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Posted

Deflection: 3 pieces of a defense set plus 3 pieces of a resist set

Battle Agility: 3 (or more) pieces of a defense set

True Grit: 2 +def uniques plus 3 pieces of a healing set (or 2x heal IOs)

Active Defense: 2x recharge IOs

Against All Odds: 1x endred IO

Phalanx Fighting: +res unique(s), Kismet +acc, LOTG +rech (note, the defense value can't be enhanced)

Grant Cover: LOTG +rech (note, this power doesn't provide defense to you but it does provide DDR)

Shield Charge: 6x PBAoE set of your choice

One with the Shield: 2x heal IOs plus 1-2 resist IOs (If you're running Tough, the added S/L resist is mostly wasted)

 

Posted

Active Defense should only need one Recharge as it has the same recharge time as Practiced Brawler.

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

Posted (edited)

shield defense alongside standard global IOs, weave, and combat jumping slotted up gets you _most_ of the way to softcap.  you can do some clever slotting for scrappers strike set 3 pc to get the 2.5% melee defense twice but you'll lose out on proc damage.  makos bite (melee single target) is good for ranged defense but you lose proc damage.  blessing of the zephyr (universal travel) has good positional defense bonuses and can be often forgotten about.  winter sets are otherwise your go-to for big defense gains.  generally speaking, you'll need to make a decision... do you want to focus on set bonuses to get self soft-capped or let team-mates and/or barrier incarnate fill the void and go for proc damage instead.

 

crit proc goes into total focus. **** ENERGY TRANSFER*** (bone smasher is also viable if you prefer it there)

 

true grit can be odd to slot, but would recommend at least getting near ED% on the heal (2x raw heal will do that) and you can make your own assessment of 'value' on the resistance or global IO muling from there.

 

active defense is fine with 1 recharge IO period, but you might want 2 slots UNTIL you get to perma-hasten levels of global recharge.  the defense debuff resistance can be double stacked and is very valuable to do so where needed...

 

dont skip over grant cover.  its good for a lotg mule and provides valuable defense debuff resistance to you otherwise.

 

one with the shield is solid as a one-off and the crash is manageable -- the T9 is worth taking even if you do not invest much slotting into it.  you can do some interesting chains with melee hybrid and rune of protection, BUT it is not infinite anyways and you 'waste' 2 power choices getting to rune of prot... i would personally recommend staying away from rune of protection shenanigans.  melee hybrid > one with shield > melee hybrid is a 6 minute chain in its own right which is nice for AVs or something, BUT you are playing a scrapper so probably stick with the fundamental role of DAMAGE --> assault hybrid.

Edited by Sancerre
  • Like 1
Posted
32 minutes ago, Sancerre said:

you can do some interesting chains with melee hybrid and rune of protection, BUT it is not infinite anyways and you 'waste' 2 power choices getting to rune of prot... i would personally recommend staying away from rune of protection shenanigans.  

One of those two 'wasted' powers is your travel power and Spirit Ward can be one slotted with the Preventive Medicine Proc. For Shield, I would argue using Unleashed Potential is better until you can get your End squared away.

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

Posted
59 minutes ago, Without_Pause said:

One of those two 'wasted' powers is your travel power and Spirit Ward can be one slotted with the Preventive Medicine Proc. For Shield, I would argue using Unleashed Potential is better until you can get your End squared away.

yea i agree overall.  Both RoP & UP also lock out 1 of 4 power pools though.

 

power pools would mostly be setup as:

1) speed / hasten

2) fighting / tough+weave

3) leaping / combat jumping (generic 2% defense with virtually no end cost... and mystic flight sucks without it)

**CJ is skippable but it is incredibly efficient to have.

4) -- FLEX --

**Leadership for maneuvers would typically be a go-to here to bump out 3% defense to all for self (and party)

(would not recommend Leadership Assault on scrapper, not worth end cost)

 

shield defense as a powerset kind of softly demands you take every single power -- just gets tough to fit everything.

 

also -- special shout-out to teleport/fold space.  if you are willing to 'sacrifice' power slots, i think fold space more fun and practical than RoP and UP both.  especially because energy melee's AoE is incredibly TINY.

Posted
4 minutes ago, Uun said:

The DDR stacks.

And? I can stack PB on my SR.

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

Posted (edited)

Since it generated 11 pages currently, I'll just link to Murcielago's Dark/shield build and let that offer up one way to look at it. 

 

Edited by Without_Pause

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

Posted (edited)
8 hours ago, Sancerre said:

crit proc goes into total focus.

 

 

This should get stickied that this is NOT the best place to put ATO2 in EM.

 

 

Anyways, here's my take on the build.

 

 

 


This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Energy Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Energy Punch
Level 1: Brawl
Level 49: Quick Form
Level 22: Double Jump
Level 50: Musculature Core Paragon
Level 50: The Atlas Medallion
Level 50: Task Force Commander
Level 50: Portal Jockey
Level 50: Freedom Phalanx Reserve
------------

 
 

 

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (3) Superior Blistering Cold - Damage/Endurance
Level 1: Deflection
  • (A) Shield Wall - Defense/Endurance
  • (3) Shield Wall - Defense/Endurance/Recharge
  • (5) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (5) Steadfast Protection - Resistance/+Def 3%
  • (50) Gladiator's Armor - TP Protection +3% Def (All)
  • (50) Kismet - Accuracy +6%
Level 2: Bone Smasher
  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (7) Superior Scrapper's Strike - Damage/Recharge
  • (7) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
  • (9) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (9) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (11) Gladiator's Strike - Chance for Smashing Damage
Level 4: Battle Agility
  • (A) Reactive Defenses - Scaling Resist Damage
  • (13) Reactive Defenses - Defense
  • (15) Reactive Defenses - Defense/Endurance
  • (15) Reactive Defenses - Endurance/RechargeTime
  • (17) Reactive Defenses - Defense/RechargeTime
  • (17) Reactive Defenses - Defense/Endurance/RechargeTime
Level 6: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 8: True Grit
  • (A) Preventive Medicine - Chance for +Absorb
  • (23) Preventive Medicine - Heal
  • (25) Preventive Medicine - Heal/Endurance
  • (25) Preventive Medicine - Heal/RechargeTime
  • (27) Preventive Medicine - Endurance/RechargeTime
  • (27) Preventive Medicine - Heal/RechargeTime/Endurance
Level 10: Active Defense
  • (A) Endurance Reduction IO
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (29) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 16: Against All Odds
  • (A) Endurance Reduction IO
Level 18: Whirling Hands
  • (A) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (31) Superior Avalanche - Accuracy/Damage
  • (31) Superior Avalanche - Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Recharge
Level 20: Phalanx Fighting
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 22: Super Jump
  • (A) Winter's Gift - Slow Resistance (20%)
Level 24: Boxing
  • (A) Empty
Level 26: Total Focus
  • (A) Hecatomb - Chance of Damage(Negative)
  • (33) Hecatomb - Damage/Endurance
  • (34) Hecatomb - Recharge/Accuracy
  • (34) Hecatomb - Damage/Recharge
  • (34) Hecatomb - Damage/Recharge/Accuracy
  • (36) Gladiator's Strike - Chance for Smashing Damage
Level 28: Grant Cover
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 30: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (36) Reactive Armor - Resistance
  • (36) Reactive Armor - Resistance/Endurance/Recharge
  • (37) Unbreakable Guard - +Max HP
Level 32: Energy Transfer
  • (A) Superior Critical Strikes - Damage/RechargeTime
  • (37) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (37) Superior Critical Strikes - RechargeTime/+50% Crit Proc
  • (39) Superior Critical Strikes - Accuracy/Damage
  • (39) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (39) Gladiator's Strike - Chance for Smashing Damage
Level 35: Shield Charge
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (40) Eradication - Accuracy/Recharge
  • (40) Eradication - Damage/Recharge
  • (40) Eradication - Accuracy/Damage/Recharge
  • (50) Eradication - Damage
Level 38: Zapp
  • (A) Apocalypse - Chance of Damage(Negative)
  • (42) Apocalypse - Damage/Endurance
  • (42) Apocalypse - Damage/Recharge
  • (42) Apocalypse - Damage/Recharge/Accuracy
  • (43) Apocalypse - Recharge/Accuracy
  • (43) Decimation - Chance of Build Up
Level 41: Ball Lightning
  • (A) Ragnarok - Damage/Endurance
  • (43) Ragnarok - Damage
  • (45) Ragnarok - Damage/Recharge
  • (45) Ragnarok - Damage/Recharge/Accuracy
  • (45) Ragnarok - Recharge/Accuracy
Level 44: Weave
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (46) Red Fortune - Defense/Endurance
  • (46) Red Fortune - Defense/Endurance/Recharge
  • (46) Red Fortune - Defense
Level 47: Maneuvers
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Red Fortune - Defense/Endurance
  • (48) Red Fortune - Defense/Endurance/Recharge
  • (48) Red Fortune - Defense
Level 49: Assault
  • (A) Endurance Reduction IO
Level 1: Critical Hit
  • (A) Empty
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Panacea - +Hit Points/Endurance
  • (11) Numina's Convalesence - +Regeneration/+Recovery
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (13) Power Transfer - Chance to Heal Self
Level 1: Energy Focus
 

 


 

image.thumb.png.bead7e9eb69a942e6b0ff4cc1d27904f.png

image.png.16c7351093c64ad93659e174ba60bed6.png

image.png.f3be3f6acc19dc6596f854907443789f.png

image.png.9fa402aa5f95bc2ea7ad2d06f67123ed.png
 

 

Edited by SomeGuy
Posted
3 hours ago, Without_Pause said:

And? I can stack PB on my SR.

PB doesn't provide DDR - all you get by stacking it is more mezz protection. Active Defense provides a significant portion of Shield's DDR (and Shield doesn't cap DDR the way SR does). With 1 stack of AD, Shield has 52.7% DDR. With 2 stacks it has 70.0%.

Posted
1 hour ago, Uun said:

PB doesn't provide DDR - all you get by stacking it is more mezz protection. Active Defense provides a significant portion of Shield's DDR (and Shield doesn't cap DDR the way SR does). With 1 stack of AD, Shield has 52.7% DDR. With 2 stacks it has 70.0%.

The discussion is about if you need to 2-slot it or not. What it provides is irrelevant. And again, Murcielago's build has a single slot in it. 

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

Posted
1 hour ago, Without_Pause said:

The discussion is about if you need to 2-slot it or not. What it provides is irrelevant.

2 slotting it gives you more overlap for higher ddr. This is a decent argument to 2 slot.

 

Posted

True Grit really only needs 2 slots from a heal set to basically cap its +HP effect once they are boosted. I use Preventative Med for the 2 slot S/L resistance bonus. (Heal + Heal/End does the trick).

 

The other slots are great for 2 pieces of Gladiators (Resistance and the +3% global) alongside 2 pieces of Unbreakable (Resistance and the +MaxHP global). The +7.5% HP from the Unbreakable piece is another +100 hp at 50 on top of the +250 provided by the power itself when slotted this way.

 

Use Shield Walls in your defense shields if you can afford them, 4 pieces minimum for the e/neg resistance bonuses. In one of them add the global piece as a 5th slot.

 

Deflection is good with 4 pcs of Shield Wall, a Ribosome Exposure and the Steadfast global. Don't forget that Deflection provides Defense and Resistance.

 

Charge is a good place to 6 slot Sup Scrapper's Strike: (not Crit Strikes) as the crit bonus piece is a global, and the 5th/6th slot bonuses (recharge and resistance respectively) are useful on a /SD build.

 

Active Defense stacks just fine with a single Recharge IO; especially if the build includes Hasten, which it absolutely should. Hasten/AD is easy to manage with a set of movement key binds so that you don't have to worry about which one to have on auto.

  • Like 1

You see a mousetrap? I see free cheese and a f$%^ing challenge.

Posted
3 hours ago, InvaderStych said:

Active Defense stacks just fine with a single Recharge IO; especially if the build includes Hasten, which it absolutely should.

In order to double-stack AD for its full duration you need to reduce the 200s recharge to 60s. With 1 recharge IO in AD and Hasten, you would need an additional 121% in global recharge (110% if you +5 the IO). Not disagreeing with you, just wanted to put the facts out there.

  • Thumbs Up 1
Posted
7 hours ago, Uun said:

In order to double-stack AD for its full duration you need to reduce the 200s recharge to 60s. With 1 recharge IO in AD and Hasten, you would need an additional 121% in global recharge (110% if you +5 the IO). Not disagreeing with you, just wanted to put the facts out there.

 

Always good to have the precise numbers. Pretty sure I am a few seconds off a full duration double-stack on my Psi/SD, but not by much. Haven't played her in a while and she's overdue for a rebuild since I want to incorporate part of the Warp set as well as the Flight Protection unique that were both released a while back.

You see a mousetrap? I see free cheese and a f$%^ing challenge.

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