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All the dialog, all at once—anyone know why?


Zhym

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In some AE missions, I've noticed that all the character dialog shows up all at once as soon as I enter the mission.  Anyone know why this happens, and if there's anything AE authors can do about it?

 

I think the dialog that's triggered based on damage happens when it's supposed to, but the dialog that's meant to appear when you approach the NPCs sometimes happens all at once, even on large maps.

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Yup. The “notices the PC” dialogue. It’s a thing, and it suuuuucks. I’d like to say it’s a bug, but, by now, it may as well be a feature, considering all the ways I’ve tried to work around it. This is why you sometimes have to spawn bosses sequentially, if you don’t want them all talking at once. Wish I knew why it as this way.

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I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content.

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Right now we're stuck with it. Options are (a) never use that line of dialog; (b) use it when you want the player to "overhear" stuff they probably shouldn't. But mostly (a) for me.

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AE SFMA Arcs: The Meteors (Arc id 42079) Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) |

Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) |

 Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X  The Eve of War (Arc id 41583) | Spirals: Part One. (Arc id 55109) |  Spirals: Part Two. (Arc id 55358) |  Spirals: Part Three. (Arc id 57197)

I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013)

(Pre War Praetorian Loyalist.  Pre War Praetorian Resistance.  Pre ITF Cimerora.  Post ITF Cimerora. X = Dev Choice/Hall of Fame )

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It's been a bug since late Live.  I've reported it more than once and one of our current Devs said he'd look at it.  That was like a year ago though ha ha, so don't hold your breath probably.  I figure it must be a deeply-rooted problem or it would have been fixed by now, either on Live or now.

 

I know the troubles it causes, I just unearthed an arc I was was working on and gave up on during Live because of the problem (and a couple of others), one can tinker around hopefully enough to avoid it, but it is a real pain.  Chaining is one thing, but if it's an ally, it pings that you're acquired them as soon as they appear, so... if that's the last thing to chain, the mission completes soon as they appear, no matter how far you might happen to be from them.

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Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise.
This game isn't hard work, it's easy!
Go have fun!
╚═══════════════════════════════════════════════════════════════════════════════════╝
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(original post went crazy, here's a screen shot that's readable:

 

It's a pain. These are things one can work past, but so is a broken foot.

NPCs.jpg

Edited by Clave Dark 5
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╔═══════════════════════════════════════════════════════════════════════════════════╗

Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise.
This game isn't hard work, it's easy!
Go have fun!
╚═══════════════════════════════════════════════════════════════════════════════════╝
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