Chance Jackson Posted August 3 Share Posted August 3 There is no shortage of media where empowered individuals are able to combine their abilities to move something too heavy or powerful for one of them to move by themselves & TP foe should be no different If tp foe hits but the foe is not TP'd the effect should remain for like 5 seconds until it expires or a successful teleport attempt occurs. I'd say 2 players should be able to TP a Boss, 4 for an EB, 6 for an AV, 8 for a GM Link to comment Share on other sites More sharing options...
Saiyajinzoningen Posted August 3 Share Posted August 3 would the bosses be immune to teleport afterwards or could teams just port foes around like ping pong balls? Its easy to criticize a suggestion but can you suggest an alternative? Link to comment Share on other sites More sharing options...
Akisan Posted August 3 Share Posted August 3 17 minutes ago, Saiyajinzoningen said: would the bosses be immune to teleport afterwards or could teams just port foes around like ping pong balls? I'd rig it as each TP reduces TP protection by X amount (4 to allow bosses to be tp'd in one cast). A successful TP clears all stacks but does not grant further protection/resistance. Link to comment Share on other sites More sharing options...
Greycat Posted August 3 Share Posted August 3 "How to grief other players...." Yeah, it's the cynic in me, and no, I don't think that's the OP's intent. I just don't trust human nature enough to not see that as the result. Primarily on Everlasting. Squid afficionado. Former creator of Copypastas. General smartalec. I tried to combine Circle and DE, but all I got were garden variety evil mages. Link to comment Share on other sites More sharing options...
Chance Jackson Posted August 3 Author Share Posted August 3 (edited) 3 hours ago, Greycat said: "How to grief other players...." Yeah, it's the cynic in me, and no, I don't think that's the OP's intent. I just don't trust human nature enough to not see that as the result. Bad actors can already "train" lowbies & AFKs but you have a point so i propose the following: -Apply considerable Taunt on the target of a successful combined TP Foe to those who performed said TP Foe in a typical PVE zone -Limit Tauntless TP Foe-ing Bosses & above to instanced maps & PVP zones 5 hours ago, Saiyajinzoningen said: would the bosses be immune to teleport afterwards or could teams just port foes around like ping pong balls? The latter i guess, tp foe isn't strong enough to require such restrictions imo Edit: For a restriction make a TP'd foe immune to falling damage, maybe give a non-stackable -regen &/or -res effect instead Edited August 3 by Chance Jackson Link to comment Share on other sites More sharing options...
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