RiktiHater Posted April 3 Posted April 3 (edited) I got this idea (disciplined psionics) from reading the top post in suggestions and feedback as of 29th of march which is a small warzone (currently no rikti) and thought this was cool. Psionic Defense: T1: Unseen Barrier: Toggle, Resist Smashing, Lethal, Psionic, slight (~1%) defense all unenhancable. T2: Unbroken Mind: Auto +recovery, slight end reduction, slight (~1%) defense all unenhancable. T3: Psionic Cure: Click, Heal, +max health, +toxic resistance T4: Psychic Bastion: Toggle, Resist Energy, neg energy, fire, slight psionic, slight (~1%) defense all unenhancable. T5: Barrier Break: Toggle, status prot, +perception, slight (~1%) defense all unenhancable. T6: Pure Focus: Toggle, +accuracy per neaby enemy, +slight resist all, slight (~2%) defense all unenhancable. T7: Psionic Riposte: Click, short range medium psi damage and heal, conditional, medium recharge. (Does damage to the last creature that damaged you and is in range and heals you) T8: Psychic Carapace: Auto, +absorb, +resist all small, slight (~2%) defense all unenhancable. T9: Apparitions of the Mind: Click, summon 4 psychic apparitions that taunt, deal small ranged damage and good melee damage, player disappears until healed to full health and end with much increased regen and recovery and reappears (with taunt if tank), pets lose taunt after player reapears, controlled like mastermind pets. Extremely long recharge. Owning this power grants you +2 unenhancable defense all. Colour this one like the epic pool (T2 colour) if implementing, although T9 would probably be a nightmare to code. Disciplined Psionic Control: T1: Cage of the Mind: Immobilize, ranged, Psychic DoT. T2: Mind Shock: Hold, ranged energy damage light, psi DoT. T3: Psionic Lacerations: Ranged, slow, -res, -def, -rech, medium psi damage, lethal DoT. T4: Psychic Conduit: Heal self and chain to allies for increased heal, 8 targets, energy res for short time on targets. T5: Lullaby for the Mind: Reapplied sleep over long time, large psi DoT, slow, -rech. T6: Tire Mind: Huge -end, huge -rec, slow, -acc. T7: Psychic Pulse: AoE Teleport enemies to location, long stun. -rech. T8: Mind Steal: Targeted AoE chance for immob, chance for hold, chance for stun, huge slow, -rec, -res, -def, -acc, -regen. T9: Psionic Nexus: Taunt, heavy melee psi damage, medium ranged psi damage. Colour this one like Penelope yin thing (T2, 4, 6, 7, 8 and 9) and make mind steal not the most powerful thing in the game. Epic archetype idea: Psionic Elemental: Primary: Psionic manipulation: T1: Psychic Bow: Light psi damage ranged, -rech. lv1 T2: Psionic Whip: Light psi damge melee, -rech. lv1 T3: Psionic Whip Circle: PBAoE psi damage, -rech. lv2 T4: Mind Drain: Ranged psi damge, -rech, self heal. lv4 T5: Psionic Lightning: Ranged, heavy psi/energy damage, -rech. lv6 T6: Imprison Mind: Hold, psi DoT, -rech. lv10 T7: Psionic Whip Lacerate: Medium psi damage, psi and toxic DoT. lv14 T8: Psionic Tornado: Targeted AoE, knockup, heavy psi/smashing damage. lv18 T9: Psionic Whip Crack: Melee cone, superior psi damage, medium psi DoT, -rech. lv22 T10: Void of Thought: Targeted AoE, Extreme psi DoT, Extreme energy DoT, extreme -rech. lv26 T11: Psyche Storm: Single target ranged, Extreme damage psi, extreme psi DoT, Disorient, -rech. lv 28 Secondary: Psionic Protection: Auto: Elemental Manifestation: +resist large psi, small lethal and smashing, -resist neg energy T1: Psionic Barrier: Toggle +resist smashing, lethal, small psi. lv1 T2: Psychic Resistance: Toggle +resist fire, cold, energy, small psi. lv1 T3: Psionic Mending: Click Heal, +max health, +absorb, resist toxic. lv4 T4: Manifest Mind: Summon many weak psionic blast pets. lv8 T5: Mind Bulwark: Toggle, absorb, regen, def all, +max health. lv12 T6: Speed of the Psyche: Auto, +rech, +move speed, +slow res, +acc, + tiny def all. lv 20 T7: Psionic Nexus: Heavy ranged damage. lv 24 Tertiary/Epic/Ancillary Pools Choice 1: T1: Psychic Embrace: Sleep, -rech, psi DoT that doesn't wake. lv30 T2: Cage of thought: Hold, -rech, psi DoT. lv30 T3: Confusion: Confuse, -rech, high psi DoT. lv 35 T4: Mass Levitate: PBAoE knockup, disorient, high psi damage, high smashing damge. lv38 T5: Whirlwind Psyche: Targeted AoE continious knockup, superior psi DoT. lv41 Choice 2: T1: Psychic Energy Dart: Medium Psi/lethal damage, -rech T2: Psychic Energy Bolt: High Psi/smashing damage, -rech T3: Psychic Sight: Toggle, +tohit, +acc, small +dam T4: Psychic Energy Explosion: Targeted AoE, High Psi/smashing damage, knockback, -rech T5: Psychic Nova: PBAoE, extreme psi/smashing damage, knockback, -rech Choice 3: T1: Psionic Blade: Melee, Psi/lethal damage, -rech T2: Psychic Thrust: Melee, smashing/psi damage, knockback, -rech T3: Impenetrable Psyche: Toggle, +resist all, +slow resist T4: Psionic Shockwave: PBAoE, Smashing/psi damage, knockback, -rech T5: Psyche Grasp: Melee, Psi/smashing damage, large slow, -acc, -tohit, -def These would have a quantum type thing called something along the lines of "Psi-Hunter" and they would look like a normal enemy of the group until you aggro the group and they shimmer and become a government agent type person. Probably along the lines of Dual pistols, martial assault, special psi ability that does huge damage to this epic archetype. The colours are pretty evident, across all the parts of the epic archetype (33 powers) I only needed to use 4 non main coloured power icons. The animations for choice 2 should look like a mix between energy blast and psychic blast. TLDR: I want more psionics. Edited April 29 by RiktiHater Correcting status prot/resist 5 1 1 Tony Hank Pro Skier
RadiantPhoenix Posted April 3 Posted April 3 I am also a big fan of having more flavored varieties of psionic powers. I think it would be nice to have more choices for more things. Between, say: An overwhelming psychic force, who hits you with psychic energy like an ice-blaster hits you with cold, or a stone sentinel blocks attacks with stone. A tricky illusionist, who outsmarts and deceives you, leaving their foes swinging at air, jumping at shadows, and surrendering to mirrors A cruel pain-user, who just *hurts*, making their enemies miserable A mind-melting empath, who dissolves the boundary between "you" and "me", by linking thoughts, feelings, and identities A disciplined authority, who gets everyone working together 1
A.I.D.A. Posted April 3 Posted April 3 (edited) I like the psi armor set. Just a small question though -- why bother to make such small defense bonuses unenhanceable? Is it specifically to force pool power selections for LotG mules? ED for defense starts at around 41% enhancement value, and can easily get to 50% before dropping off hard. So, even if someone were to slot them primarily for defense (which I don't see being a good idea based on the values), that 1% would only become 1.5%, and the 2% would become 3% -- those are both smaller than Combat Jumping and Hover, and those are already not really the best use of defense slotting compared to Weave or Maneuvers. I'm also not seeing any negative CC magnitudes, which is a huge oversight for an armor set. If you want to give it an as-yet-unseen 'secondary effect' (that's what I assume the ~10% unenhanceable DEF to be), then why not replace the DEF entirely with a separate kind of negative CC magnitude on each power? Maybe its 'secondary effect' can be that the mez protection is spread out among the rest of the set, instead of all residing on one toggle (essentially netting you one more power in the set that can do other things besides just mez protection). My last bit of feedback on that is that I don't think the game has any way of knowing which enemy attacked you most recently, so Psionic Riposte seems untenable as suggested. I like the idea of a life-drain in an armor set, though, so maybe just let it freely target? Edited April 3 by A.I.D.A. 1
Purrfekshawn Posted April 3 Posted April 3 (edited) 2 hours ago, A.I.D.A. said: I like the psi armor set. Just a small question though -- why bother to make such small defense bonuses unenhanceable? Is it specifically to force pool power selections for LotG mules? ED for defense starts at around 41% enhancement value, and can easily get to 50% before dropping off hard. So, even if someone were to slot them primarily for defense (which I don't see being a good idea based on the values), that 1% would only become 1.5%, and the 2% would become 3% -- those are both smaller than Combat Jumping and Hover, and those are already not really the best use of defense slotting compared to Weave or Maneuvers. I'm also not seeing any negative CC magnitudes, which is a huge oversight for an armor set. If you want to give it an as-yet-unseen 'secondary effect' (that's what I assume the ~10% unenhanceable DEF to be), then why not replace the DEF entirely with a separate kind of negative CC magnitude on each power? Maybe its 'secondary effect' can be that the mez protection is spread out among the rest of the set, instead of all residing on one toggle (essentially netting you one more power in the set that can do other things besides just mez protection). My last bit of feedback on that is that I don't think the game has any way of knowing which enemy attacked you most recently, so Psionic Riposte seems untenable as suggested. I like the idea of a life-drain in an armor set, though, so maybe just let it freely target? l think Author meant Barrier Break (T5) giving mez protection. And yah in general this new Resistance-Based Tank powerset seems like something l would like to try. l also would've added RES and END resist to Unbroken Mind (T2), and wanna question Cold Damage resistance? Was it just forgotten to get added or it's intentional hole (like Toxic damage for Electric Armor powerset, PSI damage to most of armors & Cold Damage for Radiation Armor)? Edited April 3 by Purrfekshawn 1 To keep this game safe, We have to give it to the world. Arc ID #13097 - Archvillain Beatdown, try it out! Arc ID #21066 - Archvillain Beatdown - Past Edition! Letz now talk about existing Incarnate Lore Pets: https://forums.homecomingservers.com/topic/50351-incarnate-lore-pets-look-through-fix-and-improve/
A.I.D.A. Posted April 4 Posted April 4 17 hours ago, Purrfekshawn said: l think Author meant Barrier Break (T5) giving mez protection. And yah in general this new Resistance-Based Tank powerset seems like something l would like to try. l also would've added RES and END resist to Unbroken Mind (T2), and wanna question Cold Damage resistance? Was it just forgotten to get added or it's intentional hole (like Toxic damage for Electric Armor powerset, PSI damage to most of armors & Cold Damage for Radiation Armor)? Maybe so! But status resist is not status protection. Resist is %duration-reduction, not negative magnitude, and it's wholly insufficient to actually protect a character from CC. So, my reminder for clarity has value. 1 1 1
Retired Game Master GM Tock Posted April 4 Retired Game Master Posted April 4 How about we try again, this time with Good Faith and less fighting? 1 1 1 1 1
Retired Game Master GM Tock Posted April 6 Retired Game Master Posted April 6 Left this locked by accident while taking care of something else. My apologies, everybody. Green light! 1 1
RiktiHater Posted April 29 Author Posted April 29 The protection/resistance issue has been fixed in psi defense. On 4/4/2024 at 5:45 AM, Purrfekshawn said: wanna question Cold Damage resistance? Was it just forgotten to get added or it's intentional hole (like Toxic damage for Electric Armor powerset, PSI damage to most of armors & Cold Damage for Radiation Armor)? It is intentional and it feels correct somehow. On 4/4/2024 at 2:56 AM, A.I.D.A. said: why bother to make such small defense bonuses unenhanceable? Is it specifically to force pool power selections for LotG mules? Yes, for me one of the main drawbacks of resist sets is no LoTG without pools. I just think it would be a bit cheaty to get all the recharge on a resist set when some defense sets need to pick pools for 5 LoTGs. On 4/4/2024 at 2:49 AM, powerofvoid said: I am also a big fan of having more flavored varieties of psionic powers. I think it would be nice to have more choices for more things. Between, say: An overwhelming psychic force, who hits you with psychic energy like an ice-blaster hits you with cold, or a stone sentinel blocks attacks with stone. A tricky illusionist, who outsmarts and deceives you, leaving their foes swinging at air, jumping at shadows, and surrendering to mirrors A cruel pain-user, who just *hurts*, making their enemies miserable A mind-melting empath, who dissolves the boundary between "you" and "me", by linking thoughts, feelings, and identities A disciplined authority, who gets everyone working together Yes, good, just with more psi lightning. On 4/4/2024 at 2:56 AM, A.I.D.A. said: My last bit of feedback on that is that I don't think the game has any way of knowing which enemy attacked you most recently, so Psionic Riposte seems untenable as suggested. I like the idea of a life-drain in an armor set, though, so maybe just let it freely target? Sounds good, if it is added (we can only hope) then that does seem cool and it's not unheard of to have an attack in an armour set. Tony Hank Pro Skier
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