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Posted

So, I wanted to create an arc where an old couple who owned a store are being shaken down by the mob for protection money.  The players would intervene and the story would unfold.  But, I'm having an issue with the first mission.

 

What I want is this:

The police ask the heroes to go talk to the store owners.  You enter the mission, talk to the owners, and this triggers the mobsters to arrive.  The heroes beat up this initial attack (it's an easy mission), and the mission ends.


The problem is that I can't figure out a way to put the owners in the store.  I thought about making them objects as part of a collection, but that doesn't seem to work.  I thought about making them rescues or allies, but the store maps don't seem to have the option for such objectives.


Any suggestions how I might make this mission work?

Posted

Rude of the AE not to allow hostages on maps where we've seen them in the regular place.

 

Looking thru the various options, I didn't see a store, but maybe adding text that the owner is in the basement and use the Villain Tutorial map?

 

I think there are a few other options, but you might want to add to suggestions about hostages being available.  

Posted

Hm.  I'll look around, but I didn't see anything else that kind of resembled a store.  I thought of trying a casino, but they don't work either.

Posted

Store attached to a warehouse maybe? Sucks, though. The store and police station maps just don't have much utility. You plan Yin, and they're just packed with bad guys. You go to design a mish, and can't do anything with it. Being able to use any of the maps with prison cells -- actually putting prisoners in them -- would be SO nice.

 

Alas...

I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content.

  • 2 weeks later
Posted

I did something like this with a Pawn Shop - I think there is a jewelry store too maybe? In mine though you were investigating a crime scene I think. M1 of All that Glows 1.1 if you just want to peak at that one mission. 

 

The owner was just a boss ally, and he would say something when you came in, and you would then examine glowies which triggers the ambush.

 

In my case though the boss could fight so made sure he could hold his own. You could probably make them really tough with no attacks?

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Posted
2 hours ago, Ankylosaur said:

I did something like this with a Pawn Shop - I think there is a jewelry store too maybe? In mine though you were investigating a crime scene I think. M1 of All that Glows 1.1 if you just want to peak at that one mission. 

 

The owner was just a boss ally, and he would say something when you came in, and you would then examine glowies which triggers the ambush.

 

In my case though the boss could fight so made sure he could hold his own. You could probably make them really tough with no attacks?

Worth a try!

Posted

Bar owners with some villain maps?  Unfortunately they are small and few spawn locations. 

 

 


"She who lives by the cybernetic monstrosity powered by living coral, all too often dies by the cybernetic monstrosity powered by living coral."  -Doc Buzzsaw


Pineapple 🍍 Pizza 🍕 is my thumbs up. 

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