MsSmart Posted January 8 Share Posted January 8 Hugs I would like to see more temporary products made available to acquire through the Pv2 vendor. There are permanent powers that are power source locked, it would be nice if those very same powers were available for any player to get regardless of origin but in a temp basis, where you buy number of charges. Also would like to be able to summon a merchant, like I can do with a crafting table, and thus able to craft anywhere I want and be able to also buy materials as needed. Another addition is a permanent fly without the self-affect only feature, make it more expensive to buy, etc. Would be cool, to buy a sphere that is around you and transports you as you need, like the X-Men cartoon shows Magneto . If you have any other ideas, please tell us here. Hugs Sue Link to comment Share on other sites More sharing options...
Doc_Scorpion Posted January 8 Share Posted January 8 4 minutes ago, MsSmart said: Also would like to be able to summon a merchant, like I can do with a crafting table, and thus able to craft anywhere I want and be able to also buy materials as needed. /ah opens the auction house anytime you aren't in an instance. Unofficial Homecoming Wiki - Paragon Wiki updated for Homecoming! Your contributions are welcome! (Not the owner/operator - just a fan who wants to spread the word.) Link to comment Share on other sites More sharing options...
MsSmart Posted January 8 Author Share Posted January 8 But not in a base, this would be a clear work around to that, but also this vendor could buy your junk salvage, recipes, and enhancements Sue Link to comment Share on other sites More sharing options...
Rudra Posted January 8 Share Posted January 8 (edited) Bases and other instances cannot access the AH. I don't remember the reason why, but there is a technical problem with it. And if you really need to sell from inside an instance regardless of whether it is a base or mission, just step out of the instance. Edit: And if you need to do a lot of crafting with immediate access to salvage, then use your base teleporter system to go to the RWZ and use one of the many crafting tables there. Edited January 8 by Rudra Link to comment Share on other sites More sharing options...
Psyonico Posted January 8 Share Posted January 8 My understanding is that (spaghetti code) each map has to have a copy of the auction house, which is why instances (including bases) can't have it. A permanent fly without the only affecting self gets a no vote from me. If you want that, take fly or mystic flight What this team needs is more Defenders Link to comment Share on other sites More sharing options...
Rudra Posted January 9 Share Posted January 9 (edited) 44 minutes ago, Psyonico said: A permanent fly without the only affecting self gets a no vote from me. If you want that, take fly or mystic flight I missed that part of the post, thanks. As far as the P2W (not Pv2) flight powers go? They are affect self only because for them to allow us to use our powers to fight, every power would need new animations created for each of the P2W travel powers. For every power in every power set for each separate flight power you can buy from the P2W vendor. It's the same reason why we can't use our powers and are limited to affect self only for the Walk power. It needs new animations for everything in order to work. Edit: Also, if the author is talking about powers like Throwing Knives and Apprentice Charm? You can change to any one you want regardless of your character's origin. Just talk to the P2W/T2V vendor, revoke your existing origin power, and select the one you want for free. (However, you will find they are far less helpful at higher levels than they are at the starter levels. That is by design.) Edited January 9 by Rudra 1 Link to comment Share on other sites More sharing options...
biostem Posted January 9 Share Posted January 9 2 hours ago, MsSmart said: Another addition is a permanent fly without the self-affect only feature, make it more expensive to buy, etc. It's already bad enough that throwing around a lot of inf can make you more powerful, we don't need ways to completely bypass or trivialize power picks as well... Link to comment Share on other sites More sharing options...
Rudra Posted January 9 Share Posted January 9 16 minutes ago, biostem said: It's already bad enough that throwing around a lot of inf can make you more powerful, we don't need ways to completely bypass or trivialize power picks as well... I would like to see the rocket board et al be able to fight from. Now, to be fair, I would prefer if they were to get the requisite animations made that they be made available as alternate options for the Fly power, but I do want to be able to fight from them. (Just like I want to be able to fight while using the Walk power too.) The main consideration I'm looking at though, is the sheer amount of work required to make that possible for just one of the powers, let alone all of them. Link to comment Share on other sites More sharing options...
biostem Posted January 9 Share Posted January 9 10 minutes ago, Rudra said: I would like to see the rocket board et al be able to fight from. Now, to be fair, I would prefer if they were to get the requisite animations made that they be made available as alternate options for the Fly power, but I do want to be able to fight from them. (Just like I want to be able to fight while using the Walk power too.) The main consideration I'm looking at though, is the sheer amount of work required to make that possible for just one of the powers, let alone all of them. I wonder if the game can differentiate between upper body and lower body attacks, so only the latter could be disabled without having to completely rewrite the game code... Link to comment Share on other sites More sharing options...
Rudra Posted January 9 Share Posted January 9 (edited) 6 minutes ago, biostem said: I wonder if the game can differentiate between upper body and lower body attacks, so only the latter could be disabled without having to completely rewrite the game code... Given the age of the game and the way it was designed? I'm betting that the game code for animations would need to be rewritten to make that possible. Edited January 9 by Rudra Edited to clarify comment. 1 Link to comment Share on other sites More sharing options...
megaericzero Posted January 9 Share Posted January 9 16 hours ago, biostem said: I wonder if the game can differentiate between upper body and lower body attacks, so only the latter could be disabled without having to completely rewrite the game code... If memory serves, BABs back on the live forums mentioned that the engine couldn't mix animations like that, hence why they always have to create a flight-alternate of any power animations. 1 Link to comment Share on other sites More sharing options...
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