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Posted (edited)

I got this idea (disciplined psionics) from reading the top post in suggestions and feedback as of 29th of march which is a small warzone (currently no rikti) and thought this was cool.

 

Psionic Defense:

 

T1: image.png.54c0ea714f6787ded1c1bbab69c52e7c.png Unseen Barrier: Toggle, Resist Smashing, Lethal, Psionic, slight (~1%) defense all unenhancable.

T2: image.png.dc4a8e280b86b5cfd859a1d235ca9142.png Unbroken Mind: Auto +recovery, slight end reduction, slight (~1%) defense all unenhancable.

T3: image.png.58ceb4ba7d144c241cc67b9b92d694f0.png Psionic Cure: Click, Heal, +max health, +toxic resistance

T4: image.png.6cda269ad16f52f8a3e9fdc757eed27a.png Psychic Bastion: Toggle, Resist Energy, neg energy, fire, slight psionic, slight (~1%) defense all unenhancable.

T5: image.png.d53820b1695fb4062ed11d61fa9fd27f.png Barrier Break: Toggle, status prot, +perception, slight (~1%) defense all unenhancable.

T6: image.png.f507f57d352eb470062429fb69a9b852.png Pure Focus: Toggle, +accuracy per neaby enemy, +slight resist all, slight (~2%) defense all unenhancable.

T7: image.png.5f82c12b274da974d4baa0bc48f6e55e.png Psionic Riposte: Click, short range medium psi damage and heal, conditional, medium recharge. (Does damage to the last creature that damaged you and is in range and heals you)

T8: image.png.274925cf619798d05480c6e43e7b368f.png Psychic Carapace: Auto, +absorb, +resist all small, slight (~2%) defense all unenhancable.

T9: image.png.20c30ff3b95e9b19b90c8bf02665bb64.png Apparitions of the Mind: Click, summon 4 psychic apparitions that taunt, deal small ranged damage and good melee damage, player disappears until healed to full health and end with much increased regen and recovery and reappears (with taunt if tank), pets lose taunt after player reapears, controlled like mastermind pets. Extremely long recharge. Owning this power grants you +2 unenhancable defense all.

 

Colour this one like the epic pool (T2 colour) if implementing, although T9 would probably be a nightmare to code.

 

 

 

Disciplined Psionic Control:

 

T1: image.png.cf0f9bf3956661138e4c4f9381712082.png Cage of the Mind: Immobilize, ranged, Psychic DoT.

T2: image.png.0c05fe5b7cbf6d4992fd7145b2eced8f.png Mind Shock: Hold, ranged energy damage light, psi DoT.

T3: image.png.5e12dd6613644bbbfa2ed4dfe8a843a7.png Psionic Lacerations: Ranged, slow, -res, -def, -rech, medium psi damage, lethal DoT.

T4: image.png.87132c8694269c9fdafe709d98d99223.png Psychic Conduit: Heal self and chain to allies for increased heal, 8 targets, energy res for short time on targets.

T5: image.png.29206020e71f5d5dd0a501c028c4da7e.png Lullaby for the Mind: Reapplied sleep over long time, large psi DoT, slow, -rech.

T6: image.png.8ef7e9820a92c453169713557e431b1b.png Tire Mind: Huge -end, huge -rec, slow, -acc.

T7: image.png.1562c7f74db5ed85867bceb914c61453.png Psychic Pulse: AoE Teleport enemies to location, long stun. -rech.

T8: image.png.b8d78aec7cb4c20236fe204efa8d67e3.png Mind Steal: Targeted AoE chance for immob, chance for hold, chance for stun, huge slow, -rec, -res, -def, -acc, -regen.

T9: image.png.183e41675b8e18ed5a6c4fe5fbefb21b.png Psionic Nexus: Taunt, heavy melee psi damage, medium ranged psi damage.

 

Colour this one like Penelope yin thing (T2, 4, 6, 7, 8 and 9) and make mind steal not the most powerful thing in the game.

 

 

Epic archetype idea:

Psionic Elemental:

Primary:  Psionic manipulation:

T1: image.png.d380ffde0fac346f26677a996ebaeffc.png Psychic Bow: Light psi damage ranged, -rech.  lv1

T2: image.png.954d7f22313b87ce30d29e3f67d65e92.png Psionic Whip: Light psi damge melee, -rech.  lv1

T3: image.png.c30ad9d2b131e09c4aa3b865a80b8d20.png Psionic Whip Circle: PBAoE psi damage, -rech.  lv2

T4: image.png.c6c3add4e99f769d3914e91d7571da0e.png Mind Drain: Ranged psi damge, -rech, self heal.  lv4

T5: image.png.272be61f6b5e882098573ea4f4815331.png Psionic Lightning: Ranged, heavy psi/energy damage, -rech. lv6

T6: image.pngImprison Mind: Hold, psi DoT, -rech.  lv10

T7: image.png.3ed04958c81830f6ae6f859a27011781.png Psionic Whip Lacerate: Medium psi damage, psi and toxic DoT.  lv14

T8: image.png.9ec19c2798e01baca45b56cb1081c3c5.png Psionic Tornado:  Targeted AoE, knockup, heavy psi/smashing damage. lv18

T9: image.png.6767696f37ec34ec999b0d7509cfc7b9.png Psionic Whip Crack: Melee cone, superior psi damage, medium psi DoT, -rech.  lv22

T10: image.png.aa4be5d7ab6c9b5b4a8da31b11fc0f4a.png Void of Thought: Targeted AoE, Extreme psi DoT, Extreme energy DoT, extreme -rech.  lv26

T11: image.png.6f131f2c268bd05f7a9330a02a19a38e.png Psyche Storm: Single target ranged, Extreme damage psi, extreme psi DoT, Disorient, -rech. lv 28

Secondary:  Psionic Protection:

Auto: image.png.bb23f2790dc28d871b0bd25be8b31bac.png Elemental Manifestation: +resist large psi, small lethal and smashing, -resist neg energy

T1: image.png.54c0ea714f6787ded1c1bbab69c52e7c.png  Psionic Barrier: Toggle +resist smashing, lethal, small psi.  lv1

T2: image.png.6cda269ad16f52f8a3e9fdc757eed27a.png Psychic Resistance: Toggle +resist fire, cold, energy, small psi.  lv1

T3: image.png.58ceb4ba7d144c241cc67b9b92d694f0.png Psionic Mending: Click Heal, +max health, +absorb, resist toxic.  lv4

T4: image.png.20c30ff3b95e9b19b90c8bf02665bb64.png Manifest Mind: Summon many weak psionic blast pets.  lv8

T5: image.png.274925cf619798d05480c6e43e7b368f.png Mind Bulwark: Toggle, absorb, regen, def all, +max health.  lv12

T6: image.png.7259107e28afc7ea1496c35b7f9b8d16.png Speed of the Psyche: Auto, +rech, +move speed, +slow res, +acc, + tiny def all.  lv 20

T7: image.png.d0aa0122addafb61124c8871748ebccc.png Psionic Nexus: Heavy ranged damage.  lv 24

 

Tertiary/Epic/Ancillary Pools

 

Choice 1:

T1: image.png.29206020e71f5d5dd0a501c028c4da7e.png Psychic Embrace: Sleep, -rech, psi DoT that doesn't wake.  lv30

T2: image.png.e45f548142c644cc7960c0d600ee2498.png Cage of thought: Hold, -rech, psi DoT.  lv30

T3: image.png.01dfd4928f48f47f4242aaadd4da81e5.png Confusion: Confuse, -rech, high psi DoT.  lv 35

T4: image.png.9c67567dc4319fbcca6cb3e3f22707cf.png Mass Levitate: PBAoE knockup, disorient, high psi damage, high smashing damge.  lv38

T5: image.png.881c0652a1b7dc3ca1d34cf97b21f862.png Whirlwind Psyche: Targeted AoE continious knockup, superior psi DoT.  lv41

 

Choice 2:

T1: image.png.be0f9b80233951aa0daad68d147263c4.png Psychic Energy Dart: Medium Psi/lethal damage, -rech

T2: image.png.89dcd328720d3d799316ed490caadaba.png Psychic Energy Bolt: High Psi/smashing damage, -rech

T3: image.png.e5724e12d4831120e2cfc321a32e7a37.png Psychic Sight: Toggle, +tohit, +acc, small +dam

T4: image.png.21b6516efdaad841314253abc632e50f.png Psychic Energy Explosion: Targeted AoE, High Psi/smashing damage, knockback, -rech

T5: image.png.c77b693ec524f4836e5a980d5a668547.png Psychic Nova: PBAoE, extreme psi/smashing damage, knockback, -rech

 

Choice 3:

T1: image.png.dd0eeada48376a18a4bb8ed6f950be12.png Psionic Blade: Melee, Psi/lethal damage, -rech

T2: image.png.4200f1973b11b6592c167103b5391ac1.png Psychic Thrust: Melee, smashing/psi damage, knockback, -rech

T3: image.png.f8924062bf21dd4e47dc4960bb1fed98.png Impenetrable Psyche: Toggle, +resist all, +slow resist

T4: image.png.4e3716e6a2ca7a4daf70742740462e5d.png Psionic Shockwave: PBAoE, Smashing/psi damage, knockback, -rech

T5: image.png.bf50117e3641063c617d0a063259557e.png Psyche Grasp: Melee, Psi/smashing damage, large slow, -acc, -tohit, -def

 

These would have a quantum type thing called something along the lines of "Psi-Hunter" and they would look like a normal enemy of the group until you aggro the group and they shimmer and become a government agent type person. Probably along the lines of Dual pistols, martial assault, special psi ability that does huge damage to this epic archetype. The colours are pretty evident, across all the parts of the epic archetype (33 powers)  I only needed to use 4 non main coloured power icons. The animations for choice 2 should look like a mix between energy blast and psychic blast.

 

TLDR: I want more psionics.

 

 

 

Edited by RiktiHater
Correcting status prot/resist
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Tony Hank Pro Skier

Posted

I am also a big fan of having more flavored varieties of psionic powers.
 

I think it would be nice to have more choices for more things. Between, say:

  • An overwhelming psychic force, who hits you with psychic energy like an ice-blaster hits you with cold, or a stone sentinel blocks attacks with stone.
  • A tricky illusionist, who outsmarts and deceives you, leaving their foes swinging at air, jumping at shadows, and surrendering to mirrors
  • A cruel pain-user, who just *hurts*, making their enemies miserable
  • A mind-melting empath, who dissolves the boundary between "you" and "me", by linking thoughts, feelings, and identities
  • A disciplined authority, who gets everyone working together
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Posted (edited)

I like the psi armor set. Just a small question though -- why bother to make such small defense bonuses unenhanceable? Is it specifically to force pool power selections for LotG mules?

 

ED for defense starts at around 41% enhancement value, and can easily get to 50% before dropping off hard. So, even if someone were to slot them primarily for defense (which I don't see being a good idea based on the values), that 1% would only become 1.5%, and the 2% would become 3% -- those are both smaller than Combat Jumping and Hover, and those are already not really the best use of defense slotting compared to Weave or Maneuvers.

 

I'm also not seeing any negative CC magnitudes, which is a huge oversight for an armor set. If you want to give it an as-yet-unseen 'secondary effect' (that's what I assume the ~10% unenhanceable DEF to be), then why not replace the DEF entirely with a separate kind of negative CC magnitude on each power? Maybe its 'secondary effect' can be that the mez protection is spread out among the rest of the set, instead of all residing on one toggle (essentially netting you one more power in the set that can do other things besides just mez protection).

 

My last bit of feedback on that is that I don't think the game has any way of knowing which enemy attacked you most recently, so Psionic Riposte seems untenable as suggested. I like the idea of a life-drain in an armor set, though, so maybe just let it freely target?

 

Edited by A.I.D.A.
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Posted (edited)
2 hours ago, A.I.D.A. said:

I like the psi armor set. Just a small question though -- why bother to make such small defense bonuses unenhanceable? Is it specifically to force pool power selections for LotG mules?

 

ED for defense starts at around 41% enhancement value, and can easily get to 50% before dropping off hard. So, even if someone were to slot them primarily for defense (which I don't see being a good idea based on the values), that 1% would only become 1.5%, and the 2% would become 3% -- those are both smaller than Combat Jumping and Hover, and those are already not really the best use of defense slotting compared to Weave or Maneuvers.

 

I'm also not seeing any negative CC magnitudes, which is a huge oversight for an armor set. If you want to give it an as-yet-unseen 'secondary effect' (that's what I assume the ~10% unenhanceable DEF to be), then why not replace the DEF entirely with a separate kind of negative CC magnitude on each power? Maybe its 'secondary effect' can be that the mez protection is spread out among the rest of the set, instead of all residing on one toggle (essentially netting you one more power in the set that can do other things besides just mez protection).

 

My last bit of feedback on that is that I don't think the game has any way of knowing which enemy attacked you most recently, so Psionic Riposte seems untenable as suggested. I like the idea of a life-drain in an armor set, though, so maybe just let it freely target?

 

 

l think Author meant Barrier Break (T5) giving mez protection. And yah in general this new Resistance-Based Tank powerset seems like something l would like to try.

 

l also would've added RES and END resist to Unbroken Mind (T2), and wanna question Cold Damage resistance? Was it just forgotten to get added or it's intentional hole (like Toxic damage for Electric Armor powerset, PSI damage to most of armors & Cold Damage for Radiation Armor)?

 

Edited by Purrfekshawn
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Posted
17 hours ago, Purrfekshawn said:

 

l think Author meant Barrier Break (T5) giving mez protection. And yah in general this new Resistance-Based Tank powerset seems like something l would like to try.

 

l also would've added RES and END resist to Unbroken Mind (T2), and wanna question Cold Damage resistance? Was it just forgotten to get added or it's intentional hole (like Toxic damage for Electric Armor powerset, PSI damage to most of armors & Cold Damage for Radiation Armor)?

 

 

Maybe so! But status resist is not status protection. Resist is %duration-reduction, not negative magnitude, and it's wholly insufficient to actually protect a character from CC. So, my reminder for clarity has value.

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Posted

How about we try again, this time with Good Faith and less fighting?

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Posted

Left this locked by accident while taking care of something else.

My apologies, everybody. Green light!

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Posted

The protection/resistance issue has been fixed in psi defense.

 

On 4/4/2024 at 5:45 AM, Purrfekshawn said:

wanna question Cold Damage resistance? Was it just forgotten to get added or it's intentional hole (like Toxic damage for Electric Armor powerset, PSI damage to most of armors & Cold Damage for Radiation Armor)?

It is intentional and it feels correct somehow.

 

On 4/4/2024 at 2:56 AM, A.I.D.A. said:

why bother to make such small defense bonuses unenhanceable? Is it specifically to force pool power selections for LotG mules?

Yes, for me one of the main drawbacks of resist sets is no LoTG without pools. I just think it would be a bit cheaty to get all the recharge on a resist set when some defense sets need to pick pools for 5 LoTGs.

 

On 4/4/2024 at 2:49 AM, powerofvoid said:

I am also a big fan of having more flavored varieties of psionic powers.
 

I think it would be nice to have more choices for more things. Between, say:

  • An overwhelming psychic force, who hits you with psychic energy like an ice-blaster hits you with cold, or a stone sentinel blocks attacks with stone.
  • A tricky illusionist, who outsmarts and deceives you, leaving their foes swinging at air, jumping at shadows, and surrendering to mirrors
  • A cruel pain-user, who just *hurts*, making their enemies miserable
  • A mind-melting empath, who dissolves the boundary between "you" and "me", by linking thoughts, feelings, and identities
  • A disciplined authority, who gets everyone working together

Yes, good, just with more psi lightning.

 

On 4/4/2024 at 2:56 AM, A.I.D.A. said:

My last bit of feedback on that is that I don't think the game has any way of knowing which enemy attacked you most recently, so Psionic Riposte seems untenable as suggested. I like the idea of a life-drain in an armor set, though, so maybe just let it freely target?

Sounds good, if it is added (we can only hope) then that does seem cool and it's not unheard of to have an attack in an armour set.

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