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Posted

My suggestion, is to make it so that when completing a mission on a TF and talking to the contact, it auto dumps anyone out of the last mission map. We had to drop a guy 2 missions till the end of a synapse cause he bio'd out and didn't come back in time. If we could have just moved on he might have rejoined us.

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Posted (edited)

Put it on a delay timer (maybe 20 seconds) based on when the team leader leaves so those currently fighting something aren't just dumped out mid-fight, and sure. I understand the frustration of being on a team for a TF or SF and not being able to do anything because someone just up and walks away without telling anyone for what feels like forever. (In reality, only up to several minutes, though that is forever in a video game.) Sometimes however, it's just that the person is pre-occupied with some mobs and will exit when the fight is over. Just dumping said person out while trying to get whatever (s)he may be after with those mobs is as rude as those who willfully hold up the TF/SF without any heads up to everyone.

 

Edit: Except for 'Find Mission Exit' missions. While most of those make no sense, some do. So the auto-dump feature shouldn't work unless someone gets to the exit first on those missions.

Edited by Rudra
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Posted

The problem here is that it does "auto dump" players out of the mission when the leader calls the contact. However, when the next mission is automatically given to you without having to call the contact, the game instead waits to update the mission until after everyone has exited. I don't really see an obvious way to fix that other than to change the TFs to require a contact call between every mission (that would also require writing contact dialog for all those missions, too).

From Champion (Hero) and Infinity (Villain), currently playing on Everlasting.

Former member of the Hammers of Justice on Champion.

Raid leader for 'Everlasting TFs'.

Mains: Trickery Girl (Ill/Rad Controller), Burk (Sword/Shield Stalker), and 8 other complete badge characters.

Posted
Just now, Communistpenguin said:

Maybe give the leader a "kick all players out of mission" button once the mission has been completed?

Or even just an option when starting the TF - "Auto exit mission upon completion" or somesuch...

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