Sovera Posted June 17, 2019 Share Posted June 17, 2019 I currently have Strangler, Psi Dart, Mental Blast, just obtained Subdue and intend to grab Psionic Lance since with the incoming changes we won't need a lot of ToHit to make it quick. But I look at it and I start thinking I will simply have too many attacks once reaching perma-dom. We can ignore Psi dart being a weak T1. Subdue, Mental Blast and Psi Lance ought to be enough to juggle to always be casting something. But then I look at Strangler. It animates slowly but the hold is something we will want to spam anyway against an AV, against an EB, or just on something annoying we want out of the way. So at this point I'm thinking if a ST chain would not be better served by doing Strangler, Subdue and Psi Lance. It would free one power and four slots of which I am starved for. Strangler recharges in 2.3 seconds and has a 2.02 animation. Subdue recharges in 2.2 seconds and has a 1.67 animation Psi lance recharges in 5.8 seconds and has (fast snipe) a 1.2 animation. With my current Pine numbers: Strangler (four Basilisks and two Hamis) does 105. Subdue does 176 Psi Lance does 382 (these numbers will change after the patch) Mental Blast recharges in 2.3, animates in 1.67, and does 176 damage. Those are DPA values. But since it's a ST chain it's perhaps better to look at DPS values. So Strangler is 23 damage. Subdue is 52. Psi lance is 72. Mental blast is 56. Thoughts? Suggestions? - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds. Link to comment Share on other sites More sharing options...
Pzn Posted June 19, 2019 Share Posted June 19, 2019 Take mind probe. It has the highest DPA in the set other than instant snipe and it has a low recharge. Link to comment Share on other sites More sharing options...
Sovera Posted June 19, 2019 Author Share Posted June 19, 2019 Someone answered! \o/ Yeah, I didn't list the Probe because I don't want to be in melee range more than I need to. In fact, I'm starting to think I ought to ditch Psychic Shockwave despite its numerous perks just because I'm not intending to be in melee for longer than it takes to use Drain Psyche. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds. Link to comment Share on other sites More sharing options...
Machariel Posted June 19, 2019 Share Posted June 19, 2019 With everything confused from Seeds of Confusion and with your own regen boosted into the stratosphere by Drain Psyche, why would you want to avoid melee? Link to comment Share on other sites More sharing options...
subbacultchas Posted June 19, 2019 Share Posted June 19, 2019 With everything confused from Seeds of Confusion and with your own regen boosted into the stratosphere by Drain Psyche, why would you want to avoid melee? This. You have seeds, and you can lock them down, which makes them oh so ready for melee or pbaoe attacks. Don't drop Drain Psyche or Shockwave, you will regret it long term. Link to comment Share on other sites More sharing options...
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