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Posted (edited)

This has been brought up before, but I am disinclined to look for and necro threads, so instead I'm just going to repeat the pitch.

 

We have animal transformation travel powers available, namely the Coyote Travel Power and Panther Travel Power. We also have wolf and lioness henchmen while our adversaries include Shadow Hounds, Spirit Panthers, and Wodans. So my suggestion, or maybe just question, is can those be combined?

 

Take the Coyote Travel Power. Could it use the wolf hench... pet... Vicious Bite, Maiming Bite, and Throat Bite attacks with their animations? (So as long as you had the travel power active, you still lose access to your attacks, but you pick up coyote/wolf attacks.)

 

Could the Panther Travel Power get the lioness hench... pet... Claw Rake, Vicious Bite, and Claw Swipe attacks with their animations?

 

I mean, we already have powers in the game that turn us into Marcus Cole with all his attacks as well as Deadlock with all his attacks. Maybe make them into new powers that cost more than the current travel power versions for also getting access to attacks?

 

(While we're at it, can we get the Black Wolf and German Shepherd pets as available travel powers with the same attacks as the new Coyote Travel Power? [Edit: Or at least as additional travel powers?] Yes, I'm asking for character transformation powers that override our own characters while active.)

 

Edit:

In the interest of fairness/game balance, the stats for these now combat forms would be the same as the unenhanced, equal level, MM pet. Same HP, same basic damage, same defense, and same resist. (Edit: Yes, I realize this will in many cases make the current travel only powers superior to my proposed combat powers. The other option, other than "No", is to retain the character's HP, defenses, and resists, which will make some transformed characters essentially still unkillable even while pretending to be an animal. Though that would be much simpler to implement....) So while you can fight, you're going to get obliterated if you try to use the form as if it was your actual character. (Meaning, you can probably take on a default +0/x1 spawn of equal level, but it's going to be scary as hell to do without help. You want to terrorize in those forms? Go hunt grey enemies. The character's actual AT with their powers and enhancements should be the preferred means of fighting, but this will let you just run around and have fun while not completely shutting down your ability to fight.)

 

You may now crucify this idea. 😛

Edited by Rudra
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Posted

maybe these can be added to that new money sink vendor in pocket D

 

I can just imagine packs of wolves running around talos swarming kronos robots

 

ahhh good times 🙂 

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Its easy to criticize a suggestion but can you suggest an alternative?

Posted

This is a great idea.

I spent last month working on an alt that used the coyote travel as an alternate form.

 

These powers could appear in the popup tray

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Posted
22 hours ago, Rudra said:

We have animal transformation travel powers available, namely the Coyote Travel Power and Panther Travel Power.

 

Yeah, I'm not really sure why it would be hard to put the other 4 legged vanity pet skins on one of these two existing travel powers, but I don't know what programing complications there would be other than simply swapping the skins.

 

22 hours ago, Rudra said:

Take the Coyote Travel Power. Could it use the wolf hench... pet... Vicious Bite, Maiming Bite, and Throat Bite attacks with their animations? (So as long as you had the travel power active, you still lose access to your attacks, but you pick up coyote/wolf attacks.)

 

Could the Panther Travel Power get the lioness hench... pet... Claw Rake, Vicious Bite, and Claw Swipe attacks with their animations?

 

I really like this idea.

I'm sure there world be someone that would figure out how to exploit it, but, if you were limited to only those powers when in those forms, it seems like it wouldn't be game-breaking.

It wouldn't be like you could slot up the powers. It would just be at some set base level. 

But maybe I stumbled onto it there.

I figure you could set the powers to level up their damage, etc. based on the character's level, but that does add a level of programming computation.

If it is locked to a level, then you don't want it to be usable by a level 1 to do more damage than a level 1 could do on their own -- if you are concerned with game balance. 

If someone posts a reply quoting me and I don't reply, they may be on ignore.

(It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications)

Some players know that I have them on ignore and are likely to make posts knowing that is the case.

But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable.

Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.

Posted (edited)
31 minutes ago, UltraAlt said:

 

Yeah, I'm not really sure why it would be hard to put the other 4 legged vanity pet skins on one of these two existing travel powers, but I don't know what programing complications there would be other than simply swapping the skins.

 

 

I really like this idea.

I'm sure there world be someone that would figure out how to exploit it, but, if you were limited to only those powers when in those forms, it seems like it wouldn't be game-breaking.

It wouldn't be like you could slot up the powers. It would just be at some set base level. 

But maybe I stumbled onto it there.

I figure you could set the powers to level up their damage, etc. based on the character's level, but that does add a level of programming computation.

If it is locked to a level, then you don't want it to be usable by a level 1 to do more damage than a level 1 could do on their own -- if you are concerned with game balance. 

The computations already exist. The proposal uses the stats from the existing Beast Mastery pets. (Edit: Specifically the Howler Wolf.) That includes their damage, HP, damage resist, and defense. There just would not be any negative levels applied because you would be the only "pet" in play. And they already scale up to level 54 53 from level 1.

 

Edited by Rudra
Edited to correct "54" to "53".
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