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Consume...and the fire tank.


Ukase

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While tinkering around in mids, I notice that Consume accepts Heal enhancements. I've played ...maybe a dozen fire tanks since retail, and I never noticed consume would accept heal IOs, nor did I notice that it would boost HP, albeit only for 2 minutes. Still, it's super easy to get this recharge below 2 minutes. 

I know the answer is really, "It depends", but I'm wondering how many use consume more for an HP boost (not to be confused with a heal) than for more endurance. 
 

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Depends. 😆

 

I think it was i27p5 that it was updated (someone else fact check me, please).

 

Since then, I still primarily use Consume for the endurance drain resistance, but I do hit it routinely (for the HP cap increase), certainly not for endurance recovery, specifically.  Don't seem to need it. 

 

My favorite Fire tank (Fire/Fire/Pyre) has it slotted with a full set of Synapse's Shock, for the recharge and EN resistance bonuses.  The movement bonuses, esp. speedrunning is nice, too.

Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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The +MaxHP from Consume is activated even without a target and lasts a very long time. The intention is for it to be a net gain to survivability without interrupting normal use of the power. It's actually a pretty substantial buff! Absolutely worth picking and slotting for, even if you don't need the extra endurance.

Edited by Spaghetti Betty
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Mainly on Excelsior. Find me in game @Spaghetti Betty.

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1 hour ago, ZemX said:

 

The methodologies of fact-checking - Ballotpedia

😝

Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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I can attest to the +HP being great. I discovered that as well a few months back when I rolled my fire/fire tank. It came in handy along with the end resistance on a +4 Freakshow Respec that we did for a TT a whole le back on Everlasting.

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I slot Consume with Numina heal & heal/rech and Synapse's Shock endmod, endmod/rech & dmg/rech. That gives me 69% heal and endmod and 78% recharge (more than I need to have it perma), plus 10% slow resist, 12% regen and 7.5% movement speed.

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