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Posted

Can anyone share what is different about this new Homecoming world that's different from the last days of CoH?  I found the P2W vendor by happy accident.  What else is there?  Is there still an AH and a need for Influence?  New power sets? Changes to leveling or combat?  Ability for villains to play hero side? XP for grinding vs. missions?

 

This whole experience is amazing.  Thanks for any help.

Posted

Issue 25, Unbroken Spirit, is a major revision to City of Heroes:

 

New archetype: Sentinels

New power sets: Atomic Manipulation, Ninja Training, Radiation Armor, Radiation Melee, Radioactive Assault, Tactical Arrow, Temporal Manipulation

Powerset proliferation

New zone: Kallisti Wharf

Updated Zone: Pocket D

Updated Zone: Ouroboros

Rebalanced Incarnate system

Currency consolidation

Extensive updates to supergroup bases

New badges

Numerous bug fixes

 

 

Here’s a more detailed summary from thr folks who made the changes:

https://docs.google.com/document/d/11cLJiSYlfueJheOumRywG8Evip2Mjmu_30Y6ePaetqY/mobilebasic

"The opposite of a fact is falsehood, but the opposite of one profound truth may very well be another profound truth." - Niels Bohr

 

Global Handle: @JusticeBeliever ... Home servers on Live: Guardian ... Playing on: Everlasting

Posted

Thank you! Quick question - what is 'DFB' I see people talking about?  I remember we used to do informal Sewer runs and such - is this a new twist on that?

 

Thanks again.

Posted

It is a sewer trial for lvl's 1-22 (but stops have a great XP benefit around lvl 15)

 

https://paragonwiki.com/wiki/Death_from_Below

 

It's a superfast way to lvl your toons up to the teens quickly

"The opposite of a fact is falsehood, but the opposite of one profound truth may very well be another profound truth." - Niels Bohr

 

Global Handle: @JusticeBeliever ... Home servers on Live: Guardian ... Playing on: Everlasting

Posted

Lots of the changes have to do with removing a lot of the time sinks that NCSoft stuck in to make things take a lot longer. For example, there's a new transit system, TUNNEL, that includes Peregrine Island and Firebase Zulu on it--places that you used to have to spend extra time getting to, if you didn't have a supergroup base with all the teleport beacons.

 

You no longer have to do the Midnighter arc to open access to Cimerora--you can get the "House Hunter" badge from Night Ward and that will get you in. You no longer have to unlock capes and auras; you can get those right from the beginning.

 

The market has had some major changes, including "bucketing" to make rare Enhancements and set IOs fungible across all their available levels and Attunement, and salvages fungible across their rarity level. This has the overall effect of bringing prices down so that tricking out your character with the best possible IO sets isn't so expensive anymore--and provides a great way for people to make money through crafting and conversion of uncommon IOs to rares.

If you liked what I had to say, please check out my City of Heroes guides!

Posted

And on the Supergroup front, there is no more prestige - the bases and all their items are now free...

"The opposite of a fact is falsehood, but the opposite of one profound truth may very well be another profound truth." - Niels Bohr

 

Global Handle: @JusticeBeliever ... Home servers on Live: Guardian ... Playing on: Everlasting

Posted

Lots of the changes have to do with removing a lot of the time sinks that NCSoft stuck in to make things take a lot longer. For example, there's a new transit system, TUNNEL, that includes Peregrine Island and Firebase Zulu on it--places that you used to have to spend extra time getting to, if you didn't have a supergroup base with all the teleport beacons.

 

You no longer have to do the Midnighter arc to open access to Cimerora--you can get the "House Hunter" badge from Night Ward and that will get you in.

 

Both of these things were added by Paragon Studios.

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