   I think I tried a Pylon and was at halfway after 11 minutes.  Dark really needs a host of mobs to fuel Soul Drain.

 

I do want to see if all that +Health changes the outcome.  I would also like to see someone who has maxed +RES as well try it.  But I feel like part of the problem is also my lack of ST DPS.  a DM/SR do better with the same primary build, but different build on the secondary.  In other words, is it my Secondary that's the issue or my Primary?

Posted

      The build that died in the Khan TF solo'd quite a way through the various AVs of the Maria Jenkins arc before I got bored doing so.

Yes +Max Health and passive regeneration is part of the picture on what she can handle, so is her DDR and scaling resistances.  Shadowhunter was the worst as I recall.  He kept popping a Dull Pain type power (Earth's Embrace?) not only effectively healing himself but making him out regen my damage for a while.  Very much 2 steps forward, 1 step back fight.  More health you have the more lucky the AV has to get.  And that's assuming you don't do anything other than stand there a duke it out.  No self heal, no inspires, no Rebrth, no teammate, no retreating around the corner or otherwise kiting or anything that isn't just relying on getting missed.  I pretty sure Hardmode, some iTrial or 801 content, etc. could 2-shot her these days but dying  was a rare, rare thing on Live before Sunset.

     As for soloing as a DM/SR, mine was a Brute not a scrapper and I never tried soloing her much especially post 50 and not vs AVs.  She teamed with SG mates and friends almost exclusively.

Posted
6 hours ago, Doomguide2005 said:

Shadowhunter was the worst as I recall.

I fought the Woodman and +0, IIRC, without any Insp or Incarnate toggles/clicks.  He wasn't that bad.  But it did take me a long time.

 

6 hours ago, Doomguide2005 said:

I pretty sure Hardmode, some iTrial or 801 content, etc. could 2-shot her these days but dying  was a rare, rare thing on Live before Sunset.

I tried some 801.2 solo.  I think I got through two spawns using everything at my disposal (including Elude), but Insp.  I think I cleared the first spawn without a death...and then died like four or five times on the second and third spawns and then just gave up.  I recall getting the spawn down to the Elite Rangers or something and they were nearly  being unhittable with just Focused Accuracy.   

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