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What are the benefits of /Cold?


Sou1catcher
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Defender version. I have my shields slotted out for 23.63% Def to S/L/E/N/M/E/AoE. I put the four standard one shot IOs into Artic Fog so that only gives another 5% Def. Benumb is an AV killer. Sleet is a Debuff/Control. Heat Loss can help cure End issues. Honestly, up until 20 Cold isn't terribly exciting for a Corr. Make sure to slot an for end reduction in your attacks. Don't forget you can three slot Stamina and by level 18 stick a Performance Shifter: Chance for End and Power Transfer: End Mod and Power Transfer: Chance for Self Heal. Technically Performance Shifter can be slotted at 17.

 

If you have a copy of your build, we can take a look at it. 

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Waterpark: Water/temp Blaster. 5. Project Next: Ice/stone Brute. 6. Mighty Matt: Rad/bio Brute. 7. Without Pause: Claws/wp Brute. 8. Emma Strange: Ill/dark. 9. Nothing But Flowers: Plant/storm Controller. 10. Obsidian Smoke: Fire/dark Corr. 

 

"Downtime is for mortals."

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Early levels on /Cold are rough, especially if you're solo. 3 of your powers only affect teammates. Until you have good end redux and recovery use Snow Storm sparingly as it will drain you fast. Arctic Fog is a great defensive power, Benumb is an insane debuff, and once you get Heat Loss at level 30 you can solve your endurance problems by fighting large groups and having good recharge. Cold Domination is one of my favorite sets thematically. Stick it out and it will be well worth it.

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