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Build Advice for Arsenal/Traps


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Hello! First time doing a build (ever), and I chose the new power set for Arsenal Control.  Never used traps either.  I'd love some feed back!

 

Character Info

Character: Level 50 Technology Controller (Hero)

Primary Power Set: Arsenal Control

Secondary Power Set: Traps

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Leadership

Power Pool: Speed

Epic Power Pool: Dark Mastery

 

Character Stats

Defense Resistance Sustain Offense Debuff Resistance
Smashing:57.76% Smashing:31.39% Max HP:119.51% (1215.38 HP) Haste:143.75% Defense:0%
Lethal:57.76% Lethal:31.39% Regeneration:261.56% (13.25/s) Damage:117.5% Endurance:0%
Fire:56.19% Fire:79.78% Max End:100% To Hit:81.75% Recovery:0%
Cold:56.19% Cold:79.78% Recovery:170% (2.84/s) Accuracy:74% Perception:51.9%
Energy:68.69% Energy:54.28% End Usage:1.81/s End Reduction:2.5% ToHit:0%
Negative:68.69% Negative:54.28%     Recharge:40%
Toxic:52.44% Toxic:17.75%     Movement:40%
Psionic:52.44% Psionic:22.75%     Regeneration:0%
Melee:59.32%        
Ranged:66.19%        
AoE:59.94%        

 

Selected Powers

Level 1: Tranquilizer

  • Slot Level 1: Ice Mistral's Torment: Damage/Recharge
  • Slot Level 3: Ice Mistral's Torment: Damage/Slow
  • Slot Level 5: Ice Mistral's Torment: Accuracy/Damage/Endurance
  • Slot Level 21: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge
  • Slot Level 21: Ice Mistral's Torment: Chance for Cold Damage

Level 1: Web Grenade

  • Slot Level 1: Enfeebled Operation: Accuracy/Recharge
  • Slot Level 3: Enfeebled Operation: Accuracy/Immobilize/Recharge
  • Slot Level 5: Enfeebled Operation: Accuracy/Endurance
  • Slot Level 7: Enfeebled Operation: Accuracy/Immobilize

Level 2: Cryo Freeze Ray

  • Slot Level 2: Superior Will of the Controller: Accuracy/Control Duration
  • Slot Level 7: Superior Will of the Controller: Recharge/Chance for Psionic Damage
  • Slot Level 9: Superior Will of the Controller: Control Duration/Recharge
  • Slot Level 9: Superior Will of the Controller: Endurance/Recharge
  • Slot Level 36: Superior Will of the Controller: Accuracy/Control Duration/Endurance
  • Slot Level 39: Superior Will of the Controller: Accuracy/Control Duration/Endurance/Recharge

Level 4: Caltrops

  • Slot Level 4: Superior Frozen Blast: Accuracy/Damage
  • Slot Level 11: Superior Frozen Blast: Damage/Endurance
  • Slot Level 11: Superior Frozen Blast: Accuracy/Damage/Recharge
  • Slot Level 48: Superior Frozen Blast: Recharge/Chance for Immobilize
  • Slot Level 50: Superior Frozen Blast: Accuracy/Damage/Endurance

Level 6: Combat Jumping

  • Slot Level 6: Shield Wall: +Res (Teleportation), +5% Res (All)
  • Slot Level 13: Luck of the Gambler: Defense/Endurance
  • Slot Level 13: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 8: Kick

  • Slot Level 8: Invention: Accuracy

Level 10: Liquid Nitrogen

  • Slot Level 10: Ragnarok: Damage
  • Slot Level 15: Ragnarok: Damage/Recharge
  • Slot Level 31: Ragnarok: Damage/Recharge/Accuracy
  • Slot Level 31: Ragnarok: Recharge/Accuracy
  • Slot Level 46: Ragnarok: Damage/Endurance

Level 12: Acid Mortar

  • Slot Level 12: Superior Winter's Bite: Accuracy/Damage
  • Slot Level 33: Superior Winter's Bite: Damage/RechargeTime
  • Slot Level 33: Superior Winter's Bite: Accuracy/Damage/Endurance
  • Slot Level 33: Superior Winter's Bite: Accuracy/Damage/Recharge
  • Slot Level 46: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime

Level 14: Tough

  • Slot Level 14: Gladiator's Armor: TP Protection +3% Def (All)
  • Slot Level 15: Aegis: Psionic/Status Resistance
  • Slot Level 31: Aegis: Resistance/Endurance

Level 16: Weave

  • Slot Level 16: Luck of the Gambler: Defense/Endurance
  • Slot Level 17: Luck of the Gambler: Defense/Recharge
  • Slot Level 17: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • Slot Level 27: Reactive Defenses: Scaling Resist Damage

Level 18: Smoke Canister

  • Slot Level 18: Superior Overpowering Presence: Control Duration/RechargeTime
  • Slot Level 19: Superior Overpowering Presence: Endurance/RechargeTime
  • Slot Level 19: Superior Overpowering Presence: Accuracy/Control Duration
  • Slot Level 43: Superior Overpowering Presence: Accuracy/Control Duration/Endurance
  • Slot Level 46: Superior Overpowering Presence: Accuracy/Control Duration/Endurance/RechargeTime
  • Slot Level 48: Superior Overpowering Presence: RechargeTime/Energy Font

Level 20: Force Field Generator

  • Slot Level 20: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 22: Flash Bang

  • Slot Level 22: Absolute Amazement: Stun/Recharge/Accuracy
  • Slot Level 23: Absolute Amazement: Recharge/Accuracy
  • Slot Level 25: Absolute Amazement: Stun/Recharge
  • Slot Level 48: Absolute Amazement: Chance for ToHit Debuff

Level 24: Maneuvers

  • Slot Level 24: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • Slot Level 25: Luck of the Gambler: Defense/Endurance

Level 26: Hasten

  • Slot Level 26: Invention: Recharge Reduction
  • Slot Level 27: Invention: Recharge Reduction

Level 28: Seeker Drones

  • Slot Level 28: Thunderstrike: Accuracy/Damage
  • Slot Level 29: Thunderstrike: Damage/Recharge
  • Slot Level 29: Thunderstrike: Accuracy/Damage/Endurance
  • Slot Level 34: Thunderstrike: Accuracy/Damage/Recharge

Level 30: Tri-Cannon

  • Slot Level 30: Soulbound Allegiance: Damage
  • Slot Level 40: Soulbound Allegiance: Damage/Recharge
  • Slot Level 40: Soulbound Allegiance: Damage/Recharge/Accuracy
  • Slot Level 40: Soulbound Allegiance: Recharge/Accuracy
  • Slot Level 42: Soulbound Allegiance: Damage/Endurance
  • Slot Level 42: Devastation: Chance of Hold

Level 32: Time Bomb

  • Slot Level 32: Armageddon: Damage
  • Slot Level 36: Armageddon: Damage/Recharge
  • Slot Level 37: Armageddon: Damage/Recharge/Accuracy
  • Slot Level 37: Armageddon: Recharge/Accuracy
  • Slot Level 39: Armageddon: Damage/Endurance

Level 35: Murky Cloud

  • Slot Level 35: Unbreakable Guard: Resistance
  • Slot Level 36: Unbreakable Guard: Resistance/Endurance
  • Slot Level 37: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • Slot Level 45: Unbreakable Guard: +Max HP
  • Slot Level 45: Unbreakable Guard: Endurance/RechargeTime

Level 38: Tactics

  • Slot Level 38: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
  • Slot Level 39: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
  • Slot Level 42: Gaussian's Synchronized Fire-Control: Recharge/Endurance
  • Slot Level 43: Gaussian's Synchronized Fire-Control: To Hit Buff
  • Slot Level 43: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
  • Slot Level 45: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 41: Vengeance

  • Slot Level 41: Kismet: Accuracy +6%

Level 44: Assault

  • Slot Level 44: Invention: Endurance Reduction

Level 47: Cloaking Device

  • Slot Level 47: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • Slot Level 50: Luck of the Gambler: Defense/Endurance

Level 49: Poison Trap

  • Slot Level 49: Superior Entomb: Recharge/Chance for +Absorb

 

Inherent Powers

Health:

  • Slot Level 1: Numina's Convalesence: Heal/Endurance
  • Slot Level 23: Numina's Convalesence: Heal
  • Slot Level 34: Numina's Convalesence: +Regeneration/+Recovery

Stamina:

  • Slot Level 1: Performance Shifter: Chance for +End
  • Slot Level 34: Power Transfer: EndMod
  • Slot Level 50: Power Transfer: Chance to Heal Self


 

 

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Edited by Spellbook-Everlasting
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On 2/22/2024 at 10:29 PM, Spellbook-Everlasting said:

First time sharing a build too, any advice on a better presentation would be lovely or tricks with using the export mechanic in Mids

 

 

Your doing better than me if you know how to share builds i still can't figure out the new mids export.

If your only taking 1 power from the epic pools and want a res shield i think you'd be better off with soul/mu, not sure how i feel about dark's not giving any s/l res yet unless thats just a mistake with mids numbers.

If you head up the page you'll see an earlier post for the same topic

 

 

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On 2/28/2024 at 5:42 AM, vibal said:

Pretty sure you have vengeance ticked for your character stat output.

Yeah, I just checked in Mids and the posted numbers are the "with Vengeance" version.

Without Vengeance, you get defense numbers of:
S/L: 35.26%
Fire/Cold: 33.69%

E/N: 46.19%

Tox/Psi: 29.94%

Melee: 36.82%

Ranged: 43.96%

AoE: 37.44%

 

These are still pretty dang good, imo, so I'll definitely be looking into this. However, I find myself questioning how well this build can function in sustained combat since it only has a net endurance gain of 1.03/sec. I find that I need at least 1.8 end/sec for a build to be even tolerable.

Want more from Praetoria? Check out my level 40+ Praetoria missions in AE! I've got 3 complete arcs, with a 4th in the works!
Praetorians can get to AE in Pocket D by going through Studio 55.

 

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Yeah still strong +DEF numbers.  Keep in mind that while teaming it’s not uncommon to gain stacked Maneuvers or team buffs or when teaming with Incarnate players perma-Barrier.  Defense is pretty easy to softcap in this game.  You also aren’t likely to pull a lot of self-aggro with the build given the nature of /Traps and your Tri-cannon mechanic.  And you’ve got quite a bit of -TOHIT going for you also to further mitigate.  So for me, I’d say these numbers are great!

 

 

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From my running Arse/Traps skip seeker drones they won't stun like Flashbang also take Poison Trap and try to 6 slot it. It's your best hold/trap from the combo. Also, take cloaking device as soon as it comes up. It'll keep you alive as it is a true stealth field so you don't get spotted as much.

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