hemij Posted January 24, 2023 Posted January 24, 2023 (edited) Looking to take advantage of the revamped Axe, but not sure what best to pair it with. Axe/Shield has similar synergy to WM/Shield, which is to say, a lot. Shield is all around awesome on it's own. Axe/Stone seems like it's got potential as well, with Brimstone armor spreading around quite a bit of damage through Axe's AoEs. I don't have any experience with Stone, but on paper, it looks kinda... meh? There's a mix of Def and Res, but not high values on either - am I missing something? Anything else worth considering? I'd ideally like to make this Axe/* Scrapper an AoE monster that can be used for some of the HM TFs. I know that Tanks are better for AoE potential, but I want to actively avoid rolling a Tank because I don't want the responsibility of actually tanking... Edited January 24, 2023 by hemij
Thrax Posted January 24, 2023 Posted January 24, 2023 I did axe/ice and it’s fun. Pull them all into the slow aura. 2
SeraphimKensai Posted January 24, 2023 Posted January 24, 2023 (edited) Stone armor is pretty good overall. I'd give it a whirl on the test server if you're unsure about it. But it's a set worth playing on not just a tank. Edited January 31, 2023 by SeraphimKensai 1
lemming Posted January 24, 2023 Posted January 24, 2023 I have a Axe/SR scrapper that I'm starting to spec out the defenses a bit better, but even with only a few sets in, hits very hard. Really only faceplants if I do something very stupid. Normal amounts of scrapperlock are survivable.
hemij Posted January 25, 2023 Author Posted January 25, 2023 3 hours ago, SeraphimKensai said: Stone armor is pretty good overall. I'd give it a whirl on the test server if you're unsure about it. But it's a set worth playing on not sure a tank. Perfect - I want it for a NOT tank, so that's ideal. What makes it good? I don't think I'm seeing the whole picture.
StriderIV Posted January 25, 2023 Posted January 25, 2023 31 minutes ago, hemij said: Perfect - I want it for a NOT tank, so that's ideal. What makes it good? I don't think I'm seeing the whole picture. It is just so layered defensively AND brings extra damage. Honestly, if it had a taunt aura on a Scrapper, it’d be perfect.
ninja surprise Posted January 27, 2023 Posted January 27, 2023 I'd suggest pairing it with something that has +End. Axe sucks up the endurance, fast.
Ruga Posted January 27, 2023 Posted January 27, 2023 I paired mine with Bio and used efficient adaptation through the early stages to help with endurance. Later stages I never run low on endurance. Spoiler This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic ScrapperPrimary Power Set: Battle AxeSecondary Power Set: Bio ArmorPower Pool: SpeedPower Pool: FightingPower Pool: LeapingPower Pool: LeadershipAncillary Pool: Blaze Mastery Hero Profile:Level 1: Chop (A) Superior Blistering Cold - Accuracy/Damage (13) Superior Blistering Cold - Damage/Endurance (13) Superior Blistering Cold - Accuracy/Damage/Endurance (17) Superior Blistering Cold - Accuracy/Damage/Recharge (50) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (50) Superior Blistering Cold - Recharge/Chance for Hold Level 1: Hardened Carapace (A) Aegis - Resistance (7) Aegis - Resistance/Endurance (11) Aegis - Resistance/Endurance/Recharge Level 2: Inexhaustible (A) Preventive Medicine - Heal (3) Preventive Medicine - Heal/Endurance (3) Preventive Medicine - Endurance/RechargeTime (9) Preventive Medicine - Heal/RechargeTime (9) Preventive Medicine - Heal/RechargeTime/Endurance (11) Preventive Medicine - Chance for +Absorb Level 4: Environmental Modification (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (5) Luck of the Gambler - Defense/Endurance (5) Luck of the Gambler - Defense Level 6: Hasten (A) Recharge Reduction IO (7) Recharge Reduction IO Level 8: Boxing (A) EmptyLevel 10: Adaptation Level 12: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 14: Tough (A) Aegis - Resistance/Endurance (15) Aegis - Resistance/Endurance/Recharge (15) Aegis - Resistance Level 16: Ablative Carapace (A) Panacea - +Hit Points/Endurance (17) Panacea - Heal/Recharge (36) Panacea - Heal/Endurance/Recharge Level 18: Swoop (A) Hecatomb - Damage (19) Hecatomb - Damage/Recharge (19) Hecatomb - Damage/Recharge/Accuracy (42) Hecatomb - Recharge/Accuracy (43) Hecatomb - Damage/Endurance (43) Hecatomb - Chance of Damage(Negative) Level 20: Evolving Armor (A) Gladiator's Armor - TP Protection +3% Def (All) (21) Aegis - Resistance (21) Aegis - Psionic/Status Resistance (42) Aegis - Resistance/Endurance Level 22: Axe Cyclone (A) Armageddon - Damage (23) Armageddon - Damage/Recharge (23) Armageddon - Damage/Recharge/Accuracy (40) Armageddon - Recharge/Accuracy (40) Armageddon - Damage/Endurance (42) Force Feedback - Chance for +Recharge Level 24: DNA Siphon (A) Eradication - Accuracy/Damage/Recharge (25) Eradication - Accuracy/Damage/Endurance/Recharge (25) Miracle - +Recovery (36) Eradication - Chance for Energy Damage Level 26: Cleave (A) Superior Critical Strikes - Accuracy/Damage (27) Superior Critical Strikes - Damage/RechargeTime (27) Superior Critical Strikes - Accuracy/Damage/RechargeTime (34) Superior Critical Strikes - Damage/Endurance/RechargeTime (37) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (37) Superior Critical Strikes - RechargeTime/+50% Crit Proc Level 28: Genetic Contamination (A) Eradication - Chance for Energy Damage (29) Eradication - Accuracy/Damage/Recharge (29) Eradication - Accuracy/Damage/Endurance/Recharge (31) Fury of the Gladiator - Chance for Res Debuff (31) Scirocco's Dervish - Accuracy/Damage (36) Armageddon - Chance for Fire Damage Level 30: Parasitic Aura (A) Touch of the Nictus - Accuracy/Healing/Absorb (31) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb (37) Touch of the Nictus - Accuracy/Endurance/Recharge Level 32: Pendulum (A) Superior Scrapper's Strike - Accuracy/Damage (33) Superior Scrapper's Strike - Recharge/Critical Hit Bonus (33) Superior Scrapper's Strike - Damage/Recharge (33) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (34) Superior Scrapper's Strike - Accuracy/Damage/Recharge (34) Force Feedback - Chance for +Recharge Level 35: Char (A) Superior Entomb - Accuracy/Hold (43) Superior Entomb - Hold/Recharge (45) Superior Entomb - Endurance/Recharge (48) Superior Entomb - Accuracy/Hold/Endurance (48) Superior Entomb - Accuracy/Hold/Endurance/Recharge (48) Superior Entomb - Recharge/Chance for +Absorb Level 38: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Luck of the Gambler - Defense/Endurance/Recharge (39) Luck of the Gambler - Defense (39) Shield Wall - +Res (Teleportation), +5% Res (All) (40) Kismet - Accuracy +6% (50) Luck of the Gambler - Defense/Endurance Level 41: Melt Armor (A) Achilles' Heel - Chance for Res Debuff Level 44: Fire Ball (A) Ragnarok - Damage (45) Ragnarok - Damage/Recharge (45) Ragnarok - Damage/Recharge/Accuracy (46) Ragnarok - Recharge/Accuracy (46) Ragnarok - Damage/Endurance (46) Bombardment - Chance for Fire Damage Level 47: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 1: Critical Hit Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 1: Swift (A) Empty Level 1: Hurdle (A) Empty Level 1: Health (A) Numina's Convalesence - +Regeneration/+Recovery Level 1: Stamina (A) Performance Shifter - Chance for +End Level 50: Agility Partial Core Revamp Level 50: Ageless Core EpiphanyLevel 10: Defensive AdaptationLevel 10: Efficient AdaptationLevel 10: Offensive Adaptation------------
twozerofoxtrot Posted January 31, 2023 Posted January 31, 2023 On 1/25/2023 at 9:35 AM, hemij said: What makes it good? I don't think I'm seeing the whole picture. There's a lot going on so that's fair. Beside what Strider mentioned, Stone also has a relatively quick cooldown self heal+maxHP with Earth's Embrace; it's basically Dull Pain with half values and half CD, which is handy both proactive and reactively. Also Mud Pots, which has low mag Immob and a decent slow, on top of the DoT effect. This means that between Ace Cyclone and Mud Pots, you're actually really well positioned to cluster mobs and either prevent or gimp runners. Minions at the least won't be going anywhere. You get pretty ridiculous End Drain resists. Mu, Sappers, Clockwork are all going to learn to fear you. You also get Perception and Confusion protection so Crey and Arachnos (among others) a feel less frustrating to fight. SL Def is startlingly easy to cap, or even overcap. If you're of the "all gas no brakes" mindset you can get to this point and stop building defense altogether. Team buffs (and use of Earth's Embrace + Geode) will take you the rest of the way. Geode is the ultimate OS button. Totally skippable as well, but I like to mule Synapses Shock Runspeed in here (Prev Med also an option, though I slot that in EE). I'm probably missing more, but I'm a fan of all the stuff stone brings to the table. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now