Ultimo Posted January 12 Share Posted January 12 So, I'm looking at making a character based on Cyclops, from the X-Men. However, I don't see many powers that come from the character's eyes. X-Ray Beam seems to be the only one... and it might be unmanageable playing with only ONE power... Anyone able to suggest a power set that might better resemble him? Link to comment Share on other sites More sharing options...
FupDup Posted January 12 Share Posted January 12 I saw a forum post of somebody using recolored Psychic Blast as an eye-beam substitute, because most of its attacks have an option to shoot from the forehead, which is close enough to the eyes that it can pass the smell test. That's pretty much the only option at this point. 1 Closed Beta Discord Invite: https://discord.gg/DptUBzh Link to comment Share on other sites More sharing options...
Ultimo Posted January 12 Author Share Posted January 12 Ya, I considered that too. Just didn't quite FEEL right, if you take my meaning. I might try to make him as a blapper, see how it goes. Link to comment Share on other sites More sharing options...
StarseedWarrior Posted January 17 Share Posted January 17 On 1/12/2024 at 4:43 PM, Ultimo said: So, I'm looking at making a character based on Cyclops, from the X-Men. However, I don't see many powers that come from the character's eyes. X-Ray Beam seems to be the only one... and it might be unmanageable playing with only ONE power... Anyone able to suggest a power set that might better resemble him? I am fairly sure radiation blast has a cyclops beam like attack out of the eyes in live check the animatons in the power set. Link to comment Share on other sites More sharing options...
Ultimo Posted January 17 Author Share Posted January 17 33 minutes ago, StarseedWarrior said: I am fairly sure radiation blast has a cyclops beam like attack out of the eyes in live check the animatons in the power set. Ya, that's X-Ray Beam. The trouble is that it's the ONLY eye beam power I can find. Link to comment Share on other sites More sharing options...
StarseedWarrior Posted January 17 Share Posted January 17 2 hours ago, Ultimo said: Ya, that's X-Ray Beam. The trouble is that it's the ONLY eye beam power I can find. I think there is some in the epic pools to you could always do a mix, also you can use cyborg auras for laser sight eyes or a holographic interface. Link to comment Share on other sites More sharing options...
twozerofoxtrot Posted January 17 Share Posted January 17 I love this game but it's pretty awful at capturing iconic powers. I'd say just pass on the idea. And I say that after leveling a Rad/Martial to 48 with only X Ray beams and Aim from the blast set. It's not worth it, unless you just want to RP it and not have actual fun when playing. Or make a Havoc instead. Sonic blast. He's the cooler Summers brother, anyway. Link to comment Share on other sites More sharing options...
Ultimo Posted January 17 Author Share Posted January 17 I grew up reading X-Men comics, from the time when there were just five members in black and gold. I always identified really strongly with Cyclops, he's a lot like me (or I'm a lot like him... chicken and egg). He's always been my favourite X-Man, and one of my favourite comic book characters overall. I used to be an actor. I'd kind of given up trying to get ahead as an actor when I heard that first X-Men movie was being made. I fought like crazy, trying to get a part in it... and Cyclops would have been the perfect role for me, because I know him so well. Ah, what might have been. Really, alternative animations for some of the various blast powers, such that the effect comes from the character's head, would be very welcome. Most of the animations needed are already in the game (eg. Psychic Blast), it's just a matter of using them for other power sets, like Energy Blast and the like. Link to comment Share on other sites More sharing options...
biostem Posted January 18 Share Posted January 18 What about something like a street justice/willpower scrapper, then take body mastery for laser beam eyes. Just fully slot it so it's always available, since cyclops is also a trained hand-to-hand fighter... 2 Link to comment Share on other sites More sharing options...
SeraphimKensai Posted January 18 Share Posted January 18 There's 4 eye beam powers in the game but they are all on different powersets, X-ray beam, glinting beam, ebon eye, and laser beam eyes. Cyclops also threw punches and such, and since he was the team "leader", perhaps leadership is worthwhile pursuing as well. Maybe a willpower/ma/energy tank that's all in on leadership buffs would work. Link to comment Share on other sites More sharing options...
Gobbledygook Posted January 18 Share Posted January 18 Make one of the other Summers brothers instead? Havok or Vulcan could easily be represented by Energy Blast, or Radiation blast. I know that doesn't necessarily solve the problem, but, well, you know. I wish they would take some of Tyrants eye blasts and create an Optic Blast power set. Link to comment Share on other sites More sharing options...
Ultimo Posted January 18 Author Share Posted January 18 Ya, the way I've been thinking of this character is X-Ray Beam/Martial Combat. He'd have Aim and other powers to boost X-Ray Beam, but it would end up being his only eyebeam attack... which seems odd for a Cyclops themed character. <!DOCTYPE html> <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1" /> <title>Opticon - Radiation Blast / Martial Combat Hero Blaster</title> <style type="text/css"> html, body { background-color: #000; color: #FFA500; font-family: 'Segoe UI', 'Microsoft Sans Serif', sans-serif; font-size: 10pt; } hr { border-top: 1px solid #FFA500; border-bottom: none; } ul { list-style-type: none; list-style-position: inside; margin-top: 0; margin-bottom: 0; } ul:not([class*="noBullet"]) li::before { content: "\2022"; color: #FFA500; font-weight: bold; font-size: 12pt; display: inline-block; width: 1em; margin-left: -1em; } ul[class*="indent"] { padding-left: 0; } ul.indent1 li { padding-left: 0.25em; } ul.indent2 li { padding-left: 0.5em; } ul.indent3 li { padding-left: 0.75em; } ul.indent4 li { padding-left: 1em; } ul.indent5 li { padding-left: 1.25em; } ul.indent6 li { padding-left: 1.5em; } ul.indent7 li { padding-left: 1.75em; } ul.indent8 li { padding-left: 2em; } </style> </head> <body> <span style="font-size: 14pt;"><strong><span style="color: #1E90FF;">Opticon - Hero Blaster</span></strong></span><br /> <span style="font-size: 10pt;"><span style="color: #32CD32;"><em>Build plan made with Mids' Reborn v3.6.6 rev. 3</em></span></span><br /><hr /><br /> <ul> <li><strong><span style="color: #1E90FF;">Primary powerset: </span><span style="color: #FFA500;">Radiation Blast</span></strong></li> <li><strong><span style="color: #1E90FF;">Secondary powerset: </span><span style="color: #FFA500;">Martial Combat</span></strong></li> <li><strong><span style="color: #1E90FF;">Pool powerset (#1): </span><span style="color: #FFA500;">Leadership</span></strong></li> <li><strong><span style="color: #1E90FF;">Pool powerset (#2): </span><span style="color: #FFA500;">Fighting</span></strong></li> <li><strong><span style="color: #1E90FF;">Pool powerset (#3): </span><span style="color: #FFA500;">Medicine</span></strong></li> <li><strong><span style="color: #1E90FF;">Pool powerset (#4): </span><span style="color: #FFA500;">Concealment</span></strong></li> <li><strong><span style="color: #1E90FF;">Epic powerset: </span><span style="color: #FFA500;">Munitions Mastery</span></strong></li> </ul> <br /> <br /><hr /><br /> <br /> <span style="font-size: 14pt;"><span style="color: #1E90FF;"><strong>Powers taken:</strong></span></span><br /> <br /> <strong><span style="color: #32CD32;">Level 1: </span><span style="color: #FFA500;">X-Ray Beam</span></strong><br /> <ul> <li><span style="color: #FFD700;"><span style="color: #32CD32;">A</span>: <span style="color: #FFD700;">Endurance Reduction</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">3</span>: <span style="color: #FFD700;">Accuracy</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">3</span>: <span style="color: #FFD700;">Damage Increase</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">5</span>: <span style="color: #FFD700;">Damage Increase</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">5</span>: <span style="color: #FFD700;">Recharge Reduction</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">7</span>: <span style="color: #FFD700;">Recharge Reduction</span></span></li> </ul> <br /> <br /> <strong><span style="color: #32CD32;">Level 1: </span><span style="color: #FFA500;">Storm Kick</span></strong><br /> <ul> <li><span style="color: #FFD700;"><span style="color: #32CD32;">A</span>: <span style="color: #FFD700;">Endurance Reduction</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">7</span>: <span style="color: #FFD700;">Accuracy</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">9</span>: <span style="color: #FFD700;">Damage Increase</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">9</span>: <span style="color: #FFD700;">Damage Increase</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">39</span>: <span style="color: #FFD700;">Damage Increase</span></span></li> </ul> <br /> <br /> <strong><span style="color: #32CD32;">Level 2: </span><span style="color: #FFA500;">Ki Push</span></strong><br /> <ul> <li><span style="color: #FFD700;"><span style="color: #32CD32;">A</span>: <span style="color: #FFD700;">Endurance Reduction</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">11</span>: <span style="color: #FFD700;">Accuracy</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">45</span>: <span style="color: #FFD700;">Damage Increase</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">45</span>: <span style="color: #FFD700;">Damage Increase</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">46</span>: <span style="color: #FFD700;">Damage Increase</span></span></li> </ul> <br /> <br /> <strong><span style="color: #32CD32;">Level 4: </span><span style="color: #FFA500;">Reach for the Limit</span></strong><br /> <br /> <br /> <strong><span style="color: #32CD32;">Level 6: </span><span style="color: #FFA500;">Boxing</span></strong><br /> <ul> <li><span style="color: #FFD700;"><span style="color: #32CD32;">A</span>: <span style="color: #FFD700;">Endurance Reduction</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">11</span>: <span style="color: #FFD700;">Accuracy</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">40</span>: <span style="color: #FFD700;">Damage Increase</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">40</span>: <span style="color: #FFD700;">Damage Increase</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">42</span>: <span style="color: #FFD700;">Damage Increase</span></span></li> </ul> <br /> <br /> <strong><span style="color: #32CD32;">Level 8: </span><span style="color: #FFA500;">Aim</span></strong><br /> <ul> <li><span style="color: #FFD700;"><span style="color: #32CD32;">A</span>: <span style="color: #FFD700;">Recharge Reduction</span></span></li> </ul> <br /> <br /> <strong><span style="color: #32CD32;">Level 10: </span><span style="color: #FFA500;">Maneuvers</span></strong><br /> <ul> <li><span style="color: #FFD700;"><span style="color: #32CD32;">A</span>: <span style="color: #FFD700;">Endurance Reduction</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">15</span>: <span style="color: #FFD700;">Defense Buff</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">13</span>: <span style="color: #FFD700;">Defense Buff</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">13</span>: <span style="color: #FFD700;">Defense Buff</span></span></li> </ul> <br /> <br /> <strong><span style="color: #32CD32;">Level 12: </span><span style="color: #FFA500;">Assault</span></strong><br /> <ul> <li><span style="color: #FFD700;"><span style="color: #32CD32;">A</span>: <span style="color: #FFD700;">Endurance Reduction</span></span></li> </ul> <br /> <br /> <strong><span style="color: #32CD32;">Level 14: </span><span style="color: #FFA500;">Tough</span></strong><br /> <ul> <li><span style="color: #FFD700;"><span style="color: #32CD32;">A</span>: <span style="color: #FFD700;">Endurance Reduction</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">19</span>: <span style="color: #FFD700;">Resist Damage</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">21</span>: <span style="color: #FFD700;">Resist Damage</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">21</span>: <span style="color: #FFD700;">Resist Damage</span></span></li> </ul> <br /> <br /> <strong><span style="color: #32CD32;">Level 16: </span><span style="color: #FFA500;">Dragon's Tail</span></strong><br /> <ul> <li><span style="color: #FFD700;"><span style="color: #32CD32;">A</span>: <span style="color: #FFD700;">Endurance Reduction</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">17</span>: <span style="color: #FFD700;">Accuracy</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">17</span>: <span style="color: #FFD700;">Damage Increase</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">19</span>: <span style="color: #FFD700;">Damage Increase</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">39</span>: <span style="color: #FFD700;">Damage Increase</span></span></li> </ul> <br /> <br /> <strong><span style="color: #32CD32;">Level 18: </span><span style="color: #FFA500;">Weave</span></strong><br /> <ul> <li><span style="color: #FFD700;"><span style="color: #32CD32;">A</span>: <span style="color: #FFD700;">Endurance Reduction</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">25</span>: <span style="color: #FFD700;">Defense Buff</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">25</span>: <span style="color: #FFD700;">Defense Buff</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">27</span>: <span style="color: #FFD700;">Defense Buff</span></span></li> </ul> <br /> <br /> <strong><span style="color: #32CD32;">Level 20: </span><span style="color: #FFA500;">Reaction Time</span></strong><br /> <ul> <li><span style="color: #FFD700;"><span style="color: #32CD32;">A</span>: <span style="color: #FFD700;">Healing</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">23</span>: <span style="color: #FFD700;">Healing</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">23</span>: <span style="color: #FFD700;">Healing</span></span></li> </ul> <br /> <br /> <strong><span style="color: #32CD32;">Level 22: </span><span style="color: #FFA500;">Aid Other</span></strong><br /> <ul> <li><span style="color: #FFD700;"><span style="color: #32CD32;">A</span>: <span style="color: #FFD700;">Endurance Reduction</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">33</span>: <span style="color: #FFD700;">Healing</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">33</span>: <span style="color: #FFD700;">Healing</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">33</span>: <span style="color: #FFD700;">Healing</span></span></li> </ul> <br /> <br /> <strong><span style="color: #32CD32;">Level 24: </span><span style="color: #FFA500;">Aid Self</span></strong><br /> <ul> <li><span style="color: #FFD700;"><span style="color: #32CD32;">A</span>: <span style="color: #FFD700;">Endurance Reduction</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">27</span>: <span style="color: #FFD700;">Healing</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">29</span>: <span style="color: #FFD700;">Healing</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">36</span>: <span style="color: #FFD700;">Healing</span></span></li> </ul> <br /> <br /> <strong><span style="color: #32CD32;">Level 26: </span><span style="color: #FFA500;">Cross Punch</span></strong><br /> <ul> <li><span style="color: #FFD700;"><span style="color: #32CD32;">A</span>: <span style="color: #FFD700;">Endurance Reduction</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">29</span>: <span style="color: #FFD700;">Accuracy</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">34</span>: <span style="color: #FFD700;">Damage Increase</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">34</span>: <span style="color: #FFD700;">Damage Increase</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">40</span>: <span style="color: #FFD700;">Damage Increase</span></span></li> </ul> <br /> <br /> <strong><span style="color: #32CD32;">Level 28: </span><span style="color: #FFA500;">Throw Sand</span></strong><br /> <ul> <li><span style="color: #FFD700;"><span style="color: #32CD32;">A</span>: <span style="color: #FFD700;">Endurance Reduction</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">34</span>: <span style="color: #FFD700;">Accuracy</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">43</span>: <span style="color: #FFD700;">Disorient Duration</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">43</span>: <span style="color: #FFD700;">Disorient Duration</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">43</span>: <span style="color: #FFD700;">Disorient Duration</span></span></li> </ul> <br /> <br /> <strong><span style="color: #32CD32;">Level 30: </span><span style="color: #FFA500;">Eagles Claw</span></strong><br /> <ul> <li><span style="color: #FFD700;"><span style="color: #32CD32;">A</span>: <span style="color: #FFD700;">Endurance Reduction</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">31</span>: <span style="color: #FFD700;">Accuracy</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">31</span>: <span style="color: #FFD700;">Damage Increase</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">31</span>: <span style="color: #FFD700;">Damage Increase</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">39</span>: <span style="color: #FFD700;">Damage Increase</span></span></li> </ul> <br /> <br /> <strong><span style="color: #32CD32;">Level 32: </span><span style="color: #FFA500;">Inner Will</span></strong><br /> <ul> <li><span style="color: #FFD700;"><span style="color: #32CD32;">A</span>: <span style="color: #FFD700;">Healing</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">36</span>: <span style="color: #FFD700;">Healing</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">36</span>: <span style="color: #FFD700;">Healing</span></span></li> </ul> <br /> <br /> <strong><span style="color: #32CD32;">Level 35: </span><span style="color: #FFA500;">Field Medic</span></strong><br /> <ul> <li><span style="color: #FFD700;"><span style="color: #32CD32;">A</span>: <span style="color: #FFD700;">Recharge Reduction</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">50</span>: <span style="color: #FFD700;">Recharge Reduction</span></span></li> </ul> <br /> <br /> <strong><span style="color: #32CD32;">Level 38: </span><span style="color: #FFA500;">Body Armor</span></strong><br /> <ul> <li><span style="color: #FFD700;"><span style="color: #32CD32;">A</span>: <span style="color: #FFD700;">Resist Damage</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">42</span>: <span style="color: #FFD700;">Resist Damage</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">42</span>: <span style="color: #FFD700;">Resist Damage</span></span></li> </ul> <br /> <br /> <strong><span style="color: #32CD32;">Level 41: </span><span style="color: #FFA500;">Sleep Grenade</span></strong><br /> <ul> <li><span style="color: #FFD700;"><span style="color: #32CD32;">A</span>: <span style="color: #FFD700;">Endurance Reduction</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">45</span>: <span style="color: #FFD700;">Accuracy</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">46</span>: <span style="color: #FFD700;">Sleep Duration</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">46</span>: <span style="color: #FFD700;">Sleep Duration</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">50</span>: <span style="color: #FFD700;">Sleep Duration</span></span></li> </ul> <br /> <br /> <strong><span style="color: #32CD32;">Level 44: </span><span style="color: #FFA500;">Surveillance</span></strong><br /> <ul> <li><span style="color: #FFD700;"><span style="color: #32CD32;">A</span>: <span style="color: #FFD700;">Endurance Reduction</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">48</span>: <span style="color: #FFD700;">Accuracy</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">48</span>: <span style="color: #FFD700;">Defense Debuff</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">48</span>: <span style="color: #FFD700;">Defense Debuff</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">50</span>: <span style="color: #FFD700;">Defense Debuff</span></span></li> </ul> <br /> <br /> <strong><span style="color: #32CD32;">Level 47: </span><span style="color: #FFA500;">Infiltration</span></strong><br /> <ul> <li><span style="color: #FFD700;"><span style="color: #32CD32;">A</span>: <span style="color: #FFD700;">Run Speed</span></span></li> </ul> <br /> <br /> <strong><span style="color: #32CD32;">Level 49: </span><span style="color: #FFA500;">Tactics</span></strong><br /> <ul> <li><span style="color: #FFD700;"><span style="color: #32CD32;">A</span>: <span style="color: #FFD700;">Endurance Reduction</span></span></li> </ul> <br /> <br /> <br /><hr /><br /> <br /> <span style="font-size: 14pt;"><span style="color: #1E90FF;"><strong>Inherents:</strong></span></span><br /> <br /> <strong><span style="color: #32CD32;">Level 1: </span><span style="color: #FFA500;">Brawl</span></strong><br /> <ul> <li><span style="color: #FFD700;"><span style="color: #32CD32;">A</span>: <span style="color: #FFD700;">Accuracy</span></span></li> </ul> <br /> <br /> <strong><span style="color: #32CD32;">Level 1: </span><span style="color: #FFA500;">Defiance</span></strong><br /> <br /> <br /> <strong><span style="color: #32CD32;">Level 1: </span><span style="color: #FFA500;">Sprint</span></strong><br /> <ul> <li><span style="color: #FFD700;"><span style="color: #32CD32;">A</span>: <span style="color: #FFD700;">Jumping</span></span></li> </ul> <br /> <br /> <strong><span style="color: #32CD32;">Level 2: </span><span style="color: #FFA500;">Rest</span></strong><br /> <ul> <li><span style="color: #FFD700;"><span style="color: #32CD32;">A</span>: <span style="color: #FFD700;">Interrupt Reduction</span></span></li> </ul> <br /> <br /> <strong><span style="color: #32CD32;">Level 1: </span><span style="color: #FFA500;">Swift</span></strong><br /> <ul> <li><span style="color: #FFD700;"><span style="color: #32CD32;">A</span>: <span style="color: #FFD700;">Run Speed</span></span></li> </ul> <br /> <br /> <strong><span style="color: #32CD32;">Level 1: </span><span style="color: #FFA500;">Health</span></strong><br /> <ul> <li><span style="color: #FFD700;"><span style="color: #32CD32;">A</span>: <span style="color: #FFD700;">Healing</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">37</span>: <span style="color: #FFD700;">Healing</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">37</span>: <span style="color: #FFD700;">Healing</span></span></li> </ul> <br /> <br /> <strong><span style="color: #32CD32;">Level 1: </span><span style="color: #FFA500;">Hurdle</span></strong><br /> <ul> <li><span style="color: #FFD700;"><span style="color: #32CD32;">A</span>: <span style="color: #FFD700;">Jumping</span></span></li> </ul> <br /> <br /> <strong><span style="color: #32CD32;">Level 1: </span><span style="color: #FFA500;">Stamina</span></strong><br /> <ul> <li><span style="color: #FFD700;"><span style="color: #32CD32;">A</span>: <span style="color: #FFD700;">Endurance Modification</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">15</span>: <span style="color: #FFD700;">Endurance Modification</span></span></li> <li><span style="color: #FFD700;"><span style="color: #32CD32;">37</span>: <span style="color: #FFD700;">Endurance Modification</span></span></li> </ul> <br /> <br /> <br /> <br /> </body> </html> Link to comment Share on other sites More sharing options...
Ultimo Posted January 18 Author Share Posted January 18 Well. That build certainly didn't post correctly... Link to comment Share on other sites More sharing options...
Ultimo Posted January 18 Author Share Posted January 18 Opticon - Hero BlasterBuild plan made with Mids' Reborn v3.6.6 rev. 3 ──────────────────────────────Primary powerset: Radiation BlastSecondary powerset: Martial CombatPool powerset (#1): LeadershipPool powerset (#2): FightingPool powerset (#3): MedicinePool powerset (#4): ConcealmentEpic powerset: Munitions Mastery ────────────────────────────── Powers taken: Level 1: X-Ray BeamA: Endurance Reduction3: Accuracy3: Damage Increase5: Damage Increase5: Recharge Reduction7: Recharge Reduction Level 1: Storm KickA: Endurance Reduction7: Accuracy9: Damage Increase9: Damage Increase39: Damage Increase Level 2: Ki PushA: Endurance Reduction11: Accuracy45: Damage Increase45: Damage Increase46: Damage Increase Level 4: Reach for the Limit Level 6: BoxingA: Endurance Reduction11: Accuracy40: Damage Increase40: Damage Increase42: Damage Increase Level 8: AimA: Recharge Reduction Level 10: ManeuversA: Endurance Reduction15: Defense Buff13: Defense Buff13: Defense Buff Level 12: AssaultA: Endurance Reduction Level 14: ToughA: Endurance Reduction19: Resist Damage21: Resist Damage21: Resist Damage Level 16: Dragon's TailA: Endurance Reduction17: Accuracy17: Damage Increase19: Damage Increase39: Damage Increase Level 18: WeaveA: Endurance Reduction25: Defense Buff25: Defense Buff27: Defense Buff Level 20: Reaction TimeA: Healing23: Healing23: Healing Level 22: Aid OtherA: Endurance Reduction33: Healing33: Healing33: Healing Level 24: Aid SelfA: Endurance Reduction27: Healing29: Healing36: Healing Level 26: Cross PunchA: Endurance Reduction29: Accuracy34: Damage Increase34: Damage Increase40: Damage Increase Level 28: Throw SandA: Endurance Reduction34: Accuracy43: Disorient Duration43: Disorient Duration43: Disorient Duration Level 30: Eagles ClawA: Endurance Reduction31: Accuracy31: Damage Increase31: Damage Increase39: Damage Increase Level 32: Inner WillA: Healing36: Healing36: Healing Level 35: Field MedicA: Recharge Reduction50: Recharge Reduction Level 38: Body ArmorA: Resist Damage42: Resist Damage42: Resist Damage Level 41: Sleep GrenadeA: Endurance Reduction45: Accuracy46: Sleep Duration46: Sleep Duration50: Sleep Duration Level 44: SurveillanceA: Endurance Reduction48: Accuracy48: Defense Debuff48: Defense Debuff50: Defense Debuff Level 47: InfiltrationA: Run Speed Level 49: TacticsA: Endurance Reduction ────────────────────────────── Inherents: Level 1: BrawlA: Accuracy Level 1: Defiance Level 1: SprintA: Jumping Level 2: RestA: Interrupt Reduction Level 1: SwiftA: Run Speed Level 1: HealthA: Healing37: Healing37: Healing Level 1: HurdleA: Jumping Level 1: StaminaA: Endurance Modification15: Endurance Modification37: Endurance Modification Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now