RCU7115 Posted March 1, 2023 Share Posted March 1, 2023 It all depends on the AT I'm playing, my mood and available time I have atm to play. Heather Townsend arc is always ?/+1 depending on incarnate level shifts. Link to comment Share on other sites More sharing options...
Jimpy2 Posted March 1, 2023 Share Posted March 1, 2023 Most of my tanks can handle +4x8 if slowly. A couple of my brutes and my sword/shield scrapper, all of which have tough and weave can too. It’s a matter of how fast I want to move. I have a ice/willpower sentinel who can handle+3x8. It also makes a difference who I’m facing. Council or Freakshow is easier, others, not so much. Link to comment Share on other sites More sharing options...
hastened Posted March 1, 2023 Share Posted March 1, 2023 I usually ramp it up over the course of a character's life so that there's a chance of not winning in any given mission if I screw up or things go poorly. Currently playing a Thugs mastermind with mostly SOs, ran at +0/x2 until level 12, then +0/x4 until 24 except for mayhem missions, then +0/x8 when the second enforcer showed up and I got her first two IOs for the +Def auras. Link to comment Share on other sites More sharing options...
Sovera Posted March 4, 2023 Share Posted March 4, 2023 I pretty much only play tankers/brutes since they come with agro auras. That said either for them starts (solo) at around 0x4 at their first AoE whichever that is (level 4 for Ice Melee) and by level 10 they go to +0x6. Level 15-ish they move to +1x8 and stay that way. But this comes from having inf and IO transfers. Playing a character who slots IOs the second they can makes a tremendous difference. I am now leveling a second character with no IO and no inf and I could not replicate this. If playing in a team it is fine to run with whatever and be 0x8 from level 1 onwards and then rely on inspirations. But for soloing my non inf transfer character using only generic IOs had a bigger survival problem (well, survival, damage, endurance, everything) so I went at 0x4 for most of the way until mid thirty-ish when I finally bumped things to +0x8. This was when I finally had enough money to start buying IOs and upping my resistances and defenses. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds. Link to comment Share on other sites More sharing options...
Velvet Posted March 4, 2023 Share Posted March 4, 2023 (edited) +1x2 is kindof my "baseline" play difficulty. That's where I feel challenged enough without feeling bogged down. Depending on the character's capabilities I'll turn it up if I start feeling like I can handle more. The only exceptions I can think of offhand are brutes (as high and as many as possible) and stalkers (+3x1 up to +4x3 depending on character) Edit to add: My "main", if one with altitis can be considered to have a main, is a Psy/EA/Psy Sentinel. She runs +4x8 firing off PBAoEs constantly. Edited March 4, 2023 by Velvet 1 Link to comment Share on other sites More sharing options...
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