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Posted

I'm making a Gundam homage more specifically a Zaku and was thinking beam/wp would work best for it but I have no idea how to build any help is appreciated thanks

Posted

Honestly, Willpower is one of those sets that's just hard to get wrong. However you end up slotting it, you'll probably end up with something playable.

 

The trick is figuring out which Energy beam attacks you like.

Posted (edited)

If you want to make a mecha-based character, IMO Invulnerability would more accurately represent that thick metal armor. Willpower is more of a standard human who has really tough discipline that refuses to give up kind of thing, like Batman or Punisher. But of course you can do w/e you like. 

Edited by FupDup

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Posted

Hero Sentinel
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Beam Rifle
  • Secondary powerset: Willpower
  • Pool powerset (#1): Experimentation
  • Pool powerset (#2): Leaping
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Sorcery
  • Epic powerset: Electricity Mastery

──────────────────────────────

Powers taken:

Level 1: Single Shot

  • A: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge
  • 3: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime
  • 3: Superior Winter's Bite: Accuracy/Damage/Recharge
  • 5: Superior Winter's Bite: Accuracy/Damage/Endurance
  • 5: Superior Winter's Bite: Damage/RechargeTime
  • 7: Superior Winter's Bite: Accuracy/Damage

Level 1: High Pain Tolerance

  • A: Unbreakable Guard: +Max HP
  • 7: Unbreakable Guard: Resistance
  • 9: Steadfast Protection: Resistance/+Def 3%
  • 9: Numina's Convalesence: +Regeneration/+Recovery
  • 11: Numina's Convalesence: Heal/Recharge
  • 11: Numina's Convalesence: Heal

Level 2: Mind Over Body

  • A: Aegis: Resistance/Endurance
  • 15: Aegis: Resistance/Endurance/Recharge
  • 17: Aegis: Psionic/Status Resistance
  • 17: Impervious Skin: Status Resistance/Regeneration

Level 4: Fast Healing

  • A: Numina's Convalesence: Heal/Endurance
  • 19: Numina's Convalesence: Heal/Recharge
  • 19: Numina's Convalesence: Heal
  • 21: Panacea: +Hit Points/Endurance

Level 6: Speed of Sound

  • A: Winter's Gift: Run Speed, Jump, Flight Speed, Range/Endurance
  • 21: Winter's Gift: Slow Resistance (20%)

Level 8: Aim

  • A: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 10: Indomitable Will

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 23: Shield Wall: Defense/Endurance
  • 23: Shield Wall: Defense/Endurance/Recharge
  • 25: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 25: Kismet: Accuracy +6%
  • 27: Reactive Defenses: Scaling Resist Damage

Level 12: Cutting Beam

  • A: Superior Opportunity Strikes: RechargeTime/Chance for Opportunity
  • 27: Superior Opportunity Strikes: Accuracy/Damage/Endurance/RechargeTime
  • 29: Superior Opportunity Strikes: Accuracy/Damage/Endurance
  • 29: Superior Opportunity Strikes: Accuracy/Damage/RechargeTime
  • 31: Superior Opportunity Strikes: Damage/RechargeTime

Level 14: Disintegrate

  • A: Apocalypse: Chance of Damage(Negative)
  • 31: Apocalypse: Damage/Endurance
  • 31: Apocalypse: Recharge/Accuracy
  • 33: Apocalypse: Damage/Recharge/Accuracy
  • 33: Apocalypse: Damage/Recharge

Level 16: Up to the Challenge

  • A: Preventive Medicine: Chance for +Absorb
  • 33: Preventive Medicine: Heal/RechargeTime/Endurance
  • 34: Preventive Medicine: Heal/RechargeTime
  • 34: Preventive Medicine: Endurance/RechargeTime
  • 34: Preventive Medicine: Heal/Endurance
  • 36: Preventive Medicine: Heal

Level 18: Refractor Beam

  • A: Superior Sentinel's Ward: RechargeTime/Chance for +Absorb
  • 36: Superior Sentinel's Ward: Accuracy/Damage/Endurance/RechargeTime
  • 36: Superior Sentinel's Ward: Accuracy/Damage/Endurance
  • 37: Superior Sentinel's Ward: Accuracy/Damage/RechargeTime
  • 37: Superior Sentinel's Ward: Damage/RechargeTime
  • 37: Superior Sentinel's Ward: Accuracy/Damage

Level 20: Quick Recovery

  • A: Invention: Endurance Modification

Level 22: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 24: Experimental Injection

  • A: Synapse's Shock: EndMod/Increased Run Speed

Level 26: Piercing Beam

  • A: Bombardment: Chance for Fire Damage
  • 39: Bombardment: Accuracy/Damage/Recharge/Endurance
  • 39: Bombardment: Accuracy/Damage/Recharge
  • 39: Bombardment: Damage/Recharge
  • 40: Bombardment: Damage

Level 28: Heightened Senses

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 40: Luck of the Gambler: Defense/Endurance

Level 30: Kick

  • A: Force Feedback: Chance for +Recharge

Level 32: Overcharge

  • A: Ragnarok: Damage/Endurance
  • 40: Ragnarok: Recharge/Accuracy
  • 42: Ragnarok: Damage/Recharge/Accuracy
  • 42: Ragnarok: Damage/Recharge
  • 42: Ragnarok: Damage

Level 35: Tough

  • A: Unbreakable Guard: Resistance/Endurance

Level 38: Havoc Punch

  • A: Superior Blistering Cold: Recharge/Chance for Hold
  • 43: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime
  • 43: Superior Blistering Cold: Accuracy/Damage/Recharge
  • 43: Superior Blistering Cold: Accuracy/Damage/Endurance
  • 45: Superior Blistering Cold: Damage/Endurance
  • 45: Superior Blistering Cold: Accuracy/Damage

Level 41: Lightning Field

  • A: Fury of the Gladiator: Chance for Res Debuff
  • 45: Fury of the Gladiator: Damage/Endurance/Recharge
  • 46: Power Transfer: Damage/Accuracy/Endurance
  • 46: Power Transfer: Damage/Accuracy/Recharge/Endurance
  • 50: Power Transfer: Chance to Heal Self

Level 44: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 46: Luck of the Gambler: Defense/Endurance

Level 47: Corrosive Vial

  • A: Superior Frozen Blast: Recharge/Chance for Immobilize
  • 48: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime
  • 48: Superior Frozen Blast: Accuracy/Damage/Recharge
  • 48: Superior Frozen Blast: Accuracy/Damage/Endurance
  • 50: Superior Frozen Blast: Damage/Endurance
  • 50: Superior Frozen Blast: Accuracy/Damage

Level 49: Strength of Will

  • A: Gladiator's Armor: TP Protection +3% Def (All)


──────────────────────────────

Inherents:

Level 1: Opportunity


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • A: Celerity: +Stealth

Level 2: Rest

  • (Empty)

Level 1: Swift

  • A: Invention: Run Speed

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Health

  • A: Numina's Convalesence: Heal/Endurance
  • 13: Numina's Convalesence: Heal/Recharge
  • 13: Numina's Convalesence: Heal
  • 15: Regenerative Tissue: +Regeneration

Level 1: Stamina

  • A: Invention: Endurance Modification

Level 6: Jaunt


Level 1: Disintegrating


 

Sentinel - Beam - Willpower - DB - R1.mbd

Posted

Hero Sentinel
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Beam Rifle
  • Secondary powerset: Willpower
  • Pool powerset (#1): Speed
  • Pool powerset (#2): Leaping
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Flight
  • Epic powerset: Electricity Mastery

──────────────────────────────

Powers taken:

Level 1: Single Shot

  • A: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge
  • 3: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime
  • 3: Superior Winter's Bite: Accuracy/Damage/Recharge
  • 5: Superior Winter's Bite: Accuracy/Damage/Endurance
  • 5: Superior Winter's Bite: Damage/RechargeTime
  • 7: Superior Winter's Bite: Accuracy/Damage

Level 1: High Pain Tolerance

  • A: Unbreakable Guard: +Max HP
  • 7: Unbreakable Guard: Resistance
  • 9: Steadfast Protection: Resistance/+Def 3%
  • 9: Numina's Convalesence: Heal/Endurance
  • 11: Numina's Convalesence: Heal/Recharge
  • 11: Numina's Convalesence: Heal

Level 2: Mind Over Body

  • A: Aegis: Resistance/Endurance
  • 13: Aegis: Resistance/Endurance/Recharge
  • 13: Aegis: Psionic/Status Resistance
  • 15: Impervious Skin: Status Resistance/Regeneration

Level 4: Fast Healing

  • A: Panacea: +Hit Points/Endurance
  • 15: Numina's Convalesence: Heal/Recharge
  • 17: Numina's Convalesence: Heal
  • 17: Numina's Convalesence: +Regeneration/+Recovery

Level 6: Super Speed

  • A: Winter's Gift: Run Speed, Jump, Flight Speed, Range/Endurance
  • 19: Winter's Gift: Slow Resistance (20%)

Level 8: Aim

  • A: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 10: Indomitable Will

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 19: Shield Wall: Defense/Endurance
  • 21: Shield Wall: Defense/Endurance/Recharge
  • 21: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 23: Kismet: Accuracy +6%
  • 23: Reactive Defenses: Scaling Resist Damage

Level 12: Cutting Beam

  • A: Superior Frozen Blast: Recharge/Chance for Immobilize
  • 25: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime
  • 25: Superior Frozen Blast: Accuracy/Damage/Recharge
  • 27: Superior Frozen Blast: Accuracy/Damage/Endurance
  • 27: Superior Frozen Blast: Damage/Endurance
  • 29: Superior Frozen Blast: Accuracy/Damage

Level 14: Disintegrate

  • A: Apocalypse: Chance of Damage(Negative)
  • 29: Apocalypse: Damage/Endurance
  • 31: Apocalypse: Recharge/Accuracy
  • 31: Apocalypse: Damage/Recharge/Accuracy
  • 31: Apocalypse: Damage/Recharge

Level 16: Up to the Challenge

  • A: Preventive Medicine: Chance for +Absorb
  • 33: Preventive Medicine: Heal/RechargeTime/Endurance
  • 33: Preventive Medicine: Heal/RechargeTime
  • 33: Preventive Medicine: Endurance/RechargeTime
  • 34: Preventive Medicine: Heal/Endurance
  • 34: Preventive Medicine: Heal

Level 18: Refractor Beam

  • A: Superior Sentinel's Ward: RechargeTime/Chance for +Absorb
  • 34: Superior Sentinel's Ward: Accuracy/Damage/Endurance/RechargeTime
  • 36: Superior Sentinel's Ward: Accuracy/Damage/Endurance
  • 36: Superior Sentinel's Ward: Accuracy/Damage/RechargeTime
  • 36: Superior Sentinel's Ward: Damage/RechargeTime
  • 42: Superior Sentinel's Ward: Accuracy/Damage

Level 20: Quick Recovery

  • A: Invention: Endurance Modification

Level 22: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 24: Hasten

  • A: Invention: Recharge Reduction
  • 37: Invention: Recharge Reduction

Level 26: Piercing Beam

  • A: Superior Opportunity Strikes: RechargeTime/Chance for Opportunity
  • 37: Superior Opportunity Strikes: Accuracy/Damage
  • 39: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown
  • 39: Overwhelming Force: Accuracy/Damage
  • 39: Overwhelming Force: Accuracy/Damage/Endurance/Recharge

Level 28: Heightened Senses

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 40: Luck of the Gambler: Defense/Endurance

Level 30: Kick

  • A: Force Feedback: Chance for +Recharge

Level 32: Overcharge

  • A: Bombardment: Chance for Fire Damage
  • 37: Bombardment: Accuracy/Damage/Recharge/Endurance
  • 40: Bombardment: Accuracy/Damage/Recharge
  • 40: Bombardment: Damage/Recharge
  • 42: Bombardment: Damage

Level 35: Tough

  • A: Unbreakable Guard: Resistance/Endurance

Level 38: Havoc Punch

  • A: Superior Blistering Cold: Recharge/Chance for Hold
  • 42: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime
  • 43: Superior Blistering Cold: Accuracy/Damage/Recharge
  • 43: Superior Blistering Cold: Accuracy/Damage/Endurance
  • 43: Superior Blistering Cold: Damage/Endurance
  • 45: Superior Blistering Cold: Accuracy/Damage

Level 41: Lightning Field

  • A: Fury of the Gladiator: Chance for Res Debuff
  • 45: Fury of the Gladiator: Damage/Endurance/Recharge
  • 45: Overwhelming Force: Accuracy/Damage/Endurance
  • 46: Overwhelming Force: Damage/Endurance/Recharge

Level 44: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 46: Luck of the Gambler: Defense/Endurance

Level 47: Chain Fences

  • A: Ragnarok: Recharge/Accuracy
  • 48: Ragnarok: Damage/Recharge
  • 48: Ragnarok: Damage/Endurance
  • 48: Ragnarok: Damage/Recharge/Accuracy
  • 50: Ragnarok: Damage

Level 49: Strength of Will

  • A: Gladiator's Armor: TP Protection +3% Def (All)


──────────────────────────────

Inherents:

Level 1: Opportunity


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • A: Celerity: +Stealth

Level 2: Rest

  • (Empty)

Level 1: Swift

  • A: Invention: Run Speed

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Health

  • A: Numina's Convalesence: Heal/Endurance
  • 46: Numina's Convalesence: Heal/Recharge
  • 50: Numina's Convalesence: Heal
  • 50: Regenerative Tissue: +Regeneration

Level 1: Stamina

  • A: Invention: Endurance Modification

Level 6: Speed Phase


Level 1: Disintegrating


 

Sentinel - Beam - Willpower - R1 - Cage.mbd

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