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Containment team buff


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Let containment work for teammates vs. AV and GM class enemies. If the AV is held, stunned, or slept, they take double damage from everyone. Immob would probably be broken. This would primarily benefit troopers and doms. Another option would be for the mez to suppress defensive toggles, but that would probably be hard to implement in a meaningful way.

 

This would give teams facing DPS checks a ranged alternative to blasters and corrs.  

 

 

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Containment should not be changed to benefit the rest of the team because it would exacerbate how quickly teams can already devour mobs. (Edit: Especially on GMs since they just got buffed to slow down how quickly they are eaten alive. This would undo that.)

Edited by Rudra
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1 hour ago, Gerswin Jr said:

. Another option would be for the mez to suppress defensive toggles, but that would probably be hard to implement in a meaningful way.

 

Funnily this already exists in game.

If you hold a Tsoo who has the hurricane on it will de-toggle their hurricane

In ye olden times of yore this also occurred on players but

I think it no longer applies to us

Its easy to criticize a suggestion but can you suggest an alternative?

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53 minutes ago, Saiyajinzoningen said:

 

Funnily this already exists in game.

If you hold a Tsoo who has the hurricane on it will de-toggle their hurricane

In ye olden times of yore this also occurred on players but

I think it no longer applies to us

It gets suppressed on players rather than de-toggled now.

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Containment is the bone the devs threw to controllers when they eliminated stacking of pets in Issue 5. It compensates for controllers having a 0.55 damage scale. Other ATs have much higher damage scales and don't need a damage buff.

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On top of their individual containment, controllers also have a wide variety of secondary sets that can include, among other things, powers that debuff an enemy's damage resistance.

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