Doctor Brainbottle Posted June 11, 2019 Share Posted June 11, 2019 Back in the day, masterminds could not summon minions while hovering: they had to land on the ground, summon the minions, and then re-activate hover. This was annoying and unpopular, and the devs eventually fixed it: masterminds can now summon minions while hovering. However, there are a number of other powers, mostly involving summoning something, that still work the old way. This includes summoning vanity pets, summoning the Ouroboros portal, summoning a portable invention workstation, and probably several others. I'm hardly an expert on how the code works internally, but from what I've heard the usual "biggest technical issue" with getting powers to work while hovering is that there needs a separate, distinct animation for every action that can be performed while hovering. But there is now an animation for summoning while hovering, so please proliferate it to all summoning powers. On a related note: please also allow me to summon pets that can fly in mid-air. For that matter, let me summon ANY pet in mid-air, if only to amuse myself by watching it fall. And would it break the game if I was allowed to summon the portable workbench or the Ouroboros portal in mid-air? Honestly, even if I was allowed to "exploit" summon foe to inflict some pitiful amount of fall damage on one foe every few seconds by summoning it in mid-air, I doubt a fire/kin farmer would be impressed. Link to comment Share on other sites More sharing options...
PaxArcana Posted June 12, 2019 Share Posted June 12, 2019 +1 Global Handle: @PaxArcana ... Home servers on Live: Freedom & Virtue ... Home Server on HC: Torchbearer Archetype: Casual Gamer ... Powersets: Forum Melee / Neckbeard ... Kryptonite: Altoholism Link to comment Share on other sites More sharing options...
Sunsette Posted June 12, 2019 Share Posted June 12, 2019 Thirded. Sundered Marches: The Website | The Official Soundtrack! | The Campaign Setting! Link to comment Share on other sites More sharing options...
Baney Posted June 20, 2019 Share Posted June 20, 2019 +1 Link to comment Share on other sites More sharing options...
Catgoyle Posted June 23, 2019 Share Posted June 23, 2019 +1 My robot/traps MM has to drop down *just* for the prestige combat pet. Indomitable Heroes: Catgoyle, Toxia, Roberta XR-523, Guardian Clara, Street Cleaner, Princess Cuppycakes Indomitable Villains: Fluffums, Freeloadin' Freddy, Beatrix the Bunneh, Cheese Thief Link to comment Share on other sites More sharing options...
retiarius Posted June 24, 2019 Share Posted June 24, 2019 I echo the sentiment expressed in the op. Just out of curiosity, would it be possible to make a bind that would combine temporarily landing and summoning as a clunky workaround? Something like:* /macroimage Inherent_RedWispPet RWP "powexecname Fly$$powexeclocation me Red Wisp Pet" *assumes that Fly is currently toggled on. edit: I just checked in-game, and this won't work -- the system message 'only works on the ground' appears. Apparently it's a timing issue (i.e. your feet haven't actually touched ground before you attempt the summon). Bummer. Link to comment Share on other sites More sharing options...
Doctor Brainbottle Posted June 24, 2019 Author Share Posted June 24, 2019 I actually created a keybind that toggled off fly, with something like "powexec_toggleoff fly", and also started the summoning power for the pet. I didn't try to summon the pet at a fixed location, so I still had to click the destination, but maybe that's why it worked: I had time between activating the macro and selecting the destination for my character to fall to the ground. That being said, it's still an ugly workaround for an issue that shouldn't need to exist in the first place. Link to comment Share on other sites More sharing options...
Rathulfr Posted June 24, 2019 Share Posted June 24, 2019 I actually created a keybind that toggled off fly, with something like "powexec_toggleoff fly", and also started the summoning power for the pet. I didn't try to summon the pet at a fixed location, so I still had to click the destination, but maybe that's why it worked: I had time between activating the macro and selecting the destination for my character to fall to the ground. That being said, it's still an ugly workaround for an issue that shouldn't need to exist in the first place. I'm at work, so I can't check this, so maybe somebody else will. Try this: /macroimage Inherent_RedWispPet RWP "powexec_location me Red Wisp Pet$$powexec_toggleoff Fly" Binds/macros are executed in reverse order, right-to-left, so you want to put the toggleoff at the end, so that it executes before the summon. @Rathstar Energy/Energy Blaster (50+3) on Everlasting Energy/Temporal Blaster (50+3) on Excelsior Energy/Willpower Sentinel (50+3) on Indomitable Energy/Energy Sentinel (50+1) on Torchbearer Link to comment Share on other sites More sharing options...
EggKookoo Posted June 25, 2019 Share Posted June 25, 2019 Thirded. Fourth... ted..? Link to comment Share on other sites More sharing options...
retiarius Posted June 25, 2019 Share Posted June 25, 2019 /macroimage Inherent_RedWispPet RWP "powexec_location me Red Wisp Pet$$powexec_toggleoff Fly" Binds/macros are executed in reverse order, right-to-left, so you want to put the toggleoff at the end, so that it executes before the summon. Just tested it -- unfortunately it produces the same result: 'only works on the ground'. =( Link to comment Share on other sites More sharing options...
Chance Jackson Posted June 25, 2019 Share Posted June 25, 2019 +1 Link to comment Share on other sites More sharing options...
Clave Dark 5 Posted June 25, 2019 Share Posted June 25, 2019 Thirded. Fourth... ted..? Fifthththtuh-ted. This should also apply to clicking on doors to go in, like at the university campus door to the crafting room. Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game... ╔═══════════════════════════════════════════════════════════════════════════════════╗ Clave's Sure-Fire Secrets to Enjoying City Of Heroes Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise. This game isn't hard work, it's easy! Go have fun! ╚═══════════════════════════════════════════════════════════════════════════════════╝ Link to comment Share on other sites More sharing options...
Doctor Brainbottle Posted June 25, 2019 Author Share Posted June 25, 2019 the problem is "powexec_location me". You're trying to invoke the power the instant you press the key, at your current location (still hovering in the air). Change that to "powexec_name", and instead of trying to invoke the power instantly, your mouse pointer will be put into a mode to select the target location. Then wait for the fraction of a second it takes for your character to land before you select a location to summon the pet. Link to comment Share on other sites More sharing options...
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