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Shield/Super Strength SD/SS build notes please.


Thrax

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My toon here is dusty as hell.  Currently have an old very cheap build playing in game.  It honestly works totally fine, just looking to update it.  No budget at all.  Not married to incarnate alpha choice either.  Please let me know what you think.  

 

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Thraxicus: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed

Hero Profile:
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(7), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(11)
Level 1: Punch -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(19), SprMghoft-Acc/Dmg/Rchg(25), SprMghoft-Dmg/EndRdx/Rchg(27), SprMghoft-Rchg/Res%(27), SprMghoft-Acc/Dmg/EndRdx/Rchg(31)
Level 2: Battle Agility -- Rct-ResDam%(A), Rct-Def(11), Rct-Def/EndRdx(13), Rct-Def/EndRdx/Rchg(13)
Level 4: Fly -- WntGif-ResSlow(A)
Level 6: Active Defense -- RechRdx-I(A)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 10: Taunt -- Empty(A)
Level 12: True Grit -- Prv-Heal/Rchg(A), Prv-Heal(15), Prv-Heal/EndRdx(15), StdPrt-ResDam/Def+(17), TtnCtn-ResDam(17), TtnCtn-ResDam/EndRdx(19)
Level 14: Against All Odds -- EndRdx-I(A)
Level 16: Phalanx Fighting -- ShlWal-ResDam/Re TP(A), ShlWal-Def(43), ShlWal-Def/EndRdx(46)
Level 18: Grant Cover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(49), LucoftheG-Def/EndRdx(49)
Level 20: Knockout Blow -- Hct-Dam%(A), Hct-Dmg/Rchg(21), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(23), Hct-Dmg/EndRdx(23), FrcFdb-Rechg%(25)
Level 22: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(39)
Level 24: Rage -- HO:Membr(A), HO:Membr(31), HO:Membr(43)
Level 26: Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), FrcFdb-Rechg%(42)
Level 28: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(29), UnbGrd-ResDam/EndRdx/Rchg(31)
Level 30: Foot Stomp -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(34), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(36), FrcFdb-Rechg%(36)
Level 32: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def/Rchg(43)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 38: One with the Shield -- GldArm-3defTpProc(A), Prv-Absorb%(42), Prv-Heal(42)
Level 41: Hover -- LucoftheG-Def/Rchg+(A)
Level 44: Cross Punch -- Arm-Dam%(A), Arm-Dmg/Rchg(45), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(45), Arm-Dmg/EndRdx(46), FrcFdb-Rechg%(46)
Level 47: Hurl -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(47), SprGntFis-Acc/Dmg/Rchg(47), SprGntFis-Dmg/EndRdx/Rchg(48), SprGntFis-Rchg/+Absorb(48), SprGntFis-Acc/Dmg/EndRdx/Rchg(48)
Level 49: Boxing -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(3), Mrc-Rcvry+(3)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 4: Afterburner 
Level 50: Agility Core Paragon 
------------

Edited by Thrax
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I don't see any problems with what you have here. Defensively it's really solid. All I can offer is some Spaghetti I threw together for you to pick at for ideas.

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Stoppable for 10 seconds: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Sorcery
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection

  • (A) Unbreakable Guard - +Max HP
  • (7) Unbreakable Guard - Resistance
  • (9) Unbreakable Guard - Resistance/Endurance
  • (9) Unbreakable Guard - RechargeTime/Resistance
  • (11) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (11) Luck of the Gambler - Defense

Level 1: Punch

  • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
  • (17) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (19) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (19) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (21) Superior Might of the Tanker - Damage/Recharge
  • (21) Superior Might of the Tanker - Accuracy/Damage

Level 2: Battle Agility

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (13) Shield Wall - Defense
  • (13) Shield Wall - Defense/Endurance
  • (15) Shield Wall - Defense/Recharge

Level 4: Boxing

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (34) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime

Level 6: Active Defense

  • (A) Recharge Reduction IO

Level 8: Kick

  • (A) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (37) Superior Blistering Cold - Accuracy/Damage/Recharge

Level 10: Taunt

  • (A) Empty

Level 12: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (17) Reactive Defenses - Scaling Resist Damage

Level 14: Against All Odds

  • (A) Endurance Reduction IO
  • (15) Endurance Reduction IO

Level 16: Cross Punch

  • (A) Superior Avalanche - Accuracy/Damage
  • (40) Superior Avalanche - Accuracy/Damage/Endurance
  • (40) Superior Avalanche - Accuracy/Damage/Recharge
  • (42) Eradication - Chance for Energy Damage
  • (42) Obliteration - Chance for Smashing Damage
  • (42) Force Feedback - Chance for +Recharge

Level 18: Mystic Flight

  • (A) Winter's Gift - Slow Resistance (20%)

Level 20: Knockout Blow

  • (A) Hecatomb - Damage
  • (37) Hecatomb - Damage/Endurance
  • (39) Hecatomb - Chance of Damage(Negative)
  • (39) Neuronic Shutdown - Chance of Damage(Psionic)
  • (39) Unbreakable Constraint - Chance for Smashing Damage
  • (40) Force Feedback - Chance for +Recharge

Level 22: Tough

  • (A) Unbreakable Guard - Resistance
  • (23) Unbreakable Guard - Resistance/Endurance
  • (23) Unbreakable Guard - RechargeTime/Resistance
  • (25) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (25) Gladiator's Armor - TP Protection +3% Def (All)
  • (33) Steadfast Protection - Resistance/+Def 3%

Level 24: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (33) Reactive Defenses - Defense
  • (34) Reactive Defenses - Defense/Endurance
  • (34) Reactive Defenses - Defense/RechargeTime

Level 26: Rage

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance

Level 28: True Grit

  • (A) Unbreakable Guard - Resistance
  • (29) Unbreakable Guard - Resistance/Endurance
  • (29) Unbreakable Guard - RechargeTime/Resistance
  • (31) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (31) Preventive Medicine - Heal/Endurance
  • (31) Preventive Medicine - Heal

Level 30: Foot Stomp

  • (A) Armageddon - Damage
  • (43) Armageddon - Damage/Endurance
  • (43) Armageddon - Chance for Fire Damage
  • (43) Perfect Zinger - Chance for Psi Damage
  • (46) Eradication - Chance for Energy Damage
  • (48) Force Feedback - Chance for +Recharge

Level 32: Spirit Ward

  • (A) Preventive Medicine - Chance for +Absorb

Level 35: Rune of Protection

  • (A) Unbreakable Guard - Resistance
  • (36) Unbreakable Guard - Resistance/Endurance
  • (36) Unbreakable Guard - RechargeTime/Resistance
  • (50) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 38: Phalanx Fighting

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 41: Grant Cover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 44: Shield Charge

  • (A) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (45) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (45) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (45) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (46) Superior Gauntleted Fist - Damage/RechargeTime
  • (46) Superior Gauntleted Fist - Accuracy/Damage

Level 47: Hasten

  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO

Level 49: Focused Accuracy

  • (A) Endurance Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet 


Level 1: Sprint

 

Data Chunk:

Spoiler

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		|-------------------------------------------------------------------|

 

When it comes to SS, I will always try to build for as much offense as possible, then try to scrounge up other tricks to try and keep myself safe. Basically, I would be using more clicks to achieve the same amount of mitigation as you, but I'd be putting out more damage.

 

Hope this helps!

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Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

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Just tried a similar build to first one I posted just with haymaker instead of cross punch.  Everything is great aside from end which is unmanagable with Agility.  Trying same build just with cardiac to see how that goes.  Need to further test. Rage crash every minute and rage and hasten crash every two is a lot.

 

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I have some older builds that may give you some ideas.

 

You will need to swap jab with punch and you can swap Taunt with Darkest night if you prefer. You can also throw another proc in KB if you prefer also.

 

This one has some offensive power whilst still being fairly tough.

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Deflection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), ImpArm-ResPsi(5), Rct-Def(13), Rct-Def/EndRdx(15)
Level 1: Jab -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(5), SprGntFis-Acc/Dmg/Rchg(7), SprGntFis-Dmg/EndRdx/Rchg(7), SprGntFis-Rchg/+Absorb(9), SprGntFis-Acc/Dmg/EndRdx/Rchg(9)
Level 2: Battle Agility -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(11), ShlWal-Def/EndRdx/Rchg(11), ShlWal-Def(13), LucoftheG-Def/Rchg+(50)
Level 4: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(17), ImpArm-ResPsi(17), Prv-Heal(19), Prv-Heal/EndRdx(19)
Level 6: Active Defense -- RechRdx-I(A)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Haymaker -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(23), SprMghoft-Dmg/Rchg(25), SprMghoft-Dmg/EndRdx/Rchg(25), SprMghoft-Rchg/Res%(27), SprMghoft-Acc/Dmg/EndRdx/Rchg(27)
Level 12: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 14: Boxing -- Empty(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 18: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 20: Knockout Blow -- FrcFdb-Rechg%(A), UnbCns-Dam%(29), Hct-Dam%(31), SprBlsCol-Acc/Dmg(31), SprBlsCol-Acc/Dmg/EndRdx(31), SprBlsCol-Dmg/EndRdx(33)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(50)
Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(34), UnbGrd-Max HP%(34), GldArm-3defTpProc(34), ImpArm-ResPsi(36)
Level 28: Rage -- GssSynFr--Build%(A)
Level 30: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(36), ShlWal-ResDam/Re TP(36), ShlWal-Def/EndRdx/Rchg(37), Rct-ResDam%(48)
Level 32: Shield Charge -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), Erd-%Dam(39), Obl-%Dam(39), ScrDrv-Dam%(39)
Level 35: Gloom -- Apc-Dmg(A), Apc-Dam%(40), Apc-Dmg/EndRdx(40), Apc-Acc/Dmg/Rchg(40), Apc-Acc/Rchg(42), CldSns-%Dam(42)
Level 38: Foot Stomp -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(42), Arm-Dmg/EndRdx(43), Arm-Acc/Rchg(43), Arm-Dam%(43), FrcFdb-Rechg%(45)
Level 41: Dark Obliteration -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(45), PstBls-Dam%(45), Bmbdmt-+FireDmg(46), CldSns-%Dam(46), JvlVll-Dam%(46)
Level 44: Super Jump -- WntGif-ResSlow(A)
Level 47: One with the Shield -- StdPrt-ResDam/Def+(A), Ags-Psi/Status(48), ImpArm-ResPsi(50)
Level 49: Taunt -- PrfZng-Dam%(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(21), Mrc-Rcvry+(21)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23), PrfShf-EndMod/Rchg(48)
Level 44: Double Jump 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 50: Cardiac Core Paragon 
------------

 

 

This one is stupidly overkill defensive lol.

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Deflection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), ImpArm-ResPsi(5), Rct-Def(50), Rct-Def/EndRdx(50)
Level 1: Jab -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(5), SprGntFis-Rchg/+Absorb(7), SprGntFis-Acc/Dmg/Rchg(7), SprGntFis-Dmg/EndRdx/Rchg(9), SprGntFis-Acc/Dmg/EndRdx/Rchg(9)
Level 2: Battle Agility -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(13), ShlWal-Def/EndRdx/Rchg(15), ShlWal-Def(15)
Level 4: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-Max HP%(19), ImpArm-ResPsi(21)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(21)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Boxing -- Empty(A)
Level 12: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(25), GldArm-3defTpProc(25), ImpArm-ResPsi(27)
Level 16: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(27), ShlWal-Def/EndRdx/Rchg(29), ShlWal-ResDam/Re TP(29), Rct-ResDam%(31)
Level 18: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31)
Level 24: Stealth -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(31), ShlWal-Def/EndRdx/Rchg(33), ShlWal-Def(33)
Level 26: Haymaker -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Rchg/HoldProc(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36)
Level 28: Knockout Blow -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(36), SprMghoft-Acc/Dmg/Rchg(36), SprMghoft-Dmg/EndRdx/Rchg(37), SprMghoft-Acc/Dmg/EndRdx/Rchg(37), SprMghoft-Rchg/Res%(37)
Level 30: Rage -- GssSynFr--ToHit(A), GssSynFr--ToHit/EndRdx(39), GssSynFr--Build%(39), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(40)
Level 32: Super Jump -- WntGif-ResSlow(A)
Level 35: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(40), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Rchg/SlowProc(43)
Level 38: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(45)
Level 41: Dark Obliteration -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/Rchg(46), SprFrzBls-Rchg/ImmobProc(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(48)
Level 44: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx(A)
Level 47: One with the Shield -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(48), Ags-Psi/Status(50)
Level 49: Taunt -- PrfZng-Taunt(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(11)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13)
Level 32: Double Jump 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 50: Cardiac Core Paragon 
------------

 

 

 

Edited by Gobbledigook
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Thanks a ton for the replies.   Stealing some stuff from most of them, I'm leaning towards this.  

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Thraxicus: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection

  • (A) Shield Wall - Defense/Endurance
  • (5) Shield Wall - Defense
  • (7) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (7) Unbreakable Guard - Resistance
  • (9) Unbreakable Guard - Resistance/Endurance
  • (11) Shield Wall - Defense/Recharge

Level 1: Punch

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (19) Superior Gauntleted Fist - Damage/RechargeTime
  • (25) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (27) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (27) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (31) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime

Level 2: Battle Agility

  • (A) Reactive Defenses - Scaling Resist Damage
  • (11) Reactive Defenses - Defense
  • (13) Reactive Defenses - Defense/Endurance
  • (13) Reactive Defenses - Defense/Endurance/RechargeTime
  • (19) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 4: Fly

  • (A) Winter's Gift - Slow Resistance (20%)

Level 6: Active Defense

  • (A) Recharge Reduction IO

Level 8: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 10: Taunt

  • (A) Recharge Reduction IO

Level 12: True Grit

  • (A) Preventive Medicine - Heal/RechargeTime
  • (15) Preventive Medicine - Heal
  • (15) Preventive Medicine - Chance for +Absorb
  • (17) Steadfast Protection - Resistance/+Def 3%
  • (17) Resist Damage IO

Level 14: Against All Odds

  • (A) Endurance Reduction IO

Level 16: Phalanx Fighting

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 18: Grant Cover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (49) Luck of the Gambler - Defense
  • (49) Luck of the Gambler - Defense/Endurance

Level 20: Knockout Blow

  • (A) Hecatomb - Chance of Damage(Negative)
  • (21) Hecatomb - Damage/Recharge
  • (21) Hecatomb - Damage/Recharge/Accuracy
  • (23) Perfect Zinger - Chance for Psi Damage
  • (23) Unbreakable Constraint - Chance for Smashing Damage
  • (25) Force Feedback - Chance for +Recharge

Level 22: Shield Charge

  • (A) Obliteration - Damage
  • (37) Obliteration - Accuracy/Recharge
  • (37) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (39) Obliteration - Chance for Smashing Damage

Level 24: Rage

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 26: Kick

  • (A) Empty

Level 28: Tough

  • (A) Unbreakable Guard - +Max HP
  • (29) Unbreakable Guard - Resistance
  • (29) Unbreakable Guard - Resistance/Endurance
  • (31) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (42) Unbreakable Guard - RechargeTime/Resistance

Level 30: Foot Stomp

  • (A) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (34) Superior Avalanche - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Obliteration - Chance for Smashing Damage
  • (36) Force Feedback - Chance for +Recharge

Level 32: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (33) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense/Endurance/Recharge
  • (43) Luck of the Gambler - Defense/Recharge

Level 35: Hasten

  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
  • (42) Recharge Reduction IO

Level 38: One with the Shield

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 41: Focused Accuracy

  • (A) Endurance Reduction IO

Level 44: Haymaker

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (45) Superior Might of the Tanker - Damage/Recharge
  • (45) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (45) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (46) Superior Might of the Tanker - Recharge/Chance for +Res(All)
  • (46) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge

Level 47: Hurl

  • (A) Apocalypse - Chance of Damage(Negative)
  • (47) Apocalypse - Damage/Recharge
  • (47) Apocalypse - Damage/Recharge/Accuracy
  • (48) Apocalypse - Recharge/Accuracy
  • (48) Apocalypse - Damage/Endurance

Level 49: Physical Perfection

  • (A) Performance Shifter - Chance for +End
  • (50) Power Transfer - Chance to Heal Self
  • (50) Regenerative Tissue - +Regeneration

Level 1: Gauntlet 


Level 1: Brawl

 

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1 hour ago, Thrax said:

Thanks a ton for the replies.   Stealing some stuff from most of them, I'm leaning towards this.  

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Thraxicus: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection

  • (A) Shield Wall - Defense/Endurance
  • (5) Shield Wall - Defense
  • (7) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (7) Unbreakable Guard - Resistance
  • (9) Unbreakable Guard - Resistance/Endurance
  • (11) Shield Wall - Defense/Recharge

Level 1: Punch

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (19) Superior Gauntleted Fist - Damage/RechargeTime
  • (25) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (27) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (27) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (31) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime

Level 2: Battle Agility

  • (A) Reactive Defenses - Scaling Resist Damage
  • (11) Reactive Defenses - Defense
  • (13) Reactive Defenses - Defense/Endurance
  • (13) Reactive Defenses - Defense/Endurance/RechargeTime
  • (19) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 4: Fly

  • (A) Winter's Gift - Slow Resistance (20%)

Level 6: Active Defense

  • (A) Recharge Reduction IO

Level 8: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 10: Taunt

  • (A) Recharge Reduction IO

Level 12: True Grit

  • (A) Preventive Medicine - Heal/RechargeTime
  • (15) Preventive Medicine - Heal
  • (15) Preventive Medicine - Chance for +Absorb
  • (17) Steadfast Protection - Resistance/+Def 3%
  • (17) Resist Damage IO

Level 14: Against All Odds

  • (A) Endurance Reduction IO

Level 16: Phalanx Fighting

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 18: Grant Cover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (49) Luck of the Gambler - Defense
  • (49) Luck of the Gambler - Defense/Endurance

Level 20: Knockout Blow

  • (A) Hecatomb - Chance of Damage(Negative)
  • (21) Hecatomb - Damage/Recharge
  • (21) Hecatomb - Damage/Recharge/Accuracy
  • (23) Perfect Zinger - Chance for Psi Damage
  • (23) Unbreakable Constraint - Chance for Smashing Damage
  • (25) Force Feedback - Chance for +Recharge

Level 22: Shield Charge

  • (A) Obliteration - Damage
  • (37) Obliteration - Accuracy/Recharge
  • (37) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (39) Obliteration - Chance for Smashing Damage

Level 24: Rage

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 26: Kick

  • (A) Empty

Level 28: Tough

  • (A) Unbreakable Guard - +Max HP
  • (29) Unbreakable Guard - Resistance
  • (29) Unbreakable Guard - Resistance/Endurance
  • (31) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (42) Unbreakable Guard - RechargeTime/Resistance

Level 30: Foot Stomp

  • (A) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (34) Superior Avalanche - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Obliteration - Chance for Smashing Damage
  • (36) Force Feedback - Chance for +Recharge

Level 32: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (33) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense/Endurance/Recharge
  • (43) Luck of the Gambler - Defense/Recharge

Level 35: Hasten

  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
  • (42) Recharge Reduction IO

Level 38: One with the Shield

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 41: Focused Accuracy

  • (A) Endurance Reduction IO

Level 44: Haymaker

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (45) Superior Might of the Tanker - Damage/Recharge
  • (45) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (45) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (46) Superior Might of the Tanker - Recharge/Chance for +Res(All)
  • (46) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge

Level 47: Hurl

  • (A) Apocalypse - Chance of Damage(Negative)
  • (47) Apocalypse - Damage/Recharge
  • (47) Apocalypse - Damage/Recharge/Accuracy
  • (48) Apocalypse - Recharge/Accuracy
  • (48) Apocalypse - Damage/Endurance

Level 49: Physical Perfection

  • (A) Performance Shifter - Chance for +End
  • (50) Power Transfer - Chance to Heal Self
  • (50) Regenerative Tissue - +Regeneration

Level 1: Gauntlet 


Level 1: Brawl

 

It worked well in the ITF you just did anyway :). Hurl though....ew lol.

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Lol.  Thanks.  Hurl was responsible for killing a lot of surgeons, unfortunately.  I love the one-handed animation with shield too.  Even more bad-ass if you ask me.  

 

(also, haven't respec'd again yet, but build is vastly the same.)

Edited by Thrax
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Well, at this point, I think I'm gonna roll with this third revision.  Mostly very small tinkering.  HP and regen are a bit higher.  

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Thraxicus: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection

  • (A) Shield Wall - Defense/Endurance
  • (5) Shield Wall - Defense
  • (7) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (7) Titanium Coating - Resistance
  • (9) Titanium Coating - Resistance/Endurance
  • (11) Shield Wall - Defense/Recharge

Level 1: Punch

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (19) Superior Gauntleted Fist - Damage/RechargeTime
  • (25) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (27) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (27) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (31) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime

Level 2: Battle Agility

  • (A) Reactive Defenses - Scaling Resist Damage
  • (11) Reactive Defenses - Defense
  • (13) Reactive Defenses - Defense/Endurance
  • (19) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 4: Fly

  • (A) Winter's Gift - Slow Resistance (20%)

Level 6: Active Defense

  • (A) Recharge Reduction IO

Level 8: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 10: Taunt

  • (A) Recharge Reduction IO

Level 12: True Grit

  • (A) Preventive Medicine - Heal/RechargeTime
  • (15) Preventive Medicine - Heal
  • (15) Preventive Medicine - Heal/Endurance
  • (17) Resist Damage IO
  • (17) Gladiator's Armor - TP Protection +3% Def (All)

Level 14: Against All Odds

  • (A) Endurance Reduction IO

Level 16: Phalanx Fighting

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance

Level 18: Grant Cover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 20: Knockout Blow

  • (A) Hecatomb - Chance of Damage(Negative)
  • (21) Hecatomb - Damage/Recharge
  • (21) Hecatomb - Damage/Recharge/Accuracy
  • (23) Perfect Zinger - Chance for Psi Damage
  • (23) Unbreakable Constraint - Chance for Smashing Damage
  • (25) Force Feedback - Chance for +Recharge

Level 22: Shield Charge

  • (A) Obliteration - Damage
  • (37) Obliteration - Accuracy/Recharge
  • (37) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (39) Obliteration - Chance for Smashing Damage

Level 24: Rage

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 26: Kick

  • (A) Empty

Level 28: Tough

  • (A) Unbreakable Guard - +Max HP
  • (29) Unbreakable Guard - Resistance
  • (29) Unbreakable Guard - Resistance/Endurance

Level 30: Foot Stomp

  • (A) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (34) Superior Avalanche - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Obliteration - Chance for Smashing Damage
  • (36) Force Feedback - Chance for +Recharge

Level 32: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (33) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense/Endurance/Recharge
  • (43) Luck of the Gambler - Defense/Recharge

Level 35: Hasten

  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
  • (42) Recharge Reduction IO

Level 38: One with the Shield

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 41: Focused Accuracy

  • (A) Endurance Reduction IO

Level 44: Haymaker

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (45) Superior Might of the Tanker - Damage/Recharge
  • (45) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (45) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (46) Superior Might of the Tanker - Recharge/Chance for +Res(All)
  • (46) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge

Level 47: Hurl

  • (A) Apocalypse - Chance of Damage(Negative)
  • (47) Apocalypse - Damage/Recharge
  • (47) Apocalypse - Damage/Recharge/Accuracy
  • (48) Apocalypse - Recharge/Accuracy
  • (48) Apocalypse - Damage/Endurance

Level 49: Physical Perfection

  • (A) Performance Shifter - Chance for +End
  • (49) Regenerative Tissue - +Regeneration
  • (49) Preventive Medicine - Chance for +Absorb
  • (50) Power Transfer - Chance to Heal Self
  • (50) Preventive Medicine - Heal

Level 1: Gauntlet 


Level 1: Brawl
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Last reply to my own thread then I'll quit.  Thanks again for feedback.  

 

One huge advantage to proc'n out KO Blow is that when for aren't playing close attention and it fires during rage crash, it still does fairly decent damage.  It isn't great, of course.  But the procs help make it still actually hit some.  And one being the plus recharge helps regardless of the damage it does.  

 

I've played around with the final build above.  It is really solid.  End is totally manageable.  Even messed around running focused accuracy on 54 ITF and it was fine then.  Probably not infinitely susustainable without outside buffs though, but didn't test it.  

 

I know people shit on it, and the animation is long, but hurl is just a lot of fun on a shield toon.  Check the animation out sometime one handed.  It is awesome.  In final build I could switch it for laser beam eyes but didn't just cause of the animation.  Having at least one ranged attack on a tank comes in handly a whole lot and shouldn't be overlooked.  Surgeons, blue ground shit in Apex, and I'm sure other stuff.  

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21 minutes ago, Thrax said:

Last reply to my own thread then I'll quit.  Thanks again for feedback.  

 

One huge advantage to proc'n out KO Blow is that when for aren't playing close attention and it fires during rage crash, it still does fairly decent damage.  It isn't great, of course.  But the procs help make it still actually hit some.  And one being the plus recharge helps regardless of the damage it does.  

 

I've played around with the final build above.  It is really solid.  End is totally manageable.  Even messed around running focused accuracy on 54 ITF and it was fine then.  Probably not infinitely susustainable without outside buffs though, but didn't test it.  

 

I know people shit on it, and the animation is long, but hurl is just a lot of fun on a shield toon.  Check the animation out sometime one handed.  It is awesome.  In final build I could switch it for laser beam eyes but didn't just cause of the animation.  Having at least one ranged attack on a tank comes in handly a whole lot and shouldn't be overlooked.  Surgeons, blue ground shit in Apex, and I'm sure other stuff.  

It's a shame we don't have the dominators version of Hurl Boulder. 1.5 second animation compared to 2.5. Hurl would make it into more builds if it was.

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3 hours ago, Thrax said:

Last reply to my own thread then I'll quit.  Thanks again for feedback.  

 

One huge advantage to proc'n out KO Blow is that when for aren't playing close attention and it fires during rage crash, it still does fairly decent damage.  It isn't great, of course.  But the procs help make it still actually hit some.  And one being the plus recharge helps regardless of the damage it does.  

 

I've played around with the final build above.  It is really solid.  End is totally manageable.  Even messed around running focused accuracy on 54 ITF and it was fine then.  Probably not infinitely susustainable without outside buffs though, but didn't test it.  

 

I know people shit on it, and the animation is long, but hurl is just a lot of fun on a shield toon.  Check the animation out sometime one handed.  It is awesome.  In final build I could switch it for laser beam eyes but didn't just cause of the animation.  Having at least one ranged attack on a tank comes in handly a whole lot and shouldn't be overlooked.  Surgeons, blue ground shit in Apex, and I'm sure other stuff.  

You’re right. I dusted off and respec’d my Shield/SS Tanker… the one handed animation with Hurl Boulder is pretty sweet.

 

Also, Shield Charge + Foot Stomp = The Business.

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14 hours ago, StriderIV said:

Also, Shield Charge + Foot Stomp = The Business.

 

LOL and Amen, brother!

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  • 2 weeks later
On 3/21/2023 at 3:25 PM, Thrax said:

 

I know people shit on it, and the animation is long, but hurl is just a lot of fun on a shield toon.  Check the animation out sometime one handed.  

I did, and I F'in LOVE  it!!

 

That's why I'm probably going to take a lot of inspiration from this.

Edited by Gobbledygook
Cause I'm an idiot
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