Desdomen Posted June 19, 2019 Posted June 19, 2019 Hello you fabulous Sentinels, I’ve been playing around with builds for my Water/Bio Sentinel and I came across a puzzling opportunity (ha) that I was questioning. /Bio has an Auto Power that increases movement speed and resists movement debuffs. A pretty ‘meh’ ability altogether, but the debuff resist is nice and being faster than everyone is cute. But when I was playing around with possible builds, I realized that I could slot travel sets into this power - Including the Stealth IO. Am wondering if anyone has tried this yet and found if it works or not? Does this give a semi-PermaStealth as the power is always on?
Lockpick Posted June 19, 2019 Posted June 19, 2019 I would suggest putting a stealth IO in Sprint as opposed to an auto power, because you may want to turn stealth off (looking at you lead victim out missions).
Marshal_General Posted June 21, 2019 Posted June 21, 2019 I have lead people out with a stalker and full stealth. It was a Praetorian mission if that matters.
Frostweaver Posted June 22, 2019 Posted June 22, 2019 Some you can, most you can't. If the guy attacks with you, often he will follow you with stealth. If it's an unarmed civilian, they will stand there and cry about being lost. And I know the mission you are talking about, where you rescue the PPD sergeant and 3 officers.
Coyotedancer Posted June 22, 2019 Posted June 22, 2019 "Combat pets" should still be able to see and follow you. Regular old passive hostages and escort civilians will lose you very quickly. Taker of screenshots. Player of creepy Oranbegans and Rularuu bird-things. Kai's Diary: The Scrapbook of a Sorcerer's Apprentice
Lunchmoney Posted June 24, 2019 Posted June 24, 2019 I have stealth in my Athletic Regulation. It's always on. As far as escorting civvies out of buildings, it just takes longer as you have stay really close to them. I used to play under the handle @Purple Clown, back on Live. Now I play under @Lunchmoney I'm in the UK and play on Reunion.
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