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Share a Savage/Willpower Build?


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Seems lately I have a knack for trying combos that don't have build suggestions in the forums, or that just aren't discussed much.

 

Been poking around trying to find a good Savage Melee/Willpower setup. Even tried poking around in the Brute forums. Found a few discussions that died-off before any sort of final critique of "yeah, that looks good."

 

Anyone have a final build they'd like to share?

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  • 2 weeks later

I can't even remember how i slotted my wp scraps i don't think i played any in over 2 years and i lost all the builds. Pretty sure you want as much e/ne defence as you can get with softcapped s/l resists and some f/c def thrown in. Savage is fun but hemorrage is a power i always skip along with the teeny cone shred, so i end up running maiming slash on auto and just hitting savage strike+vicious slash in between to build up stacks. Shadow meld from soul tends to be my goto patron pick so possibly something like this:

 

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

SAV WP: Level 50 Mutation Scrapper
Primary Power Set: Savage Melee
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
------------
Level 1:    Maiming Slash    
 (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
 (3) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
 (3) Superior Scrapper's Strike - Damage/Endurance/Recharge
 (5) Superior Scrapper's Strike - Accuracy/Damage/Recharge
 (5) Superior Scrapper's Strike - Damage/Recharge
 (7) Superior Scrapper's Strike - Accuracy/Damage


Level 1:    High Pain Tolerance    
 (A) Steadfast Protection - Resistance/+Def 3%
 (45) Impervium Armor - Psionic Resistance
 (46) Impervium Armor - Resistance
 (46) Preventive Medicine - Heal/RechargeTime
 (46) Preventive Medicine - Heal
 (47) Preventive Medicine - Heal/Endurance


Level 2:    Mind Over Body    
 (A) Unbreakable Guard - +Max HP
 (43) Unbreakable Guard - Resistance
 (45) Unbreakable Guard - Resistance/Endurance
 (45) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 4:    Fast Healing    
 (A) Preventive Medicine - Chance for +Absorb
 (43) Preventive Medicine - Heal
 (43) Preventive Medicine - Heal/Endurance


Level 6:    Savage Strike    
 (A) Superior Critical Strikes - RechargeTime/+50% Crit Proc
 (40) Superior Blistering Cold - Accuracy/Damage
 (40) Superior Blistering Cold - Damage/Endurance
 (42) Superior Blistering Cold - Accuracy/Damage/Endurance
 (42) Superior Blistering Cold - Accuracy/Damage/Recharge
 (42) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime


Level 8:    Vicious Slash    
 (A) Hecatomb - Chance of Damage(Negative)
 (9) Hecatomb - Damage/Endurance
 (13) Hecatomb - Recharge/Accuracy
 (15) Hecatomb - Damage/Recharge/Accuracy
 (15) Hecatomb - Damage
 (40) Force Feedback - Chance for +Recharge


Level 10:    Indomitable Will    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (11) Luck of the Gambler - Defense/Endurance


Level 12:    Blood Thirst    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 14:    Kick    
 (A) Empty


Level 16:    Rise to the Challenge    
 (A) Numina's Convalesence - +Regeneration/+Recovery
 (17) Numina's Convalesence - Heal
 (17) Numina's Convalesence - Heal/Endurance/Recharge
 (37) Numina's Convalesence - Heal/Recharge
 (39) Numina's Convalesence - Endurance/Recharge
 (39) Numina's Convalesence - Heal/Endurance


Level 18:    Rending Flurry    
 (A) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
 (19) Superior Avalanche - Accuracy/Damage
 (19) Superior Avalanche - Damage/Endurance
 (21) Superior Avalanche - Accuracy/Damage/Endurance
 (34) Superior Avalanche - Accuracy/Damage/Recharge
 (37) Superior Avalanche - Recharge/Chance for Knockdown


Level 20:    Quick Recovery    
 (A) Performance Shifter - Chance for +End
 (21) Performance Shifter - EndMod
 (48) Power Transfer - EndMod
 (49) Power Transfer - Chance to Heal Self


Level 22:    Tough    
 (A) Reactive Armor - Resistance/Endurance
 (23) Reactive Armor - Resistance/Recharge
 (23) Reactive Armor - Resistance/Endurance/Recharge
 (34) Reactive Armor - Resistance


Level 24:    Heightened Senses    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (25) Reactive Defenses - Scaling Resist Damage
 (25) Reactive Defenses - Defense
 (34) Reactive Defenses - Defense/Endurance


Level 26:    Savage Leap    
 (A) Eradication - Chance for Energy Damage
 (27) Eradication - Accuracy/Damage/Recharge
 (27) Eradication - Damage
 (31) Armageddon - Chance for Fire Damage
 (33) Fury of the Gladiator - Chance for Res Debuff
 (33) Obliteration - Chance for Smashing Damage


Level 28:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (29) Shield Wall - +Res (Teleportation), +5% Res (All)
 (29) Shield Wall - Defense
 (31) Shield Wall - Defense/Endurance


Level 30:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (31) Kismet - Accuracy +6%


Level 32:    Hasten    
 (A) Recharge Reduction IO
 (33) Recharge Reduction IO


Level 35:    Moonbeam    
 (A) Sting of the Manticore - Chance of Damage(Toxic)
 (36) Sting of the Manticore - Damage/Endurance/Recharge
 (36) Sting of the Manticore - Accuracy/Damage
 (36) Sting of the Manticore - Damage/Endurance
 (37) Sting of the Manticore - Accuracy/Interrupt/Range


Level 38:    Shadow Meld    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (39) Luck of the Gambler - Defense/Recharge


Level 41:    Super Speed    
 (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
 (48) Winter's Gift - Slow Resistance (20%)


Level 44:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (49) Luck of the Gambler - Defense/Endurance
 (50) Luck of the Gambler - Defense


Level 47:    Tactics    
 (A) Adjusted Targeting - To Hit Buff
 (47) Adjusted Targeting - To Hit Buff/Endurance


Level 49:    Strength of Will    
 (A) Gladiator's Armor - TP Protection +3% Def (All)


Level 1:    Brawl    
 (A) Empty


Level 1:    Critical Hit    
Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance
 (7) Miracle - +Recovery


Level 1:    Hurdle    
 (A) Empty


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (9) Power Transfer - Chance to Heal Self
 (48) Power Transfer - EndMod


Level 1:    Blood Frenzy    
Level 49:    Quick Form    
Level 41:    Speed Phase    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|

 

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  • 1 month later
  • 1 month later
On 3/2/2023 at 1:30 PM, Meknomancer said:

the teeny cone shred,

What?! Shred's cone isn't the widest, but it's not teeny by any stretch either. Not only should you take Shred, you should have it procced out and fire it every time it's up even if you're only fighting a single target. It's an AMAZING power.

Edited by THEDarkTyger
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4 hours ago, THEDarkTyger said:

What?! Shred's cone isn't the widest, but it's not teeny by any stretch either. Not only should you take Shred, you should have it procced out and fire it every time it's up even if you're only fighting a single target. It's an AMAZING power.

 

7 foot cone is teeny however you look at it, its comparable to the most skippable powers in melee sets such as rad melees proton sweep. Sure you can proc it out but a power that rarely hits more than a single target is better replaced with....a single target attack which procced out will do more damage. 

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23 hours ago, Meknomancer said:

 

7 foot cone is teeny however you look at it, its comparable to the most skippable powers in melee sets such as rad melees proton sweep. Sure you can proc it out but a power that rarely hits more than a single target is better replaced with....a single target attack which procced out will do more damage. 

 

It pretty much sweeps my whole forward arc slightly longer than melee range. It's a melee power. I'm not expecting to hit guys across the room with it and it's kind of ridiculous if you are expecting that. It's good damage in a wide arc. Like....you have no clue what you're talking about here. I NEVER see it skipped in Savage Melee. People skip proton sweep because its damage vs end cost just straight up suck. That's not the case with all or even most melee arc attacks. Especially not with Shred.

Edited by THEDarkTyger
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4 hours ago, THEDarkTyger said:

 

It pretty much sweeps my whole forward arc slightly longer than melee range. It's a melee power. I'm not expecting to hit guys across the room with it and it's kind of ridiculous if you are expecting that. It's good damage in a wide arc. Like....you have no clue what you're talking about here. I NEVER see it skipped in Savage Melee. People skip proton sweep because its damage vs end cost just straight up suck. That's not the case with all or even most melee arc attacks. Especially not with Shred.

 

I quite like the animation. I like that it slots pbaoe sets which give better set bonuses. I still have it on a single savage toon that hasn't respecced out of it and its vet level 107+, its not like i haven't given the power a good run out. You've never seen it skipped in savage melee toons? Thats odd. I've only seen it taken on a couple. I'm not sure where you get the idea that i expect to hit stuff across the room with it. Clearly you love the power, that doesn't mean everyone else has to and it doesn't mean the teeny cone isn't teeny.

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  • 2 weeks later
On 6/3/2023 at 4:54 PM, Meknomancer said:

 

I quite like the animation. I like that it slots pbaoe sets which give better set bonuses. I still have it on a single savage toon that hasn't respecced out of it and its vet level 107+, its not like i haven't given the power a good run out. You've never seen it skipped in savage melee toons? Thats odd. I've only seen it taken on a couple. I'm not sure where you get the idea that i expect to hit stuff across the room with it. Clearly you love the power, that doesn't mean everyone else has to and it doesn't mean the teeny cone isn't teeny.

That fact that you think its shortcoming is that it only has a slightly longer reach than most melee attacks do? And its cone is freaking WIDE, that isn't "teeny" by any sensible definition.

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