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Posted (edited)

He's fun, even if I'm having to continually run ahead of everyone just to keep Soul Drain fueled.  Solo, I need to keep popping purples until he gets to T4 Barrier, so I'm wondering if I should fine-tune his regen powers a bit.  More so since Torrent is just a set mule I use to play Bowling For Skulls in Atlas Park, but having all that recharge is handy for keeping the attack chain up.

Also, still sorting out how the Critical Strikes proc works.  If'm going Smite -> Siphon Life -> Smite -> Midnight Grasp, it makes sense to put it in Smite so that it procs for Midnight Grasp, right?

 

Spoiler

Shaolin Midnight II - Hero Scrapper
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Dark Melee
  • Secondary powerset: Willpower
  • Pool powerset (#1): Leaping
  • Pool powerset (#2): Speed
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Leadership
  • Epic powerset: Dark Mastery

──────────────────────────────

Powers taken:

Level 1: Smite

  • A: Superior Critical Strikes: Accuracy/Damage
  • 7: Superior Critical Strikes: Damage/RechargeTime
  • 9: Superior Critical Strikes: Accuracy/Damage/RechargeTime
  • 9: Superior Critical Strikes: Damage/Endurance/RechargeTime
  • 11: Superior Critical Strikes: Accuracy/Damage/Endurance/RechargeTime
  • 13: Superior Critical Strikes: RechargeTime/+50% Crit Proc

Level 1: Mind Over Body

  • A: Unbreakable Guard: Resistance
  • 5: Unbreakable Guard: Resistance/Endurance
  • 5: Unbreakable Guard: +Max HP
  • 7: Unbreakable Guard: Resistance/Endurance/RechargeTime

Level 2: Shadow Punch

  • A: Superior Scrapper's Strike: Accuracy/Damage
  • 13: Superior Scrapper's Strike: Damage/Recharge
  • 17: Superior Scrapper's Strike: Recharge/Critical Hit Bonus

Level 4: Super Jump

  • A: Invention: Jumping

Level 6: Shadow Maul

  • A: Obliteration: Damage
  • 34: Obliteration: Accuracy/Recharge
  • 34: Obliteration: Damage/Recharge
  • 37: Obliteration: Accuracy/Damage/Recharge
  • 37: Obliteration: Accuracy/Damage/Endurance/Recharge
  • 37: Eradication: Chance for Energy Damage

Level 8: Touch of Fear

  • A: Superior Scrapper's Strike: Accuracy/Damage/Recharge
  • 39: Superior Scrapper's Strike: Damage/Endurance/Recharge
  • 40: Superior Scrapper's Strike: Accuracy/Damage/Endurance/Recharge
  • 40: Glimpse of the Abyss: Chance of Damage(Psionic)
  • 40: Obliteration: Chance for Smashing Damage
  • 42: Eradication: Chance for Energy Damage

Level 10: Indomitable Will

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 11: Luck of the Gambler: Defense/Endurance

Level 12: Siphon Life

  • A: Superior Blistering Cold: Accuracy/Damage
  • 17: Superior Blistering Cold: Damage/Endurance
  • 19: Superior Blistering Cold: Accuracy/Damage/Endurance
  • 21: Superior Blistering Cold: Accuracy/Damage/Recharge
  • 21: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime
  • 34: Invention: Healing

Level 14: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 15: Kismet: Accuracy +6%
  • 15: Shield Wall: +Res (Teleportation), +5% Res (All)

Level 16: Rise to the Challenge

  • A: Doctored Wounds: Heal/Endurance

Level 18: Hasten

  • A: Invention: Recharge Reduction
  • 19: Invention: Recharge Reduction
  • 46: Invention: Recharge Reduction

Level 20: Quick Recovery

  • A: Performance Shifter: Chance for +End
  • 46: Performance Shifter: EndMod

Level 22: Soul Drain

  • A: Armageddon: Damage/Recharge
  • 23: Armageddon: Damage/Recharge/Accuracy
  • 23: Armageddon: Recharge/Accuracy
  • 33: Armageddon: Damage/Endurance
  • 33: Armageddon: Chance for Fire Damage
  • 33: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 24: Heightened Senses

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 25: Luck of the Gambler: Defense/Endurance
  • 25: Luck of the Gambler: Defense

Level 26: Midnight Grasp

  • A: Hecatomb: Damage
  • 27: Hecatomb: Damage/Recharge
  • 27: Hecatomb: Damage/Recharge/Accuracy
  • 31: Hecatomb: Recharge/Accuracy
  • 31: Hecatomb: Damage/Endurance
  • 31: Hecatomb: Chance of Damage(Negative)

Level 28: Spring Attack

  • A: Obliteration: Accuracy/Recharge
  • 29: Obliteration: Damage/Recharge
  • 29: Obliteration: Accuracy/Damage/Recharge
  • 36: Obliteration: Accuracy/Damage/Endurance/Recharge
  • 43: Obliteration: Chance for Smashing Damage
  • 43: Eradication: Chance for Energy Damage

Level 30: High Pain Tolerance

  • A: Gladiator's Armor: TP Protection +3% Def (All)
  • 36: Steadfast Protection: Resistance/+Def 3%
  • 36: Invention: Healing

Level 32: Fast Healing

  • A: Invention: Healing

Level 35: Boxing

  • (Empty)

Level 38: Tough

  • A: Unbreakable Guard: Resistance
  • 39: Unbreakable Guard: Resistance/Endurance
  • 39: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 43: Unbreakable Guard: RechargeTime/Resistance

Level 41: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 42: Luck of the Gambler: Defense
  • 42: Luck of the Gambler: Defense/Endurance

Level 44: Torrent

  • A: Ragnarok: Damage
  • 45: Ragnarok: Damage/Recharge
  • 45: Ragnarok: Damage/Recharge/Accuracy
  • 45: Ragnarok: Recharge/Accuracy
  • 46: Ragnarok: Damage/Endurance

Level 47: Dark Blast

  • A: Apocalypse: Damage/Recharge
  • 48: Apocalypse: Damage/Recharge/Accuracy
  • 48: Apocalypse: Recharge/Accuracy
  • 48: Apocalypse: Damage/Endurance
  • 50: Apocalypse: Chance of Damage(Negative)

Level 49: Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 50: Luck of the Gambler: Defense
  • 50: Luck of the Gambler: Defense/Endurance


──────────────────────────────

Inherents:

Level 1: Critical Hit


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 1: Swift

  • A: Invention: Run Speed

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Health

  • A: Panacea: +Hit Points/Endurance
  • 3: Numina's Convalesence: +Regeneration/+Recovery
  • 3: Miracle: +Recovery

Level 1: Stamina

  • A: Performance Shifter: Chance for +End

Level 4: Double Jump

──────────────────────────────
Accolades:

  • The Atlas Medallion


──────────────────────────────
Incarnates:

Musculature Core ParagonBarrier Core Epiphany

 

 

Shaolin Midnight II - Scrapper (Dark Melee - Willpower).mbd

Edited by skoryy

 Everlasting's Actionette 

Also Wolfhound, Starwave, Blue Gale, Relativity Rabbit, and many more!

Posted

I’d probably put it in midnight grasp so it fires more often and smite and siphon heal would crit. I’m not a dark expert though. Never could get into it. I’ve got a good kat/wp I made not too long ago I can share. It’s pretty good. 

Posted
1 hour ago, Thraxen said:

I’d probably put it in midnight grasp so it fires more often and smite and siphon heal would crit. I’m not a dark expert though.

 

That means you won't get it for Midnight Grasp, though, and that's your heaviest hitter.  Also, having it in Smite means its rolling for proc twice every 7~ seconds.  The proc rate's lower, but it's going to pop up more often in a longer fight.  I'm curious if anyone's ever done the math on that.

 Everlasting's Actionette 

Also Wolfhound, Starwave, Blue Gale, Relativity Rabbit, and many more!

Posted
10 minutes ago, skoryy said:

 

That means you won't get it for Midnight Grasp, though, and that's your heaviest hitter.  Also, having it in Smite means its rolling for proc twice every 7~ seconds.  The proc rate's lower, but it's going to pop up more often in a longer fight.  I'm curious if anyone's ever done the math on that.

 

No math here, but Siphon Life is the second hitter and the regular rotation of MG, Smite, SL, Smite, MG makes it so if it goes off in SL it should hit Smite and MG. And in an AoE situation we'd usually be in a loop of SL, ToF, SM without gaps and always draining life.

Posted

not the math nerd on DM particularly here, but as a baseline... smite is the best place for the crit proc to go for pure DPS.  it is not necessarily the most reliable place though.  midnight grasp would be the most reliable.  i believe there was some oddity with the ArcanaTime of siphon life and/or midnight grasp as far as *WHEN* the crit proc happens (mid animation) such that you lose a substantial part of the buff duration.

 

that said, the biggest problem you have right now is that you have your crit proc button slotted to hell and back full of recharge.  whatever button has crit strikes in it should have ZERO recharge (aside from the crit strikes proc itself...... unfortunately coming with recharge).  the goal should _not_ be to just move the crit strikes set to another button.  stop being bamboozled by set bonuses.  check out procs-per-minute math threads if you need a better explanation.

 

**ArcanaTime is a real interesting thing to dive into if you wanted to read up on it but also just a whole lot of 'more-than-you-needed-to-know'.

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