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Posted

Yup.

 

I'm with @Wavicle on this one, @Hjarki.

 

Even setting aside the non-issue of the rare combat escort1 there are arguably good reasons to put it there. Not the least of which being that the bonus doesn't care if one is Hidden or not. As long as the toggle is on, it is up. Just like sticking it anywhere else. I guess I could slap it into CJ since it is an added slot either way, but why bother? Literally comparing six to a half dozen.

 

🤣

 

Why would I waste set bonus and stat enhancement potential in the toggles that actually matter once the battle has begun by slapping a Kismet in there? Since we seem to be referring to my /Stone build ...

 

... Putting it in Crystal would be silly. If anything but a defense set goes in there it should be EndMod, or in my case a PerfShifter. Maybe a Power Transfer if one has the slots.

 

... Minerals is out, comes way too late in the leveling process.

 

... CJ could have been an alternative, but see also Leveling Process.  Placing it in Hide means I can slot it immediately at level 7, even if I have not taken CJ yet - which I hadn't, because CT is my travel choice at 4 these days.

 

... See above about set bonuses as to why not put it in Stone Skin, Rock Armor, etc.

 

Kismet is a "One Hit Wonder" piece. If there's a one or two slot power like Hidden that is always on and costs no endurance, it is a great place for it.

 

1 - About those "combat" escorts. It is trivially simple to toggle Hide back on when the ambush is on its way. The npc is going to stand there and wait for the fight to finish anyway. NPCs that are coded to fight along with you can see through Hidden and follow you anyway (might be some that don't behave well, but I found none on the F/S/B stalker playthrough). If it is an NPC that you need to keep alive, then you're turning off Hide anyway to prevent them from getting too much aggro. Finally, Rescue/Kidnap NPCs can easily be left for the end of a mission when the map is cleared.

 

It's just not a big deal. 🤣

 

Sure, like the post prior to this. Build your build your way, but calling Hide a "Bad" place for that place for that piece because of NPC escort missions is a bit of seeing a tree and missing the forest, imo. 🤣

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You see a mousetrap? I see free cheese and a f$%^ing challenge.

  • 4 weeks later
Posted

spines. spines, spines, spines.

 

on stalker its amazing. to hell with quills, theres no time.

 

you keep throw spines, you have a decent ranged ST with impale.

 

try as I might, and I really am trying with an expensive character build, scrapper just doesnt cut it for the fluidity of play when factoring atos.

 

your crits are controlled with stalker, you can throw spines from hide, or burst, one shot a mob with impale.. ya, you can sort of simulate this with some fake-stealtg armor sets in scrapper, but its not the same.

 

being able to weave in boosted crit assassin strikes constantly cannot be beaten, and build up is refreshing, a lot.

 

in my play, stalker is miles ahead of scrapper. maybe I'm just being crazy, but it pisses me off on scrapper.

 

and isnt base stalker damage scaling higher than scrapper anyway?

 

no one bats an eyelid at scrappers; they should get in line.

image.png.38ba9fca9dfb5d8b919bfb68a104ef2f.png

Posted
3 minutes ago, Wavicle said:

Scrappers have higher base damage.

 

Stalkers get more crits. 

 

scrappers are rubbish compared to stalkers.

 

I honestly dont get scrappers at all.

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