d4verman Posted April 2 Share Posted April 2 I think I know the answer is gonna be "nope", but is there a way to simulate the "scared crowd running in terror" thing you see in some missions? Yeah, I know they can be annoying (they get in the way sometimes) but it does populate a building, so it doesn't feel as empty. Link to comment Share on other sites More sharing options...
cranebump Posted April 2 Share Posted April 2 (edited) There is not, sorry. The best thing you can do is have patrols, and have them say dialogue like they’re scared, but they won’t be running. Maybe friendly bosses and groups that trembles in fear? Edited April 2 by cranebump Looking for SFMA content over multiple arcs? Search for the following under "cranebump." LONG FORM: Ordinary People [3 parts] Investigation of a series of thefts leads you deep into a vengeful plot that threatens all of Paragon City. Will you and Kings Row's "ordinary" heroes be able to stop it? Leviathan [5 parts] The assassination of a local politician with national aspirations sets off a media frenzy among everyone's favorite reactionary network, NewsAnon. Among their targets? You. Mobius [5 Parts]: Visions of past, present, and possibility collide, as you and the Autumn Wards unravel the mystery of the 7-year time gap. The Cage Series [3 parts]: The Iron Widow is back! Or...is she? Your vigilante philosophy is put to the test in this tale of shifting loyalties and outright deceit. The Bleed [3 parts]: Your investigation of arcane fissures in IP leads you to uncover a 100-year old secret shrouded in magic, blood, and betrayal. Noble Mettle [2 parts]: A Sky Raider raid on the Paragon Commodities Commission turns from simple kidnapping to a complicated scheme involving mercenaries, "Communists," economics, and chemistry. One Shots: Of Guns and Asa Ronan; The Tenuous State of Grace; Garden of the Will; Gravity; The Book of Bond's; The Lost Girls; Injustice Systems; Wednesday’s Wyverns; Of ‘Dine and Men; Dark Legacy; Shadow and Silver, The Re-education of Westin Phipps, Potter's Field Link to comment Share on other sites More sharing options...
American Valor Posted April 2 Share Posted April 2 (edited) There is not an easy way but it is doable you would create a mob and place them when they activate you can set to run. I did it with a statue that came to life and gave a message then fled yelling beware beware but I'm not sure how many you can have I'll check and edit this post. I created the basic idea mob using citizens1-54 I selected ally no powers attacks etc Run away stance yelling ahhh in text. So yes you can do it but it will take time Have fun with it. Edited April 3 by American Valor update info When you wake up seek the courage and strength to do the right thing. Decide that this will be another day in which you Walk The Talk. American Valor Sentinel of Liberty RP Forums: Paragon University thread FBSA Home Page Link to comment Share on other sites More sharing options...
cranebump Posted April 2 Share Posted April 2 (edited) It would have to be some kind of rescue with friendlies guarding the principle target. I’ve never seen a way to make an entire mob run off. Edited April 2 by cranebump Looking for SFMA content over multiple arcs? Search for the following under "cranebump." LONG FORM: Ordinary People [3 parts] Investigation of a series of thefts leads you deep into a vengeful plot that threatens all of Paragon City. Will you and Kings Row's "ordinary" heroes be able to stop it? Leviathan [5 parts] The assassination of a local politician with national aspirations sets off a media frenzy among everyone's favorite reactionary network, NewsAnon. Among their targets? You. Mobius [5 Parts]: Visions of past, present, and possibility collide, as you and the Autumn Wards unravel the mystery of the 7-year time gap. The Cage Series [3 parts]: The Iron Widow is back! Or...is she? Your vigilante philosophy is put to the test in this tale of shifting loyalties and outright deceit. The Bleed [3 parts]: Your investigation of arcane fissures in IP leads you to uncover a 100-year old secret shrouded in magic, blood, and betrayal. Noble Mettle [2 parts]: A Sky Raider raid on the Paragon Commodities Commission turns from simple kidnapping to a complicated scheme involving mercenaries, "Communists," economics, and chemistry. One Shots: Of Guns and Asa Ronan; The Tenuous State of Grace; Garden of the Will; Gravity; The Book of Bond's; The Lost Girls; Injustice Systems; Wednesday’s Wyverns; Of ‘Dine and Men; Dark Legacy; Shadow and Silver, The Re-education of Westin Phipps, Potter's Field Link to comment Share on other sites More sharing options...
huang3721 Posted April 3 Share Posted April 3 3 hours ago, American Valor said: I created the basic idea mob using citizens1-54 I selected ally no powers attacks etc Run away stance yelling ahhh in text. Please elaborate more. Highly appreciated if you can add screenshots. Thanks. Link to comment Share on other sites More sharing options...
cranebump Posted April 3 Share Posted April 3 1 hour ago, huang3721 said: Please elaborate more. Highly appreciated if you can add screenshots. Thanks. Agreed. Each of these takes up an objective,and i‘m uncertain how a whole mob would run off. Looking for SFMA content over multiple arcs? Search for the following under "cranebump." LONG FORM: Ordinary People [3 parts] Investigation of a series of thefts leads you deep into a vengeful plot that threatens all of Paragon City. Will you and Kings Row's "ordinary" heroes be able to stop it? Leviathan [5 parts] The assassination of a local politician with national aspirations sets off a media frenzy among everyone's favorite reactionary network, NewsAnon. Among their targets? You. Mobius [5 Parts]: Visions of past, present, and possibility collide, as you and the Autumn Wards unravel the mystery of the 7-year time gap. The Cage Series [3 parts]: The Iron Widow is back! Or...is she? Your vigilante philosophy is put to the test in this tale of shifting loyalties and outright deceit. The Bleed [3 parts]: Your investigation of arcane fissures in IP leads you to uncover a 100-year old secret shrouded in magic, blood, and betrayal. Noble Mettle [2 parts]: A Sky Raider raid on the Paragon Commodities Commission turns from simple kidnapping to a complicated scheme involving mercenaries, "Communists," economics, and chemistry. One Shots: Of Guns and Asa Ronan; The Tenuous State of Grace; Garden of the Will; Gravity; The Book of Bond's; The Lost Girls; Injustice Systems; Wednesday’s Wyverns; Of ‘Dine and Men; Dark Legacy; Shadow and Silver, The Re-education of Westin Phipps, Potter's Field Link to comment Share on other sites More sharing options...
d4verman Posted April 4 Author Share Posted April 4 On 4/2/2023 at 6:34 PM, American Valor said: There is not an easy way but it is doable you would create a mob and place them when they activate you can set to run. I did it with a statue that came to life and gave a message then fled yelling beware beware but I'm not sure how many you can have I'll check and edit this post. I created the basic idea mob using citizens1-54 I selected ally no powers attacks etc Run away stance yelling ahhh in text. So yes you can do it but it will take time Have fun with it. That sounds cool, I'd love to see it. Link to comment Share on other sites More sharing options...
Ankylosaur Posted April 9 Share Posted April 9 I feel like there is an occasional map with people on it who run when they encounter baddies. OK, one map? The Skyway Tram map has citizens on it and they flee when they encounter your bad guys. Mostly they stroll around despite the obvious dangers of doing that pretty much anywhere in Paragon City. AE Arcs: Search for @Ankylosaur for the below and more... New: Adventures in Oz - 40-54 | Adventures in Neverland - 45-54 Dev's Choice: Adventures in Wonderland - 25-54 | Rularularian - 41-54 | The Serpent Beyond the Horizon - 46-52 | Robolution - 25-34 | The Genesis & Geneticists of The Coming Hamiggedon - 41-54 | All That Glows 4.1: Nictus Evictus - 40-54 Post-Praetoria Campaign: Explores the effects on Prime Earth of The Fall of Praetoria. Intro 1-20, Others fork off it in the 20's-ish to 54 All That Glitters: Intro (3 Arcs) Glitters: Gold Brickers (9 Arcs) | Glimmers: First Warders (9 Arcs) | Glints: The Awakened (3 Arcs) | Glows: Nictus (3 Arcs) All That Gleams: Finale (1 Arc) Link to comment Share on other sites More sharing options...
Ankylosaur Posted April 11 Share Posted April 11 (edited) It also got me thinking about other ways to accomplish this and I came up with rushing players at the door... The Rush Set a map to empty so no mobs will spawn automatically. Populate the map with bosses also set to empty AND set the bosses to flee for the door when they have no mobs. Alignment choices Now if they are set as allies, they could look like people fleeing hysterically. But if they are enemies? Well that seems pretty unkind... Edited April 11 by Ankylosaur AE Arcs: Search for @Ankylosaur for the below and more... New: Adventures in Oz - 40-54 | Adventures in Neverland - 45-54 Dev's Choice: Adventures in Wonderland - 25-54 | Rularularian - 41-54 | The Serpent Beyond the Horizon - 46-52 | Robolution - 25-34 | The Genesis & Geneticists of The Coming Hamiggedon - 41-54 | All That Glows 4.1: Nictus Evictus - 40-54 Post-Praetoria Campaign: Explores the effects on Prime Earth of The Fall of Praetoria. Intro 1-20, Others fork off it in the 20's-ish to 54 All That Glitters: Intro (3 Arcs) Glitters: Gold Brickers (9 Arcs) | Glimmers: First Warders (9 Arcs) | Glints: The Awakened (3 Arcs) | Glows: Nictus (3 Arcs) All That Gleams: Finale (1 Arc) Link to comment Share on other sites More sharing options...
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