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Posted

What does everyone think? From Clockworks, Council robots to Praetorian machines rise up against against the players. The idea kinda spawned of the Mapserver event. Having Babbage in Steel or Talos randomly attacking. 

 

It's an idea that would be different a bit. 

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Posted
12 minutes ago, LegionAlpha said:

Clockworks

If you're talking about Primal Earth clockwork, they're not autonomous robots and, IIRC, would be inanimate piles of scrap if no longer connected to their "source".

 

As for the general idea - it would be interesting if there was some sort of "super AI" that could assume control over the other units.  My guess, though, is that Council/5th Column robots are not quite as networked as you may think, especially since some 5th Column ones apparently go back to WWII.  The Praetorian ones, (again AFAIK), are networked, so could be susceptible...

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Posted (edited)
25 minutes ago, biostem said:

If you're talking about Primal Earth clockwork, they're not autonomous robots and, IIRC, would be inanimate piles of scrap if no longer connected to their "source".

 

As for the general idea - it would be interesting if there was some sort of "super AI" that could assume control over the other units.  My guess, though, is that Council/5th Column robots are not quite as networked as you may think, especially since some 5th Column ones apparently go back to WWII.  The Praetorian ones, (again AFAIK), are networked, so could be susceptible...

While the original Mek Men of the 5th Column may not have been networked back in WWII, the current robots of the 5th Column and Council are networked. At least partially. That's why in that one arc I can't remember the contact for, you have to fight through Council (or was it 5th Column?) robots that have been hacked and turned  against their creators. (They are also hostile to the players even if they should themselves be robots, but that is because the game treats all player characters as humans.) There is even a mission, I believe red side as part of one of the patron arcs, where you go forward in time and the robots have taken over the world with any surviving humans being slaves. (Not as severe as the Matrix, and only slightly less Judgement Day than Terminator, but it is there.)

 

41 minutes ago, LegionAlpha said:

What does everyone think? From Clockworks, Council robots to Praetorian machines rise up against against the players. The idea kinda spawned of the Mapserver event. Having Babbage in Steel or Talos randomly attacking. 

 

It's an idea that would be different a bit. 

Like @biostem said, Primal Earth Clockwork including Babbage, Paladin, and the other GM I can't remember cannot be part of this because they are psionically maintained extensions of the Clockwork King; who is not a robot.

 

Praetorian Clockwork could be problematic as part of a Primal Earth uprising because of likely differences in coding and networking between Praetorian and Primal designs. However, Praetorian designs converted to Primal forces such as Longbow Menders and Arachnos BCUs should be fine since their coding and networking should be updated to Primal Earth norms.

 

5th Column and Council robots already have precedent for doing this in the robot apocalypse future you go to in that one arc and with the blue side 5th Column or Council robot hack mission.

 

Malta robots could be interesting to figure out if they should be part because the mission A Titan Named Joe shows that the onboard battle computer can most definitely override the human brain operating the robot, but there is also the question of the human brain taking back control.

 

Arachnos robots would largely be inappropriate aside from the BCUs. While there are some that are robots like Number 204, most Arachnos robots are actually cyborgs with their human brain in control.

 

Edit: Oh, and Rikti Drones could also be a problem to fit lore wise since like the Praetorian Clockwork, their code format and network protocols were developed in another dimension, and so are not likely to be able to integrate into the uprising.

Edited by Rudra
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Posted
3 minutes ago, Rudra said:

Praetorian Clockwork

What's also weird is that Praetorian Clockwork can also be taken over via DE/Hamidon infestation, which may point to some sort of biological component(s)...

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Posted
1 minute ago, biostem said:

What's also weird is that Praetorian Clockwork can also be taken over via DE/Hamidon infestation, which may point to some sort of biological component(s)...

That isn't all that weird when you think about it, depending on how the Praetorian Hamidon infects his victims. If he taps into the victim's nervous system, then yeah, it gets weird as his organics try to subvert the programming of mechanical creatures. So unless the Praetorian Clockwork include organic CPUs or similar, it doesn't make sense. However, if the infection creates a secondary network, then it could override both a biological and a mechanical victim's neural system. The difference here is the victim's own nervous system or wiring is disconnected as the Hamidon's created network corrupts the shell, basically turning the victims into puppets aware of the acts they are committing, but possessing no say in the matter. (Only for the organic victims to eventually be Devoured into a new life form, while the mechanical victims simply struggle in their prison until they break.) Kind of makes you view Hamidon in a different light when you consider the possibilities of how he infects and turns his victims in Praetoria, huh? Makes Primal Hamidon seem more humane.

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Posted
1 minute ago, Rudra said:

how the Praetorian Hamidon infects his victims

Could it be that the tendrils/vines literally just move the robot around like a marionette?

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Posted
12 minutes ago, biostem said:

What's also weird is that Praetorian Clockwork can also be taken over via DE/Hamidon infestation, which may point to some sort of biological component(s)...

 

Not to mention they're also susceptable to Psionic control, Metronome does this in many Praetoria missions and if you look at their combat stats they lack any form of Psi resistance which nearly any sort of machine has 50% or so, even Rikti Drones which take more damage from everything are resistant to Psionics.

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Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

Posted
Just now, biostem said:

Could it be that the tendrils/vines literally just move the robot around like a marionette?

That would still entail the Hamidon's infection with creating a secondary network, or at least usurping the existing network, after disconnecting the CPU's access to the lines it normally uses to control the 'bot so the infection can control the 'bots' actions instead. There isn't enough visible biomass given what we see and know of Praetorian Clockwork construction for the infection to simply imprison the 'bot with sufficient strength to keep the 'bot from either destroying itself trying to get free, the 'bot destroying the infection's tendrils, or the infection physically containing and manipulating a resisting bot.

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Posted
Just now, ZorkNemesis said:

 

Not to mention they're also susceptable to Psionic control, Metronome does this in many Praetoria missions and if you look at their combat stats they lack any form of Psi resistance which nearly any sort of machine has 50% or so, even Rikti Drones which take more damage from everything are resistant to Psionics.

Didn't know that. So that lends more credence to the biological component theory.

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Posted
51 minutes ago, Rudra said:

Didn't know that. So that lends more credence to the biological component theory.

Now that'd make for a really interesting mini-arc.  Kind of reminds me, if you're at all familiar with it, how you learn about the process used to create Robobrains in Fallout 4's "Automatron" DLC..

Posted
On 4/11/2024 at 1:19 PM, Saiyajinzoningen said:

really?

 

 

Thanks for the clarification.  I was confused because I knew I'd posted an answer under a topic name of "Rise of the Machines".  I'm going to add a thought in the original thread.

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