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Radation/Fire brute vs Spine/Fire brute


tryptych99

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Can someone explain what advantages, if any, radiation has over spines for fire farms?

 

And a similar question: I'm playing around with a radiation brute which I don't have any experience with, and the skill descriptions seem to imply that I should hit things to make them "contaminated", then hit the contaminated things with "single target" skills to cause AE damage. So.. I should be using the single target skills when I AE farm? Is that correct or can my AE skills also cause corruption to do extra damage and i can ignore the single target skills?

 

 

 

 

Edited by tryptych99
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Radiation does minus defence. Spines does slows. When your farming you don't want slows. There will be arguments about this as there has been since day 1, all i can say is after 5 years running both i dumped the spiny. The damage is noticeably faster with rad and i ended up with 6 or 7 of them scattered across all servers . Don't worry about the contaminated effect when farming. Build up - Irradiated ground/atom smasher is all you need and you'll see the effect firing off on mobs. 

 

For the farm build i took 1 single target attack as a mule for a full winters set and because you have to pick 1 (radioactive smash) and i never use it.

Everything else is aoe attacks and damage auras slotted with mostly chance for damage pieces or sets giving recharge bonuses/fire resistance/fire defence/hp bonuses/regen.

 

I still run mu mastery even after the last update to fire so electrifying fences and ball lightning but if you scroll down a bit or check the guides section you'll find all sorts of builds updated for the latest fire farms usually running energy mastery for afk farms which saves you running a patron arc to unlock powers redside.

 

 

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  • 4 weeks later

radiation melee has an aura that double stacks.  does not sound like much but load it with procs and go for the 75% chance to proc a DoT interface and watch the numbers go

 

Spines is just "my first firefarmer" which still holds a candle with most people for nostalgia reasons.

 

claws/fire is by far the fastest killing active firefarmer

rad/fire is a good afk firefarmer

spines/fire was just the first many did

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