DrunkFlux Posted February 3 Posted February 3 What it says on the title. Badges or extra rewards for 100% defeats, as in absolute, 100% defeat everything in every map in a task force. Even timed missions. Guild wars had something similar, the "Vanquisher" rewards for wiping the entire map on its hard difficulty, so why not something like that for CoH and the missions in task forces? I only also suggest this as I admit I enjoy kill most ITF's and also like to clear entire maps of mobs in missions. Also, I'd noticed in task forces sometimes people are speed running even when they say they are running a "Normal run". Unfortunately, that later one annoys me to an extreme. If I wanted a speed run i'd have joined or form a team FOR a speed run. How about also another idea: Completion scoreboard. On mission completion, a scoreboard shows up on how much time was spent on mission, how many enemies missed ect. Because, why not? 2 1 2
DrunkFlux Posted February 3 Author Posted February 3 Oh yeah, credit should only be if the difficulty is at 8x. Maybe even 8x+1 through up to 8x+4 or maybe just make it hard mode exclusive. 1 2
Skyhawke Posted February 3 Posted February 3 But only on a full moon, every other Wednesday. 1 1 1 Sky-Hawke: Rad/WP Brute Alts galore. So...soooo many alts. Originally Pinnacle Server, then Indomitable and now Excelsior
Laucianna Posted February 3 Posted February 3 If it's simple for the devs to add, sounds like a nice idea for some extra badges though as I 100% seeing people advertise these, the only problem would be if some TF/SFs have super large maps where it would take far too long to be realistic ❤️ ❤️ Kheldian Guide ❤️ 🎖️ Friday Fashion Contest 🎖️ 🗒️Character Wiki🗒️Friendly reminder that no matter what anyone or anything is saying, you ARE loved AND valued in life no matter what.
macskull Posted February 3 Posted February 3 IMO the reward for clearing an entire map is the extra XP/inf/drop chances. "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme @macskull/@Not Mac | Twitch | Youtube
Greycat Posted February 3 Posted February 3 You're already getting an extra reward - extra INF (assuming you're not running a 2xp booster, which gives XP instead of INF,) extra XP, extra salvage and other drops, and if the mobs are ones with defeat progress, more progress towards those badges. And even more "no" towards "n33d my l337 sh1n3y" restrictions. Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
DrunkFlux Posted February 3 Author Posted February 3 3 hours ago, Greycat said: You're already getting an extra reward - extra INF (assuming you're not running a 2xp booster, which gives XP instead of INF,) extra XP, extra salvage and other drops, and if the mobs are ones with defeat progress, more progress towards those badges. And even more "no" towards "n33d my l337 sh1n3y" restrictions. Not trying to be elitist on it, just thought it'd be nice if there was more incentive is all, I mean they are adding more incentive to mix team roles a bit, why not more incentive for map clearing to? As for the 8x, that was so people wouldn't just set the mob counter or smallest team allowed for quickest obtaining of said badges, more than anything. *Shrug* 1
DrunkFlux Posted February 3 Author Posted February 3 8 hours ago, Laucianna said: If it's simple for the devs to add, sounds like a nice idea for some extra badges though as I 100% seeing people advertise these, the only problem would be if some TF/SFs have super large maps where it would take far too long to be realistic ❤️ Hence the idea is the badges are more like challenge badges than anything. Not really intended for casual players as much. 1
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