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Suggestion for melee IO...


biostem

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22 minutes ago, Wavicle said:
24 minutes ago, Rudra said:

Not sure the -range is going to do any good on a melee set. Since it may induce the target to move past you.

 

Pretty sure range is floored at 0. There's no such thing as negative range...

Edited 6 minutes ago by Wavicle

From the way it was explained to me, the -range component causes a target to move towards the character, but it has no floor. It triggers the move action on the mob every few (unknown by me) intervals, and is not a set 'move until in melee range' effect, but is instead a 'move this much distance towards triggering source' effect. So a target already in melee range with the triggering source, our character, the target will be triggered to take a move action for the set distance towards the character, but being already in  melee range, have their move take them past the character. The example given to me was Singularity and how targets, including players if an enemy Singularity, will constantly be moving back and forth through the Singularity's space, even if it moved us farther away from the Singularity than when the movement started. Though since our hit boxes should prevent the move through effect, the target will instead move around and past our character in the direction of the source. (So the affected target, if triggered to move 10 feet per trigger for the -range power, was already in melee range, would then move 10 feet towards the triggering character, which would be past the triggering character. Now your character has to turn to face the target to keep attacking, each time the move to source proc triggers and the mob moves past the character.)

 

Edit: So yes, range as in the distance calculated to see if a target can be hit with a designated power should be floored at 0. (Pretty sure that was fixed back on Live, because for a time we could have a negative range which made melees useless against certain mobs at the time. Spent quite a while screaming at the game that the target in my Scrapper's face could not be attacked for being at -1 feet away with me having no remaining yellows to pop before the fix was implemented.) However, the -range component from things like Taunt and Provoke are not range per se, but are instead induced 'move in direction of source' effects. And the direction of the triggered move does not change even if the movement takes the target past the triggering source.

Edited by Rudra
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2 minutes ago, biostem said:
29 minutes ago, Rudra said:

Not sure the -range is going to do any good on a melee set. Since it may induce the target to move past you.

I have not experienced this behavior when using taunt on enemies...

If it proves to work the way you want, then great. I'm just saying that based on what I was told, it may not.

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7 minutes ago, biostem said:

Why would the -range component of an IO work any differently than it does in taunt, though?  

*shrug* I'm not an expert on the matter. If I'm wrong, I'm wrong. Just passing on what I was told. (Edit: Hence the "Not sure" and "may" in my 1st post.)

Edited by Rudra
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37 minutes ago, arcane said:

I don’t understand why you would want such a proc in a melee set.

Well, a precedent could be found in air superiority, and presumably the -range effect would persist for a short while, so tagging an enemy with that would be yet another way to keep them close.

 

39 minutes ago, arcane said:

Ranged powers would be ideal for tagging flyers

Which is something that melee ATs have very limited access to, and ranged ATs don't really need.

 

39 minutes ago, arcane said:

-range would be meaningless if they’re already in range of melee powers

It would still be useful if you can tag an enemy with a melee attack, (by jousting or other means).

 

40 minutes ago, arcane said:

Why not suggest this proc in a ranged set?

I wouldn't be adverse to adding a ranged variant as well.

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4 minutes ago, biostem said:
45 minutes ago, arcane said:

I don’t understand why you would want such a proc in a melee set.

Well, a precedent could be found in air superiority, and presumably the -range effect would persist for a short while, so tagging an enemy with that would be yet another way to keep them close.

Air Superiority has -Fly, not -range. (Edit: And @arcane was specifically referring to the -range part of the OP.)

Edited by Rudra
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On 11/15/2023 at 4:01 PM, biostem said:

I don't have the full set details figured out, but I'd love to see a melee IO set, (or two), that include a -fly and/or a -range proc, (inspired by this thread).

I would be good with this. More options never hurts.

 

Also notably, the melee sets are really lacking in the accuracy/damage/endurance IO in the 50 sets. I think crushing impact is the only one and there should be more with this important one. Even accuracy/end would be nice to see in some sets too as it's really hard to get in most sets.

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