Gerswin Jr Posted April 9 Share Posted April 9 Let containment work for teammates vs. AV and GM class enemies. If the AV is held, stunned, or slept, they take double damage from everyone. Immob would probably be broken. This would primarily benefit troopers and doms. Another option would be for the mez to suppress defensive toggles, but that would probably be hard to implement in a meaningful way. This would give teams facing DPS checks a ranged alternative to blasters and corrs. Link to comment Share on other sites More sharing options...
Rudra Posted April 9 Share Posted April 9 (edited) Containment should not be changed to benefit the rest of the team because it would exacerbate how quickly teams can already devour mobs. (Edit: Especially on GMs since they just got buffed to slow down how quickly they are eaten alive. This would undo that.) Edited April 9 by Rudra 1 Link to comment Share on other sites More sharing options...
Saiyajinzoningen Posted April 9 Share Posted April 9 1 hour ago, Gerswin Jr said: . Another option would be for the mez to suppress defensive toggles, but that would probably be hard to implement in a meaningful way. Funnily this already exists in game. If you hold a Tsoo who has the hurricane on it will de-toggle their hurricane In ye olden times of yore this also occurred on players but I think it no longer applies to us Its easy to criticize a suggestion but can you suggest an alternative? Link to comment Share on other sites More sharing options...
Rudra Posted April 9 Share Posted April 9 53 minutes ago, Saiyajinzoningen said: Funnily this already exists in game. If you hold a Tsoo who has the hurricane on it will de-toggle their hurricane In ye olden times of yore this also occurred on players but I think it no longer applies to us It gets suppressed on players rather than de-toggled now. 1 1 Link to comment Share on other sites More sharing options...
Uun Posted April 9 Share Posted April 9 Containment is the bone the devs threw to controllers when they eliminated stacking of pets in Issue 5. It compensates for controllers having a 0.55 damage scale. Other ATs have much higher damage scales and don't need a damage buff. 1 Uunderdog - Rad/Rad Scrapper | Uundertaker - Rad/Dark Corruptor | Uun - MA/Inv Scrapper | Uunison - Grav/Storm Controller | Uuncola - Ice/Temp Blaster | Uundergrowth - Plant/Martial Dominator | Uunstable - SR/Staff Tank Uunreal - Fire/Time Corruptor | Uunrest - Dark/TA Blaster | Uunseen - Ill/Poison Controller | Uuncool - Cold/Beam Defender | Uunderground - Earth/Earth Dominator | Uunknown - Mind/Psi Dominator | Uunplugged - Stone/Elec Brute Uunfair - Archery/TA Corruptor | Uunsung - DP/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - WM/WP Brute | Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster | Uunwrapped - Dark/Dark Dominator Uunchill - Ice/Kinetics Corruptor | Uunpleasant - En/En Stalker | Uunbrella - Rad/Rad Sentinel | Uunsafari - Beasts/Traps MM | Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender | Uunicycle - BS/Shield Scrapper Uuntouchable - Ill/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM | Uunnatural - Ice/Savage Dominator | Uunshockable - Elec/Bio Sentinel | Uunfathomable - Elec/Dark Controller Link to comment Share on other sites More sharing options...
biostem Posted April 9 Share Posted April 9 On top of their individual containment, controllers also have a wide variety of secondary sets that can include, among other things, powers that debuff an enemy's damage resistance. Link to comment Share on other sites More sharing options...
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