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Any Merc/Force Field builds with the new shinies?


JayboH

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16 minutes ago, JayboH said:

Is that the posted build or your own?

That build that Mek posted is using Power Boost.    WumpusRat's build or your build - this is getting confusing now - does not have Power Boost.  Though, I strongly think that the Rat left it out of his posted build by accident.

 

The build we are talking about is extremely tanky.   It would be great to 2-box this bad boy.  I bet there would be little resummoning of henchmen involved.

 

FYI, concerning all these photos being posted.  Take note of the Inspiration box.  Those little inspirations.  You can go to the Pay-to-Win contact in Atlas and choose not to receive them.

 

I have my Insp preferences set to receive only Large & Team inspirations.   I find it saves me time of deleting and organizing the little ones.

Merc.FF-JayboH.mxd

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@JayboHno i don't use other players builds, i just look at them for ideas. Nobody plays the game the same way and when you copy someone elses build you quickly realise it doesnt suit your own playstyle. I did post a mercs/bubs somewhere but i respecced it a few times since then, dropped group fly and fighting, put medicine in and mace with power boost. Had my first death at vet lvl 18 after playing through praetoria and redside and joining a pug group blueside playing the provost marchand arc. Thats when i realised i didnt need medicine and i wish i'd kept group fly. Theres an av in that on a small lava pit map at the end surrounded by a mine field and my pets stepped on every one of them instantly. I'd already dropped the proc in commando as his blue bar kept dipping below 50% in long fights. Medic seems to keep me and the other pets healed up so i don't think medicine is essential. Right now the pool is just a mule for set bonuses, hp, s/l res, the gargantuan rech bonus. I did try old skool slotting with interrupts but that was useless, you click aid other when your fighting nems jaegers/malta zeus titans/cot demon lords throwing fireballs and its just a wasted endurance click, it'll never fire off. Only useful between mobs. Looks like this currently but i can see myself dumping medicine and bringing group fly back into it: 

 

 

Spoiler

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

MERCS BUBS: Level 49 Natural Mastermind
Primary Power Set: Mercenaries
Secondary Power Set: Force Field
Power Pool: Leadership
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
------------
Level 1:    Burst    
 (A) Superior Winter's Bite - Accuracy/Damage
 (3) Superior Winter's Bite - Damage/RechargeTime
 (3) Superior Winter's Bite - Accuracy/Damage/Endurance
 (5) Superior Winter's Bite - Accuracy/Damage/Recharge
 (5) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
 (7) Achilles' Heel - Chance for Res Debuff


Level 1:    Repulsion Bolt    
 (A) Sudden Acceleration - Knockback to Knockdown
 (7) Thunderstrike - Accuracy/Damage
 (9) Thunderstrike - Accuracy/Damage/Endurance
 (49) Thunderstrike - Damage/Endurance


Level 2:    Soldiers    
Hamidon Origin:Nucleolus Exposure
 (17) Touch of Lady Grey - Chance for Negative Damage
 (19) Expedient Reinforcement - Resist Bonus Aura for Pets


Level 4:    Deflection Shield    
 (A) Reactive Defenses - Defense/RechargeTime
 (19) Reactive Defenses - Defense/Endurance
 (21) Reactive Defenses - Defense


Level 6:    Equip Mercenary    
 (A) Unbreakable Guard - Resistance
 (21) Unbreakable Guard - Resistance/Endurance
 (36) Unbreakable Guard - +Max HP
 (36) Unbreakable Guard - RechargeTime/Resistance
 (39) Gladiator's Armor - TP Protection +3% Def (All)
 (42) Steadfast Protection - Resistance/+Def 3%


Level 8:    M30 Grenade    
 (A) Force Feedback - Chance for +Recharge
 (23) Sudden Acceleration - Knockback to Knockdown
 (23) Positron's Blast - Chance of Damage(Energy)
 (25) Positron's Blast - Damage/Endurance
 (25) Annihilation - Accuracy/Damage
 (27) Annihilation - Chance for Res Debuff


Level 10:    Insulation Shield    
 (A) Reactive Defenses - Defense/RechargeTime
 (27) Reactive Defenses - Defense/Endurance
 (29) Reactive Defenses - Defense


Level 12:    Spec Ops    
Hamidon Origin:Nucleolus Exposure
 (31) Call to Arms - Defense Bonus Aura for Pets
 (33) Touch of Lady Grey - Chance for Negative Damage
 (33) Edict of the Master - Defense Bonus


Level 14:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (33) Reactive Defenses - Scaling Resist Damage
 (34) Reactive Defenses - Defense
 (34) Reactive Defenses - Defense/Endurance


Level 16:    Super Speed    
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
 (36) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 18:    Serum    
 (A) Unbreakable Guard - RechargeTime/Resistance
 (37) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (37) Efficacy Adaptor - EndMod/Recharge
 (42) Adjusted Targeting - To Hit Buff/Recharge


Level 20:    Dispersion Bubble    
 (A) Red Fortune - Defense/Endurance
 (39) Red Fortune - Defense/Recharge
 (40) Red Fortune - Endurance/Recharge
 (40) Red Fortune - Defense
 (40) Red Fortune - Endurance
 (42) Red Fortune - Defense/Endurance/Recharge


Level 22:    Aid Other    
 (A) Preventive Medicine - Chance for +Absorb
 (29) Preventive Medicine - Heal/RechargeTime
 (34) Preventive Medicine - Endurance/RechargeTime
 (39) Preventive Medicine - Heal/Endurance
 (47) Preventive Medicine - Heal
 (48) Preventive Medicine - Heal/RechargeTime/Endurance


Level 24:    Tactics    
Hamidon Origin:Cytoskeleton Exposure


Level 26:    Commando    
 (A) Superior Command of the Mastermind - Accuracy/Damage
 (43) Superior Command of the Mastermind - Damage/Endurance
 (43) Superior Command of the Mastermind - Accuracy/Damage/Recharge
 (43) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
 (45) Sovereign Right - Resistance Bonus
 (45) Sovereign Right - Damage/Endurance


Level 28:    Hasten    
 (A) Recharge Reduction IO
 (45) Recharge Reduction IO


Level 30:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (46) Kismet - Accuracy +6%


Level 32:    Tactical Upgrade    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (37) Luck of the Gambler - Defense


Level 35:    Scorpion Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (46) Shield Wall - +Res (Teleportation), +5% Res (All)
 (46) Shield Wall - Defense
 (47) Shield Wall - Defense/Endurance


Level 38:    Damping Bubble    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 41:    Power Boost    
 (A) Recharge Reduction IO


Level 44:    Aid Self    
 (A) Preventive Medicine - Heal/RechargeTime
 (48) Preventive Medicine - Heal/RechargeTime/Endurance
 (48) Preventive Medicine - Heal/Endurance


Level 47:    Field Medic    
 (A) Recharge Reduction IO


Level 49:    Assault    
 (A) Endurance Reduction IO


Level 1:    Supremacy    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance
 (9) Miracle - +Recovery
 (11) Numina's Convalesence - +Regeneration/+Recovery


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (11) Performance Shifter - EndMod
 (13) Power Transfer - Chance to Heal Self
 (13) Power Transfer - EndMod


Level 16:    Speed Phase    
Level 2:    Soldier    
Level 26:    Commando    
Level 2:    Medic    
Level 12:    Spec Ops    
------------

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|1D9|
|-------------------------------------------------------------------|

 

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On 2/2/2023 at 6:47 AM, Meknomancer said:

@JayboHno i don't use other players builds, i just look at them for ideas. Nobody plays the game the same way and when you copy someone elses build you quickly realise it doesnt suit your own playstyle. I did post a mercs/bubs somewhere but i respecced it a few times since then, dropped group fly and fighting, put medicine in and mace with power boost. Had my first death at vet lvl 18 after playing through praetoria and redside and joining a pug group blueside playing the provost marchand arc. Thats when i realised i didnt need medicine and i wish i'd kept group fly. Theres an av in that on a small lava pit map at the end surrounded by a mine field and my pets stepped on every one of them instantly. I'd already dropped the proc in commando as his blue bar kept dipping below 50% in long fights. Medic seems to keep me and the other pets healed up so i don't think medicine is essential. Right now the pool is just a mule for set bonuses, hp, s/l res, the gargantuan rech bonus. I did try old skool slotting with interrupts but that was useless, you click aid other when your fighting nems jaegers/malta zeus titans/cot demon lords throwing fireballs and its just a wasted endurance click, it'll never fire off. Only useful between mobs. Looks like this currently but i can see myself dumping medicine and bringing group fly back into it: 

 

 

  Reveal hidden contents

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

MERCS BUBS: Level 49 Natural Mastermind
Primary Power Set: Mercenaries
Secondary Power Set: Force Field
Power Pool: Leadership
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
------------
Level 1:    Burst    
 (A) Superior Winter's Bite - Accuracy/Damage
 (3) Superior Winter's Bite - Damage/RechargeTime
 (3) Superior Winter's Bite - Accuracy/Damage/Endurance
 (5) Superior Winter's Bite - Accuracy/Damage/Recharge
 (5) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
 (7) Achilles' Heel - Chance for Res Debuff


Level 1:    Repulsion Bolt    
 (A) Sudden Acceleration - Knockback to Knockdown
 (7) Thunderstrike - Accuracy/Damage
 (9) Thunderstrike - Accuracy/Damage/Endurance
 (49) Thunderstrike - Damage/Endurance


Level 2:    Soldiers    
Hamidon Origin:Nucleolus Exposure
 (17) Touch of Lady Grey - Chance for Negative Damage
 (19) Expedient Reinforcement - Resist Bonus Aura for Pets


Level 4:    Deflection Shield    
 (A) Reactive Defenses - Defense/RechargeTime
 (19) Reactive Defenses - Defense/Endurance
 (21) Reactive Defenses - Defense


Level 6:    Equip Mercenary    
 (A) Unbreakable Guard - Resistance
 (21) Unbreakable Guard - Resistance/Endurance
 (36) Unbreakable Guard - +Max HP
 (36) Unbreakable Guard - RechargeTime/Resistance
 (39) Gladiator's Armor - TP Protection +3% Def (All)
 (42) Steadfast Protection - Resistance/+Def 3%


Level 8:    M30 Grenade    
 (A) Force Feedback - Chance for +Recharge
 (23) Sudden Acceleration - Knockback to Knockdown
 (23) Positron's Blast - Chance of Damage(Energy)
 (25) Positron's Blast - Damage/Endurance
 (25) Annihilation - Accuracy/Damage
 (27) Annihilation - Chance for Res Debuff


Level 10:    Insulation Shield    
 (A) Reactive Defenses - Defense/RechargeTime
 (27) Reactive Defenses - Defense/Endurance
 (29) Reactive Defenses - Defense


Level 12:    Spec Ops    
Hamidon Origin:Nucleolus Exposure
 (31) Call to Arms - Defense Bonus Aura for Pets
 (33) Touch of Lady Grey - Chance for Negative Damage
 (33) Edict of the Master - Defense Bonus


Level 14:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (33) Reactive Defenses - Scaling Resist Damage
 (34) Reactive Defenses - Defense
 (34) Reactive Defenses - Defense/Endurance


Level 16:    Super Speed    
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
 (36) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 18:    Serum    
 (A) Unbreakable Guard - RechargeTime/Resistance
 (37) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (37) Efficacy Adaptor - EndMod/Recharge
 (42) Adjusted Targeting - To Hit Buff/Recharge


Level 20:    Dispersion Bubble    
 (A) Red Fortune - Defense/Endurance
 (39) Red Fortune - Defense/Recharge
 (40) Red Fortune - Endurance/Recharge
 (40) Red Fortune - Defense
 (40) Red Fortune - Endurance
 (42) Red Fortune - Defense/Endurance/Recharge


Level 22:    Aid Other    
 (A) Preventive Medicine - Chance for +Absorb
 (29) Preventive Medicine - Heal/RechargeTime
 (34) Preventive Medicine - Endurance/RechargeTime
 (39) Preventive Medicine - Heal/Endurance
 (47) Preventive Medicine - Heal
 (48) Preventive Medicine - Heal/RechargeTime/Endurance


Level 24:    Tactics    
Hamidon Origin:Cytoskeleton Exposure


Level 26:    Commando    
 (A) Superior Command of the Mastermind - Accuracy/Damage
 (43) Superior Command of the Mastermind - Damage/Endurance
 (43) Superior Command of the Mastermind - Accuracy/Damage/Recharge
 (43) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
 (45) Sovereign Right - Resistance Bonus
 (45) Sovereign Right - Damage/Endurance


Level 28:    Hasten    
 (A) Recharge Reduction IO
 (45) Recharge Reduction IO


Level 30:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (46) Kismet - Accuracy +6%


Level 32:    Tactical Upgrade    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (37) Luck of the Gambler - Defense


Level 35:    Scorpion Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (46) Shield Wall - +Res (Teleportation), +5% Res (All)
 (46) Shield Wall - Defense
 (47) Shield Wall - Defense/Endurance


Level 38:    Damping Bubble    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 41:    Power Boost    
 (A) Recharge Reduction IO


Level 44:    Aid Self    
 (A) Preventive Medicine - Heal/RechargeTime
 (48) Preventive Medicine - Heal/RechargeTime/Endurance
 (48) Preventive Medicine - Heal/Endurance


Level 47:    Field Medic    
 (A) Recharge Reduction IO


Level 49:    Assault    
 (A) Endurance Reduction IO


Level 1:    Supremacy    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance
 (9) Miracle - +Recovery
 (11) Numina's Convalesence - +Regeneration/+Recovery


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (11) Performance Shifter - EndMod
 (13) Power Transfer - Chance to Heal Self
 (13) Power Transfer - EndMod


Level 16:    Speed Phase    
Level 2:    Soldier    
Level 26:    Commando    
Level 2:    Medic    
Level 12:    Spec Ops    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|1D9|
|-------------------------------------------------------------------|

 

Yeah earlier in the thread I mentioned the Commando seems to need a ton of end cost.

image.png.440bd3ba66421192ca1fb954c5d313c2.pngspacer.pngFlint Eastwood

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Commando's endurance isn't bad when running Serum. I did a pylon run, Commando had +66% end. End bar didn't move when Serum was activated. As time went on, it dipped down to around 80%. I think if Serum downtime is 25 seconds or less, endurance would be a nonfactor.

 

 

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15 hours ago, JayboH said:

Yeah Serum is a must-have but it doesn't last very long.

 

Serum lasts for 60 seconds with a diminishing return. With a 250 second base recharge, most IO'd builds will probably have it recharge in 75 seconds. A 15 second downtime. Commando doesn't need much end reduction slotted to function efficiently. None of the Merc pets do. Soldiers had +26% and Spec-Ops had +23% end redux during that test run.

 

I made a video of Mercs/Storm vs Council yesterday that i posted in another thread. Enemies are +4/x8 so the fights lasted a bit long. Pets were slotted the same as my Beta test run and endurance was not an issue at all.

 

I would be satisfied with Soldiers/Spec-Ops having +25%, and Commando with +50% end reduction.

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On 2/1/2023 at 8:45 PM, bellona100 said:

Though, I strongly think that the Rat left it out of his posted build by accident.

Nope, not on accident. I rarely take power boost. Generally because I try to make stuff functional without relying on powers that aren't always up. All the numbers on my build are without using power boost.

 

Also it's "her" not "his", just to clarify. 🙂

Edited by WumpusRat
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1 hour ago, WumpusRat said:

Nope, not on accident. I rarely take power boost. Generally because I try to make stuff functional without relying on powers that aren't always up. All the numbers on my build are without using power boost.

 

Also it's "her" not "his", just to clarify. 🙂

Internet rule 29 is safer for most: 

 

"On the internet men are men, women are also men, and kids are undercover FBI agents."

image.png.440bd3ba66421192ca1fb954c5d313c2.pngspacer.pngFlint Eastwood

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