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Mastermind Mastery


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I thought having some Mastermind Mastery Ancillary Power Pools would be nice.  The following are my suggestions (not in the order that they might best be used):

 

Mastermind

  • Mercenaries Mastery
    • Buckshot    Ranged (Cone), Moderate DMG(Lethal), Foe Knockback
    • Cryo Freeze Ray    Ranged, Moderate DMG(Cold), Foe Hold, -SPD, -Recharge, -Fly
    • Elbow Strike    Melee, Extreme DMG(Smash), Foe Knockback
    • Ranged (Targeted AoE), Minor DMG(Energy), Foe Disorient, -ToHit
    • Combat (Wolf/Crab/Bane Spider) Armor    Auto: Self +Res(Smash, Lethal, Psionics, Status Effects)
  • Thugs Mastery
    • Bullet Rain    Ranged (Targeted AoE), Moderate DMG(Lethal/Special), Knockback/Special
    • Suppressive Fire    Ranged, Minor DMG(Lethal/Special), Foe Disorient/Special
    • Heavy Blow    Melee, Moderate DMG(Smash), Foe Knockdown
    • Swap Ammo    Change Secondary Damage/Effects
    • Strength of Will    26    30    Self +Res(All DMG, Disorient, Sleep, Hold, Immob, Repel, Knockback), +Rec
  • Ninja Mastery
    • Kuji-In Retsu    Self +DEF, +Res(DEF Debuff), +Rec, +SPD, +Special
    • Explosive Arrow    Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback
    • Stunning Shot    Ranged Disorient, Minor DMG(Smash)Crippling Axe Kick    Melee, Moderate DMG(Smash), Foe Immob, -SPD, -Fly, -DEF
    • Hide    Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)
  • Necromancy Mastery
    • Soul Transfer    Self Rez, Special
    • Dark Embrace    Toggle: Self +Res(Smash, Lethal, Neg, Toxic)
    • Tenebrous Tentacles    Ranged (Cone), Moderate DMG(Neg/Smash), Foe Immob, -To Hit
    • Abyssal Gaze    Ranged, High DoT(Neg), Foe Hold, -To Hit
    • Moonbeam    Sniper, Extreme DMG(Neg), Foe -To Hit
  • Robotics Mastery
    • Charged Shot    Ranged, High DMG(Energy), Foe Knockdown, Special
    • Cutting Beam    Ranged (Cone), Moderate DMG(Energy), Foe -Def(All), Special
    • Charged Brawl    Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End
    • Kinetic Shield    Toggle: Self +DEF(Smash, Lethal, Energy), +Res(DEF Debuff)
    • Overload    Self +DEF(All), +Res(DEF Debuff) +Rec, +Max HP, +Special
  • Demon Mastery
    • Hellish Blight    Close, Moderate DoT(Toxic), Foe -End, +Regen, +Rec
    • It uses the same animation as Hell on Earth
    • Come Hither    Ranged, Foe Confuse, Placate
    • Entrance    Ranged, Moderate DMG(Psionic), Foe Hold
    • Burn    Location (PBAoE), Moderate DoT(Fire/Toxic), Self +Res(Immob)
    • Gnome Toss    Ranged, Moderate Damage Over Time(Smash), Foe -Perception, -ToHit, Delayed Moderate Fire Damage
      • Of course, make the gnomes more demon-looking
  • Beast Mastery
    • Call Swarm    Summon 2 Swarms
    • Earsplitter    Melee, Extreme DMG(Smash/Energy), Foe Chance for Hold
    • Howl    Ranged (Cone), Minor DMG(Smash/Energy), Foe -Res(All)
    • Scream        Ranged, Moderate DoT(Smash/Energy), Foe -Res
    • Fast Healing    Auto: Self +Regen

 

v/r
BG

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14 hours ago, Clave Dark 5 said:

This would give a boost to those most insulting of all MMs ever (please note sarcasm) the dastardly Petless MM.  And it would be pretty fun to have a gnome toss!

Do Petless MMs exist and thrive? The Demon MM was a hard powerset to imagine up consistent ideas fitting with the power set. There is a shortage of other whip animations to borrow. The beast MM was complicated, too.

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38 minutes ago, Clave Dark 5 said:

The game has gotten a lot more forgiving, what with the easy plethora of IOs one can pick up.  I've run a couple of semi-petless that did OK.  "Thrive" though?  Depends on how you define it, but I ran my second attempt all the way to 50 without problem (other than a hater on the forums here when I mentioned it) and had fun, which is how I'd define it.  I don't MM a lot though and dunno what might be going on in the forums over there about 'em.

I tried running one shortly after CoV release and gave up.

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I did have another idea for Robotics Mastery that I couldn't quite articulate. Instead of Overload, perhaps a fusion power where either the Protector Bots fuze (similar to the Hercules/Zeus Class Titan) to give the MM a second Assault Bot for a short while or that all pets could fuze into a "power suit" for some time. The power suit option could behave like the Keldian Dwarf transformation. Maybe I am just thinking with the 'rule of cool' in mind. Either way, it could be fun.

 

v/r
BG

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4 hours ago, BrokenGods said:

all pets could fuze into a "power suit" for some time

Hmm... I imagine a power like this would have to first check that you have some minimum number of living pets, kill/defeat them all, lock out the respective powers, and only then, trigger the temporary "power suit" power.  I wonder if such a power could simply overlay a larger wireframe version of the assault bot overtop your character, granting you an array of powers normally possessed by your minions, for the power's duration...

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On 4/25/2024 at 5:37 PM, Clave Dark 5 said:

The game has gotten a lot more forgiving, what with the easy plethora of IOs one can pick up.  I've run a couple of semi-petless that did OK.  "Thrive" though?  Depends on how you define it, but I ran my second attempt all the way to 50 without problem (other than a hater on the forums here when I mentioned it) and had fun, which is how I'd define it.  I don't MM a lot though and dunno what might be going on in the forums over there about 'em.

I have one currently that I take seriously, kind of a cross between Indiana Jones and Ash from Evil Dead. I love the whip, but don't like the demons. He works ok, is more about buffs (sonic defense) than combat, but 'thrive' is not a word I would apply to him.

Back on Live, I did one with Dual Pistols right when that came out. He was a lot of fun, but again, tough to really get anywhere with him after the 20s.

It's easier on HC, but I still get more use out of [Throwing Knives] at level 50 than I should...

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On 4/25/2024 at 7:55 PM, BrokenGods said:

Do Petless MMs exist and thrive? The Demon MM was a hard powerset to imagine up consistent ideas fitting with the power set. There is a shortage of other whip animations to borrow. The beast MM was complicated, too.

I have 8 of them. I have Semi petless as well, Either last mob or Tier 2 pets.  
EG Robot Boy - Boy with his Giant Robot. Another is like a tech fighter with Protector Drones.  Thug and Tier 3 Pet ( 2 brawling brothers)

The issue leveling them up petless is Endurance I think I got into the 20s ( I want to say 25 ) before I went for the PL route. 
The endurance drain is massive.. 

But if you IO them out at level 50. I am telling you I can solo 8/3 on all of them against the common squishy mobs. So no Carnies or Malta. 
A link to my thread is in my signature.
 

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On 4/30/2024 at 9:01 PM, biostem said:

Hmm... I imagine a power like this would have to first check that you have some minimum number of living pets, kill/defeat them all, lock out the respective powers, and only then, trigger the temporary "power suit" power.  I wonder if such a power could simply overlay a larger wireframe version of the assault bot overtop your character, granting you an array of powers normally possessed by your minions, for the power's duration...

That is what I was thinking 🙂

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