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Crabby Old Woman (work in progress)


Bopper

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I've had this character for quite some time but I don't think I've posted it before. I am revisiting it after the Issue 27 Page 5 updates where power unlocks changed nicely for this character. I have shifted things around but I can't help to think it could be better, so I am crowd-sourcing for ideas.

 

The focus is to have perma-pets, or as close to perma as possible. Also, lots of survivability. S/L/E/N/F/C resistances are all above 60%, Toxic is not far behind at 53%. Defenses are solid, with Melee nearly at 45% and Range at 50%. All other defenses land at 38.5% and higher. Recharge is very high while HP is almost capped with Serum (2200 HP out of 2400 cap).

 

The build is ultra-tight though. No travel power (I've always been fine with Athletic Run) and no 2nd Assault. My hope is to make this a better exemplar build, so powers are open to moving around.

 

Build:

Spoiler

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Crabby Old Woman: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Single Shot -- SprSpdBit-Rchg/Global Toxic(A)
Level 1: Crab Spider Armor Upgrade -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(3), StdPrt-ResKB(3)
Level 2: Burst -- SprDmnofA-Rchg/DmgFear%(A), SprDmnofA-Acc/Dmg(7), SprDmnofA-Acc/Dmg/EndRdx/Rchg(9), SprDmnofA-Acc/Dmg/Rchg(9), SprDmnofA-Dmg/EndRdx/Rchg(11), AchHee-ResDeb%(11)
Level 4: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A), ShlWal-Def(13), ShlWal-Def/EndRdx(13)
Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx/Rchg(15), ShlWal-Def/EndRdx(15), ShlWal-Def(17), ShlWal-ResDam/Re TP(17)
Level 8: Boxing -- Empty(A)
Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(19), ShlWal-Def/EndRdx(19), ShlWal-Def/EndRdx/Rchg(21), ShlWal-Def/Rchg(21)
Level 12: Venom Grenade -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(23), PstBls-Dam%(23), PstBls-Dmg/Rng(25), PstBls-Acc/Dmg/EndRdx(25), Ann-ResDeb%(27)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Max HP%(29)
Level 18: Frag Grenade -- PstBls-Dam%(A), PstBls-Acc/Dmg(31), PstBls-Dmg/EndRdx(31), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dmg/Rng(33), FrcFdb-Rechg%(33)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 22: Mental Training -- Run-I(A)
Level 24: Serum -- Prv-Absorb%(A), Prv-Heal(34), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36)
Level 26: Fortification -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(37)
Level 28: Summon Spiderlings -- CaltoArm-Acc/Dmg(A), CaltoArm-+Def(Pets)(37), CaltoArm-Dmg/EndRdx(39), CaltoArm-Acc/Dmg/Rchg(39), CaltoArm-EndRdx/Dmg/Rchg(39), SvrRgh-PetResDam(40)
Level 30: Call Reinforcements -- ExpRnf-+Res(Pets)(A), ExpRnf-Acc/Rchg(40), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(42), SlbAll-Acc/Dmg/Rchg(42), EdcoftheM-PetDef(42)
Level 32: Tactical Training: Assault -- EndRdx-I(A)
Level 35: Gloom -- Apc-Dam%(A), Apc-Dmg(43), Apc-Dmg/EndRdx(43), Apc-Acc/Dmg/Rchg(43), Apc-Acc/Rchg(45)
Level 38: Dark Obliteration -- Rgn-Knock%(A), Rgn-Dmg(45), Rgn-Dmg/EndRdx(45), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46)
Level 41: Tactical Training: Leadership -- HO:Cyto(A)
Level 44: Summon Widow -- SlbAll-Dmg(A), SlbAll-Dmg/EndRdx(46), SlbAll-Dmg/Rchg(48), SlbAll-Acc/Rchg(48), SlbAll-Build%(48)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(50), Rct-Def/EndRdx(50), Rct-Def(50)
Level 49: Tactics -- HO:Cyto(A)
Level 1: Conditioning | Hidden
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(5)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7)
Level 50: Musculature Radial Paragon
Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
------------
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Totals:

Spoiler

image.thumb.png.23d2334af37d97960943dbf661b5dc9e.png

 

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I haven't revisited any of my VEATs post-i27p5... part of me is hesitant to touch characters I've played for so long and been so satisfied with. I will note: I usually don't exemplar with my Crabbermind build anyway.

 

The only thing that jumps out at me is the Force Feedback %+Recharge in Frag Grenade. I know why its there, but I think you will get slightly more utility out of  the (Superior) Dominion of Arachnos Recharge/%Terrorize instead. If you absolutely need it to have the higher-tier pets ready to resummon when they expire I won't argue the point. Crabberminds' Recharge can be tricky in my experience because unless all the pets of a certain tier are getting wiped, resumonning a reload will still have them all expire on the original timer. From memory, I simply tried to get the higher tier re-summoning times "just right" rather than trying to maximize Global recharge.

 

 

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