Mashugana Posted June 17, 2019 Posted June 17, 2019 Can anyone share what is different about this new Homecoming world that's different from the last days of CoH? I found the P2W vendor by happy accident. What else is there? Is there still an AH and a need for Influence? New power sets? Changes to leveling or combat? Ability for villains to play hero side? XP for grinding vs. missions? This whole experience is amazing. Thanks for any help.
justicebeliever Posted June 17, 2019 Posted June 17, 2019 Issue 25, Unbroken Spirit, is a major revision to City of Heroes: New archetype: Sentinels New power sets: Atomic Manipulation, Ninja Training, Radiation Armor, Radiation Melee, Radioactive Assault, Tactical Arrow, Temporal Manipulation Powerset proliferation New zone: Kallisti Wharf Updated Zone: Pocket D Updated Zone: Ouroboros Rebalanced Incarnate system Currency consolidation Extensive updates to supergroup bases New badges Numerous bug fixes Here’s a more detailed summary from thr folks who made the changes: https://docs.google.com/document/d/11cLJiSYlfueJheOumRywG8Evip2Mjmu_30Y6ePaetqY/mobilebasic "The opposite of a fact is falsehood, but the opposite of one profound truth may very well be another profound truth." - Niels Bohr Global Handle: @JusticeBeliever ... Home servers on Live: Guardian ... Playing on: Everlasting
justicebeliever Posted June 17, 2019 Posted June 17, 2019 And here is a great forum from under Announcements that has a list of more changes: https://forums.homecomingservers.com/index.php/topic,3306.0.html "The opposite of a fact is falsehood, but the opposite of one profound truth may very well be another profound truth." - Niels Bohr Global Handle: @JusticeBeliever ... Home servers on Live: Guardian ... Playing on: Everlasting
Mashugana Posted June 17, 2019 Author Posted June 17, 2019 Thank you! Quick question - what is 'DFB' I see people talking about? I remember we used to do informal Sewer runs and such - is this a new twist on that? Thanks again.
justicebeliever Posted June 17, 2019 Posted June 17, 2019 It is a sewer trial for lvl's 1-22 (but stops have a great XP benefit around lvl 15) https://paragonwiki.com/wiki/Death_from_Below It's a superfast way to lvl your toons up to the teens quickly "The opposite of a fact is falsehood, but the opposite of one profound truth may very well be another profound truth." - Niels Bohr Global Handle: @JusticeBeliever ... Home servers on Live: Guardian ... Playing on: Everlasting
Robotech_Master Posted June 17, 2019 Posted June 17, 2019 Lots of the changes have to do with removing a lot of the time sinks that NCSoft stuck in to make things take a lot longer. For example, there's a new transit system, TUNNEL, that includes Peregrine Island and Firebase Zulu on it--places that you used to have to spend extra time getting to, if you didn't have a supergroup base with all the teleport beacons. You no longer have to do the Midnighter arc to open access to Cimerora--you can get the "House Hunter" badge from Night Ward and that will get you in. You no longer have to unlock capes and auras; you can get those right from the beginning. The market has had some major changes, including "bucketing" to make rare Enhancements and set IOs fungible across all their available levels and Attunement, and salvages fungible across their rarity level. This has the overall effect of bringing prices down so that tricking out your character with the best possible IO sets isn't so expensive anymore--and provides a great way for people to make money through crafting and conversion of uncommon IOs to rares. If you liked what I had to say, please check out my City of Heroes guides!
justicebeliever Posted June 17, 2019 Posted June 17, 2019 And on the Supergroup front, there is no more prestige - the bases and all their items are now free... "The opposite of a fact is falsehood, but the opposite of one profound truth may very well be another profound truth." - Niels Bohr Global Handle: @JusticeBeliever ... Home servers on Live: Guardian ... Playing on: Everlasting
Vanden Posted June 17, 2019 Posted June 17, 2019 Lots of the changes have to do with removing a lot of the time sinks that NCSoft stuck in to make things take a lot longer. For example, there's a new transit system, TUNNEL, that includes Peregrine Island and Firebase Zulu on it--places that you used to have to spend extra time getting to, if you didn't have a supergroup base with all the teleport beacons. You no longer have to do the Midnighter arc to open access to Cimerora--you can get the "House Hunter" badge from Night Ward and that will get you in. Both of these things were added by Paragon Studios. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
_NOPE_ Posted June 17, 2019 Posted June 17, 2019 Check out Trickshooter's "When did they add/change that" thread. I'm out.
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