temnix Posted April 26 Share Posted April 26 Having played a Stalker for a bit, I notice that their attack ("Assassin's Staff" in my case) delivers its damage rather too late. I'm all right with them preparing the strike while hidden, but when the blow is made and the character is out of invisibility, there is a good second before damage applies. In this time most enemies get a chance to hit back, or rather hit first, once, even if they go down afterwards. That should not happen. Extend the aiming time for the execution time, if you must, even though I don't think you have to, but make the strike lightning-fast when it finally happens. 1 Link to comment Share on other sites More sharing options...
ZorkNemesis Posted April 26 Share Posted April 26 Maybe that's a problem with Staff but on all the Stalkers i've played I can't recall a case where I was revealed and attacked before the slow Assassain's Strike landed. Typically the hit is what reveals since missing doesn't break Hide. I've seen it happen with slower attacks (Ripper, Golden Dragonfly, Mass Levitate, Greater Psi Blade, etc) as starting those attacks breaks Hide but not with Slow AS. Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live. Link to comment Share on other sites More sharing options...
Lyone_Manes Posted April 26 Share Posted April 26 5 hours ago, ZorkNemesis said: Maybe that's a problem with Staff but on all the Stalkers i've played I can't recall a case where I was revealed and attacked before the slow Assassain's Strike landed. Typically the hit is what reveals since missing doesn't break Hide. I've seen it happen with slower attacks (Ripper, Golden Dragonfly, Mass Levitate, Greater Psi Blade, etc) as starting those attacks breaks Hide but not with Slow AS. It's not consistent, but it's happened on multiple Stalkers I've made. The Assassin strike goes off, but you're revealed before the damage is applied. Never played staff...but it happened to me on Ninja Blade, dual swords and psionic at least. Link to comment Share on other sites More sharing options...
Haijinx Posted April 26 Share Posted April 26 Another reason to not use the slow Assasins Strike Link to comment Share on other sites More sharing options...
Saiyajinzoningen Posted April 26 Share Posted April 26 would it be possible to give hide an accuracy bonus that is active only when hidden much like the defense component? there aint nothing worse than pop a red pop a build up pop a squat wait for it wait for it wait for it whiff............... Its easy to criticize a suggestion but can you suggest an alternative? Link to comment Share on other sites More sharing options...
Rudra Posted April 26 Share Posted April 26 1 hour ago, Saiyajinzoningen said: would it be possible to give hide an accuracy bonus that is active only when hidden much like the defense component? there aint nothing worse than pop a red pop a build up pop a squat wait for it wait for it wait for it whiff............... Wouldn't really help. Because of the 95% hit chance clamp, there will always be a chance to whiff. And RNG often likes to play in the 95.01 to 100% range when you're counting on hitting in my experience. Link to comment Share on other sites More sharing options...
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