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Anyone have a beam/wp build they'd be willing to share?


Rhymere

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If you want to make a mecha-based character, IMO Invulnerability would more accurately represent that thick metal armor. Willpower is more of a standard human who has really tough discipline that refuses to give up kind of thing, like Batman or Punisher. But of course you can do w/e you like. 

Edited by FupDup

Closed Beta Discord Invite: https://discord.gg/DptUBzh

 

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Hero Sentinel
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Beam Rifle
  • Secondary powerset: Willpower
  • Pool powerset (#1): Experimentation
  • Pool powerset (#2): Leaping
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Sorcery
  • Epic powerset: Electricity Mastery

──────────────────────────────

Powers taken:

Level 1: Single Shot

  • A: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge
  • 3: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime
  • 3: Superior Winter's Bite: Accuracy/Damage/Recharge
  • 5: Superior Winter's Bite: Accuracy/Damage/Endurance
  • 5: Superior Winter's Bite: Damage/RechargeTime
  • 7: Superior Winter's Bite: Accuracy/Damage

Level 1: High Pain Tolerance

  • A: Unbreakable Guard: +Max HP
  • 7: Unbreakable Guard: Resistance
  • 9: Steadfast Protection: Resistance/+Def 3%
  • 9: Numina's Convalesence: +Regeneration/+Recovery
  • 11: Numina's Convalesence: Heal/Recharge
  • 11: Numina's Convalesence: Heal

Level 2: Mind Over Body

  • A: Aegis: Resistance/Endurance
  • 15: Aegis: Resistance/Endurance/Recharge
  • 17: Aegis: Psionic/Status Resistance
  • 17: Impervious Skin: Status Resistance/Regeneration

Level 4: Fast Healing

  • A: Numina's Convalesence: Heal/Endurance
  • 19: Numina's Convalesence: Heal/Recharge
  • 19: Numina's Convalesence: Heal
  • 21: Panacea: +Hit Points/Endurance

Level 6: Speed of Sound

  • A: Winter's Gift: Run Speed, Jump, Flight Speed, Range/Endurance
  • 21: Winter's Gift: Slow Resistance (20%)

Level 8: Aim

  • A: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 10: Indomitable Will

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 23: Shield Wall: Defense/Endurance
  • 23: Shield Wall: Defense/Endurance/Recharge
  • 25: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 25: Kismet: Accuracy +6%
  • 27: Reactive Defenses: Scaling Resist Damage

Level 12: Cutting Beam

  • A: Superior Opportunity Strikes: RechargeTime/Chance for Opportunity
  • 27: Superior Opportunity Strikes: Accuracy/Damage/Endurance/RechargeTime
  • 29: Superior Opportunity Strikes: Accuracy/Damage/Endurance
  • 29: Superior Opportunity Strikes: Accuracy/Damage/RechargeTime
  • 31: Superior Opportunity Strikes: Damage/RechargeTime

Level 14: Disintegrate

  • A: Apocalypse: Chance of Damage(Negative)
  • 31: Apocalypse: Damage/Endurance
  • 31: Apocalypse: Recharge/Accuracy
  • 33: Apocalypse: Damage/Recharge/Accuracy
  • 33: Apocalypse: Damage/Recharge

Level 16: Up to the Challenge

  • A: Preventive Medicine: Chance for +Absorb
  • 33: Preventive Medicine: Heal/RechargeTime/Endurance
  • 34: Preventive Medicine: Heal/RechargeTime
  • 34: Preventive Medicine: Endurance/RechargeTime
  • 34: Preventive Medicine: Heal/Endurance
  • 36: Preventive Medicine: Heal

Level 18: Refractor Beam

  • A: Superior Sentinel's Ward: RechargeTime/Chance for +Absorb
  • 36: Superior Sentinel's Ward: Accuracy/Damage/Endurance/RechargeTime
  • 36: Superior Sentinel's Ward: Accuracy/Damage/Endurance
  • 37: Superior Sentinel's Ward: Accuracy/Damage/RechargeTime
  • 37: Superior Sentinel's Ward: Damage/RechargeTime
  • 37: Superior Sentinel's Ward: Accuracy/Damage

Level 20: Quick Recovery

  • A: Invention: Endurance Modification

Level 22: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 24: Experimental Injection

  • A: Synapse's Shock: EndMod/Increased Run Speed

Level 26: Piercing Beam

  • A: Bombardment: Chance for Fire Damage
  • 39: Bombardment: Accuracy/Damage/Recharge/Endurance
  • 39: Bombardment: Accuracy/Damage/Recharge
  • 39: Bombardment: Damage/Recharge
  • 40: Bombardment: Damage

Level 28: Heightened Senses

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 40: Luck of the Gambler: Defense/Endurance

Level 30: Kick

  • A: Force Feedback: Chance for +Recharge

Level 32: Overcharge

  • A: Ragnarok: Damage/Endurance
  • 40: Ragnarok: Recharge/Accuracy
  • 42: Ragnarok: Damage/Recharge/Accuracy
  • 42: Ragnarok: Damage/Recharge
  • 42: Ragnarok: Damage

Level 35: Tough

  • A: Unbreakable Guard: Resistance/Endurance

Level 38: Havoc Punch

  • A: Superior Blistering Cold: Recharge/Chance for Hold
  • 43: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime
  • 43: Superior Blistering Cold: Accuracy/Damage/Recharge
  • 43: Superior Blistering Cold: Accuracy/Damage/Endurance
  • 45: Superior Blistering Cold: Damage/Endurance
  • 45: Superior Blistering Cold: Accuracy/Damage

Level 41: Lightning Field

  • A: Fury of the Gladiator: Chance for Res Debuff
  • 45: Fury of the Gladiator: Damage/Endurance/Recharge
  • 46: Power Transfer: Damage/Accuracy/Endurance
  • 46: Power Transfer: Damage/Accuracy/Recharge/Endurance
  • 50: Power Transfer: Chance to Heal Self

Level 44: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 46: Luck of the Gambler: Defense/Endurance

Level 47: Corrosive Vial

  • A: Superior Frozen Blast: Recharge/Chance for Immobilize
  • 48: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime
  • 48: Superior Frozen Blast: Accuracy/Damage/Recharge
  • 48: Superior Frozen Blast: Accuracy/Damage/Endurance
  • 50: Superior Frozen Blast: Damage/Endurance
  • 50: Superior Frozen Blast: Accuracy/Damage

Level 49: Strength of Will

  • A: Gladiator's Armor: TP Protection +3% Def (All)


──────────────────────────────

Inherents:

Level 1: Opportunity


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • A: Celerity: +Stealth

Level 2: Rest

  • (Empty)

Level 1: Swift

  • A: Invention: Run Speed

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Health

  • A: Numina's Convalesence: Heal/Endurance
  • 13: Numina's Convalesence: Heal/Recharge
  • 13: Numina's Convalesence: Heal
  • 15: Regenerative Tissue: +Regeneration

Level 1: Stamina

  • A: Invention: Endurance Modification

Level 6: Jaunt


Level 1: Disintegrating


 

Sentinel - Beam - Willpower - DB - R1.mbd

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Hero Sentinel
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Beam Rifle
  • Secondary powerset: Willpower
  • Pool powerset (#1): Speed
  • Pool powerset (#2): Leaping
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Flight
  • Epic powerset: Electricity Mastery

──────────────────────────────

Powers taken:

Level 1: Single Shot

  • A: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge
  • 3: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime
  • 3: Superior Winter's Bite: Accuracy/Damage/Recharge
  • 5: Superior Winter's Bite: Accuracy/Damage/Endurance
  • 5: Superior Winter's Bite: Damage/RechargeTime
  • 7: Superior Winter's Bite: Accuracy/Damage

Level 1: High Pain Tolerance

  • A: Unbreakable Guard: +Max HP
  • 7: Unbreakable Guard: Resistance
  • 9: Steadfast Protection: Resistance/+Def 3%
  • 9: Numina's Convalesence: Heal/Endurance
  • 11: Numina's Convalesence: Heal/Recharge
  • 11: Numina's Convalesence: Heal

Level 2: Mind Over Body

  • A: Aegis: Resistance/Endurance
  • 13: Aegis: Resistance/Endurance/Recharge
  • 13: Aegis: Psionic/Status Resistance
  • 15: Impervious Skin: Status Resistance/Regeneration

Level 4: Fast Healing

  • A: Panacea: +Hit Points/Endurance
  • 15: Numina's Convalesence: Heal/Recharge
  • 17: Numina's Convalesence: Heal
  • 17: Numina's Convalesence: +Regeneration/+Recovery

Level 6: Super Speed

  • A: Winter's Gift: Run Speed, Jump, Flight Speed, Range/Endurance
  • 19: Winter's Gift: Slow Resistance (20%)

Level 8: Aim

  • A: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 10: Indomitable Will

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 19: Shield Wall: Defense/Endurance
  • 21: Shield Wall: Defense/Endurance/Recharge
  • 21: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 23: Kismet: Accuracy +6%
  • 23: Reactive Defenses: Scaling Resist Damage

Level 12: Cutting Beam

  • A: Superior Frozen Blast: Recharge/Chance for Immobilize
  • 25: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime
  • 25: Superior Frozen Blast: Accuracy/Damage/Recharge
  • 27: Superior Frozen Blast: Accuracy/Damage/Endurance
  • 27: Superior Frozen Blast: Damage/Endurance
  • 29: Superior Frozen Blast: Accuracy/Damage

Level 14: Disintegrate

  • A: Apocalypse: Chance of Damage(Negative)
  • 29: Apocalypse: Damage/Endurance
  • 31: Apocalypse: Recharge/Accuracy
  • 31: Apocalypse: Damage/Recharge/Accuracy
  • 31: Apocalypse: Damage/Recharge

Level 16: Up to the Challenge

  • A: Preventive Medicine: Chance for +Absorb
  • 33: Preventive Medicine: Heal/RechargeTime/Endurance
  • 33: Preventive Medicine: Heal/RechargeTime
  • 33: Preventive Medicine: Endurance/RechargeTime
  • 34: Preventive Medicine: Heal/Endurance
  • 34: Preventive Medicine: Heal

Level 18: Refractor Beam

  • A: Superior Sentinel's Ward: RechargeTime/Chance for +Absorb
  • 34: Superior Sentinel's Ward: Accuracy/Damage/Endurance/RechargeTime
  • 36: Superior Sentinel's Ward: Accuracy/Damage/Endurance
  • 36: Superior Sentinel's Ward: Accuracy/Damage/RechargeTime
  • 36: Superior Sentinel's Ward: Damage/RechargeTime
  • 42: Superior Sentinel's Ward: Accuracy/Damage

Level 20: Quick Recovery

  • A: Invention: Endurance Modification

Level 22: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 24: Hasten

  • A: Invention: Recharge Reduction
  • 37: Invention: Recharge Reduction

Level 26: Piercing Beam

  • A: Superior Opportunity Strikes: RechargeTime/Chance for Opportunity
  • 37: Superior Opportunity Strikes: Accuracy/Damage
  • 39: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown
  • 39: Overwhelming Force: Accuracy/Damage
  • 39: Overwhelming Force: Accuracy/Damage/Endurance/Recharge

Level 28: Heightened Senses

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 40: Luck of the Gambler: Defense/Endurance

Level 30: Kick

  • A: Force Feedback: Chance for +Recharge

Level 32: Overcharge

  • A: Bombardment: Chance for Fire Damage
  • 37: Bombardment: Accuracy/Damage/Recharge/Endurance
  • 40: Bombardment: Accuracy/Damage/Recharge
  • 40: Bombardment: Damage/Recharge
  • 42: Bombardment: Damage

Level 35: Tough

  • A: Unbreakable Guard: Resistance/Endurance

Level 38: Havoc Punch

  • A: Superior Blistering Cold: Recharge/Chance for Hold
  • 42: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime
  • 43: Superior Blistering Cold: Accuracy/Damage/Recharge
  • 43: Superior Blistering Cold: Accuracy/Damage/Endurance
  • 43: Superior Blistering Cold: Damage/Endurance
  • 45: Superior Blistering Cold: Accuracy/Damage

Level 41: Lightning Field

  • A: Fury of the Gladiator: Chance for Res Debuff
  • 45: Fury of the Gladiator: Damage/Endurance/Recharge
  • 45: Overwhelming Force: Accuracy/Damage/Endurance
  • 46: Overwhelming Force: Damage/Endurance/Recharge

Level 44: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 46: Luck of the Gambler: Defense/Endurance

Level 47: Chain Fences

  • A: Ragnarok: Recharge/Accuracy
  • 48: Ragnarok: Damage/Recharge
  • 48: Ragnarok: Damage/Endurance
  • 48: Ragnarok: Damage/Recharge/Accuracy
  • 50: Ragnarok: Damage

Level 49: Strength of Will

  • A: Gladiator's Armor: TP Protection +3% Def (All)


──────────────────────────────

Inherents:

Level 1: Opportunity


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • A: Celerity: +Stealth

Level 2: Rest

  • (Empty)

Level 1: Swift

  • A: Invention: Run Speed

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Health

  • A: Numina's Convalesence: Heal/Endurance
  • 46: Numina's Convalesence: Heal/Recharge
  • 50: Numina's Convalesence: Heal
  • 50: Regenerative Tissue: +Regeneration

Level 1: Stamina

  • A: Invention: Endurance Modification

Level 6: Speed Phase


Level 1: Disintegrating


 

Sentinel - Beam - Willpower - R1 - Cage.mbd

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