WindDemon21 Posted January 13 Share Posted January 13 (edited) Ice Armor: Wet Ice (all ATs) - This power now adds Psionic and Toxic defense. Energy Absorption (all ATs) - This power now grants Psionic and Toxic defense. Up-front defense increased from 1% to 4.5%. Per-target defense reduced from 0.6% to 0.25% (Tanker values). Total Defense at 10x targets remain the same. Moisture Absorption (Sentinel) - This power now grants Psionic and Toxic defense. Permafrost (all ATs) - This power now grants 5% resistance against Smash/Lethal/Energy/Negative/Toxic/Psionic (Tanker values). Since this change took place, there is a bug where now the main buff of the power is not stacking. Only the tiny miniscule additional target buffs are stacking with the power resulting in a HUGE loss of defense for ice armor which has always been key to it's survival as it's mostly all defense as an armor. Especially with more of the defense being IN that up front buff now, this REALLY hurts ice armor. Praying for quick fix on this one. While we're at it, chilling embrace on scrappers also needs it's taunt back. As the reason other armors on scraps get taunt is that it's needed for their survival or damage for the enemies to be in their aura, ie AAO on shield for more damage, or the resist aoe on bio, invincibility on invuln etc, the EXACT same thing would be said for chilling embrace, so the enemies have their recharge reduced, AND more importantly keep that -damage on them. Please fix this as well. Less important but also should have always been the case, to allow to slot wet ice for defense for set/proc mules, woudln't cry if this didn't happen but just doesn't make sense it's even there if you can't slot it even if it is tiny. Edited January 13 by WindDemon21 Link to comment Share on other sites More sharing options...
WindDemon21 Posted January 13 Author Share Posted January 13 Also, since the dumb defense nerf so defense only works against one type, defense sets like, and if not especially ice armor should have also had fire and cold defense reworked into their primary armor toggles, as these are sets that were DESIGNED with that dual-type defense in mind, they got hit extra hard by the fire and ice damages coming through now where the smash/lethal defenses aren't protecting them from that any longer. Stone armor, though the revamp was nicer, still also greatly suffers from this and should also have those defenses included in the defense armors, though ice notices it a lot more IMO, the same logic applies. Link to comment Share on other sites More sharing options...
WindDemon21 Posted February 3 Author Share Posted February 3 Would definitely be nice to have this fixed asap as part of the next patch, pretty important key power for a whole armor set. Link to comment Share on other sites More sharing options...
WindDemon21 Posted March 8 Author Share Posted March 8 Also @Booper any chance to get this fixed, its really hurting ice armor. Since, the change was to most of the defense on the first target, only the additionals are stacking. but not the first target, which is where most of the defense is now. It's resulting in a lot of defense loss, which is mainly what ice armor is about, which especially hurts since the dumb typed defense nerf, really hurts it as that was the sets main form of fire/cold defense that it doesnt get from capping s/l on most attacks as well. Link to comment Share on other sites More sharing options...
Developer Booper Posted March 10 Developer Share Posted March 10 On 3/8/2023 at 11:24 AM, WindDemon21 said: Also @Booper any chance to get this fixed, its really hurting ice armor. Since, the change was to most of the defense on the first target, only the additionals are stacking. but not the first target, which is where most of the defense is now. It's resulting in a lot of defense loss, which is mainly what ice armor is about, which especially hurts since the dumb typed defense nerf, really hurts it as that was the sets main form of fire/cold defense that it doesnt get from capping s/l on most attacks as well. There is nothing to fix. That change was intentional and working as intended. Link to comment Share on other sites More sharing options...
WindDemon21 Posted March 10 Author Share Posted March 10 56 minutes ago, Booper said: There is nothing to fix. That change was intentional and working as intended. Not the move of the defense mainly to the first target, but that THAT is the part that isn't stacking which is obviously the more important part. That's a minimum 5-10% defense loss on scrapper/brute/stalkers, even more on tanks. I can't imagine a nerf like that was intended. Especially on ice armor who relies on that defense more than most others. That would be beyond dumb. Especially for how hard that typed defense nerf hit it too. There's just no way that's justified. Link to comment Share on other sites More sharing options...
Vanden Posted March 11 Share Posted March 11 51 minutes ago, WindDemon21 said: Not the move of the defense mainly to the first target, but that THAT is the part that isn't stacking which is obviously the more important part. There's nothing to stack. There's only one first target whenever you use the power, so you can't get that bonus more than once. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool Link to comment Share on other sites More sharing options...
WindDemon21 Posted March 11 Author Share Posted March 11 2 minutes ago, Vanden said: There's nothing to stack. There's only one first target whenever you use the power, so you can't get that bonus more than once. With multiple casts like I always did before, but now that main portion isn't stacking so it's a HUGE nerf to ice armor total defense. Only the pitiful additional targets are stacking, which is almost nothing compared to what I gave before. Link to comment Share on other sites More sharing options...
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