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  • Developer
Posted

Labyrinth of Fog

  • All players in the Labyrinth zone now have inherent intangibility, allowing them to move through other players for optimal movement freedom.
  • Cursed Plague Howl: Base accuracy doubled, recharge halved; No longer hits pets.
  • Tweaked the global spawn rates to off-load the zone's spawn cap by 25%.
    • This should not be particularly perceptible to players, but should help with zone performance and mob spawn consistency.
  • Increased the Minotaur's rotating Mez resist's strength by 50%.
  • Minotaur defeat badge is now auto-granted to everyone in the arena on defeat.
  • Fixed targeting range of the spawn Gladiator power on the Minotaur to prevent them from spawning in the lobby.
  • Fixed an issue that would cause the teleport prompt to pop-up during the Minotaur's attempt multiple times after 75% HP.
  • Fixed an issue where the Minotaur was re-spawning sooner than an hour after defeat.
  • Fixed an issue where interact-able Gladiators In The Fog would run off after becoming hostile.
  • Fixed the LFG description for the Labyrinth referencing deprecated elements.
  • Fixed an issue that would cause the randomizer doors to fire twice and move the player incorrectly.

 


Badges

  • badge_i28_accolade_labyrinth.png.6e854e9572a6d278e97babbe9e82a0dc.png 'Conqueror of the Labyrinth' - Fix the badge's hint referencing an incorrect badge name.
  • badge_streetcrime_PNG.png.233543d58e0ea35804143279cc775ba4.png 'Protector of Paragon' - Fixed the badge using the wrong art icon.

 


Aether Rewards

  • Added the two Vanguard HVAS costumes to the costume pop-menu.

 


Powers

  • Added Marine Affinity to Architect Entertainment and Doppelganger power entries.
  • Fixed Barrier Reef's Water Only themes to be selectable.

 


Tasks

Imperious Task Force

  • Fixed Daedalus having the incorrect version of Overcharge.

 


Zones

Pocket D

  • Moved Blarf's wet floor sign behind his spawn point so he's less likely to get stuck on it returning home.

 


Miscellaneous

  • Fixed a long-standing (20+ year old) FX sequencer memory leak issue that could cause performance degradation over time and frame drops on the local client until the player switched zones.
  • Fixed a map server crash issue that could be caused by owning a very large amount of powers.
  • Like 3
  • Pizza (Pineapple) 1
Posted

Also: l would like to point that Barrier Reef entity despite it's RENAMEable, but its new name, for some reason, cannot be saved. Should you dismiss and resummon Barrier Reef, its new name is lost. l would like to compare it with Galvanic Sentinel (Electrical Affinity), which can be renamed properly.

  • Thumbs Up 1

To keep this game safe, We have to give it to the world.

Arc ID #13097 - Archvillain Beatdown, try it out!

Arc ID #21066 - Archvillain Beatdown - Past Edition!

Letz now talk about existing Incarnate Lore Pets:

https://forums.homecomingservers.com/topic/50351-incarnate-lore-pets-look-through-fix-and-improve/

Posted

Good Afternoon. It looks like the build from today created visual  issue with Whitecap in Marine Affinity.

Using the power makes your character model invisible:
The issue is resolved after changing maps or logging out
Sprint effects and aura effects are still visible just not the character model itself
Confirmed this occurs with the original
, bright and dark options

Tested with a Corrupter using the female model and was able to reproduce it consistently. I'm afraid I don't have time to check the other model options to confirm if it's universal

  • City Council
Posted
3 hours ago, Ereal said:

Good Afternoon. It looks like the build from today created visual  issue with Whitecap in Marine Affinity.

 

Should be fixed in the new build that just went to beta.

 

Thanks for the report!

  • Thumbs Up 1
Posted
19 hours ago, Number Six said:

 

Should be fixed in the new build that just went to beta.

 

Thanks for the report!

 

But it's still NOT renameable!!!!! 😱

To keep this game safe, We have to give it to the world.

Arc ID #13097 - Archvillain Beatdown, try it out!

Arc ID #21066 - Archvillain Beatdown - Past Edition!

Letz now talk about existing Incarnate Lore Pets:

https://forums.homecomingservers.com/topic/50351-incarnate-lore-pets-look-through-fix-and-improve/

Posted
On 7/26/2024 at 9:12 AM, The Curator said:

Fixed a long-standing (20+ year old) FX sequencer memory leak issue that could cause performance degradation over time and frame drops on the local client until the player switched zones.

 

This is a nice fix, good job finding it.  I hope it fixes some of the frame rate issues I've been seeing.

 

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