skoryy Posted April 14 Posted April 14 (edited) He's fun, even if I'm having to continually run ahead of everyone just to keep Soul Drain fueled. Solo, I need to keep popping purples until he gets to T4 Barrier, so I'm wondering if I should fine-tune his regen powers a bit. More so since Torrent is just a set mule I use to play Bowling For Skulls in Atlas Park, but having all that recharge is handy for keeping the attack chain up. Also, still sorting out how the Critical Strikes proc works. If'm going Smite -> Siphon Life -> Smite -> Midnight Grasp, it makes sense to put it in Smite so that it procs for Midnight Grasp, right? Spoiler Shaolin Midnight II - Hero ScrapperBuild plan made with Mids' Reborn v3.6.6 rev. 3 ──────────────────────────────Primary powerset: Dark MeleeSecondary powerset: WillpowerPool powerset (#1): LeapingPool powerset (#2): SpeedPool powerset (#3): FightingPool powerset (#4): LeadershipEpic powerset: Dark Mastery ────────────────────────────── Powers taken: Level 1: SmiteA: Superior Critical Strikes: Accuracy/Damage7: Superior Critical Strikes: Damage/RechargeTime9: Superior Critical Strikes: Accuracy/Damage/RechargeTime9: Superior Critical Strikes: Damage/Endurance/RechargeTime11: Superior Critical Strikes: Accuracy/Damage/Endurance/RechargeTime13: Superior Critical Strikes: RechargeTime/+50% Crit Proc Level 1: Mind Over BodyA: Unbreakable Guard: Resistance5: Unbreakable Guard: Resistance/Endurance5: Unbreakable Guard: +Max HP7: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 2: Shadow PunchA: Superior Scrapper's Strike: Accuracy/Damage13: Superior Scrapper's Strike: Damage/Recharge17: Superior Scrapper's Strike: Recharge/Critical Hit Bonus Level 4: Super JumpA: Invention: Jumping Level 6: Shadow MaulA: Obliteration: Damage34: Obliteration: Accuracy/Recharge34: Obliteration: Damage/Recharge37: Obliteration: Accuracy/Damage/Recharge37: Obliteration: Accuracy/Damage/Endurance/Recharge37: Eradication: Chance for Energy Damage Level 8: Touch of FearA: Superior Scrapper's Strike: Accuracy/Damage/Recharge39: Superior Scrapper's Strike: Damage/Endurance/Recharge40: Superior Scrapper's Strike: Accuracy/Damage/Endurance/Recharge40: Glimpse of the Abyss: Chance of Damage(Psionic)40: Obliteration: Chance for Smashing Damage42: Eradication: Chance for Energy Damage Level 10: Indomitable WillA: Luck of the Gambler: Defense/Increased Global Recharge Speed11: Luck of the Gambler: Defense/Endurance Level 12: Siphon LifeA: Superior Blistering Cold: Accuracy/Damage17: Superior Blistering Cold: Damage/Endurance19: Superior Blistering Cold: Accuracy/Damage/Endurance21: Superior Blistering Cold: Accuracy/Damage/Recharge21: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime34: Invention: Healing Level 14: Combat JumpingA: Luck of the Gambler: Defense/Increased Global Recharge Speed15: Kismet: Accuracy +6%15: Shield Wall: +Res (Teleportation), +5% Res (All) Level 16: Rise to the ChallengeA: Doctored Wounds: Heal/Endurance Level 18: HastenA: Invention: Recharge Reduction19: Invention: Recharge Reduction46: Invention: Recharge Reduction Level 20: Quick RecoveryA: Performance Shifter: Chance for +End46: Performance Shifter: EndMod Level 22: Soul DrainA: Armageddon: Damage/Recharge23: Armageddon: Damage/Recharge/Accuracy23: Armageddon: Recharge/Accuracy33: Armageddon: Damage/Endurance33: Armageddon: Chance for Fire Damage33: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 24: Heightened SensesA: Luck of the Gambler: Defense/Increased Global Recharge Speed25: Luck of the Gambler: Defense/Endurance25: Luck of the Gambler: Defense Level 26: Midnight GraspA: Hecatomb: Damage27: Hecatomb: Damage/Recharge27: Hecatomb: Damage/Recharge/Accuracy31: Hecatomb: Recharge/Accuracy31: Hecatomb: Damage/Endurance31: Hecatomb: Chance of Damage(Negative) Level 28: Spring AttackA: Obliteration: Accuracy/Recharge29: Obliteration: Damage/Recharge29: Obliteration: Accuracy/Damage/Recharge36: Obliteration: Accuracy/Damage/Endurance/Recharge43: Obliteration: Chance for Smashing Damage43: Eradication: Chance for Energy Damage Level 30: High Pain ToleranceA: Gladiator's Armor: TP Protection +3% Def (All)36: Steadfast Protection: Resistance/+Def 3%36: Invention: Healing Level 32: Fast HealingA: Invention: Healing Level 35: Boxing(Empty) Level 38: ToughA: Unbreakable Guard: Resistance39: Unbreakable Guard: Resistance/Endurance39: Unbreakable Guard: Resistance/Endurance/RechargeTime43: Unbreakable Guard: RechargeTime/Resistance Level 41: WeaveA: Luck of the Gambler: Defense/Increased Global Recharge Speed42: Luck of the Gambler: Defense42: Luck of the Gambler: Defense/Endurance Level 44: TorrentA: Ragnarok: Damage45: Ragnarok: Damage/Recharge45: Ragnarok: Damage/Recharge/Accuracy45: Ragnarok: Recharge/Accuracy46: Ragnarok: Damage/Endurance Level 47: Dark BlastA: Apocalypse: Damage/Recharge48: Apocalypse: Damage/Recharge/Accuracy48: Apocalypse: Recharge/Accuracy48: Apocalypse: Damage/Endurance50: Apocalypse: Chance of Damage(Negative) Level 49: ManeuversA: Luck of the Gambler: Defense/Increased Global Recharge Speed50: Luck of the Gambler: Defense50: Luck of the Gambler: Defense/Endurance ────────────────────────────── Inherents: Level 1: Critical Hit Level 1: Brawl(Empty) Level 1: Sprint(Empty) Level 2: Rest(Empty) Level 1: SwiftA: Invention: Run Speed Level 1: HurdleA: Invention: Jumping Level 1: HealthA: Panacea: +Hit Points/Endurance3: Numina's Convalesence: +Regeneration/+Recovery3: Miracle: +Recovery Level 1: StaminaA: Performance Shifter: Chance for +End Level 4: Double Jump ──────────────────────────────Accolades: The Atlas Medallion ──────────────────────────────Incarnates: Musculature Core ParagonBarrier Core Epiphany Shaolin Midnight II - Scrapper (Dark Melee - Willpower).mbd Edited April 14 by skoryy Everlasting's Actionette Also Wolfhound, Starwave, Blue Gale, Relativity Rabbit, and many more!
Thraxen Posted April 14 Posted April 14 I’d probably put it in midnight grasp so it fires more often and smite and siphon heal would crit. I’m not a dark expert though. Never could get into it. I’ve got a good kat/wp I made not too long ago I can share. It’s pretty good.
skoryy Posted April 14 Author Posted April 14 1 hour ago, Thraxen said: I’d probably put it in midnight grasp so it fires more often and smite and siphon heal would crit. I’m not a dark expert though. That means you won't get it for Midnight Grasp, though, and that's your heaviest hitter. Also, having it in Smite means its rolling for proc twice every 7~ seconds. The proc rate's lower, but it's going to pop up more often in a longer fight. I'm curious if anyone's ever done the math on that. Everlasting's Actionette Also Wolfhound, Starwave, Blue Gale, Relativity Rabbit, and many more!
Sovera Posted April 14 Posted April 14 10 minutes ago, skoryy said: That means you won't get it for Midnight Grasp, though, and that's your heaviest hitter. Also, having it in Smite means its rolling for proc twice every 7~ seconds. The proc rate's lower, but it's going to pop up more often in a longer fight. I'm curious if anyone's ever done the math on that. No math here, but Siphon Life is the second hitter and the regular rotation of MG, Smite, SL, Smite, MG makes it so if it goes off in SL it should hit Smite and MG. And in an AoE situation we'd usually be in a loop of SL, ToF, SM without gaps and always draining life. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Sancerre Posted April 14 Posted April 14 not the math nerd on DM particularly here, but as a baseline... smite is the best place for the crit proc to go for pure DPS. it is not necessarily the most reliable place though. midnight grasp would be the most reliable. i believe there was some oddity with the ArcanaTime of siphon life and/or midnight grasp as far as *WHEN* the crit proc happens (mid animation) such that you lose a substantial part of the buff duration. that said, the biggest problem you have right now is that you have your crit proc button slotted to hell and back full of recharge. whatever button has crit strikes in it should have ZERO recharge (aside from the crit strikes proc itself...... unfortunately coming with recharge). the goal should _not_ be to just move the crit strikes set to another button. stop being bamboozled by set bonuses. check out procs-per-minute math threads if you need a better explanation. **ArcanaTime is a real interesting thing to dive into if you wanted to read up on it but also just a whole lot of 'more-than-you-needed-to-know'.
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