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Axe/... Stone? Sheild? Something else?


hemij

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Looking to take advantage of the revamped Axe, but not sure what best to pair it with.

 

Axe/Shield has similar synergy to WM/Shield, which is to say, a lot. Shield is all around awesome on it's own.

 

Axe/Stone seems like it's got potential as well, with Brimstone armor spreading around quite a bit of damage through Axe's AoEs. I don't have any experience with Stone, but on paper, it looks kinda... meh? There's a mix of Def and Res, but not high values on either - am I missing something?

 

Anything else worth considering?

 

I'd ideally like to make this Axe/* Scrapper an AoE monster that can be used for some of the HM TFs. I know that Tanks are better for AoE potential, but I want to actively avoid rolling a Tank because I don't want the responsibility of actually tanking...

Edited by hemij
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3 hours ago, SeraphimKensai said:

Stone armor is pretty good overall. I'd give it a whirl on the test server if you're unsure about it. But it's a set worth playing on not sure a tank. 

Perfect - I want it for a NOT tank, so that's ideal.

 

What makes it good? I don't think I'm seeing the whole picture.

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31 minutes ago, hemij said:

Perfect - I want it for a NOT tank, so that's ideal.

 

What makes it good? I don't think I'm seeing the whole picture.

It is just so layered defensively AND brings extra damage. Honestly, if it had a taunt aura on a Scrapper, it’d be perfect.

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I paired mine with Bio and used efficient adaptation through the early stages to help with endurance. Later stages I never run low on endurance.

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Battle Axe
Secondary Power Set: Bio Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Chop

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (13) Superior Blistering Cold - Damage/Endurance
  • (13) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (17) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (50) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (50) Superior Blistering Cold - Recharge/Chance for Hold

Level 1: Hardened Carapace

  • (A) Aegis - Resistance
  • (7) Aegis - Resistance/Endurance
  • (11) Aegis - Resistance/Endurance/Recharge

Level 2: Inexhaustible

  • (A) Preventive Medicine - Heal
  • (3) Preventive Medicine - Heal/Endurance
  • (3) Preventive Medicine - Endurance/RechargeTime
  • (9) Preventive Medicine - Heal/RechargeTime
  • (9) Preventive Medicine - Heal/RechargeTime/Endurance
  • (11) Preventive Medicine - Chance for +Absorb

Level 4: Environmental Modification

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (5) Luck of the Gambler - Defense/Endurance
  • (5) Luck of the Gambler - Defense

Level 6: Hasten

  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO

Level 8: Boxing

  • (A) Empty

Level 10: Adaptation


Level 12: Combat Jumping

 

 

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 14: Tough
  • (A) Aegis - Resistance/Endurance
  • (15) Aegis - Resistance/Endurance/Recharge
  • (15) Aegis - Resistance
Level 16: Ablative Carapace
  • (A) Panacea - +Hit Points/Endurance
  • (17) Panacea - Heal/Recharge
  • (36) Panacea - Heal/Endurance/Recharge
Level 18: Swoop
  • (A) Hecatomb - Damage
  • (19) Hecatomb - Damage/Recharge
  • (19) Hecatomb - Damage/Recharge/Accuracy
  • (42) Hecatomb - Recharge/Accuracy
  • (43) Hecatomb - Damage/Endurance
  • (43) Hecatomb - Chance of Damage(Negative)
Level 20: Evolving Armor
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (21) Aegis - Resistance
  • (21) Aegis - Psionic/Status Resistance
  • (42) Aegis - Resistance/Endurance
Level 22: Axe Cyclone
  • (A) Armageddon - Damage
  • (23) Armageddon - Damage/Recharge
  • (23) Armageddon - Damage/Recharge/Accuracy
  • (40) Armageddon - Recharge/Accuracy
  • (40) Armageddon - Damage/Endurance
  • (42) Force Feedback - Chance for +Recharge
Level 24: DNA Siphon
  • (A) Eradication - Accuracy/Damage/Recharge
  • (25) Eradication - Accuracy/Damage/Endurance/Recharge
  • (25) Miracle - +Recovery
  • (36) Eradication - Chance for Energy Damage
Level 26: Cleave
  • (A) Superior Critical Strikes - Accuracy/Damage
  • (27) Superior Critical Strikes - Damage/RechargeTime
  • (27) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (34) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (37) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (37) Superior Critical Strikes - RechargeTime/+50% Crit Proc
Level 28: Genetic Contamination
  • (A) Eradication - Chance for Energy Damage
  • (29) Eradication - Accuracy/Damage/Recharge
  • (29) Eradication - Accuracy/Damage/Endurance/Recharge
  • (31) Fury of the Gladiator - Chance for Res Debuff
  • (31) Scirocco's Dervish - Accuracy/Damage
  • (36) Armageddon - Chance for Fire Damage
Level 30: Parasitic Aura
  • (A) Touch of the Nictus - Accuracy/Healing/Absorb
  • (31) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb
  • (37) Touch of the Nictus - Accuracy/Endurance/Recharge
Level 32: Pendulum
  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (33) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
  • (33) Superior Scrapper's Strike - Damage/Recharge
  • (33) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (34) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (34) Force Feedback - Chance for +Recharge
Level 35: Char
  • (A) Superior Entomb - Accuracy/Hold
  • (43) Superior Entomb - Hold/Recharge
  • (45) Superior Entomb - Endurance/Recharge
  • (48) Superior Entomb - Accuracy/Hold/Endurance
  • (48) Superior Entomb - Accuracy/Hold/Endurance/Recharge
  • (48) Superior Entomb - Recharge/Chance for +Absorb
Level 38: Weave
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Luck of the Gambler - Defense/Endurance/Recharge
  • (39) Luck of the Gambler - Defense
  • (39) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (40) Kismet - Accuracy +6%
  • (50) Luck of the Gambler - Defense/Endurance
Level 41: Melt Armor
  • (A) Achilles' Heel - Chance for Res Debuff
Level 44: Fire Ball
  • (A) Ragnarok - Damage
  • (45) Ragnarok - Damage/Recharge
  • (45) Ragnarok - Damage/Recharge/Accuracy
  • (46) Ragnarok - Recharge/Accuracy
  • (46) Ragnarok - Damage/Endurance
  • (46) Bombardment - Chance for Fire Damage
Level 47: Maneuvers
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 49: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 1: Critical Hit

Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Empty
Level 1: Hurdle
  • (A) Empty
Level 1: Health
  • (A) Numina's Convalesence - +Regeneration/+Recovery
Level 1: Stamina
  • (A) Performance Shifter - Chance for +End
Level 50: Agility Partial Core Revamp

Level 50: Ageless Core Epiphany
Level 10: Defensive Adaptation
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
------------

 

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On 1/25/2023 at 9:35 AM, hemij said:

What makes it good? I don't think I'm seeing the whole picture.

 

There's a lot going on so that's fair.

 

Beside what Strider mentioned, Stone also has a relatively quick cooldown self heal+maxHP with Earth's Embrace; it's basically Dull Pain with half values and half CD, which is handy both proactive and reactively.

 

Also Mud Pots, which has low mag Immob and a decent slow, on top of the DoT effect. This means that between Ace Cyclone and Mud Pots, you're actually really well positioned to cluster mobs and either prevent or gimp runners. Minions at the least won't be going anywhere. 

 

You get pretty ridiculous End Drain resists. Mu, Sappers, Clockwork are all going to learn to fear you. You also get Perception and Confusion protection so Crey and Arachnos (among others) a feel less frustrating to fight.

 

SL Def is startlingly easy to cap, or even overcap. If you're of the "all gas no brakes" mindset you can get to this point and stop building defense altogether.  Team buffs (and use of Earth's Embrace + Geode) will take you the rest of the way.

 

Geode is the ultimate OS button. Totally skippable as well, but I like to mule Synapses Shock Runspeed in here (Prev Med also an option, though I slot that in EE).

 

I'm probably missing more, but I'm a fan of all the stuff stone brings to the table.

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