kelika2 Posted June 7 Posted June 7 Gust - using gust gives the pet a high speed boost, maybe even max speed, for a few seconds after using Gust Hailstones - Coldsnap, long lasting, low movement speed buff Direct Strike - Out of Combat Snipe: Summons a new Storm Cell on your target Direct Strike - In Combat Snipe: Summons your current Storm Cell on your target Cloudburst - Combat Teleport with maybe shorter range in the direction of target
VashNKnives Posted June 7 Posted June 7 (edited) I love storm blast (three lvl 53s), but I would like it also if storm cell's duration refreshed for as long as you keep attacking with other storm powers within the cell. That change alone would make the set more end efficient, increase sustained dps, and remove the anxiety for lack of a better word of always watching for the special ring around the icon. I basically summon it every battle but it becomes tedious to keep an eye on it during longer fights. Edited June 7 by VashNKnives
Shin Magmus Posted June 7 Posted June 7 The Orange Circle must be fed. Treating everyone fairly is great; unfair discrimination is badwrong! I do not believe the false notion that "your ignorance is just as good as my knowledge." The Definitive Empathy Rework
ScarySai Posted June 7 Posted June 7 This seems like an incredibly overengineered solution to a very fixable problem. 1
Uun Posted June 7 Posted June 7 I assume the mechanics of Storm Cell's movement are similar to those of Carrion Creepers. (If they aren't, they should be.) Not sure why Carrion Creepers moves more quickly and efficiently, but I would use it as the model for Storm Cell. 1 Uuniverse
Shin Magmus Posted June 9 Posted June 9 The devs could absolutely just make Storm Cell move faster. That's a very simple solution. They could also make Storm Cell bigger in total size, so that it *accidentally* overlaps more enemies more of the time. They're very cagey about buffing Storm Blast to a degree that makes it good at all, and I personally still don't understand why. Even with 100% Storm Cell uptime, the set is losing hard to Fire Blast and Ice Blast. It's sad that you also have to struggle to even play this set. 1 Treating everyone fairly is great; unfair discrimination is badwrong! I do not believe the false notion that "your ignorance is just as good as my knowledge." The Definitive Empathy Rework
ScarySai Posted June 9 Posted June 9 I'd rather they just make storm cell proc more than make it more mobile. Knowing how they handle things, they'd factor it being a reliable pet as some sort of weird budgeting thing. For that entire testing cycle, I was under the impression the changes made to storm cell were making it proc more often, but it turned out that was just the return of a bug I liked from the time storm was added. I don't know about you guys, but every single time storm cell and cat 5 were bugged to proc more often than 'intended', the set felt a million times better. 1
PeregrineFalcon Posted June 9 Posted June 9 29 minutes ago, Shin Magmus said: They're very cagey about buffing Storm Blast to a degree that makes it good at all, and I personally still don't understand why. Because they don't want to make the same mistake the Paragon devs made, where the new powersets are OP compared to the older ones. This game has enough powercreep as is. Clearly many of you think the devs have gone too far in the opposite direction and made Storm underpowered. It's certainly possible that you're right, the devs have buffed the set once or twice since it went live. That's part of their plan too. 2 1 Being constantly offended doesn't mean you're right, it means you're too narcissistic to tolerate opinions different than your own.
Shin Magmus Posted June 9 Posted June 9 44 minutes ago, PeregrineFalcon said: Because they don't want to make the same mistake the Paragon devs made, where the new powersets are OP compared to the older ones. This game has enough powercreep as is. Clearly many of you think the devs have gone too far in the opposite direction and made Storm underpowered. It's certainly possible that you're right, the devs have buffed the set once or twice since it went live. That's part of their plan too. Being too weak to bother playing just means we won't play it; shrimple as. Treating everyone fairly is great; unfair discrimination is badwrong! I do not believe the false notion that "your ignorance is just as good as my knowledge." The Definitive Empathy Rework
PeregrineFalcon Posted June 9 Posted June 9 4 minutes ago, Shin Magmus said: Being too weak to bother playing just means we won't play it; shrimple as. No, it means YOU won't play it. I, and many other people, play Storm characters all the time. Please don't make the mistake of believing that the entire playerbase shares your outlook. 1 2 1 Being constantly offended doesn't mean you're right, it means you're too narcissistic to tolerate opinions different than your own.
Shin Magmus Posted June 9 Posted June 9 10 minutes ago, PeregrineFalcon said: No, it means YOU won't play it. I, and many other people, play Storm characters all the time. Please don't make the mistake of believing that the entire playerbase shares your outlook. I, and many other people, won't play Storm characters any time. 1 Treating everyone fairly is great; unfair discrimination is badwrong! I do not believe the false notion that "your ignorance is just as good as my knowledge." The Definitive Empathy Rework
ScarySai Posted June 9 Posted June 9 (edited) 35 minutes ago, Captain Fabulous said: /powercreep The strongest sets in the game are legacy sets, that's quite the opposite of power creep. Edited June 9 by ScarySai 1
FupDup Posted June 9 Posted June 9 (edited) 3 minutes ago, ScarySai said: The strongest sets in the game are legacy sets, that's quite the opposite of power creep. Captain Fab isn't being serious, he posts /powercreep in literally any and every kind of gameplay suggestion thread. He originally did it to try to parady people who do bring up power creep too often, but he ended up overdoing it pretty massively. Edited June 9 by FupDup 1 .
ScarySai Posted June 9 Posted June 9 13 minutes ago, FupDup said: Captain Fab isn't being serious, he posts /powercreep in literally any and every kind of gameplay suggestion thread. He originally did it to try to parady people who do bring up power creep too often, but he ended up overdoing it pretty massively. Oh, damn. Guess we're on the same page then. Power creep has to be one of the most misused terms by armchair game devs. They watch extra credits and think that qualifies them to talk about game design. 3
VashNKnives Posted June 10 Posted June 10 (edited) There are things I would like tweaked about how storm cell works, but the set as a whole is fun and effective when I compare it to all the others in actual +4x8 no AV solo content. This is just subjective, non-structured and small sample size comparisons based on personal experiences with all the sets at level cap. I feel that people don't factor in the survivability boost the set provides via debuffs and knock down. I just went through a master of Apex and master of Aeon with very little issue and as one of the only dps-ish types as a Sentinel. The single target chain is hail, cloud, lightning, sometimes proc'd hold or sometimes proc'd melee on a balanced offense-defense build. The AoE from the build basically chains the cone and chain lightning while throwing out cat5 and ion judgement whenever. The way you play it is to ignore all but bosses and trickie targets because everything else just dies from the storm procs and any AoE you decide is end efficient to throw out. If I have minion stragglers it usually is a 1-shot or at most 2 for lvl 54 on a Sentinel. On my blaster minions are just 1-shot. On the corruptor I took the new ice pet and it brings significant single target dps while I buff/debuff between blasts. Still, the same goal solo is to just focus on the hard targets b/c everything else just melts or is too debuffed/soft controlled to do anything worth my attention. I will probably make a defender next to have one storm blast for each blast AT. Thinking about weird things to try to keep it different such as using the end drain from the lightning or going more melee range with some more contol pbaoes... Depends on what I can come up with in Mids and how it plays on test server. Edited June 10 by VashNKnives 1
ScarySai Posted June 10 Posted June 10 (edited) I'm probably the only high-end player that vouches for storm blast corruptor to the degree that I did prior to the last patch, but I'm not going to say it's without flaws. Storm cell's proc rate being so low is a problem, the lockout is a problem, the fact all storm cell players share proc lockouts is STUPID, and the fact CL just straight up won't do anything 5% of the time due to it's design is insane. It's a set that has insane potential, but it's squandered by built in idiocy that doesn't need to be there, and could very easily be fixed, really. You can do cool things with it solo right now, but in groups it becomes much harder to justify. Edited June 10 by ScarySai 1 2
VashNKnives Posted June 10 Posted June 10 (edited) I didn't know about the cell proc lockouts when multiple storm users team probably b/c I rarely team with other storm users... seems like a technical issue more than a policy. Did anyone give a reason? I agree they should fix, reduce, or remove this limitation. Also I realize the chain mechanics mean chain lightning can fail to propagate, but 5% doing nothing has got to be a bug. May need a check added to the code to give it a small something else extra either when that happens or just additive to make up for that behavior. A chance to proc a mag 3 stun just on the target would be nice and have synergy with the electric mastery stun but not be broken since it is on an AoE with the usage costs associated. Edited June 10 by VashNKnives
Shin Magmus Posted June 10 Posted June 10 4 hours ago, VashNKnives said: I didn't know about the cell proc lockouts when multiple storm users team probably b/c I rarely team with other storm users... seems like a technical issue more than a policy. Did anyone give a reason? I agree they should fix, reduce, or remove this limitation. Also I realize the chain mechanics mean chain lightning can fail to propagate, but 5% doing nothing has got to be a bug. May need a check added to the code to give it a small something else extra either when that happens or just additive to make up for that behavior. A chance to proc a mag 3 stun just on the target would be nice and have synergy with the electric mastery stun but not be broken since it is on an AoE with the usage costs associated. Almost certainly because the lockout is a power granted to the enemy, therefore it doesn't discriminate between which player caused it. This alone should've been enough logical justification to axe the mechanic entirely. After all, imagine if another Ice Blast player disabled your Freeze Ray button if you tried to click it too close to when they used one of their attacks. That would be pretty messed up. 1 Treating everyone fairly is great; unfair discrimination is badwrong! I do not believe the false notion that "your ignorance is just as good as my knowledge." The Definitive Empathy Rework
kelika2 Posted June 10 Author Posted June 10 I just want to be able to use Jet Stream without knockback or repel and storm cell blocks it. i dunno whats going on
Captain Fabulous Posted June 10 Posted June 10 On 6/9/2024 at 4:58 PM, FupDup said: Captain Fab isn't being serious, he posts /powercreep in literally any and every kind of gameplay suggestion thread. He originally did it to try to parady people who do bring up power creep too often, but he ended up overdoing it pretty massively. /powercreep 1
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