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Experimental Night Tank Variant - pre incarnate PUG tank


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I run a lot of sub level 44 PUGs and have noticed that there is a lack of aggro control recently. I mean tanks/brutes that don't have taunt or don't use it. Don't seem interested in getting mobs grouped up and protecting teammates.

 

The obvious solution is to play a tank, but I don't really enjoy playing a tank/brute. I have this maxed out Night Tank build, but it doesn't really work at sub-incarnate levels.

 

So, I have created a variant for sub 44 PUGs. Ran it through some task forces at +1/2.

 

Posi 1 at +1, total fail. 🙂 That damn ranged toxic Vahzilok spit is just devastating at low levels. Basically, w/o Mink Link the build is too squishy against any exotic damage type. Possible with support, but needs resists.

Synapse +1, just fine, Mind Link is available.

Yin +2, also good

Sutter +2, first mission, no problems. +1 Fusion and Jane fight, mixed. I got two shot by Fusion, which was a little bad luck. I was holding my own and making progress until then.

 

TLDR: Works at 20+, needs serious resist or healing below 20.

 

Any suggestions for how I could shore up my resists? Remember no incarnates, posi 1 caps level at 15+5, posi 2 16+5.

 

 

Build:

Spoiler

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

PUG Tank: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Presence
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership

Villain Profile:
Level 1: Mental Blast -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(3), SprSpdBit-Acc/Dmg/Rchg(3), SprSpdBit-Dmg/EndRdx/Rchg(5), SprSpdBit-Acc/Dmg/EndRdx/Rchg(5), SprSpdBit-Rchg/Global Toxic(7)
Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def/Rchg(11), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def(23), LucoftheG-EndRdx/Rchg(34)
Level 2: Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(17), Mk'Bit-Dmg/Rchg(17), Mk'Bit-Acc/EndRdx/Rchg(19), Mk'Bit-Acc/Dmg/EndRdx/Rchg(19), Mk'Bit-Dam%(21)
Level 4: Tactical Training: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(9), ShlWal-Def/EndRdx/Rchg(9), ShlWal-Def(21)
Level 6: Provoke -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(25), MckBrt-Taunt/Rchg/Rng(25), MckBrt-Acc/Rchg(27), MckBrt-Taunt/Rng(27), MckBrt-Rchg(29)
Level 8: Follow Up -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(29), Mk'Bit-Dmg/Rchg(31), Mk'Bit-Acc/EndRdx/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), Mk'Bit-Dam%(33)
Level 10: Indomitable Will -- GldArm-3defTpProc(A), GldArm-End/Res(33), StdPrt-ResDam/Def+(33)
Level 12: Spin -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(34), SprDmnofA-Acc/Dmg/Rchg(34), SprDmnofA-Dmg/EndRdx/Rchg(36), SprDmnofA-Acc/Dmg/EndRdx/Rchg(36), SprDmnofA-Rchg/DmgFear%(36)
Level 14: Lunge -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Rchg/HoldProc(39)
Level 16: Tactical Training: Assault -- EndRdx-I(A)
Level 18: Slash -- Hct-Dmg(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(43), Hct-Dam%(43)
Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A)
Level 22: Foresight -- ShlWal-ResDam/Re TP(A), ShlWal-Def(45), ShlWal-Def/EndRdx(45), ShlWal-Def/Rchg(45)
Level 24: Mind Link -- ShlWal-Def(A), ShlWal-Def/EndRdx(46), ShlWal-Def/Rchg(46), ShlWal-Def/EndRdx/Rchg(46), AdjTrg-Rchg(48)
Level 26: Mental Training -- Run-I(A)
Level 28: Eviscerate -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(40), Arm-Dam%(42)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 32: Tactical Training: Leadership -- GssSynFr--ToHit/EndRdx(A), GssSynFr--Build%(48)
Level 35: Boxing -- Empty(A)
Level 38: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(50), Ags-ResDam(50), Ags-ResDam/EndRdx/Rchg(50)
Level 41: Combat Training: Offensive -- Acc-I(A)
Level 44: Tactical Training: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 47: Assault -- EndRdx-I(A)
Level 49: Weave -- RedFrt-Def/EndRdx(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Conditioning | Hidden
Level 2: Rest -- EndMod-I(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(11), Prv-Absorb%(13), Mrc-Rcvry+(13)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- SynSck-EndMod/+RunSpeed(A), PrfShf-End%(15), PrfShf-EndMod(15)
------------
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Been working on Night Widow for a few days now. I like how you're baking in resist. I've gone that route on Fort but will have to give your creation a try. I don't see how you'd really fill the toxic hole early on. I did want to mention in case it wasn't intentional you're not using Unbreakable Guard +HP (I know you know of it so if it was ignore me).

 

 

  image.png.04ed478057818a73ab719505f04b29ea.png                    image.png.42c80ce1c325baca8986b52f21ef6e81.png

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16 minutes ago, Harakh said:

Been working on Night Widow for a few days now. I like how you're baking in resist. I've gone that route on Fort but will have to give your creation a try. I don't see how you'd really fill the toxic hole early on. I did want to mention in case it wasn't intentional you're not using Unbreakable Guard +HP (I know you know of it so if it was ignore me).

 

I added it, but it was only 80 extra hp at 50. So, I tried using that slot in another place to get more resists.

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Posted (edited)
48 minutes ago, KaizenSoze said:

I added it, but it was only 80 extra hp at 50. So, I tried using that slot in another place to get more resists.

 

Yah, 80 at its max isn't impressive. Just to compare though. You've got a fourth slot in tough giving you an extra 3% s/l. While I love tough for s/l, that last 3% isn't adding much, and exempt not till level 33. VS using that fourth slot for the +HP which which can be available at level 17 and is a buffer against all damage types. Its going to be a small amount of HP, but whats 3% of the s/l damage coming in ~lv33? Honestly I couldn't say if that last 3% s/l or +HP would win out, but in terms of sooner availability and the fact you're running that set in tough I'd use the HP or find some where else all together for that 4th slot.

 

*Meant to mention the 3rd slot in indomitable will - its adding the tiniest bit of psi resist and a small end reduction, I don't think either of those smaller amounts missing would make for much notice.

Edited by Harakh
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  image.png.04ed478057818a73ab719505f04b29ea.png                    image.png.42c80ce1c325baca8986b52f21ef6e81.png

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Where did I put that broken record?

 

I like seeing how to have a Widow act as a tank... I have done a similar thing with one of my (pre page 5 revamp) builds, albeit with far less emphasis on resists. Mt TLDR answer is to leverage Scaling Damage Resistance and a fast-cycling Unrelenting to back up the naturally very good (positional) Defenses. I admit: I think that Provoke is a terrible choice for trying to grab (mass) aggro. When I use it it is typically under one of the following circumstances:

  • Low level PUGs, where nobody has a Taunt (and often they simply hope their aura will draw attention)
  • Higher level PUGs, where a squishy is getting ganged up on (usually because of a mass debuff) and they require help

Now... at low levels, it is hard for a Widow to have much in the way of resists, but can have AoE control/attacks. It is easier with a Fortunata, but with the Night Widow I think the hard choice would be to use the cone (Dart Burst) to hit the spawns, leveraging the %Fear proc and lean hard into the Presence pool to also have the AoE Invoke Panic. available for Posi 1/2 I don't think even I would dedicate the power choices to take Unrelenting so soon... I understand the love of Spin, but if trying to "tank" sometimes you want the attention of somebody a little farther out.

 

I also feel like I should suggest adding specific resist buffs from a SG Base.

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