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Hey I dunno if this has been suggested or requested and I apologize if I'm whipping an unknown dead horse.

But is there an obvious reason the various mez from symphonic control don't make enemies dance?

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Its easy to criticize a suggestion but can you suggest an alternative?

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I believe there was a thread about it. I want to say on the Beta feedback forums. I can't seem to find it, but my search fu hasn't even reached white belt level. I want to say something about the animations, but I don't really remember. Would be really sweet though! "Dance, puppets, dance! Muahahahahahaha!"

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Time for the dance gun video again!

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Hi, I'm Clave Dark 5!  You may remember me from such characters as King Pumpkin Spice, Stupid Like A Fox, Capt Sam's Space Zoo, The Pink Bamfer, Trash Ghost, Maid Of Metal... as well as a few really stupid AE arcs!

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1 hour ago, Saiyajinzoningen said:

But is there an obvious reason the various mez from symphonic control don't make enemies dance?

 

Don't know what the actual reason is but the obvious answer to me is that the attack animations are lifted from Talons of Vengeance Siren attacks and they don't cause that sort reaction animation from the player. 

 

But I think it would be cool!

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38 minutes ago, Clave Dark 5 said:

Time for the dance gun video again!

 

Always worthy of a link!

 

 

Also what @Rudra and @twozerofoxtrot said - it's something the devs would have to tweak into the power itself regarding what animation/effect activates when it affects targeted enemies, but it would absolutely be hilarious and a fantastic option for the set if it's doable. Alternately, have Sonic Freaks (or April Fools mobs?) inflict the same dance-mezzes onto players, because why should we be spared the glory of the dance gun?

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Global is @El D, Everlasting Player, Recovering Altaholic.

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