Jump to content

'Bring Your Own AM Task Force Session' ***Thur 4th May 6pm EST***


Bumguffy

Recommended Posts

7 minutes ago, Bionic_Flea said:

I'll try to make it.  I threw together a Mids build, taking into account that it would be a superteam, so less need to softcap and chase recharge as we will be boosting each other.  But I also picked up Sorcery and Soul Mastery for some more protection and damage when solo.

 

  Reveal hidden contents

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

AtomicPyronic Flea: Level 50 Science Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Fire Blast
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Sorcery
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Radiant Aura

  • (A) Preventive Medicine - Heal
  • (40) Preventive Medicine - Heal/Endurance
  • (40) Preventive Medicine - Heal/RechargeTime/Endurance
  • (43) Preventive Medicine - Chance for +Absorb

Level 1: Flares

  • (A) Superior Defender's Bastion - Accuracy/Damage
  • (7) Superior Defender's Bastion - Damage/Recharge
  • (9) Superior Defender's Bastion - Damage/Endurance/Recharge
  • (9) Superior Defender's Bastion - Accuracy/Damage/Endurance
  • (11) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
  • (13) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

Level 2: Accelerate Metabolism

  • (A) Preemptive Optimization - EndMod/Recharge
  • (19) Preemptive Optimization - EndMod/Endurance/Recharge
  • (19) Preemptive Optimization - EndMod/Accuracy/Recharge
  • (21) Efficacy Adaptor - EndMod/Recharge
  • (23) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (23) Efficacy Adaptor - EndMod/Endurance

Level 4: Combat Jumping

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (5) Reactive Defenses - Scaling Resist Damage
  • (5) Karma - Knockback Protection

Level 6: Fire Ball

  • (A) Superior Vigilant Assault - Accuracy/Damage
  • (13) Superior Vigilant Assault - Damage/RechargeTime
  • (15) Superior Vigilant Assault - Damage/Endurance/RechargeTime
  • (15) Superior Vigilant Assault - Accuracy/Damage/Endurance
  • (17) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
  • (17) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb

Level 8: Radiation Infection

  • Hamidon Origin:Enzyme Exposure

Level 10: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (11) Luck of the Gambler - Defense/Endurance

Level 12: Rain of Fire

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (27) Superior Frozen Blast - Damage/Endurance
  • (34) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (36) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (37) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (37) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 14: Lingering Radiation

  • (A) Pacing of the Turtle - Accuracy/Slow
  • (48) Pacing of the Turtle - Accuracy/Endurance

Level 16: Kick

  • (A) Crushing Impact - Accuracy/Damage

Level 18: Mystic Flight

  • (A) Freebird - Endurance
  • (25) Freebird - +Stealth

Level 20: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (21) Gladiator's Armor - TP Protection +3% Def (All)

Level 22: Aim

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 24: Enervating Field

  • (A) Endurance Reduction IO

Level 26: Blaze

  • (A) Gladiator's Javelin - Accuracy/Damage
  • (37) Gladiator's Javelin - Chance of Damage(Toxic)
  • (39) Gladiator's Javelin - Accuracy/Damage/End/Rech
  • (39) Apocalypse - Damage
  • (39) Apocalypse - Damage/Endurance
  • (40) Apocalypse - Chance of Damage(Negative)

Level 28: Blazing Bolt

  • (A) Sting of the Manticore - Accuracy/Damage
  • (29) Sting of the Manticore - Damage/Endurance/Recharge
  • (29) Sting of the Manticore - Chance of Damage(Toxic)
  • (31) Gladiator's Javelin - Accuracy/Damage
  • (31) Gladiator's Javelin - Accuracy/Damage/End/Rech
  • (31) Gladiator's Javelin - Chance of Damage(Toxic)

Level 30: Inferno

  • (A) Superior Avalanche - Accuracy/Damage
  • (33) Superior Avalanche - Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Recharge
  • (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (34) Superior Avalanche - Recharge/Chance for Knockdown

Level 32: Spirit Ward

  • (A) Doctored Wounds - Heal/Endurance

Level 35: Rune of Protection

  • (A) Aegis - Resistance/Endurance
  • (36) Aegis - Resistance
  • (36) Aegis - Psionic/Status Resistance

Level 38: Soul Drain

  • (A) Armageddon - Damage
  • (43) Armageddon - Damage/Recharge/Accuracy
  • (46) Armageddon - Damage/Endurance
  • (48) Armageddon - Recharge/Accuracy
  • (48) Armageddon - Chance for Fire Damage

Level 41: Dark Embrace

  • (A) Unbreakable Guard - Resistance
  • (42) Unbreakable Guard - Resistance/Endurance
  • (42) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (42) Unbreakable Guard - +Max HP

Level 44: Soul Storm

  • (A) Gladiator's Javelin - Accuracy/Damage
  • (45) Gladiator's Javelin - Accuracy/Damage/End/Rech
  • (45) Gladiator's Javelin - Damage/Endurance/Recharge
  • (45) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (46) Unbreakable Constraint - Chance for Smashing Damage
  • (46) Gladiator's Net - Chance of Damage(Lethal)

Level 47: Mutation

  • (A) Preemptive Optimization - EndMod/Endurance/Recharge

Level 49: Fallout

  • (A) Ragnarok - Damage
  • (50) Ragnarok - Damage/Recharge
  • (50) Ragnarok - Damage/Endurance
  • (50) Ragnarok - Damage/Recharge/Accuracy

Level 1: Brawl

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 1: Vigilance


Level 2: Rest

  • (A) Empty
Level 1: Swift
  • (A) Empty
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
  • (3) Numina's Convalesence - +Regeneration/+Recovery
Level 1: Hurdle
  • (A) Jumping IO
Level 1: Stamina
  • [*] (A)
Performance Shifter - Chance for +End
[*] (3) Power Transfer - EndMod
[*] (7) Power Transfer - Chance to Heal Self

 

Looks good, might be nice to respec into a solid build once we get down a few levels. For starters I'm hoping that the bunch of level 10 +Recharge IOs I've emailed myself (enough for the whole team) will mean that we won't need to stop for extended periods.

 

The plan is to slot 5 or 6 of these in AM at level 7 then only really apply dropped enhancements 'as we go' - this way we can get on having fun with very little slotting stops needed - that's the hope anyway. Reality may well dictate a different approach.

 

Hope to see you there.

If it's not broke, fix it until it is.

Link to comment
Share on other sites

1 hour ago, Jiro Ito said:

I did a rad/ defender superteam with my SG back in the days of Live and it was awesome.  We were taking down GMs and AVs by the teens in the pre-IO days.  We had a mix of secondary powers that came with additional effects, ie rad blast for the -def, dark for -tohit, sonic for -res, etc.  Fun memories.

Well - if you think you'll be available to relive some (dis)organised mayhem let me know - I plan to advertise in-game before we start for the last of the slots either tonight or an hour or two before we start. 

If it's not broke, fix it until it is.

Link to comment
Share on other sites

2 hours ago, smnolimits43 said:

Its 12:08 pm here, what time is it for you ??

lol - we could do this all night - by the looks of the timing of your post you are 5 hours behind so (for you) the time tomorrow will be 18:30.

 

In answer to your question however I 'm at 21:26 here now.

If it's not broke, fix it until it is.

Link to comment
Share on other sites

2 hours ago, kito said:

No way I can make that in afrade the timezone is just to far off

Sorry about the duff timing for you - it's not great for me but wanted to give US time zones the best change of making this thing work.

 

Maybe you could use this format to have a go with one of your own - indeed there maybe other opportunities for a varied time schedule with this group but we won't know until we've started what the future will hold.

 

Either way good luck.

  • Thumbs Up 1

If it's not broke, fix it until it is.

Link to comment
Share on other sites

Snow Fight and the 7 Dwarves:

7 Rad/Fires and a different AT , or still Defender, with an Ice power set.

 

Leveling:

Remember the old sewer runs?

Before DFB?

We could all do the tutorial to get to lvl 2, then do a sewer run to get a few more lvls, then start mishes.

Link to comment
Share on other sites

4 minutes ago, Gobbledygook said:

Snow Fight and the 7 Dwarves:

7 Rad/Fires and a different AT , or still Defender, with an Ice power set.

 

Leveling:

Remember the old sewer runs?

Before DFB?

We could all do the tutorial to get to lvl 2, then do a sewer run to get a few more lvls, then start mishes.

Those were just my original ideas that I thought best to scrap before simplifying an already over complicated original post.

 

An old skool sewer run sounds like a great idea - maybe post level 4 (Fireball)? Might take an age to 'flares' large mobs down there.

  • Like 1

If it's not broke, fix it until it is.

Link to comment
Share on other sites

7 minutes ago, smnolimits43 said:

if we are doing the tutorial, i'll need to remake the character again

It is not an issue - I made mine and did the tutorial already which is why I suggested that we meet in AP at either level 1 or 2.

If it's not broke, fix it until it is.

Link to comment
Share on other sites

This could be a lot of fun but I'd be a late starter (work) then family would probably fairly rough on my availability on Thursdays.

  • Choking Cloud when stacked is very nasty after it first tics fire.  Add a Lockdown for extra umph.  You're looking at somewhere between 8 and 24 mag holds as CC takes effect without a Lockdown proc.  On the other hand not sure most things will live long enough for it to matter after 8 damage capped Fireballs hit.  Never mind when it gets to Inferno's.
  • Recommend if one takes Fallout that the team be aware (rez quick and get slapped by sad teammates) and the user have Teleport Target for positioning the corpse.  Fallout is one very powerful debuff as well as damage dealer.  Multiple Fallout will make an AV wish they were getting hit by Lingering Radiation instead.  Together they may as well just kneel and get it over with.😁
Link to comment
Share on other sites

9 hours ago, Doomguide2005 said:

This could be a lot of fun but I'd be a late starter (work) then family would probably fairly rough on my availability on Thursdays.

  • Choking Cloud when stacked is very nasty after it first tics fire.  Add a Lockdown for extra umph.  You're looking at somewhere between 8 and 24 mag holds as CC takes effect without a Lockdown proc.  On the other hand not sure most things will live long enough for it to matter after 8 damage capped Fireballs hit.  Never mind when it gets to Inferno's.
  • Recommend if one takes Fallout that the team be aware (rez quick and get slapped by sad teammates) and the user have Teleport Target for positioning the corpse.  Fallout is one very powerful debuff as well as damage dealer.  Multiple Fallout will make an AV wish they were getting hit by Lingering Radiation instead.  Together they may as well just kneel and get it over with.😁

Yeah, sorry about the timing of this 'global' effort - if we get more interest than a full team's worth then the schedule will likely be pretty flexible/ad-hoc.

 

Whereas it would be nice to all level at the same pace however I'm under no illusion that this will happen for a myriad of reasons. I won't be worried if folk want to out-level me/others because they are having fun.

 

I'm definitely down for changing the way the team is built depending on our experience.

 

Daydreaming about this stuff while I'm at work this morning I'm thinking;

 

Levels 1 - 4 Muck about in Atlas maybe a mission or two maybe streetsweeping...

Levels 5 - 7 The fireball madness starts in the sewers

Level 7 = Run out of the sewers (quickest way might be to ride the faceplant express to hospital) BECAUSE....from this point on we'll have 5 or 6 Level 10 +rech IOs in AM and we'll be perma AM (eight times over)*

Level 7 - 10 = Trying to get used to the speed boost and recharge of above AMs (maybe back in the sewer - maybe a DFB TF, again still in the sewer - either way we're gonna need a shower)

Level 10 - 18 = Learning to spread out the Rain of Fire to avoid mobs 'getting away'

Level 19 + = Trying to make CC work by diving into melee - after this we'll need to work out what our best strategy is and how the build(s) can achieve it.

 

The only 'purposeful/deliberate' slotting I'm thinking is for AM (at level 7) and maybe some +Def in Man (if it feels like we need it). Not sure that 'teaming time' should be used for slotting??

 

I'm really looking forward to this later - hope you can join the madness at some point.

 

Guff

 

*(I've already got enough L10 +Rech IOs for the whole team)

  • Thumbs Up 1

If it's not broke, fix it until it is.

Link to comment
Share on other sites

21 hours ago, Bumguffy said:

And if I can ply him with enough coffee to stay awake:

@CrowcusPocus (do starbucks deliver where you are?)


Here you are, trying to ruin my life. No starbucks but I do have plenty of coffee at hand!

I can't promise I'll be on this late, but I'm creating my toon in a little bit just in case. So, we want /Energy with lots of knockback, yeah? You got it -- summoning Rad Pinball.

Edited by Crowcus Pocus
  • Sad 1

Warning: This post may contain an opinion.

Link to comment
Share on other sites

Updated team news:

@Guffy

@Techno

'GobbledyGook'

@FireChief

@Lady Grams (if not a card-carrying member of the KB club)

@CrowcusPocus (if not a card-carrying member of the KB club)

'Bionic_Flea'

DoomGuide2005

 

Potential interest from:

'Kito' (if we can find another/better time to meet up).

 

IF everyone turns up (which for the best will in the world I doubt) then I'll not need to advertise further.

 

We'll start at level 1 or 2 underneath the left heal of Atlas TODAY at (23:30 GMT) on Excelsior.

 

First picks are;

1 - Rad Aura - and a blast of your choice

2 - AM

4 - Fireball

6 - Maneuvers

8 - Travel power (SJ for me)

10 - Rain of Fire

 

Shout when we get together tonight if you have some burning desire to any particular content.

 

Laters,

Guff.

If it's not broke, fix it until it is.

Link to comment
Share on other sites

Captain Dyad here...yeah word of the day in my e-mail and was floored by the definition...

 

dy·ad[ˈdīad] NOUN
TECHNICAL:
Something that consists of two elements or parts.
MATHEMATICS:
An operator which is a combination of two vectors.
CHEMISTRY
A divalent atom or radical.

 

 

CAPDYAD.JPG

  • Haha 1
  • Thumbs Up 1

Bill3.jpg.f1ff7a242b7765691cf45caa5d829f5a.jpg

 

My DA page

 

—“too soon old, and too late smart.”  

Link to comment
Share on other sites

12 minutes ago, Fire Chief said:

Captain Dyad here...yeah word of the day in my e-mail and was floored by the definition...

 

dy·ad[ˈdīad] NOUN
TECHNICAL:
Something that consists of two elements or parts.
MATHEMATICS:
An operator which is a combination of two vectors.
CHEMISTRY
A divalent atom or radical.

 

 

CAPDYAD.JPG

Clearly this team 'today' just had to be!

  • Thumbs Up 1

If it's not broke, fix it until it is.

Link to comment
Share on other sites

Rolled up a Rad/Fire for the project called 'The "Quark Enigma"'.  Not sure how far (in levels) you all got today so running up to about lvl 8 or so (got to 9 pushing 10).  How did it go?  Is there an SG for us all?  In game while posting this on Excelsior though most of mine are on Everlasting.

Edited by Doomguide2005
Link to comment
Share on other sites

7 hours ago, Doomguide2005 said:

Rolled up a Rad/Fire for the project called 'The "Quark Enigma"'.  Not sure how far (in levels) you all got today so running up to about lvl 8 or so (got to 9 pushing 10).  How did it go?  Is there an SG for us all?  In game while posting this on Excelsior though most of mine are on Everlasting.

It was LOTS of fun - we started as 7 ran around doing 'new' missions in Atlas Park before a brief stint n the hollows before finishing on Posi 1.

 

What went right;

  • Giving the star to @Techno - he's the perfect mix of old and new skool as well as a steller 'organising machine'.
  • Saving everyone from my dire typing skills by using discord (again ALL @Techno!)
  • The build (up to now) seems to behave as hoped (i.e. only slotting really NEEDED is AM - I think the level 10 IOs made it so we didn't have to spend lots of time wondering where to put slots or if it was worth putting anything in them - personally I didn't apart from AM and Maneuvers)
  • The team was chilled and laid back - again we are all grateful for @Techno taking the first (and second) deaths so the rest of us could relax and NOT BE THAT GUY!
  • Learning that an AoE heal is a valid entry in an attack chain 😉 (RoF, Fire ball, HEAL!!!!)

 

What went wrong;

  • 1.5 team wipes on the last Posi 1 mission was all my fault - everyone was kind enough to forgive my stupidity for running in like an idiot with the words of Prince's 'Purple Rain' in my head distracting me from a more co-ordinated attack 😮
  • Starting Posi 1 after @Bionic_Flea went for food - this is my biggest regret and will definately hope to learn from it, sorry dude, that was poor form!
  • AM gathering was OK bordering on so-so - this is something I think we'll improve on, we REALLY noticed the difference when it was down. While it was perma we flew (6 members plus seems to be the magic number for this).

 

As for SG nothing has been organised yet but I could look into asking the SOV coalition if I can invite the team to utilise their bases - maybe if this is still a 'goer' after the next meet-up.

 

I'm thinking same time next week 16th March - shout if this doesn't work for you or you'd like to go sooner. Happy if folk want to level outside this, most of us finished at level 13/14 last night. I'll tidy up my enhancements before next time.

 

On the basis that it's going to be very unlikely to have all 8 of us manage to make every 'session' I'd suggest that there maybe space for a couple more folk to roll a Rad/Fire and join in.

 

Finally a big thank you to everyone who turned up last night - hope you enjoyed it as much as I did.

 

Guff.

  • Like 1
  • Thumbs Up 2

If it's not broke, fix it until it is.

Link to comment
Share on other sites

  • Bumguffy changed the title to Bird? Plane? NO SUPER-TEAM! ***Thur 16th Mar***
1 hour ago, Bumguffy said:

Starting Posi 1 after @Bionic_Flea went for food - this is my biggest regret and will definately hope to learn from it, sorry dude, that was poor form!

No worries!  Everyone has different schedules and I had fun while I was there.  

 

When I returned from dinner, I got some buffs and soloed the Frostfire and got to 11 or 12.   I'll probably play some more over the weekend.

Link to comment
Share on other sites

Give a thumbs-up below if you're planning to make it this Thursday 23:30 (GMT) or reply with an 'I'll be late' or other such appropriate message.

 

I've detailed below the lower power picks for 'easy' reference - hoping that we'll get to 18 and test if choking cloud does what we hope. The attack chain 'heal' element may need promoting 🙂

 

If there are any team slots free (without prior 'late' notice) I'll put a call out in game for non-forum reading players to roll a Rad/Fire on the night. Indeed if there is anyone reading this who might fancy this defender superteam, let me know and we'll see if we can squeeze you in.

 

It doesn't matter what level you are, as stated before it's going to be pretty impossible to all level evenly. Most of us are low teens after the first session.

 

Cheers,

Guff.

 

1 - Radiant Aura and your choice of Flares or Fire Blast

2 - Accelerate Metabolism

4 - Fire Ball

6 - Maneuvers

8 - Super Jump

10 - Rain of Fire

12 - Radiation Infection, Enervating Field, Lingering Radiation, Mutation or Injection

14 - Tactics

16 - Radiation Infection, Enervating Field, Lingering Radiation, Mutation or Injection

18 - Choking Cloud

20 - Radiation Infection, Enervating Field, Lingering Radiation, Mutation or Injection

22 - Assault

24 - Radiation Infection, Enervating Field, Lingering Radiation, Mutation or Injection

26 - Radiation Infection, Enervating Field, Lingering Radiation, Mutation or Injection

28 - Blaze

 

 

  • Like 1
  • Thumbs Up 2

If it's not broke, fix it until it is.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...