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Problem with certain secondaries


Diantane

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Have tried Arsenal (or others) with Pain and Thermal. You end up healing everyone and not having much time and/or endurance to use your control powers. Arsenal was a cool idea at first, because once you get the cloaking power, you can heal without the enemy seeing you (of course I would rather just be a Thermal Defender with a cloaking device in a pool power if/when available).

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Where endurance consumption is concerned toggles are almost never the root cause of the issue.

As some examples take an Illusion Controller's Superior Invisibility.  It costs 0.36 end/sec to run with zero endurance reduction.

Spectral Wounds with 5 slots using Superior Winters Bite costs 1.89 end/sec.  Arcane Bolt 6 slotted including 33.13 endred slotted comes to 1.52 end/sec.

Or a Cold/Ice Defender using Freeze Ray with a full 6 of Superior Vigilant Assault slotted.  That's 75.57% endred slotted ... consumption is 1.06 end/sec for the power.  That's very similar in cost to running Hot Feet without any endred in the power and almost twice that of running Hurricane without endred.

If you are having endurance consumption or net recovery issues the first place to check when looking to add endurance reduction slots is your attack chain/attacks not at your toggles.  Even pricey toggles are frequently burning less end/sec than your attacks

 

PS Don't take this to mean ignore endred slotting in your toggles or anywhere else but that your biggest base losses are in your attacks.  Make sure they are looked at first.

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You only get busy with your secondary heals if you fail with the controls/debuffs up front. Also happens if you have teams that are too fast and not tanky enough so that you cant control spawns.

What i want to really say is that a well applied control/debuff can avoid several heals.

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  • 2 weeks later

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