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Posted

NPC Enemies & Factions

Arachnos

  • Incarnate-level Arachnos were missed for the gender parity update, this has been adjusted and now Bane Spiders, Crab Spiders, Night Widows, and Arbiters should have the opposite gender costumes at 1/8th chance.
  • Fixed Scirocco lightning attacks missing animations.
  • Red Widow given a proper description.
  • New costume added for Red Widow's appearances post-revival.
  • Fixed Ghost Widow Etherealise not properly targeting.
  • General power tuning to have NPC versions of Arachnos mobs more closely mirror VEAT Arachnos Widows.

 

Axis America

  • Restored original costumes to all enemies in this faction to visually distinguish it from Council Empire mobs.

axisamerica.PNG.d85e6bdf77c2c7da98e27a365040708e.PNG

 Yep, definitely bad guys. 
 

Cimeroran Traitors

  • Incarnate-level Minotaurs and Cyclopes re-tuned to make them more manageable in non-Advanced Mode content.

 

Circle of Thorns

  • High-level mobs revamped.
  • Various crossbow-using Circle of Thorns mobs now use the wooden arcane crossbow model.
  • Fixed Madness Mage Scramble Thoughts being level locked outside critter's level range.
  • Master of Ruin / Ruin Mage's defense buff from Dispersion Bubble reduced by 10%.

 

Clockwork

  • Fixed Tesla Clockwork refusing to toggle Lightning Field.
  • Glow mask applied to all Clockwork eye textures to enhance their visual presentation:

CWeyes.PNG.801c241443149ff59c0f9da518b18415.PNG

 Those glowing eyes are much more imposing! 

 

Council

  • High-level mobs revamped.
  • Restored Maestro's cape which had been missing for some time.
  • Dark Equinox Archons now have purple gloves to make them more identifiable in a group.

 

Crey

  • Elite Paragon Protector variants that use psionic & radiation have had their reward scale decreased to match the Longbow Wardens that use identical power definitions.
  • Crey Gamma Tank minion's spawn limit reduced from 2 per group to 1.
  • Fixed high-level Crey Ice Tank mobs not spawning.
  • Fixed high-level Crey Protector lieutenants not set to spawn limit 1 as intended.

 

Devouring Earth

  • Fixed Cairn, Fungi, Quartz summon pets not affecting Praetorian Devouring Earth.
  • Fixed Cairn not excluding other Cairns from damage resistance.
  • Hamidon, Mitochondria Antibodies, and Mitochondria Electrolytes now have subtle geometry elements that make them always visible even when the game client's particle cap is reached.
    • This will prevent them from ever being completely invisible due to local particle limitations:

yellow.png.c331ceb87439423e3e380ac2999ddf12.png

 No more invisible mitos! 

 

Dr. Kane's House of Horrors - Black Whip

  • Black Whip is now using a much spooky-scarier unique costume instead of using a generic preset.

 

Freakshow

  • Fixed names for Freakshow Wing Swiper and Wing Smasher critters.

 

Outcasts

  • Fixed Frostfire not properly freezing his loudmouthed goon during cutscene.
  • Tweaked Frostfire’s AI to ensure he properly uses his full power suite.

 

Psychic Clockwork

  • Now have purple glowing eyes that sets them apart from standard Clockwork.

 

Rikti

  • Fixed an FX error that was causing Guardian mobs force field bubbles to not render their FX geometry.
  • Fixed a definition error that was causing a pre-revamp Rikti boss to sometimes spawn amongst Level 38 groups.
  • Magus mobs are now named Chief Magus to properly adhere to high-ranking Rikti naming schemes.
  • Priest mobs are now named War Priest as they occupy a number of different ranks depending on content context.
  • Heavy Assault Suit's Fusion attacks now do not hit pets.

 

Vanguard

  • Fixed Hero 1 lightning attacks missing animations.

 


Rewards

Adamastor

  • Adamastor now only drops Rewards Merits to the same character once every eighteen hours; Amount of merits earned remains the same as before.

 

Lusca

  • Each of Lusca's eight tentacles now drop 2 Reward Merits each, bringing the total merit count for a complete Lusca clear up to 22.
  • Widower unlocked this topic
Posted (edited)

Hamidon Yellow Mito appearance is crisp and clear, greatly appreciate the change especially when targeting. Did the blue and green get this effect?

 

 

For anyone interested:

 

Hamidon - Semi-translucent and purple exterior sphere

Spoiler

image.jpeg.03233c23c899c49a7b34b74ac2cee4b2.jpeg

 

Mitochondria Electrolytes - Rather hard to see in the image, but much larger blue semi-translucent sphere.

Spoiler

image.jpeg.2a34cda253a48cf22f09ca3ff5ea40f6.jpeg

 

Mending Mitochondria - Smallest, semi-translucent green sphere

Spoiler

image.jpeg.902e393bf70755c4e30bc0f4b00c85a3.jpeg

 

Mitochondria Antibodies - Unique yellow sphere with cone patterns originating from the main body.

Spoiler

image.jpeg.3fed2f564896b2a255657a2f205c1512.jpeg

 

Edited by Glacier Peak
  • Thanks 1
Posted

Running around in Atlas Park getting for a feel of some of the new sets + testing out sybil robes, I can say that the Tesla Knights I encountered were definitely using their Lightning Field, so that's working

  • Thanks 2

Behold my altitis

Webmistress Shelob - Crab Spider Soldier (50)

Bulldog Palmieri - AR/Devices Blaster (50)

Queen I - Elec/FF Controller (50)

Sir Bedrock - Fire/Stone Brute (50)

Posted

Cairn fix looks good to go, at least for Primal Earth DE. No more headaches and near-softlocks from 3 cairns resist capping each other.

cairns-fixed.webp

  • Thanks 2
  • 4 weeks later
Posted

  

On 2/15/2024 at 2:30 PM, The Curator said:
  • Tarantula Mistress Mental Scramble is no longer autohit.
  • Tarantula Queen Scramble Thoughts is no longer autohit.

 

Wait, what? The 'wreck your defense plus blind' power, the main reason I always first-target Tarantula Mistresses, was an autohit?

  • Thumbs Up 1

Tanking is only half the battle. The other half...

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